Recommended Articles
Palmon: Survival Codes (December 2025)
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Palmon: Survival Codes (December 2025)Do you feel the need to catch them all? Redeem Palmon: Survival codes, and you just might!
TwinfiniteDec 14
Five Ways That The Game Awards Let Me Down This Year
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Five Ways That The Game Awards Let Me Down This YearThere was a time when I was excited for The Game Awards and seeing what it had to offer. During an episode of the Nintendo Entertainment Podcast, we’ve discussed some of those moments, including ones that resonate to this day, such as Joker from Persona 5 being revealed as the first DLC character for Super [...] The post Five Ways That The Game Awards Let Me Down This Year first appeared on The Outerhaven .
The OuterhavenDec 14
Pioner release countdown: Exact date and time
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Pioner release countdown: Exact date and time MMO title Pioner is coming soon to Steam in the middle of December, and it could be an exciting title to try out for players. Set in an alternate timeline where humanity has been doomed, Pioner will drop players in a grim world filled with various horrors. If you have played the open beta in the past, you'll precisely know what to expect. This guide will help you stay on top of the upcoming launch and allow you to jump in as soon as the game goes live. Table of contents Pioner release countdown What to expect from Pioner Pioner release countdown Pioner will be going live on Dec. 16, and the date was originally announced after the conclusion of the previous beta test. The following countdown will expire once the launch goes live. [hurrytimer id="1155021"][hurrytimer id="1155021"] The countdown is based on the following timings. 6am PT 8am CT 9am ET 2pm UTC 3pm CET The timings are based on the information available on SteamDB. As of writing, little over two days are left for launch. If there's any last-minute change to the launch schedule, we will make the changes to our guide. Unless there is a change, it's safe to expect the developers to stick to the times mentioned above. What to expect from Pioner Pioner is a hybrid between an MMO and an FPS, where you'll be playing in a vast world with other players. There's a strong essence of both PvP and PvE as you'll have to survive the difficulties of a post-apocalyptic Soviet world. To survive, you'll have to scavenge, craft, and use items from your inventory. To survive and thrive, you'll also have to complete different story missions to earn various rewards. Completing the missions will allow you to progress on the main campaign and improve your standing with various factions. Expect to find plenty of different modes, including a particular extraction-style one that will allow you to vie for the biggest rewards. It will be interesting to find out whether Pioner could compete with the likes of ARC Raiders , which is getting the Cold Snap update on the same day. The post Pioner release countdown: Exact date and time appeared first on Destructoid .
DestructoidDec 14
I came back to Helldivers 2 for the first time since launch—and yeah, I’ve been missing out
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I came back to Helldivers 2 for the first time since launch—and yeah, I’ve been missing out For the first time in over a year and a half, I decided to go back to defending Super Earth from the various aliens threatening its way of life. Having quit the game a long time ago on the basis of “no content,” I felt like it was stuck in stasis. But, as I would come to find out, I couldn't have been more wrong. Back when  Helldivers 2  first launched, a friend of mine and I immediately hopped in. We were enthralled by the intoxicating epic-scale battles that unfolded in every match on maps big and small. Whether it was mowing down legions of tyrannical bugs or blowing communist automata to Kingdom Come, every moment of the game felt awesome, amazing, and fun. However, after a month or so of doing every bit of content the game had to offer, participating in planetary sieges and pitching in for the ultimate effort of liberating the galaxy from anti-democratic forces, we came to feel that there isn't much else to do anymore on account of the game's live-service model progressing very slowly. So we quit, came back again around May 2024, and never touched the thing again. I forgot how fun shooting bugs can be. Screenshot by Destructoid And we held the belief, myself especially, that Helldivers 2 spent too much time “fixing” various issues with the game, from bugs (the software kind) to performance, adding only incremental updates to expand the breadth of the core experience. I would wager that was true for a while, but it seems to have changed at some point in time, as Helldivers 2 is almost unrecognizable now compared to when I last picked it up. A few nights ago, I decided to venture out again, inspired by the experimental (and impressive) update that reduced the game's size by over 100GB, from 130 to 22. I tried battling against each of the current enemy factions, the Terminids, Automatons, and Illuminates, and was surprised at how different gameplay felt even against those factions that I had already played against way back when. There are numerous new enemy types and units for each faction, with new bugs,  Half-Life -like tentacle monsters, exploding suicide bomber insects, flamethrower-wielding robots, massive shield-bearing walking tanks, and deadly aerial vehicles. So much was added in, and the behavior of existing enemies changed, that it felt fresh, even if I had poured in 100 hours fighting against these same groups of enemies last year. And the Illuminate especially impressed me, more so because of the maps they fought on than the enemies themselves. The faction appeared as a middle ground between Automatons and Terminids, soft enough and fleshy to be rent asunder by small arms but powerful enough to pose a serious threat, what with their alien aircraft that lasers you out of existence or spear-wielders that slice even the most formidable Helldiver into bits and pieces. Excuse the darkness, but the game just looks so good in HDR, especially at night. Screenshot by Destructoid The maps, as mentioned, are vastly different compared to those on Automaton- and Terminid-controlled planets. They're cities, big settlements, urban environments that inspire awe at how much Super Earth has managed to develop its colonies. The other two usually take place in deserts, vast open environments, semi-settled locales that are more industrial than residential. But it seems the Illuminates do not care about such things, but would rather command and conquer populous worlds, where humanity tried to start anew. Of course, there are more progression systems, gun customization, countless rewards given out to all players for past achievements, even if they didn't participate in these events, an active, healthy community, players dedicated to the glory of Super Earth, even so much time later. Not a single thing that made Helldivers 2 great had changed, and those flaws that it did have generally have evaporated by now. It's an amazing game, an experience I wish I had not slept on for over a year and a half, and one that I will now certainly keep coming back to, if for no other reason than to gawk at the bravery of Helldivers who give their lives for Managed Democracy and value freedom above all else. The post I came back to Helldivers 2 for the first time since launch—and yeah, I’ve been missing out appeared first on Destructoid .
DestructoidDec 14
How to complete The Way Between quest in Destiny 2’s Equilibrium dungeon
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How to complete The Way Between quest in Destiny 2’s Equilibrium dungeon If you've bested Dredgen Sere in the Equilibrium dungeon, your journey is just starting. The Way Between quest leads the Guardian to their own Praxic Trial, complete with guidance from Aunor Mahal, and completing it gets you some extremely handy rewards. The Way Between follows a similar structure if you're familiar with dungeon quests. You need multiple clears to get to the end of it, and you must solve a few puzzles along each step. Thankfully for guardians, Equilibrium is on the shorter side of dungeons if you're familiar with the mechanics, and the bosses don't have absurdly high health pools (looking at you, Ghosts of the Deep). Here's a breakdown of how to complete The Way Between in Destiny 2 's Equilibrium dungeon—and what you get for your troubles. Table of contents Destiny 2 The Way Between quest guide Recover a Praxic Relic (step four) Master the Darkness to find another stolen Praxic Relic (step five) Traverse the Imperium's shadows (step six) Open the Taken portal in the inner temple (step seven) The Way Between quest rewards Destiny 2 The Way Between quest guide Nothing quite like a renovation. Screenshot by Destructoid This quest truly starts after beating Equilibrium for the first time. Taking down Dredgen Sere drops an Integrated Relic at the end of the run. Take it to the Praxic Temple at the beginning of the dungeon, allowing you to open the door that was closed and leading you further into the structure. Head inside and look for an area where you can place the artifact you got from Dredgen Sere. This will spawn a Taken Blight in the mission , just like the ones required to get the Praxic Blade catalysts in Fire and Ice . The quest follows a pattern: destroy the Taken Blights, find a relic scattered around the mission, kill the final boss, then redo the dungeon and place the artifact inside the temple. We'll break the detailed locations below, but some quick hits to keep in mind are: After the first encounter, just outside the Praxic Temple, before going into the ship (step four). After the first encounter, before jumping across space to reach the other side of the ship (step five). After the second encounter, in the jumping puzzle (step six). Recover a Praxic Relic (step four) This is where it begins. Screenshot by Destructoid For the first Taken Blight, finish the first encounter and don't head inside the ship. Instead, backtrack to the Praxic Temple and take the path on the right (facing the door). Destroy the Taken Blight and stand on the pool of Taken energy on the floor to grab the Shadow Novice and In Shadow buffs. Your goal is to clear the enemies in the area before the timer for In Shadow ends , and destroying each Acolyte's Eye gets you 15 extra seconds. The first wave of foes spawns near the Blight, but once that's over, continue around the race course, shooting the Acolyte's Eyes in the way, until you end up on the other side of the door. With the shadow mechanic, use your alternate grenade to turn on terminals when necessary as well. If you've destroyed all enemies within the allotted time, a door will open and reveal the first hidden relic you must find. Finish the dungeon, then deposit this artifact in the Praxic Temple to advance. Master the Darkness to find another stolen Praxic Relic (step five) Don't jump across the ship before doing this. Screenshot by Destructoid Just like in the last run, your goal is to find another Taken Blight and break it with your Praxic Blade, kicking off a timed sequence. This time, look for it before you shoot a glowing fuse and jump to the other side of the ship. The Blight is behind the gap, leading you into a cramped hallway. Once you've cleared all enemies on that part, then you jump into the other side of the spaceship and continue mowing down Taken as they appear. Follow the intended path for the dungeon, leading down into the shaft before fighting Harrow, Dredgen Apprentice (and don't forget the vents leading there explode and will kill you if you're too close). Destroy Harrow and Dredgen Sere, then deposit another relic inside the inner Praxic Temple to advance this mission. Traverse the Imperium's shadows (step six) If you see this, start the timer here. Screenshot by Destructoid It takes some juggling to get here. Screenshot by Destructoid This is the trickiest of the relics to find. After taking down Harrow, you'll come upon a platforming puzzle inside the ship, which hinges on the Shadow mechanics to lead you up a pipe and further up the spaceship. In this step, you'll find the Taken Blight just before that platforming section . This is easier as a team, but can be done solo if you're quick enough. Destroy the Blight and pick up the remains of Taken energy on the floor. Clear the enemies in the first room, then head into the open area with the jumping puzzle. Use your alternate grenade on the shielded enemy to push it off the ledge, revealing a litany of Taken Blights. Break these Blights with the Praxic Blade to spawn floating platforms, which lead you to different buttons all over the room. Once you've cleared the area, head up the pipe and race against the clock. If you've done everything right, another door will unlock, leading you to the final relic... and to something sinister inside the Praxic Temple. Open the Taken portal in the inner temple (step seven) Two runs for a damage phase, then two phases to clear this one for good. Screenshot by Destructoid Take the final relic into the temple and deposit it to unlock the quest's final challenge. Doing so opens a portal leading to a shade of Dredgen Sere, which serves as an extra boss. The mechanics mostly stick to what you've done in the quest so far. The portal drops you inside the Ascendant Realm, in a square room with sections walled off by Taken energy. As usual, stack the Shadow buffs as much as you can, taking down adds and Acolyte's Eyes to keep the timer running. When you can, use the buff to strip the shields of the immune enemies that show up, since killing them breaks down the barriers in the area. After taking down the shielded enemies, multiple Taken Blights will spawn. You know the drill: use the Praxic Blade to break them and create platforms that lead you to the shade of Dredgen Sere, way up high in the arena. If there are no shielded enemies, use the alternate grenade with the Shadow buff to deplete the boss' shields. Do it twice to open up a damage phase, which gets you to half its health. Repeat the entire sequence, take down the Shade of Sere, and collect your goodies to wrap up this quest. The Way Between quest rewards Attunement isn't a guaranteed drop, but it helps skew RNG a bit. Screenshot by Destructoid You'll get some upgrades for the Praxic Blade as you advance the quest, but completing The Way Between got us two sets of randomly rolled tier five gear (at 550 Power) and unlocked Attunement for the dungeon's weapons and armor. If you have the Heirloom Exotic, you can also obtain its catalyst from this quest by attuning to it. In our experience, this dropped for us after clearing the first encounter. The post How to complete The Way Between quest in Destiny 2’s Equilibrium dungeon appeared first on Destructoid .
DestructoidDec 14
Psyren Receives TV Anime
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Psyren Receives TV AnimeIt was announced that Toshiaki Iwashiro’s Psyren manga series will receive a television anime in 2026. The initial staff was revealed as follows: Staff Director: Katsumi Ono Studio: SATELIGHT Scripts / Composition: Shin Yoshida Characters: Akira Okuma Music: Takeshi Ohmama, Tatsuhiko Saiki, Shu Kanematsu The story of Psyren is described as follows: “Save me!” Those [...] The post Psyren Receives TV Anime first appeared on The Outerhaven .
The OuterhavenDec 14
Universal Tower Defense Tier List [RELEASE]
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Universal Tower Defense Tier List [RELEASE]Ultimate tier list of all units in Universal Tower Defense!
GamepurDec 14
Manga Review: Mr. Mega Man Vol. 2
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Manga Review: Mr. Mega Man Vol. 2Title: Mr. Mega Man Vol. 2 Author: Yushi Kawata, Yukito Publisher: Udon Entertainment Language: English Format: Paperback Pages: 194 Genre: Sci-Fi, Action Publication Date: November 25, 2025 The Story Despite Enker’s programming to terminate Mega Man, he ends up living in Dr. Light’s lab alongside Rock and Roll. When Enker learns that Mega Man was [...] The post Manga Review: Mr. Mega Man Vol. 2 first appeared on The Outerhaven .
The OuterhavenDec 14
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