Authoritative Media Game Reviews
Authoritative Media Game Reviews
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Get the most reliable and unbiased reviews from top gaming media.Incloud IGN, Gamespot...
Tainted Grail: The Fall of Avalon Review in Progress
Tainted Grail: The Fall of Avalon Review in ProgressSo far this is a fun but familiar open-world RPG that reimagines Arthurian myth.
IGN PC ReviewsMay 22
Deliver At All Costs Review - Drive On By This Courier Action Game
Deliver At All Costs Review - Drive On By This Courier Action GameThere can be a hypnotic nature to repetitive tasks, and plenty of games have leaned into that to give otherwise humdrum jobs a surprising allure. Deliver At All Costs goes in the opposite direction and transforms the unforgiving tedium and thankless nature of a courier job into an explosive, slapstick adventure. This makes for some fun and brief thrills, but too often Deliver At All Costs falls into repetitive monotony with an overly cyclical format, a dragging story, and unexciting in-game upgrades. Narratively, Deliver At All Costs has a fantastically intriguing opening. You play as Winston, an extremely gifted engineer who's late on rent, bereft of friends, and prone to outbursts of anger. He sees visions of a strange fox, someone is spying on his apartment, and he's hiding something about his past. It's all very mysterious and strange, and the setup immediately draws you into the story in hopes of uncovering who Winston truly is and what's going on. The mystique hangs over the first hour of Deliver At All Costs, which sees Winston take a truck-driving job at We Deliver, a courier service. Every delivery forces Winston, and by extension the player, to contend with a new type of challenging cargo, like surprisingly strong balloons making Winston's truck extremely buoyant and prone to soaring over buildings at the smallest bump, or a statue that attracts a flock of seagulls obsessed with carpet bombing the statue with poop. Continue Reading at GameSpot
GameSpot - Game ReviewsMay 22
TMNT: Tactical Takedown Review - A Bite-Sized Saturday Morning Romp
TMNT: Tactical Takedown Review - A Bite-Sized Saturday Morning RompThe Teenage Mutant Ninja Turtles are in the midst of, pardon the pun, a video game renaissance. In the last few years alone we've received the excellent retro compilation Cowabunga Collection, the retro-style brawler Shredder's Revenge, and the Hades-inspired roguelike Splintered Fate. Not since their breakout success on Saturday morning cartoons have the turtles been so ubiquitous in games, but this time around, developers are more emboldened to experiment with different game styles. Enter TMNT: Tactical Takedown, a grid-based tactics game that feels both authentically nostalgic and like creative new ground for the heroes. While it suffers slightly from a limited scope, the short adventure is a great time while it lasts. Tactical Takedown is presented with a clean, bright visual style reminiscent of the old Saturday morning cartoon. The turtles' beaks are rounded just like you drew on your Trapper Keeper during geometry class. But this story takes place well after the original series--Splinter and Shredder are both dead, and the boys' relationship has grown contentious as they've all gone in different directions and coped with the loss. The combination of Saturday morning aesthetics with this new story premise make this feel like a progression of that continuity and an opportunity to show us something new. It's also the conceit for the game's core mechanic, which limits you to one turtle at a time as you fight your way through legions of Foot Clan goons. Objectives are usually to survive a certain number of turns or to defeat certain starred enemies. The stages are isometric grids like you've seen in lots of tactics games, but limiting you to one character at a time means a lot of focus on prioritization and crowd control. You're always outnumbered, but they're always outmatched. The stages are designed with a particular turtle in mind, which is explained by the story: Donatello is investigating happenings underground, so each of his stages take place in the sewer, while Raphael's take place across the rooftops, and so on. These differences are mostly cosmetic, but some are more substantial. Hopping along rooftops of a Raphael stage requires you to reach the edge of one roof to clear another, for example, and Donatello's sewer stages are rife with toxic waste which is, thankfully, purple. Continue Reading at GameSpot
GameSpot - Game ReviewsMay 22
Teenage Mutant Ninja Turtles: Tactical Takedown Review
Teenage Mutant Ninja Turtles: Tactical Takedown ReviewA fun, if barebones, tactics game reminiscent of TMNT's arcade classics.
IGN PC ReviewsMay 22
Monster Train 2 Review
Monster Train 2 Review
IGN PC ReviewsMay 21
Game of Thrones: Kingsroad Review in Progress
Game of Thrones: Kingsroad Review in ProgressWhen you play Game of Thrones: Kingsroad, you pay or you die.
IGN PC ReviewsMay 20
Palia Review
Palia ReviewThis cozy MMO life sim is endlessly relaxing and incredibly hard to put down.
IGN PC ReviewsMay 20
Blades of Fire Review
Blades of Fire ReviewThis blacksmithing action RPG doesn’t forge a sharp enough edge.
IGN PC ReviewsMay 20
Deliver At All Costs Review
Deliver At All Costs ReviewDeliver At All Costs features some uniquely fun deliveries and a satisfyingly smashable set of cities, but its slapdash story and limited tools for vehicular destruction mean it’s one shipment that’s far from the complete package.
IGN PC ReviewsMay 20
Kingdom Come: Deliverance 2 - Brushes With Death Review
Kingdom Come: Deliverance 2 - Brushes With Death ReviewThe first DLC expansion is a bit threadbare compared to what came before.
IGN PC ReviewsMay 15