Comprehensive Game Reviews
Comprehensive Game Reviews
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From AAA titles to indie games, we cover it all. Our comprehensive reviews provide detailed insights to help you find your next favorite game.
Tainted Grail: The Fall of Avalon Review in Progress
Tainted Grail: The Fall of Avalon Review in ProgressSo far this is a fun but familiar open-world RPG that reimagines Arthurian myth.
IGN PC ReviewsMay 22
Deliver At All Costs Review - Drive On By This Courier Action Game
Deliver At All Costs Review - Drive On By This Courier Action GameThere can be a hypnotic nature to repetitive tasks, and plenty of games have leaned into that to give otherwise humdrum jobs a surprising allure. Deliver At All Costs goes in the opposite direction and transforms the unforgiving tedium and thankless nature of a courier job into an explosive, slapstick adventure. This makes for some fun and brief thrills, but too often Deliver At All Costs falls into repetitive monotony with an overly cyclical format, a dragging story, and unexciting in-game upgrades. Narratively, Deliver At All Costs has a fantastically intriguing opening. You play as Winston, an extremely gifted engineer who's late on rent, bereft of friends, and prone to outbursts of anger. He sees visions of a strange fox, someone is spying on his apartment, and he's hiding something about his past. It's all very mysterious and strange, and the setup immediately draws you into the story in hopes of uncovering who Winston truly is and what's going on. The mystique hangs over the first hour of Deliver At All Costs, which sees Winston take a truck-driving job at We Deliver, a courier service. Every delivery forces Winston, and by extension the player, to contend with a new type of challenging cargo, like surprisingly strong balloons making Winston's truck extremely buoyant and prone to soaring over buildings at the smallest bump, or a statue that attracts a flock of seagulls obsessed with carpet bombing the statue with poop. Continue Reading at GameSpot
GameSpot - Game ReviewsMay 22
Monster Train 2 Review - Engine Ingenuity
Monster Train 2 Review - Engine Ingenuity<p><img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/05/22/fd1a1383/mt2_key_art.jpg" width="800" height="450" alt="" typeof="foaf:Image" class="image-style-body-default" /></p> Reviewed on: PC Platform: PlayStation 5, Xbox Series X/S, Switch, PC Publisher: Big Fan Games Developer: Shiny Shoe Rating: Everyone 10+ <p style="line-height:1.38;margin-bottom:10pt;margin-top:10pt;" dir="ltr">"No two runs are the same" is an oft-spoken line in reference to roguelikes, and it has perhaps never been more true than with Monster Train 2. With five new Clans, new card types, and a side mode of dimensional challenges, every run is distinct, but combat never becomes less satisfying. Despite some cutscenes that leave much to be desired, Shiny Shoe has crafted one of my favorite roguelikes of the year so far, improving on the previous title in every way.</p> <a class="linkoriginal" data-featherlight="image" href> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/05/22/c4dea7c4/monster_train_2_combat_2.jpg" typeof="foaf:Image" alt class="image-style-body-default"> </a> <p style="line-height:1.38;margin-bottom:10pt;margin-top:10pt;" dir="ltr">In Monster Train 2, you lead various armies of Hell in a war against the Titans, an old, powerful faction that threatens the existence of your world. To stand up against such an imposing threat, you have control of multiple Clans, unique societies, and species of magical creatures that each have their own playstyles. The angelic Banished Clan focuses on the Valor buff, granting additional armor and damage, while the draconic Pyreborn Clan hoards gold and inflicts pyregel, a debuff that causes enemies to take more damage. Each Clan also has two champions, powerful units you build your runs around, to choose from. When a run starts, you pick a primary Clan and a secondary Clan, and with five to unlock (plus a load of secret ones), the sheer number of combinations is staggering.</p><p style="line-height:1.38;margin-bottom:10pt;margin-top:10pt;" dir="ltr">Combat takes place aboard the titular locomotive, which has four tiers of train cars – three for your units to battle, and a fourth to hold the Pyre, the train's lifeblood. If it takes too much damage, it explodes and your run ends, so it's in your best interest to eliminate enemies as soon as possible. The end result is part deckbuilder, part roguelike, and part tower defense, as you draw cards to place units on each floor and defend the train from waves of attackers.&nbsp;</p> <a class="linkoriginal" data-featherlight="image" href> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/05/22/ea062770/monster_train_2_rails.jpg" typeof="foaf:Image" alt class="image-style-body-default"> </a> <p style="line-height:1.38;margin-bottom:10pt;margin-top:10pt;" dir="ltr">Most cards cast spells, dealing damage, healing, inflicting status conditions, and more, but Monster Train 2 introduces two new types of cards: equipment and room cards. Equipment is played on a friendly unit to give them better stats and abilities, while rooms add a modifier to an entire car, like boosting spell potency or granting money when units die. The game also adds unlockable Pyres, which have active or passive abilities to make your runs even more interesting. Each feature brings something new and exciting to the table, entering the gameplay so seamlessly that I often forgot they were absent from the last game.</p><p style="line-height:1.38;margin-bottom:10pt;margin-top:10pt;" dir="ltr">Each run uses one of two clans, each with two champions and associated starting cards, meaning that if you exclude the game's secret clans (which increase the total exponentially), there are 80 ways to start a run. While I haven't played each permutation, every combo I've started with so far has been surprisingly exciting, as each cleverly designed Clan synergizes with another in a unique way. It isn't randomness for the sake of big numbers – each run I've played has felt as fun as the one before it, and it's an impressive feat.</p> <a class="linkoriginal" data-featherlight="image" href> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/05/22/71b0ae5c/monster_train_2_before_a_run.jpg" typeof="foaf:Image" alt class="image-style-body-default"> </a> <p style="line-height:1.38;margin-bottom:10pt;margin-top:10pt;" dir="ltr">Monster Train 2 also includes a collection of 21 Dimensional Challenges, restricting you to a preset combination of Clans and adding fun mutators to alter the game. For example, "Weapons Make the Warrior" reduces all cards' upgrade slots to 1, but makes equipment cards twice as powerful and cost less to play. "Twofer" doubles all money earned, status effects inflicted, and makes it so each time you add a card to your deck, you get a copy of it. In contrast to the standard, ultimately customizable base game, it's a collection of carefully curated rulesets and modifiers. I appreciate that these challenges adjust your strategies and the game's difficulty beyond simply making it harder. Many roguelikes include unlockable settings or difficulty modes limiting your abilities, but sometimes I want to be challenged in different ways, and Monster Train 2 understands that.</p><p style="line-height:1.38;margin-bottom:10pt;margin-top:10pt;" dir="ltr">My main issue with the game lies in its story, which is, thankfully, infrequent and easily ignored. Upon completing runs, you're greeted by cutscenes of conversations between the Clans' various Champions as they try to figure out what to do next in their battle against the Titans. It feels half-baked, with reused battle models standing against plain backgrounds and turning left or right to indicate which character they're speaking to. The dialogue is mostly exposition disguised as conversation, and most characters are reduced to their Clans' most basic traits – dragons are greedy and like gold, while the Lazarus League obsesses over science and experiments. Monster Train 2's gameplay is inspired and expertly crafted, but its cutscenes are cliché and forgettable.</p> <a class="linkoriginal" data-featherlight="image" href> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/05/22/cf4f419a/monster_train_2_combat.jpg" typeof="foaf:Image" alt class="image-style-body-default"> </a> <p style="line-height:1.38;margin-bottom:10pt;margin-top:10pt;" dir="ltr">Still, I didn't come to Monster Train 2 for an engaging story. I came for tense, strategic combat, hours of upgrading and optimizing spells and units, and that uniquely roguelike power fantasy of starting with scraps and blazing your way to the top. The realm of indie roguelikes is competitive and crowded, but despite years of tough competition, Monster Train 2 has strongly reasserted its series as one of the leaders of the pack. In other words, many games are good; few are as good as Hell.</p> Score: 9.25 About Game Informer's review system
Game Informer ReviewsMay 22
Teenage Mutant Ninja Turtles: Tactical Takedown Review
Teenage Mutant Ninja Turtles: Tactical Takedown ReviewA fun, if barebones, tactics game reminiscent of TMNT's arcade classics.
IGN PC ReviewsMay 22
TMNT: Tactical Takedown Review - A Bite-Sized Saturday Morning Romp
TMNT: Tactical Takedown Review - A Bite-Sized Saturday Morning RompThe Teenage Mutant Ninja Turtles are in the midst of, pardon the pun, a video game renaissance. In the last few years alone we've received the excellent retro compilation Cowabunga Collection, the retro-style brawler Shredder's Revenge, and the Hades-inspired roguelike Splintered Fate. Not since their breakout success on Saturday morning cartoons have the turtles been so ubiquitous in games, but this time around, developers are more emboldened to experiment with different game styles. Enter TMNT: Tactical Takedown, a grid-based tactics game that feels both authentically nostalgic and like creative new ground for the heroes. While it suffers slightly from a limited scope, the short adventure is a great time while it lasts. Tactical Takedown is presented with a clean, bright visual style reminiscent of the old Saturday morning cartoon. The turtles' beaks are rounded just like you drew on your Trapper Keeper during geometry class. But this story takes place well after the original series--Splinter and Shredder are both dead, and the boys' relationship has grown contentious as they've all gone in different directions and coped with the loss. The combination of Saturday morning aesthetics with this new story premise make this feel like a progression of that continuity and an opportunity to show us something new. It's also the conceit for the game's core mechanic, which limits you to one turtle at a time as you fight your way through legions of Foot Clan goons. Objectives are usually to survive a certain number of turns or to defeat certain starred enemies. The stages are isometric grids like you've seen in lots of tactics games, but limiting you to one character at a time means a lot of focus on prioritization and crowd control. You're always outnumbered, but they're always outmatched. The stages are designed with a particular turtle in mind, which is explained by the story: Donatello is investigating happenings underground, so each of his stages take place in the sewer, while Raphael's take place across the rooftops, and so on. These differences are mostly cosmetic, but some are more substantial. Hopping along rooftops of a Raphael stage requires you to reach the edge of one roof to clear another, for example, and Donatello's sewer stages are rife with toxic waste which is, thankfully, purple. Continue Reading at GameSpot
GameSpot - Game ReviewsMay 22
Review: Monster Train 2 Is as Satisfying as the First Game
Review: Monster Train 2 Is as Satisfying as the First GameMonster Train 2 feels as satisfying as its predecessor, with this new game building on everything good from the original.
Reviews Articles and News - SiliconeraMay 21
Monster Train 2 Review
Monster Train 2 Review
IGN PC ReviewsMay 21
Game of Thrones: Kingsroad Review in Progress
Game of Thrones: Kingsroad Review in ProgressWhen you play Game of Thrones: Kingsroad, you pay or you die.
IGN PC ReviewsMay 20
Palia Review
Palia ReviewThis cozy MMO life sim is endlessly relaxing and incredibly hard to put down.
IGN PC ReviewsMay 20
Review: Onimusha 2 Remaster Prioritizes Quality of Life Additions
Review: Onimusha 2 Remaster Prioritizes Quality of Life AdditionsThe Onimusha 2: Samurai’s Destiny remaster is a valuable one, especially with Way of the Sword on the horizon.
Reviews Articles and News - SiliconeraMay 20