New Game Preview
New Game Preview
6 followers
7 articles/week
Get a sneak peek at the most anticipated games of the year. From action-packed adventures to mind-bending puzzles, we've got something for everyone. Stay ahead of the game with our exclusive previews!
Pro Jank Footy Preview – Sports Entertainment
Pro Jank Footy Preview – Sports EntertainmentWhy eat the meat pie when you can be the meat pie The post Pro Jank Footy Preview – Sports Entertainment appeared first on WellPlayed .
Preview – WellPlayedOct 29
After 40 hours and counting, Arc Raiders has me convinced: extraction shooters are brilliant
After 40 hours and counting, Arc Raiders has me convinced: extraction shooters are brilliant There's a rare experience with video games when an entire genre just clicks for you. A moment when the appeal makes sense. Crawling onto an elevator with a backpack full of loot, hastily initiating the extraction sequence with seconds left to live, Arc Raiders did exactly that. It let off a firework in my head. How was I ever not a fan of this ? Read more
Eurogamer.net Previews FeedOct 29
NBA The Run Is An NBA Street Spiritual Successor From Former EA Devs
NBA The Run Is An NBA Street Spiritual Successor From Former EA Devs In 1993, NBA Jam appealed to gamers who would have never otherwise picked up a sports title thanks to gravity-defying dunks and harsh, physical play. In 2001, EA Sports Big carried forward that legacy with NBA Street and its sequel, NBA Street Vol. 2, considered by many as one of the best sports games ever. However, since then, the arcade sports genre has faded considerably; EA now owns both NBA Street and NBA Jam, but hasn’t released a game since 2007 and 2010, respectively. If you’re like me, itching for a successor to those beloved titles, a new studio comprised of seasoned developers is hoping to deliver what you’ve been waiting for in NBA The Run. Play by Play Studios, a studio consisting of several former developers at Electronic Arts, announced The Run: Got Next in 2024. The 3v3 online basketball title was set to feature fictional characters and pay homage to the arcade-style streetball games of yesteryear. The team behind it, including studio founder and CEO Scott Probst, who spent nearly a decade and a half at EA, working on franchises like Battlefield, Dead Space, Command & Conquer, and Medal of Honor, had a longtime passion for those casual basketball games. But it wasn’t until they announced The Run: Got Next that they learned they weren’t alone. “We didn’t know; we were working in the shadows,” he says. “We were making The Run: Got Next before it was licensed, and we didn’t really know. We had this sense that players would love this and players would still want it, and I think the reaction that we got was bigger and better than we actually thought it was going to be.” The reaction was so big, in fact, that it resulted in Probst receiving a message that would go on to change the game’s trajectory. “The very next day, I woke up to a LinkedIn message from someone at the NBA saying, ‘Hey, would you be interested in chatting?’ and I think, for us, that’s a dream come true,” he says. “Ultimately, to have the ability to operate on that stage and play with the greatest stars in the game and the greatest teams in the game… it just took us to a whole ‘nother level. It was such an easy decision for us to make.”  In the aftermath of securing the NBA license, Play by Play Studios largely went quiet on social media as it reworked The Run: Got Next to NBA The Run. The 3v3 online structure stayed in place, and the fictional streetballers the team created for its original vision remain in the game, but they’re now joined by some of the biggest stars in the modern NBA. The title is being overseen by creative director Mike Young, who worked for EA throughout much of the last 20 years, including serving as a creative director and writer on Madden and an artist on the NBA Street series.  Young brought that experience from the Street franchise forward, but don’t expect this to be just a modern version of NBA Street or even NBA Jam. “I wouldn’t say our game is like Street or Jam, but maybe we have the physicality of Jam, with the defense pushing under the basket and all that stuff,” he says. “Our tricks are about playing with flair, but they’re also about getting around people, whereas Street was kind of in place just doing cool tricks. We encourage players to risk it all and play for the crowd, and get people hyped up. We want to encourage people to pass it off the backboard to their teammate, and that person to maybe be able to pass out to a second alley ooper. Taking those big risks and having that pay off, and having it not just be about the score, but playing showmanship.”  Though Young wanted to draw inspiration from NBA Street and NBA Jam, it deviates from the formula in many ways. After all, those games came out in the era when couch co-op was king. Instead, Young and the rest of the team looked towards the playing habits of the average gamer this decade, as well as the less-successful attempts of their previous employer at attracting the casual audience to a more sim-based game. “I was noticing while working on Madden every year, we tried to bring in a more casual sports fan that loved games, but it was very difficult: big barrier to entry, complicated controls, playcalling, all that stuff,” Young says. “But with Fortnite, I could have fun, play with friends, they could bring me along, and we could win, and it’s mostly because I’d be playing with my son. Those types of games allowed you to jump into something and play socially. [...] We want to bring this type of experience for casual sports fans that just love hanging out with their buddies and having these quick experiences like in games like Fall Guys.” With New York DJ Bob “Bobbito” Garcia, who was the voice of NBA Street: Vol. 2, joining NBA The Run, the nostalgia levels will run even hotter as these teams of three take the court. Unfortunately, if you’re like me, you might have been hoping for a single-player career mode like the one in the NBA Street series, but NBA The Run is a fully online title. However, thanks to rollback netcode and the ability to squad up with friends or join a matchmade team, it looks to recapture the excitement of balling with your friends in the now-legendary arcade-style hoops titles. 
Game Informer PreviewsOct 29
The Florist Is A Horror Game Inspired By Resident Evil Remake, And It Looks Awesome
The Florist Is A Horror Game Inspired By Resident Evil Remake, And It Looks Awesome Here at Game Informer , we get pitches for games all day long, and unfortunately, we only have so many hours in the day to research and cover games. Every day, I get pitches for games I'd love to share with our audience that I just simply can't find the time to cover – there are so many games, y'all. But when I am able to bring attention to something people probably haven't heard of, it's always exciting, which is why I'm stoked to bring to your attention an upcoming horror game called The Florist.  It comes from Wellington, New Zealand-based developer Unclear Games, and when The Florist launches next year on consoles and PC, it will be the studio's first release. If what I've seen from the reveal trailer, which you can view below, and learned from talking with Unclear Games founder and CEO Phil Larsen is any indication, The Florist is a game fans of horror – particularly classic Resident Evil – should keep an eye on.  Check out The Florist reveal trailer below:    "The Florist tells the story of Jessica Park, who arrives in the lakeside town of Joycliffe to make a last-minute delivery," a press release reads. "Her timing sparks disaster as the town quickly descends into a deadly game of survival against omnipresent floral overgrowth. Players must solve ingenious puzzles, defeat horrifying enemies, and uncover a mysterious plan to create new life in the most inhuman way imaginable."  Larsen tells me Unclear Games is inspired by all types of horror, but especially the 2002 Resident Evil Remake, and The Florist makes that very clear with a fixed camera, a terrifying locale to explore, plenty of puzzles that require creativity and deduction skills, and more.  "I started off thinking about the game I would most like to play, mostly by sitting down with a coffee and sketchpad, drawing maps and thinking about cool locations, puzzles, and routes between areas," Larsen tells me over email. "I still replay the classics constantly, so settling on an experience taking inspiration from those felt like a good direction. Not to mention, fixed cameras solve a lot of production hurdles from the outset, which is always a huge benefit."  Larsen says when he thinks about the horror genre in games he loves so much, games like Sweet Home, Alone in the Dark, and the original Resident Evil trilogy of games (RE1 through RE3 on PlayStation) come to mind. But for him, the 2002 Resident Evil remake changed how he thinks about games. "It just fired on all cylinders and hit every mark," he says. "[Remake] launched, crushed it, dropped the mic. To this day, it's considered the gold standard. So The Florist team is working hard to deliver an experience that does justice to that standard."  It's one thing to be inspired by your favorite games, and the fixed camera work in The Florist looks great so far, but it's important for games to stand on their own as well. Larsen says the game's floral theme should provide something fresh in horror.  "The floral theme lets us experiment with color and growth, which is rare in horror," he says. "The game takes place in the very early stages of a catastrophic event, rather than days or weeks later. So flowers, enemies, and the levels themselves grow and change throughout the course of the game, which we're very excited to continue exploring. As a benefit of these environmental changes, that's how we can design fresh gameplay moments." On the topic of the fixed camera, Larsen says it allows the team to really control what is included in a scene, what can be shown and hidden, and that ultimately, "it leads to a natural feeling world without extra markers or guides required in more open spaces." There are entire levels designed around a single camera idea, he adds.  Visually, Unclear Games is aware that flowers aren't particularly scary in the grand scheme of what terrifies, but Larsen says lighting and a desire to create something unsettling within an otherwise natural space, like a garden, have pushed the team to explore fresh ideas. "The types of flowers, how they move, their size, and placement are all designed by hand," he tells me. "A lot of work, and still plenty to go with feedback and testing, but we're having so much fun putting it all together."  The final piece of any horror package is the sound, and I really enjoyed the soundscape that the first look at The Florist Unclear Games offered. Larsen says the team is focusing on using "a lot of earthy tones from woodwind and brass, and coupling them with occasional surprising elements from synth and electronic music." He adds that Unclear Games isn't consciously avoiding strings and piano, but notes those are instruments more attuned to supernatural or undead horror themes, "which The Florist is not."    Closing out our quick email chat about The Florist, Larsen tells me that before working on this game, he'd never met a florist in his life, except when buying flowers. By pure coincidence, two developers at Unclear Games have worked as florists before, giving The Florist some real-life edge and inspiration with what it's trying to accomplish.  "My entire team is immensely talented among their many other surprising abilities, and I'm very grateful to be working with them," Larsen says.  The Florist is due out sometime in 2026 on unspecified consoles and PC. You can wishlist it on Steam here .  What do you think of this first look at The Florist? Let us know in the comments below!
Game Informer PreviewsOct 28
I Played Fractured Blooms’ Unnerving Steam Demo
I Played Fractured Blooms’ Unnerving Steam DemoFractured Blooms is launching a Steam demo today, October 27th, 2025, and after playing it for about 40 minutes, I can tell you something dark and sinister is on its way.
Previews – CGMagazineOct 27
Dragon Quest Smash/Grow (Android) Preview — A Fun Twist On The Familiar
Dragon Quest Smash/Grow (Android) Preview — A Fun Twist On The FamiliarDragon Quest Smash/Grow is a one-finger affair, with levels featuring long vertical hallways or carefully constructed outdoor environments.
Previews – CGMagazineOct 26
Halo: Campaign Evolved, Coming To PS5, Xbox, And PC, Remakes Halo 1’s Story With New Content
Halo: Campaign Evolved, Coming To PS5, Xbox, And PC, Remakes Halo 1’s Story With New Content Sometimes, to look forward, you need to examine your roots. Following 2021’s Halo Infinite , Halo Studios (previously 343 Industries) is doing just that with Halo: Campaign Evolved, a full modern remake of one of the most beloved and influential games of the 21st century. Halo: Campaign Evolved takes the original Master Chief adventure and fully remakes it in Unreal Engine 5. Cinematics have been completely redone, voice acting re-recorded with the original principal cast, and the combat is snappier than ever before.  For the first time ever, Halo is also coming to PlayStation, complete with crossplay and cross-progression. Additionally, two-player splitscreen co-op remains intact, while four players can attack the story missions together – another first for this trailblazing title.  On top of the remade original story, players can expect three new missions, which center on Master Chief and fan-favorite Sgt. Johnson prior to the events of the original Halo story. “It was really key for us to maintain the original story as it is, to not insert sort of a new story in there,” creative director Max Szlagor says. “[These new missions] actually take place in a fairly short timeline in a way that the lore works. So, finding a good place in the lore to tell this story with Chief and Johnson, it’s going to have new story, new gameplay, weapons, enemies, environments. Also, a lot of cool, new stuff there.” I didn’t get to see the new missions, but I played through the iconic Silent Cartographer mission, where Master Chief must find an ancient Forerunner installation that holds the key to unlocking the map of the Halo. It’s perhaps the greatest Halo campaign level of all time, and a sight to behold in Unreal Engine 5. The stage begins with a silent shot over water. Just as three Pelican dropships come into the shot, the Halo theme kicks in, giving me goosebumps; that well-executed needle drop continues as the scene progresses into the ensuing gunfight. It’s an effective tease of what to expect from the rest of my gameplay session. And for those difficulty-loving players, Halo: Campaign Evolved will have the most game-modifying Skulls of any game in franchise history. In 2001, Halo: Combat Evolved showcased that you can have excellent shooter experiences on consoles and helped establish the then-nascent Xbox brand as a major player in the industry. But things have changed. Xbox is no longer the new kid on the block, and Halo: Combat Evolved is no longer the revolutionary game that set the industry ablaze in 2001. The team recognized that and did to the campaign what the name invokes: evolve. The studio, which got its start through the Halo: Combat Evolved Anniversary remaster in 2011, is intimately familiar with the first entry in the series and was cautious about changing too much. “As we're rebuilding the campaign, we're making sure that we stay true to the tone, the atmosphere, and the emotional impact of the original that made the game so iconic and so special,” executive producer Damon Conn says. “There’s an opportunity to modernize where it makes sense, but we’re not modernizing for modernization’s sake. Everything we do, we think about the impact on Halo and make sure that it fits.” This is most evident in the visuals, as the water glistens and flows in a realistic manner, but everything from the textures and lighting to the character models and enemy AI is improved. The gameplay also features the right modernizations, as the left trigger allows you to aim down the sights of any weapon, plus you can sprint with a click of the stick. Finally, Halo Studios brought other improvements from subsequent games, like eight weapons not present in the original Halo, and the ability to pick up dropped Energy Swords, hijack vehicles, and drive Wraith tanks. To account for the new four-player co-op play, a fourth seat was added on the Warthog, so a full crew can cruise together. Though I didn’t get to see it in action, Halo Studios also teases that once you get to the part of the story where The Flood arrives, the horror atmosphere is hammered home in ways never experienced in the franchise, leveraging the upgraded tech. I saw some environmental teases to that effect in a video shown by the developers, and I can’t wait to learn more.  From my limited time playing on Xbox Series X, the campaign is accomplishing the task of bringing forward a modern version of the title responsible for putting Xbox on the map. However, it is worth noting that this is exactly what the title says: the campaign. The competitive multiplayer suite, for which the Halo franchise is arguably most known, is not a part of this package.  Last week, rumors circulated about the franchise's use of AI in development after insider Rebs Gaming  posted on YouTube,  citing sources who told him the studio was using the tools in a variety of ways. Though Rebs Gaming did not have specifics about the use of the AI in development, rumors intensified when the series' art director, Glenn Israel, left Halo Studios after 17 years, saying that he would share more on his decision when it was safe to do so, alluding to wanting to preserve his health, dignity, ethics, and values.  "I want to be very clear: I know that article hit," Conn starts. "Humans, people are creative. People make games. AI can improve workflows, it can do things for the game, but I want to be very specific and clear that the people are the ones who are creating the game, and if there's an opportunity to improve a workflow or something along those lines, we'll look at it. Again, it should be additive to the creation of a game. I think that's the best way to look at that."  Halo: Combat Evolved was a formative game for me when I first played it in high school, and it, along with Rare’s GoldenEye 007, molded my love for first-person shooters. I don’t know how impactful Halo’s original campaign from 25 years ago can realistically be in the modern gaming landscape, but for those, like me, who have replayed it several times, or those on PlayStation who have never played it, Halo: Campaign Evolved is an enticing proposition.  Halo: Campaign Evolved comes to Xbox and PC 
Game Informer PreviewsOct 24
Everything We Learned About Kirby Air Riders In Today's Nintendo Direct
Everything We Learned About Kirby Air Riders In Today's Nintendo Direct Nintendo published an hour-long Kirby Air Riders direct today, its second this year , and it was jam-packed with new details about the upcoming racer straight from the game's director, Masahiro Sakurai. He unveiled new modes for the games, additional racers and vehicles, new Copy Abilities, word of an online demo event next month , additional Kirby Air Riders Amiibo , and more.  There's a lot to parse through, though, so let's get right to it.  Everything Announced In Today's Kirby Air Riders Direct Below, we'll break down everything we learned from this  Kirby Air Riders  direct, in the order Sakurai discussed each thing during the presentation.  Top Ride Top Ride is unique isometric racing mode that was in Kirby Air Ride. It's less of a full game mode and more of a minigame, but Sakurai explained it's been heavily expanded on for the sequel, including the addition of all the regular Air Ride abilities and items making their way onto the track now. Each race is short and sweet, giving players a quick option for playing Kirby Air Riders.  Road Trip Road Trip is a brand new mode in Kirby Air Riders. Choose your rider and set off on a cross-country/world journey as you play through a series of stages and complete challenges along the way. On the trip, you'll select your objectives by moving from the left, middle, or right lane, and then you'll need to complete things like timed races and more. Modes like Top Ride and Air Ride will appear on your Road Trip journey, too, and you can purchase new items at on-the-road shops and heal up at roadside cafes along the way.  The story stars Kirby, of course, but King Dedede, Starman, Waddle Dee, and many others, too. In the world of Kirby Air Riders, everyone has the ability to ride these special vehicles that fell from the sky, but when the vehicles start acting strangely, a road trip is in order.  The direct teases images of someone who appears to be the main villain of the Road Trip story (see above), but we'll have to wait for the full game to learn more. Sakurai did reveal that we'll meet characters like Magman, Elline, Tortuilding, Twister, King Golem, and Computer Virus on the Road Trip, though, and each character changes how the journey goes in unique ways.  Licenses and Online Interactivity  At the start of your Kirby Air Riders adventure, you will make a license. This allows other players to identify you and see your Class and associated Global Win Power, which determines your class placement. The higher your Global Win Power, the higher your Class, and Class determines your skill level and the other players you'll race against in online modes. Air Ride, Top Ride, and City Trial will each have different classes.  You can also customize your license with unique cosmetics throughout your time playing Kirby Air Riders.  Kirby Air Riders will also feature an online area where you can interact with other players using emotes, hang out in a lobby, watch other matches on a large screen, listen to music via an in-game jukebox music player, and more.  Copy Abilities During the presentation, Sakurai revealed the following Copy Abilities:  Needle: Extend your needles by boost charging to hit nearby rivals with a spiky attack. Freeze: Cloak yourself in a freezing aura while boost charging; frozen foes will slide. Sleep: Get some well-earned rest, then wiggle the control stick to wake up. Fighter: Automatically kick nearby opponents; your Quick Spin will also get stronger. Drill: Boost charge to dig underground and dodge attacks; release for a jump attack. Flash: Perform a sparking rush with a boost dash and stun any enemies you hit. Missile: Automatically rocket forward on the road; tap the special button repeatedly for an explosion.  Air Ride Courses These are the courses Sakurai revealed during today's direct:  Airtopia Ruins (New): A civilization from past ages, now derelict. Crystalline Fissure (New): Crystalline structures as far as the eye can see; magma and other hazards lurk underground. Steamgust Forge (New): An industrial area with a steampunk aesthetic; a generator hosts a fleet of all sorts of aircraft. Mystery ??? (New): Though Sakurai didn't reveal the name or any details, video footage showcases a very futuristic, mechanical stage. The following 9 courses are returning from Kiry Air Ride: Fantasy Meadows Celestial Valley Sky Sands Frozen Hillside Magma Flows Beanstalk Park Machine Passage Checker Knights Nebula Belt Sakurai says that, with all nine original Kirby Air Ride courses returning and the new Kirby Air Riders maps, there will be 18 courses for players to race on. He also revealed that the returning courses will first need to be unlocked by racing on the new courses, and that previous cruising speeds have been increased on them (compared to those in Kirby Air Ride). Air Ride Relay is a new Air Ride mode variant that lets you select machines to race by the number of laps, and after each lap, you automatically switch to the next machine.  City Trial During this section of the direct, Sakurai discussed City Trial, associated power-ups, and more.  Speed Up: temporary speed boost. Dizzy Beam: messes with players' controls when directed at them. Special Up: charges your special gauge. Item Catcher: vacuums up items within a ring surrounding you. Multi-Missile: lock onto enemies with multiple missiles. Size Up: become giant and gain a strength boost. Mega Cannon: destroys everything in front of you, including terrain. Two legendary vehicles will be available to build during City Trial – the Dragoon and the Hydra – but to do so, you'll need to collect all parts for each vehicle on the map. The Dragoon is a legendary machine that can fly freely all over the map, while the Hydra is a legendary machine that destroys everything in its path on the ground.  In City Trial Team Battles, you will split into two teams of six, and legendary parts collected for the Dragoon and the Hydra are shared within the team. Whoever collects the final legendary part will use the legendary machine.  City Trial will also feature a Free Run mode . In this mode, you can freely drive around Skyah with no time limit. Plus, there's an underground parking lot that has every machine lined up for your use, and you can even use the pause menu to have any vehicle delivered to you.  The Flight Warp Star is a new machine exclusive to Free Run mode in City Trial. Its flight capabilities have been pushed to the max, and you can fly around Skyah freely. You can even leave contrails with this machine and check out your in-sky drawings with the Photo Mode. The Photo Mode is available in all of the other Kirby Air Riders modes, too.  New Riders Here are the new Riders Sakurai revealed during today's direct:  Taranza: a clever arachnid with tight controls and unique web-slinging abilities. Lololo & Lalala: a duo of troublemakers who ride together as one; swap positions with a simple Quick Spin. Daroach: A sneaky, squeaky thief; scratch to snatch up rival Copy Abilities and then vanish in a flash. Rocky: small in size but super sturdy and won't slip or shake easily. Rick: a fast hamster who can sprint on foot. Scarfy: a polite Rider until he loses his cool. Marx: a friendly face hiding dark and twisted schemes; a glass cannon Rider. Waddle Dee: a friendly, lightweight Rider with a tiny frame that makes for easy acceleration and smooth controls.  Transform Star And Other Machines The Transform Star is a brand-new machine that combines a flying star with a bike star form, and with it, you can Quick Spin to shift between the two.  Other machines include the following:  Formula Star: If you can maintain momentum and avoid slowing down, it can reach the highest top speeds. Hop Star: Each time you use a Quick Spin, it jumps. Jet Star: Accelerates quickly when lifting off the ground. Wheelie's Scooter: A stylish minibike with high maneuverability. Bull Tank: A bulky tank with thick plates of armor; it charges forward without worrying about taking damage.  Like Kirby Air Ride, Riders will not talk in Kirby Air Riders, but when your machine is destroyed, it does let out a wail. Sakurai says the game's voice work comes from announcers in various selectable languages, both male and female.  Stadium  Collection Button Rush: Ride over buttons and battle for control of the area. High Jump: Tilt the left stick down and jump as high as you can. Big Battle: Grow huge and do your best to dominate the battle. Oval Circuit: Race around the closed circuit. Rail Panic: Navigate the grind rails to take the lead. Beam Gauntlet: Slip past the harmful lasers and reach the end. VS. Boss: Similar to Kirby Air Ride's VS. King Dedede mode, Sakurai and the team at Nintendo have created the new Robo Dedede boss to fight in this exclusive mode. In King Dedede form, he looks like the infamous Kirby villain and walks around the map, attempting to stop you with his large, mechanical hammer. In Car form, he races around attempting to destroy your machine. Sakurai says there are several other bosses in the VS. Boss mode from the Kirby series of games.  Checklist and Main Menu Sakurai says Kirby Air Riders features an expansive Checklist filled with objectives to complete in the game's variety of modes. Each time you complete an objective on the Checklist, you'll receive rewards and flip over squares in a large puzzle that will one day reveal an image. After completing an objective, adjacent squares will reveal the objectives you need to complete to flip them over, making it easy to target tasks and complete the image. The Checklist can be found in the game's Main Menu , which Sakurai detailed while discussing other new things like the Miles Shop .  In the Miles Shop , you can spend the Miles you collect from playing Kirby Air Riders' various modes. In the shop, you can buy new vehicles, accessories, and more, but there's nothing you can buy to improve a machine's performance.  As you progress through the game's solo and online modes, you'll earn Gummies for rivals you defeat. Each rival you place higher than yields a Gummy of the machine they used in that race, and these Gummies are added to your collection, where you can view them all and interact with them in a separate menu using a special Kirby cursor.  To round out the Main Menu discussion, Sakurai showcased the game's Music Player . Kirby Air Ride composer Shogo Sakai has returned to compose Kirby Air Riders, this time alongside Noriyuki Iwadare, who has worked on the Super Smash Bros. series and Kid Icarus: Uprising. You can change the likelihood of songs appearing in City Trial, and even listen to unique alternate versions of every track in the game.  Sakurai says the Kirby Air Riders music will be coming to the Nintendo Music app one day, too.  Headwear and Specials Below, we'll list the Headwear and Specials Sakurai revealed during today's direct.  Headwear: Red Cap Crown Silk Hat Ribbon Onigiri Sunglasses Bull Horns Floral Pin Topknot Sakurai says these headwear pieces can be worn by any rider, but notes that Copy Ability Headwear picked up during gameplay will override your customizable Headwear. Specials: Golden Waddle Dee Mock Dark Matter Meteor Rocky Knuckle Rush Rip-Roaring Rick True-Form Marx New Amiibo Sakurai revealed three new Amiibo joining the already announced Kirby Air Riders Amiibo. The Kirby & Warp Star and Bandana Waddle Dee & Winged Star Amiibo will be available on November 20, the same day Kirby Air Riders launches. On March 5, 2026, the Meta Knight & Shadow Star Amiibo will be available, and later in 2026, the King Dedede & Tank Star and Chef Kawasaki & Hop Star Amiibo will be available for purchase.  For more details about these Amiibo, check out our story here .  Online Demo Event – Global Test Ride To close out today's Kirby Air Riders direct, Nintendo revealed details about an upcoming online demo event that will allow players to test out the game before it launches on November 20. The image above has the details you need. For more details about this online demo event, check out our story here .  And that's everything we learned about Kirby Air Riders in today's Nintendo Direct. What are you most excited about? Let us know in the comments below!
Game Informer PreviewsOct 23
Cover Reveal – Dragon Quest VII Reimagined
Cover Reveal – Dragon Quest VII Reimagined We are so stoked to reveal that Dragon Quest VII Reimagined will grace the cover of the December issue of Game Informer magazine! Subscribe today to receive this issue when it launches digitally on November 4, with physical issues hitting mailboxes in the weeks following. Like all subscribers, you'll also receive complete access to all our digital archive of past Game Informer issues to explore at your leisure.  Today is a very special day for Game Informer , too, because this is the first time ever ( somehow ) that we've had a Dragon Quest game on the cover in our more than 30 years of history. This issue highlights both Dragon Quest VII Reimagined and, in a feature accompanying the cover story, the history of the Dragon Quest franchise, going all the way back to 1986. This issue's cover image showcases the new and, dare we say, reimagined look of Dragon Quest VII in this new remake from Square Enix. Square Enix worked with a local premium doll maker to create real-life dolls of the protagonist Hero and their accompanying party, and then scanned them into the game. This approach, alongside the team's work to recreate Estard and the surrounding locales to resemble handcrafted dioramas, gives the entire package a cozy and unique look. That's reflected in the cover image below, which features Prince Kiefer, Hero, and Maribel trying to avoid the gaze of a dangerous golem.  For the story itself, video editor Alex Van Aken and I traveled to Tokyo, Japan, to visit Square Enix's new Shibuya office, play the game for a few hours, and interview the team behind it. We also interviewed a key figure of this long-running franchise for more than 90 minutes, but you'll have to wait a bit longer to hear more about that! We have plenty more to say when the Dragon Quest VII Reimagined issue launches digitally next month, as we'll be posting exclusive articles and videos all month long, but it's safe to say we had a great time and are looking forward to sharing more about this remake.  Be sure to visit Game Informer on November 4 for the full issue launch, where we'll reveal the other features, previews, and reviews appearing in the magazine. Visit us here to subscribe to Game Informer and receive 10 magazine issues each year, physical and digital, delivered to your door.  Is there anything particular about Dragon Quest VII Reimagined you hope to learn more about? Let us know in the comments below and we'll take that into account as we continue to plan out our coverage of the game for the month of November. 
Game Informer PreviewsOct 21
Catch a preview of DC’s Batman/Static: Beyond
Catch a preview of DC’s Batman/Static: BeyondA meeting of the formerly-animated superstars is incoming. DC Comics is about to present Batman/Static: Beyond. Batman and Static head into the Beyond Some of DC Comics’ biggest 90s-era animated stars are about to meet in an Elseworlds tale. Those would be Batman and Static, who’ll be paired in the upcoming Batman/Static: Beyond mini-series. And … The post Catch a preview of DC’s Batman/Static: Beyond appeared first on BrutalGamer .
Preview Archives | BrutalGamerOct 20