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Resident Evil Requiem amiibo and Switch 2 Controller Announced
Resident Evil Requiem amiibo and Switch 2 Controller Announced Capcom shared a ton of Resident Evil Requiem news, and announcements included a pre-order details, a Deluxe Edition update, and confirmation that the Switch 2 version will be accompanied by an amiibo of Grace Ashcroft and a themed $99.99 controller. There will also be an $89.99 Switch 2 Resident Evil Generation Pack that features Resident Evil 7 Biohazard Gold Edition, Resident Evil Village Gold Edition, and Requiem, though the physical copies of that will be game key cards . That three-game bundle will only be available until March 31, 2026, according to the official site . A showcase will also air in “early 2026” with more news. While we do know how the Switch 2 Pro Controller looks, we don’t know details about the Resident Evil Requiem amiibo. Capcom confirmed it will be of the new heroine Grace. It also shared it will launch after the game in Spring 2026. Meanwhile, the Pro Controller will be out on launch day. It will be black and look like there’s a newspaper print on the background. The words “ Resident Evil” will be behind the logo for the console.  As for the pre-order and Deluxe Edition, that will be available for all Resident Evil Requiem versions. Anyone who pre-orders gets an Apocalypse costume for Grace. The Deluxe Edition includes cosmetics and other additions. Five costumes will be present, with one being a Lady Dimitrescu one for Grace. There will be four weapon skins, with one being an S&S M232 Apocalypse one that matches the pre-order costume. There will be two filters, with one being called Apocalypse. We also get two charms (one is Mr. Raccoon.) A Raccoon City Classic Audio Pack and Letters from 1998 files round things out. Here are images showing everything off.  Images via Capcom Here’s the full Resident Evil : Road to Requiem announcement video : https://www.youtube.com/watch?v=SQODLCylKbM Resident Evil Requiem will come to the Switch 2, PS5, Xbox Series X, and PC via Steam and Epic Game Store on February 27, 2026. Resident Evil Generation Pack, with the seventh, eighth, and ninth games, will be available for the Switch 2 from February 27, 2026 to March 31, 2026. The post Resident Evil Requiem amiibo and Switch 2 Controller Announced appeared first on Siliconera .
SiliconeraOct 30
Review: Dragon Quest I & II HD-2D Remake Renews the Legend
Review: Dragon Quest I & II HD-2D Remake Renews the Legend I was somewhat surprised when Square Enix announced it would give Dragon Quest III the HD-2D Remake treatment before the first two games. In a series where connections between installments are often loose at best, the first three entries have a surprisingly tightly-woven narrative. Rereleasing them out of order felt rather strange, even if it fit the in-game chronology. Aside from story concerns, the first two Dragon Quest games are significantly simpler affairs than the third. Would people really be satisfied going back to Dragon Quest I & II HD-2D Remake after experiencing the third? Part of my assumption rested on the idea that Dragon Quest I & II HD-2D Remake would handle things in a similar manner as the third. While that game featured a number of small additions, it mostly stuck to the proverbial script. Had Square Enix done the same with the first two, I'm not sure how I would be feeling about the whole thing. That's not what the company did, however. No, it took the word "remake" very seriously with Dragon Quest I & II HD-2D Remake . Even if you've played these games, you haven't played these versions. Screenshot by Siliconera Square Enix gave the two games a similar treatment to Dragon Quest III HD-2D Remake in terms of presentation. The lovely HD-2D graphics, the sumptuous symphonic soundtracks, hefty voice acting, and easy-to-use interface with plenty of quality of life features buff the appeal of these classics. The maps have new secret spots and stashes to seek out, giving you an extra incentive to explore them fully. You can choose from a selection of difficulty settings, and there are a number of assists you can make use of should you so desire. This is more or less what you would expect from this release if you played Dragon Quest III HD-2D Remake , though. When you start the game up, you can choose which of the two you want to play. I would advise starting with the first, but if you want to jump ahead you can do so. Should you begin with the original game, it doesn't take long for it to show off its differences from previous releases. There are new characters and sub-quests, and the overall progression is more linear thanks to some adjustments to the world map. It goes a lot easier on the player initially, but heats up quite a bit more in the long run. There are tons of monsters in the game that were not there originally, and you'll have to deal with groups of them despite being a party of one. Luckily, you get a lot of new gear, abilities, and magic to help even the odds. Screenshot by Siliconera The second game feels even further expanded, particularly with regards to its story. There's even an entirely new party member who largely manages to avoid feeling too shoehorned-in. Early though Dragon Quest II may have been in the history of the genre, it packs a lot more meat on its bones than the first game. This remake takes full advantage of that, and the results are impressive. It's like every bit of terse storytelling from the original work has been fully fleshed out, and all of the implied pathos is now quite explicit. I don't think anyone would confuse this remake of Dragon Quest II for a modern RPG, but you'd be hard-pressed to finger this as being based on a 1987 game if you didn't already know. On top of that, Square Enix has honored its intention to make the new release order work in a narrative sense. Dragon Quest III served as the original climax of the trilogy, with an exciting conclusion that tied the three games together. It's now Dragon Quest II 's job to see the trilogy's story off, and things have been reworked to make it the grand conclusion it needs to be. Some of the original identity of the game is lost in that process, but I think it makes sense for this project. In a lot of ways, Dragon Quest I & II HD-2D Remake is an ideal outcome for a remake. The original games are still out there, but this release offers such different takes on both that it's more than worthy to stand alongside them. Screenshot by Siliconera Dragon Quest I & II HD-2D Remake is available for Nintendo Switch & Switch 2, PlayStation 5, Xbox Series X/S, and PC via Steam . The post Review: Dragon Quest I & II HD-2D Remake Renews the Legend appeared first on Siliconera .
SiliconeraOct 29
LoveR Kiss Endless Memories PC Version Won’t Be on Steam
LoveR Kiss Endless Memories PC Version Won’t Be on Steam Dragami Games announced on social media that the PC version of LoveR Kiss Endless Memories won’t appear on Steam. The Switch, Switch 2, and PC game is due to debut on November 27, 2025 . The announcement also noted the product page, which was already available on the storefront, has been removed. The announcement didn’t explain exactly why the PC version of LoveR Kiss Endless Memories won’t appear on Steam. It only noted that it won’t be available via that retailer. Dragami Games did note that it is still planning to release a PC version of the game and will share more news about that version when it is available. There’s no English eShop listing at this time,  As a reminder, LoveR Kiss Endless Memories is an updated version of a PS4 and Switch dating and photography simulation. This release includes DLC, more photo customization options, and a Pro Photo Session mode. It will also support both English and Traditional Chinese subtitles in addition to Japanese. Here’s the most recent trailer, which showed off some of the dating sim and photo options. https://www.youtube.com/watch?v=R-rt6HLJIq8 LoveR Kiss Endless Memories  will appear on the Nintendo Switch and PC on November 27, 2025, but it will not be available via Steam. The post LoveR Kiss Endless Memories PC Version Won’t Be on Steam appeared first on Siliconera .
SiliconeraOct 27
The number of Steam Next Fest games that used gen AI should scare you
The number of Steam Next Fest games that used gen AI should scare you Steam Next Fest was great, but there’s a monster casting a shadow over it that most aren’t talking about. Yeah, It's AI. No, not the cool kind where the robots take over, but the boring kind where they only take our jobs and assets to provide unfathomably crappier game experiences. If you're wondering just how many Steam Next Fest games have disclosed the usage of generative AI, it's over 500 games. As TechRaptor points out , the precise number is 504 games so far, which totals 17% of the entire catalog — and it gets worse. Steam's policy requires developers using any AI shenanigans to disclose them. Still, most of the time, studios only admit to it after eagle-eyed fans point out strange gameplay elements or textures that seem off. It's only after enough controversy is generated by humans that many of these studios bend the knee and disclose their usage of the dark arts. So, many games might still be managing to keep their usage of AI under the radar, and those that have already been caught red-handed may be underplaying the percentage of their soul that they've sold to the machine hallucination nexus. The true danger of Gen AI isn't what many think While many solo tech bro devs love to take to Twitter or Bluesky to talk about how fully AI-generated games are totally the future , that's not really what we're scared of, because, well, they absolutely suck, and will continue to do so. https://twitter.com/mattshumer_/status/1981406315693187430 Unlike the clip above, which offers little beyond its unintentional hilarity, sneaky usage of Gen AI in an indie title is much more dangerous. The developers of Cloudheim , one of the most successful games in the Steam Next Fest, disclosed resorting to Gen AI to perform "Internal Communication" tasks, so they didn't fire anyone to give their job to AI. Ok, but that also means they didn't hire anyone to perform that job beforehand, and, well, the type of Gen AI used was also making unpaid use of someone's code to serve that purpose, which is also pretty bad. Other demos from Steam Fest used Gen AI for tasks such as the "creation" of art assets, sometimes of all art in the game, audio assets, translation, code, writing, and marketing assets, so basically all tasks you can think of. Even if Gen AI doesn't slowly creep into a higher percentage of functions among these small teams while sneaking past the eyes of some players who don't like slop, it's already causing enough damage. Beyond that, even if you only care about the final product and not about the overall health of the industry, you should also care because any instance of Gen AI is yet to result in a better product than anything human-made. And, if it still needs saying, players are avoiding games that resort to Gen AI , whether it's disclosed or not, because they either don't agree with such practice or because you can always tell they suck in a way that a human being wouldn't have sucked. You know, just in case someone in a position of power is reading this and still wondering. If you, too, are interested in filtering out games making use of Gen AI, you should totally follow our simple guide. The post The number of Steam Next Fest games that used gen AI should scare you appeared first on Destructoid .
Steam Archives – DestructoidOct 26
Wasabi Mizuta Is New Monokuma Voice Actress in Danganronpa
Wasabi Mizuta Is New Monokuma Voice Actress in Danganronpa Japanese voice actress Wasabi Mizuta will voice Monokuma in Super Danganronpa 2x2 . You can hear her performance in a minute-long trailer for the game. Here is the Super Danganronpa 2x2 trailer featuring Monokuma introducing himself, with Usami making a brief appearance as well: https://www.youtube.com/watch?v=LUlWICZP9XM Monokuma, the main antagonist and mascot of the series, has had multiple voice actors since the original Danganronpa came out in 2010. At first, the late Nobuyo Oyama (most famous for her work as the titular character in Doraemon ) voiced him. Oyama’s dementia made it difficult for her to continue working as a voice actress. Tarako (best known for her work as Maruko in Chibi Maruko-chan ) took over for her in V3 . Tarako passed away in March 2024, which is why Mizuta has to take over the role of Monokuma. This is not the first time that Mizuta has had to fill in for a character originally voiced by Oyama. This is likely why her impression of Oyama’s performance is so natural. Mizuta is the new voice of Doraemon, having taken over the role back in 2005. Mizuta has also played Boris in the Beyblade series, Mailpo in Yes! PreCure 5 GoGo! , and Tepig in Pokemon: Best Wishes . Producer Shohei Sakakibara has commented on the new voice actress on the Spike Chunsoftt website. After paying his respects and thanking the late actresses for their performance, he asks if everyone was surprised at how new yet familiar Mizuta sounds as Monkouma. He believes that Mizuta's expressive and unique sense of humor can breathe new life into Monokuma's character. Super Danganronpa 2x2 will come out on the PS5, Xbox Series X, Switch, Switch 2, and Windows PC (via Steam) in 2026. The post Wasabi Mizuta Is New Monokuma Voice Actress in Danganronpa appeared first on Siliconera .
SiliconeraOct 24
Painted in Blood coats Steam Early Access today
Painted in Blood coats Steam Early Access todayA new FPS from Madcraft paints a Boomer Shooter of a picture. The horror blaster Painted in Blood is out now in Early Access. Paint Early Access red We have to admit that we haven’t been keeping tabs on Painted in Blood, a title from developer Madcraft. We kind of wish we had, because the … The post Painted in Blood coats Steam Early Access today appeared first on BrutalGamer .
BrutalGamerOct 23
Preview: Ratatan Is Promising but Difficult
Preview: Ratatan Is Promising but Difficult It’s been a long time since Patapon graced the PSP with its mix of rhythm and platforming, and no game since has tried to do something similar. With Ratatan , some of its original developers have returned to make a spiritual sequel, adding roguelite and RPG elements to the mix. While I enjoy the concept, some of the added complexity when compared to Patapon ’s simplistic premise clash in ways that make me wish the game was a bit simpler. Despite this, early access means some of my caveats could be solved in the future. After a brief introduction to the world and a few characters, I was thrust into a very confusing tutorial. Dialogue is automatic and oddly fast. At first, I was fine, but when enemies got added to the mix, I had no time to read the messages and simply input the button combinations to survive. This made my very first run very short and frustrating. It took me a few runs and practice to know what I was doing. In Ratatan your playable character has a different unique passive ability, and different Cobun units associated to it. This means that the cat Nyandola can have spear and lance Cobuns, but Keroronpa will have sword and shield, and bomb Cobuns instead, for example. Image via Ratata Arts Having to maneuver your own Ratatan in battle and avoiding enemy attack adds a layer of complexity. It is deceptively difficult having to order your units around, ensuring their survival, as well as your own. Being a roguelite, I was expecting failure in my early runs, but not as fast as I was experiencing. This is somewhat offset by how quickly you get upgrade materials and gear, even in a short-lived run. I was able to obtain various critical upgrades rather quickly. I think my main problem with difficulty is how frustrating actually landing hits feels in Ratatan . You have few and simple commands; you can make your Cobuns follow you, attack, defend, or jump. Each command has a right time to use it, and it will become obvious as you play. However, the attack command feels very imprecise, and sometimes Cobun will do an attack animation far away enough from the enemy, exposing them to damage. Maybe this is because of my character choice, Nyandola, being a mostly ranged character. My solution was to approach the enemy and input my moves, but this opened me to enemy damage. It doesn’t feel very satisfying when you have to be very precise with your inputs, but enemies trample over you while doing so. Another issue I had was with visual clarity. Patapon has very stark, contrasting visuals that make it easy to look at. Ratatan has vibrant colors and varied environments. But when combat gets a bit frantic, the action is difficult to follow. Image via Ratata Arts Despite my qualms with Ratatan its gameplay loop is solid. I believe that some of the issues I had with the game can be easily be solved in due time, and the developers are constantly rolling out updates. I still have to try many of its characters, and I’m hoping that one of them will fully click with my preferred playstyle. While I didn’t try it, the online multiplayer looks to be a hoot. All in all, I’m very curious and eager to see the direction of the game. Ratatan is currently in early access for the PC via Steam . The post Preview: Ratatan Is Promising but Difficult appeared first on Siliconera .
SiliconeraOct 23
Protect Hololive Vtubers From Imposters in Hologuard Game
Protect Hololive Vtubers From Imposters in Hologuard Game Cover announced a new holo Indie title, and it is a “spot the imposters” kind of game featuring Hololive Vtubers called Hologuard . It involves working as a security guard at the company’s office to check IDs and documents of people who come up and look like performers, but night actually be them. It will launch on Steam for PCs in 2025 for $3.99.  Like other spot the imposters style games like That’s Not My Neighbor and No, I’m not a Human , Hologuard is about paying attention both to the Hololive Vtubers stopping by and various tells. For example, a person who looks like Usada Pekora may show up with an ID that shows her picture, her name, her generation, and lists her birthday and name of her fans. You can check that and ask about things like her nicknames or English skills. Your goal is to stop the frauds and let the real ones through. However, you can lose one of your three lives if a real performer is turned away or an imposter slips through.  There are two ways to play the game. One is a set campaign. That covers your seven-day probationary period at Cover and focuses on every Vtuber present in the title. The second is an Endless mode that is about constantly being able to spot possible imposters trying to masquerade as one of the Vtubers in the game for as long as possible. With that one, you actually select your target and need to rely on trivia you know about them.  Here’s the first trailer for the game. While it is in Japanese, the Steam page did confirm English will be available as a language option. https://www.youtube.com/watch?v=g9pocVAdUEA Hologuard will come to the PC via Steam in 2025, though there's no exact release date for it yet.  The post Protect Hololive Vtubers From Imposters in Hologuard Game appeared first on Siliconera .
SiliconeraOct 20
Preview: My Card Is Better Than Your Card Prioritizes Making Cool Cards
Preview: My Card Is Better Than Your Card Prioritizes Making Cool Cards I think I might end up loving My Card is Better than Your Card when it fully launches and enters early access, but not because of the actual card battle elements. This is a deckbuilder focused on getting cards that suit your strategy and continue successfully getting through each day. But in my early hands-on time, I’m having more fun with the actual card construction than anything else. Like it seems like we can end up with cards that have descriptions longer than Mythic Lyn in Fire Emblem Heroes .  My Card is Better than Your Card seems designed to capture the concept of being a kid, discovering a game like Yu-Gi-Oh or Pokemon Trading Card Game , then spending your summer playing that game with everyone around the block. In my first few runs, it sort of felt like the thrill I had as a kid when trying to search for a my favorite characters for a deck. But since this is a roguelike, it is executed in a way that every run lets you go with a different approach. https://www.youtube.com/watch?v=3L02RMI8Pmc To fit in with the concept, it almost feels like there’s a little bit of a “life sim” element to it. This is because you pick your schedule for each day. This can involve opportunities to take part in battles, treasure hunt for more stickers, visit shops, meet with people, and then design your cards with your findings at the end of the day.  This is where what is my favorite part of the experience in this early access game comes in. Like Sticky Business , it involves card customization with stickers. Early on, it can involve just plopping stickers you have anywhere. But once you start getting a few days in, it’s possible to actually create little scenes. The text portion of the card automatically updates with new energy costs and effects as you do. Images via Utu Studios As for the card battles themselves, I think they’re okay right now? Your goal is to prepare your cards and deck for major fights each week. Instead of a typical Yu-Gi-Oh or Pokemon TCG style combat system, it’s more about… well… looking cool! The goal is for the cards you play to be more impressive than your opponents, and as a result build up a multiplier that causes the bar at the top to make them more in awe of what you have than the reverse. Different effects can take effect and, depending on your decisions and toys (artifacts/accessories), can help mitigate possible disadvantages. At the moment, it almost feels a little unbalanced in some ways. (There are certain stickers that almost deal too much of a penalty on an opponent when played.) I think the core concepts and idea behind My Card is Better than Your Card already feels very creative and cool even in this early build. I also like the idea of the battle system. I think maybe there needs to be some extra rebalancing in terms of stickers and toys to keep things from feeling too broken. Of course, more content would be great too, but we know that’s on the way. There’s real potential here. My Card is Better than Your Card is in early access on Steam for PCs.  The post Preview: My Card Is Better Than Your Card Prioritizes Making Cool Cards  appeared first on Siliconera .
SiliconeraOct 20
Preview: Starsand Island Feels Like More of a Life Sim Than Farming Game
Preview: Starsand Island Feels Like More of a Life Sim Than Farming Game Starsand Island is one of the latest life sim and farming games in development, and ahead of launch Seed Lab continually mentioned the goal of offering an experience that makes connecting with characters feel more realistic. There are so many references to the NPC Affection System and ways in which we can interact with people. (It comes up so many times on the Steam page!) While this does seem valid and accurate, I noticed another thing when playing an early build for this preview. It’s also a game that feels more like it is designed to simulate daily life in a small town on an island, rather than just focus on farming. Like many farming games and life sim titles , Starsand Island begins with a prodigal son sort of approach. You’re familiar with the place! A lot of your time as a child was spent there at your grandfather’s cabin. He’s gone, sadly, but that home is your inheritance. Upon customizing your character, your childhood friend Solara takes you through the now overgrown space. After clearing up some of the rocks and branches, the nearby workbench can be repaired. Instead of getting tools from other people, you build them up yourself. After making the tools needed clear the shrubbery blocking the front door, there’s a brief introduction to crafting things like a bed, armoire, and storage box.  https://www.youtube.com/watch?v=khWDTOPMvW8 From there, instead of forcing you into a life of a farming and animal husbandry, Solara opens up the world to you in Starsand Island and gives you a chance to just… live your life in the game. The initial part of the tutorial in this build ended with her basically asking me what I wanted to do. There are different careers here, each with a different NPC mentor tied to them. It isn’t quite like Fantasy Life i: The Girl Who Steals Time , but it feels like an effort to acknowledge things that other farming and life sim games sometimes bundle in as an extra, not as well fleshed out feature or bonus mechanic. I could head off to become an angler, crafter, explorer, farmer, or rancher. You’re never locked out of one path if you choose to prioritize another first, just like in Fantasy Life games. However, going through the initial introductions to each basically acts as a tutorial for those types of mechanics and helps you get situated. Since this was an early build, I didn’t want to get too invested in a long-term type of role with a lot of gathering tied to it, like a crafter or a rancher. But I did dabble in some farming, fishing, and crafting. In the case of farming, it is typical fare. You till the soil, plant crops, and water them. It does feel a bit more focused on ensuring you pay attention to crops. Like I’m used to ensuring everything is watered every day, but there was an instance when I got caught up exploring the world and found the first three plants already dried out by the time I got home. (Fishing and exploring aren’t nearly as sensitive occupations.) However, I did appreciate that when I’d over over a planted crop, I could see its exact water levels and % in the growing cycle, as well as a reminder of what it was in case it hadn’t grown enough to be immediately recognizable.  Images via Seed Labs As for the other two tasks I experimented with, I appreciated how I saw them affect my life in the community in different ways. Like games such as Animal Crossing and Fields of Mistria , fishing isn’t just about getting items to sell or ingredients for cooking. It is also about supporting the local aquarium. Also, I noticed right away that the island is huge, and event getting from one area to the other can eat up valuable time that could put my farm in jeopardy. But because I also introduced myself to the crafting mentor ASAP, I learned how to make a skateboard. Now, it wasn’t as fast as say a Story of Seasons horse, but it made a substantial difference.  All of this makes me excited for what could be next for Starsand Island , as it feels like it is doing more to make sure we are living a virtual life instead of just going through social routines and filling time with other activities in a dedicated farming game. There's a lot to do here. The "career" paths I experimented with felt like they each offered a lot and could stand on their own. It also felt like, in ways, they could also work together in providing extra resources and income. I'm hoping things stay this promising! Starsand Island is in development and will launch in 2026. The post Preview: Starsand Island Feels Like More of a Life Sim Than Farming Game appeared first on Siliconera .
SiliconeraOct 18