RPG Game News
RPG Game News
8 followers
30 articles/week
Immerse yourself in the world of RPGs. Stay updated with the latest news, updates, and reviews of the best RPG games. Dive into epic adventures and create your own story!
GreedFall II: The Dying World Developer Video Discusses Language Creation
GreedFall II: The Dying World Developer Video Discusses Language Creation NACON and Spiders released a new behind-the-scenes video for fantasy action RPG GreedFall II: The Dying World . The three-minute video sees linguist Antoine Henry discussing the creation of the fictional in-game language Yecht Fradí. Inspired by ancient Celtic languages, it is the language of those native to the island of Teer Fradee. Currently available on Steam Early Access , GreedFall II: The Dying World is set three years before the events of GreedFall . In a reversal of roles, players control a native of the island of Teer Fradee who is sent on a mission to perform an initiation ritual to become a Doneigad (a “sage” in the local language). As a Doneigad, they will be expected to act as a protector for the people and lands, which have been encroached on by colonisation efforts from foreign powers. Players will have a variety of decisions to make and abilities to utilise that will impact their encounters and relationships with others. GreedFall II: The Dying World is planned to fully release for PC, PlayStation 5, and Xbox Series X|S.   The post GreedFall II: The Dying World Developer Video Discusses Language Creation appeared first on RPGamer .
RPGamerJan 16
Arknights: Endfield Prepares for Release with New Trailers
Arknights: Endfield Prepares for Release with New Trailers Gryphline held a new livestream for free-to-play 3D strategy RPG Arknights: Endfield ahead of the game's release next week. In addition to showing various elements of the game and its release events, the livestream featured the reveals of two new videos for the game: a four-minute official animated release trailer featuring the theme song “We Are Empire”, performed by Starset, and a four-minute gameplay trailer. Developed by Mountain Contour,  Arknights: Endfield  is based on the popular  Arknights mobile RPG/tower defence title, but will tell a separate story. Players are tasked with surveying the unexplored wildlands outside of the colonies that are home to dangers and secrets while undertaking missions with real-time combat using a party made up of operators from the Protocol Field Recovery Department. The game will release internationally on January 22, 2026, on PC, PlayStation 5, iOS, and Android.       The post Arknights: Endfield Prepares for Release with New Trailers appeared first on RPGamer .
RPGamerJan 16
Dragon Quest VII Reimagined Shows Vocations, Vicious Monsters
Dragon Quest VII Reimagined Shows Vocations, Vicious Monsters Square Enix released new details and screenshots for the upcoming Dragon Quest VII Reimagined . The latest information covers the game's vocation system, as well as the "vicious monsters" players can encounter. In the game, party members are assigned vocations that determine their combat abilities, letting them learn new spells and more as their vocation proficiency increases. Each member starts with a unique vocation, with ten beginner vocations also available from the outset, including warrior, mage, and sailor. Players can later unlock intermediate and advanced vocations -- such as druid and hero -- by meeting their requirements, which offer stronger spells and abilities. The game's "moonlighting" system lets players assign two advanced vocations to each character and create various synergies and strategies.     As players explore the world, they will encounter both regular monsters and special foes known as vicious monsters, which are identified by their special aura. These monsters are very challenging, but defeating them rewards players with their "hearts", which can be equipped as accessories that provide rare and powerful effects. A full remake of 2000 title Dragon Quest VII: Fragments of the Forgotten Past , Dragon Quest VII Reimagined  version features a diorama-style aesthetic, with characters based on the original designs of Akira Toriyama that have been crafted into dolls created in the real world, as well as additional content, features, and quality-of-life improvements. Its narrative is said to be faithful to the original game, with changes made to provide a more streamlined story experience. The game starts on Estard Island, an idyllic kingdom in a world with no other apparent landmasses. However, a group of childhood friends uncovers a way to travel back to the past, when other continents existed, and are able to restore them in the present. Dragon Quest VII Reimagined will release for PC, PlayStation 5, Xbox Series X|S, Nintendo Switch, and Nintendo Switch 2 on February 5, 2026. A demo is currently available on all platforms, with players able to transfer their save data to the full game.   [foogallery id="182778"] The post Dragon Quest VII Reimagined Shows Vocations, Vicious Monsters appeared first on RPGamer .
RPGamerJan 16
New World: Aeternum to Shut Down in January 2027
New World: Aeternum to Shut Down in January 2027 Amazon Games announced that online action RPG New World: Aeternum will end service on all platforms on January 31, 2027. The news follows the November announcement that content development on the game had ceased. The game has already been delisted from platform stores and is no longer available to purchase, while current players will no longer be able to purchase in-game currency from July 20, 2026. New World: Aeternum released on PC, PlayStation 5, and Xbox Series X|S in October 2024, acting as a mixture of remaster, update, and successor to 2021 MMORPG New World , making the game fully playable solo. The game is set in a world inspired by the 17th-century age of expedition, with players being part of the colonisation effort of Aeternum Island. The post New World: Aeternum to Shut Down in January 2027 appeared first on RPGamer .
RPGamerJan 16
Pokémon Legends: Z-A Review
Pokémon Legends: Z-A Review "A" Comme Aligatueur, "B" Comme Bulbizarre It has been a long time since I had the chance to write a timely review of anything Pokémon -related. Thanks to a surprise Christmas present, I have the opportunity now, and it's for Pokémon Legends: Z-A . Now, the last game in the series I played was Pokémon Sword , so I skipped most of a generation here. Bear with me if I start discussing things that were introduced in the gap. It's been over a decade since RPGamers first experienced the Kalos region, and for the capital city of Lumiose, it's been five years in-universe since a violent clash of legendary forces nearly rained destruction upon all. In the time since, the citizens of Lumiose have tidied up the damage and continued with their lives—or they would, if wild Pokémon weren't showing up within the city in ever greater numbers. Following a mysterious event that put the city's signature tower in a perpetual state of repair, wild Pokémon have become a permanent fixture of city life. They hide in the trees of the boulevards, prowl the parks, swim through the sewers, and flit about the flowerbeds without a care in the world. Humans just have to deal. [caption id="attachment_173041" align="alignnone" width="640"] Some things are more easily dealt with than others.[/caption] And to deal with it, Quasartico Inc. has stepped in. This tech conglomerate has been tasked with bringing Lumiose into the 21st Poké-Century, though some can and do question its methods. First of all, sections of the centre-ville have been set aside as Wild Zones to help contain the wild critters during the adjustment period, and the number and variety of zones increases over the course of the game. Different zones have their own indigenous species, as well as the occasional Alpha Pokémon appearing to ruin someone's day. Some zones are more intricate than others, requiring exploration, alternative entrances, and occasionally a different time of day to catch 'em all. On the human side of the equation, Quasartico has organized the signature event of this game, the Pokémon Royale M-Z, an ongoing free-form tournament open to any and all trainers within the city, played out every evening. At nightfall, the same technology which sets the Wild Zones apart is used to create Battle Zones, where trainers roam in search of challenge. Defeating other trainers in the zone wins the player coins, redeemable at dawn for Poké-bucks, and points towards a Challenger's Ticket for the qualifying match to reach the next rung on the ladder. Challenge Cards can be found which, if their objectives are met that same night, net even bigger rewards. The first few rungs, Z thru W, are humdrum matches against taxi drivers and office ladies, but then the plot kicks in and the player and friends find themselves in the upper echelons of the fight for the future of Lumiose. [caption id="attachment_182774" align="alignnone" width="640"] It’s all for one and free-for-all.[/caption] It should be specified again that this game is a direct sequel to Pokémon X/Y , and the mysterious Monsieur AZ and his special Floette from that game are central to it all. They own and operate the Hôtel AZ, out of which the main cast operates. Upon their arrival in town, the player makes the acquaintance of either Urbain or Taunie (depending on the player's chosen gender) and becomes an important member of the hotel's team of trainers. They work with Monsieur AZ and Quasartico Inc. to investigate the mystery of the Tower Incident, its connection to the weird purple crystals growing from the woodwork all over town, as well as the frequent and unfortunate appearance of feral Mega-Pokémon in forms never before seen. Combat in Legends Z-A has moved firmly into a more active mode, with the player able to send out a chosen critter to follow them around. Available targets are shown with reticles, and a press of the L1 button locks on and allows the player to give commands. Each attack has its own range of effect and cooldown period, making placement and active evasion on screen important elements of the fight. It's also possible to withdraw one's critters completely while still in active battle, a tactic that helps to avoid the worst damage to them during the big Rogue Mega battles. However, the player can and will take damage if they get hit, and both Alpha Pokémon and Rogue Megas will target trainers directly. Players don't get a health bar, but the borders of the screen will change to indicate damage or recovery thereof. [caption id="attachment_182775" align="alignnone" width="640"] Raising the rooftops![/caption] The emphasis on range and positioning could have been handled better, however. Alpha Pokémon in particular are always extra-large and imposing, but this also makes their hit boxes that much larger. Conversely, smaller critters are better able to duck and dodge. As an example, an Alpha Gyarados is absolute terror with Hydrocannon—if it hits. But as the targeting and movement AI isn't always the brightest, that Alpha Gyarados won't take range into account properly. Instead, it will close the distance before firing, and the target can hide literally under its big snout. While it's a solid base, this form of combat needs more tweaking. Whenever the player is locked onto a critter with L1, pressing R1 brings up the Ball Menu. Balls can be thrown at any time, though if they don't catch the target on the first try then it may become too irate to try again until it's at K.O., when there's a brief window to toss one last ball before it disappears. The usual array of specialty balls can be acquired, often directly off the ground as the player explores the city, but in the chaos of battle it's not often worth the trouble to cycle through to find the best one. On the plus side, any balls thrown in error, i.e. they don't hit anything, can be recovered from a lost-ball service in front of any Pokémon Center. The graphics benefit from all in-game action occurring within the bounds of the centre-ville, as Lumiose possesses a signature style of architecture that helps make the city itself a character. Despite the repetitive nature of the given style, there lies a good deal of variation for building layouts or street plans, and it also makes the special locations stand out more. Whether at ground level running errands or doing parkour Pokémon-hunting over the rooftops, the city remains a constant, interesting terrain. The minor NPCs and trainers draw from a large pool of characteristics, so individuals in the same basic class (e.g. artists, joggers, or livestream fanboys) can have identifiable appearances in a scene. The major NPCs and rival characters are also well designed, with their personalities and likely favored Pokémon types telegraphed by their appearance, but they also have leeway in their critter lineups that a more traditional Gym Leader from earlier games might not have. They're a weirdly lovable gang of characters. [caption id="attachment_166498" align="alignnone" width="640"] Y not?[/caption] It's difficult for me to say anything about the localization on this one. Not because I played it in Japanese, mais parce que je l'ai joué tout en français. Illumis, c'est le cité des lumières, après tout, comme Paris. C'est presque la même place, donc il faut que j'en fais l'expérience en la langue appropriée. Et la localisation en français, je la kiffe. Les localisateurs ont fait du bon boulot ici, en preservant les nuances des personnages par les choix de mots. Les sbires du Clan Derouillard tous parlent comme les gangsters, avec les syllables courts et les manières brusque. La streamer en direct Narica et ses fans de Digi-Z4P font d'un argot internet plein des abréviations et verlan. Et entre Violine et Delphie de la Fédération Rex in Majestam (le FRIM), les niveaux et nuances de tutoyer et vouvoyer mettent en evidence leur rapport de dominatrice et soumis. Mais, grâce aux gentilhommes du podcast Q&A Quest, je peux dire que the English localization has been well handled as well. Legends Z-A has a rocking soundtrack. While it is certainly derivative of everything the series has done before, as a Pokémon soundtrack by definition, the renditions and novel tracks are beautifully done and are well matched to their situations. The only non-positive thing one could say is that the general town theme starts to wear on the ears after so many hours spent running all over Lumiose. Further variations on the theme would have been welcome. While it wasn't the game I had thought to spend much of my winter holiday pursuing, Pokémon Legends Z-A turned out to be a pleasant romp, a delightful return to a part of the game world I hadn't seen in over a decade, and the chance to learn many new and interesting words in French. I shan't be delving too deep into the post-game or DLC, so others may touch on those as they wish. All I may say is that this was, in the end, a very welcome Christmas present.   This review brought to you by the fine folks at Q&A Quest who helped me remember what all the proper nouns happened to be in English. The post Pokémon Legends: Z-A Review appeared first on RPGamer .
RPGamerJan 16
Dark Deity 1+2 Limited Physical Releases Announced
Dark Deity 1+2 Limited Physical Releases Announced Specialist publisher Super Rare Games announced that it is teaming up with Sword & Axe LLC and indie.io to release physical editions of tactical RPGs Dark Deity and Dark Deity 2 . The Dark Deity 1 & 2  double pack will be available on Nintendo Switch for £37.20, including both games on one cartridge alongside a full-colour manual, an exclusive sticker, and a three-card trading card pack. Meanwhile, Dark Deity 2 will also be available on PlayStation 5 for £32.40 and come with interior art, a slipcover, a full-colour manual, and an exclusive sticker. Both editions will be available to pre-order from Super Rare Games's online store on January 22, 2025, and are expected to ship in March 2026. The Dark Deity 1 & 2  double pack for Nintendo Switch is limited to 4,000 copies, while Dark Deity 2 for PlayStation 5 is limited to 2,000 copies. Both Dark Deity and Dark Deity 2 feature turn-based tactical combat heavily inspired by the Fire Emblem series. The games take place on the continent of Verroa, with Dark Deity 2 taking place twenty-five years after the events of the first game, and intended to be playable for both newcomers and returning fans. Dark Deity originally released for PC in 2021, with a Nintendo Switch version released in 2022, while Dark Deity 2 released for PC, PlayStation 5, Xbox Series X|S, and Nintendo Switch in 2025.       The post Dark Deity 1+2 Limited Physical Releases Announced appeared first on RPGamer .
RPGamerJan 15
Arthurian-Inspired Management RPG Sovereign Tower Announced
Arthurian-Inspired Management RPG Sovereign Tower Announced Developer WILD WITS and publisher Curve Games have announced Sovereign Tower . The game is billed as a story driven Round Table management RPG, and is planned to release for PC via Steam in August 2026. Sovereign Tower sees players step into the role of the kingdom's new sovereign, where they will need to balance the needs of their knights and the kingdom's other denizens. Players will need to send their knights on missions including corralling a stray goose or undertaking exorcisms, taking care to balance the knight's strengths and weaknesses with public opinion and the kingdom's treasury. Should things go wrong, players can make a deal with a demon in order to turn back time.   [foogallery id="182742"]   The post Arthurian-Inspired Management RPG Sovereign Tower Announced appeared first on RPGamer .
RPGamerJan 15
Yakuza Kiwami 3 & Dark Ties Shows Yet More Side Content
Yakuza Kiwami 3 & Dark Ties Shows Yet More Side Content Sega and Ryū ga Gotoku Studio released new media for the upcoming Yakuza Kiwami 3 & Dark Ties . Once again showing more of the game's side content, it shows side stories where protagonist Kazuma Kiryu fills in at a popular host club and tries to retrieve a dirty magazine from the orphanage dog. It also shows Kiryu getting a new flip phone and using the LaLaLa Loveland social network to bond with fellow phone owners, plus the karaoke mini-game, outfit customisation, and fights against former Tojo Clan members known as the Reapers. There is some more Dark Ties content where Yoshitaka Mine investigates happenings in Kamurocho, as well as his own karaoke performances. Finally, traditional Play Spots will return and include the option for players to play classic Sega Game Gear titles including Game Gear versions of Pac-Man , Mappy , and Galagy/Galaga ’91 . Yakuza Kiwami 3 & Dark Ties is a remake of PlayStation 3 title Yakuza 3 , and follows Kazuma Kiryu as he attempts to run an orphanage in Okinawa despite attempts to convert the land it is on into a seaside resort. Dark Ties  is a new story following Yoshitaka Mine, who falls in with the yakuza after losing his successful startup company. Yakuza Kiwami 3 & Dark Ties is planned to release worldwide on February 12, 2026, for PC, PlayStation 4, PlayStation 5, Xbox Series X|S, and Nintendo Switch 2.   Source: Gematsu   [foogallery id="182705"]       The post Yakuza Kiwami 3 & Dark Ties Shows Yet More Side Content appeared first on RPGamer .
RPGamerJan 15
Tenshi no Uta: The Angel Verse Collection Released in English
Tenshi no Uta: The Angel Verse Collection Released in English Edia has released Tenshi no Uta: The Angel’s Verse and Tenshi no Uta: The Angel's Verse II: The Fallen Angel in English on Nintendo Switch. The two games are turn-based RPGs that were originally released for PC-Engine Super CD-ROM² in Japan in 1991 and 1993 respectively, with the Nintendo Switch versions released in Japan in 2024. The games, which have not previously been released in English, are available individually through the Nintendo eShop for $22.50 each. Physical editions are currently available to pre-order from Limited Run Games and are planned to ship in Q3 2026. Originally developed by Telenet, Tenshi no Uta: The Angel’s Verse and Tenshi no Uta II: The Fallen Angel’s Choice were released for PC-Engine Super CD-ROM² in Japan in 1991 and 1993 respectively, with Edia’s Nintendo Switch collection released in Japan last year. A third game in the series was released for Super Famicom in 1994. The series’ creators include designer Akifumi Kaneko and composer Michiko Naruke, who later worked on the Wild ARMs series. Both games are based on Celtic mythology. Tenshi no Uta: The Angel’s Verse follows protagonist Kearu, who journeys to rescue his fiancée and maiden of the celestial realm Cleia after she is kidnapped by monsters as part of a plot to resurrect Demon King Lucifel. Tenshi no Uta II: The Fallen Angel’s Choice takes place in another world 100 years after the events of the first game and follows Fate, who embarks on an adventure to help an amnesiac girl named Lianna.   Tenshi no Uta: The Angel’s Verse [foogallery id="182682"]   Tenshi no Uta: The Angel's Verse II: The Fallen Angel [foogallery id="182689"] The post Tenshi no Uta: The Angel Verse Collection Released in English appeared first on RPGamer .
RPGamerJan 15
Cassette Boy Out on PC and Consoles
Cassette Boy Out on PC and Consoles Pocketpair Publishing and Forever Entertainment have released WonderlandKazakiri's puzzle RPG Cassette Boy . The game is available for PC, Mac, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and Nintendo Switch. It is priced at $12.99, with a 10% launch discount on PC, Mac, Xbox One, Xbox Series X|S, and Nintendo Switch. Cassette Boy features pixel art and both 2D and 3D graphics and takes place in a world where the moon disappeared after the protagonist stopped looking at it. Players are tasked with finding the moon, which entails solving puzzles as well as collecting weapons and battling monsters and bosses. Puzzle solving requires players to rotate their point of view, with things that fall outside of the camera view ceasing to exist during that time.   The post Cassette Boy Out on PC and Consoles appeared first on RPGamer .
RPGamerJan 15