
Best Cantarella build in Wuthering Waves – Weapons, echoes, team compositions, and sequences
With the release of Wuthering Waves version 2.2, Cantarella makes her Resonator debut, and she's quite a unique character. If you want to get started building Cantarella, you've come to the right place.
Best Cantarella build in Wuthering Waves
Like Brant , Cantarella is a jack-of-all-trades , meaning she can play any role you need on any given team, all at the same time. She wields the Havoc element and uses a Rectifier as her weapon of choice. Due to her kit, I recommend you build her as a Main DPS or Sub DPS , which I'll dive a bit more into later in this guide. She also has access to a unique mechanic called Hazy Dream , which significantly alters how you'd play her in most teams. Let's jump right into her gameplan.
Cantarella gameplan in Wuthering Waves
Screenshot by Destructoid
Cantarella is a stance dancer ; changing stances alters most of her kit/moveset. Her main goal is to land as many Perception Drains as possible while she is in her Mirage stance. Both of these mechanics are tied to her Forte Circuit .
Forte Circuit
Screenshot by Destructoid
Cantarella has two stances that change her kit:
Normal Stance - The default stance.
Mirage Stance - Her Forte stance with her enhanced kit. She gains increased mobility, more damage, and alters her Resonance Skill in two differing ways. Entered by holding down Basic Attack while Cantarella has any of her Forte available.
Technical names aside, Cantarella's Forte involves her landing attacks to build up her bar so she can enter her Mirage Stance as often as possible . When landing specific attacks, Cantarella gains a resource called Trance , her Forte Bar. Trance is gained when you:
Land a Basic Attack 3 on a target - Rewards one Trance
Use a Normal Stance Resonace Skill - Rewards one Trance
As long as Cantarella has at least one Trance, she can enter her Mirage Stance at will.
Mirage Stance
Screenshot by Destructoid
While in Mirage Stance, Cantarella's whole moveset (minus her Resonance Liberation) changes to be much faster and deal more damage. Each time she deals damage with one of her Basic Attacks in Mirage Stance, she loses one Trance to heal herself and her teammates. When she loses a Trance, though, she also gains a secondary resource called Shiver , which can be stacked up to three times.
At three Shiver, Cantarella's Resonance Skill becomes Perception Drain , which can be activated only in Mirage Stance. Cantarella's primary goal is to land Perception Drain as often as possible.
Resonance Skill
Cantarella has access to three different Resonance Skills that are all crucial to utilize. She has one in her Default Stance and two in her Mirage Stance. All three Resonance Skills should be used in conjunction with each other in order to gain access to Perception Drain more often, while it's not on cooldown. Failing to use all three is a DPS loss.
For clarity, I'll start with the Default Stance Skill first:
Graceful Step
Screenshot by Destructoid
This Resonance Skill is Cantarella's most basic one, and it propels Canterella forward, allowing her to hit any enemies in front of her twice with her umbrella.
Graceful Step deals mediocre damage, but its true value comes from granting one stack of Trance . She doesn't need to hit a target to gain this stack, so it should be used on cooldown when possible. Graceful Step can only be used when Cantarella is in her Default Stance and has a six-second cooldown .
Flickering Reverie
Screenshot by Destructoid
Cantarella gains access to the Resonance Skill while in Mirage Stance , regardless of resources.
When used, it deals decent damage in a fairly large AoE instantly. Most importantly, however, it inflicts Cantarella's most unique status to the target: Hazy Dream . Flickering Reverie has a 12-second cooldown and can only be used while Cantarella is in Mirage Stance with less than three Shiver.
Perception Drain
Screenshot by Destructoid
This is Cantarella's most powerful Resonance Skill, and it can only be used while in Mirage Stance with three Shiver .
Perception Drain deals massive damage to any targets hit by its AoE, provides a large burst of healing to her entire team, grants Cantarella herself a large amount of Concerto, and applies Hazy Dream to any target hit by it. Perception Drain is her primary goal and should be used on cooldown. Its cooldown is the longest out of her Resonance Skills at 18 seconds .
Resonance Liberation
Screenshot by Destructoid
Cantarella's Resonance Liberation isn't as complex compared to the rest of her kit, but it's still just as important. It's called Flowing Suffocation and when it is used, it does moderate damage to everything around her, while applying the Diffusion buff to all of her teammates.
Teammates with Diffusion trigger Coordinated attacks from Cantarella when they attack a target. These Coordinated attacks deal minor amounts of damage and are largely not impactful except in situations where characters can utilize Coordinated attacks to benefit themselves, such as in the case of Jinhsi.
Lastly , when cast, her Resonance Liberation rewards her with three Trance , making it an important rotational tool.
Unique Abilities
Beyond her standard kit, Cantarella has a couple of extra abilities that are special to her alone.
Hazy Dream
Screenshot by Destructoid
Cantarella has access to a uniquely powerful mechanic called Hazy Dream . Hazy Dream is a debuff status effect that, when applied to an enemy, dramatically slows their ability to perform actions.
Unlike the Stagnate status, Hazy Dream does not completely freeze enemies, and because of this, its effect lasts dramatically longer, rendering enemies affected largely helpless for 6.5 seconds . To compensate for this longer crowd control time, when an enemy under the Hazy Dream effect is hit, the effect ends early. Coordinate attacks (from any source) and Utilities will not break Hazy Dream .
Cantrarella can inflict the Hazy Dream debuff in two different ways throughout her kit:
Resonance Skill - Flickering Reverie
Resonance Skill - Perception Drain
Jolt
Screenshot by Destructoid
When Cantarella attacks an enemy affected by Hazy Dream, she gains access to a second unique mechanic called Jolt , a large instance of damage that only takes effect if Cantarella breaks a Hazy Dream. It's a significant portion of her DPS , so make sure to only break Hazy Dream with Cantarella herself, or you won't get the Jolt effect.
In Summary
Screenshot by Destructoid
Cantarella's kit is quite expansive even when compared to other characters in the game, so here's a quick summary of how you should approach playing Cantarella:
Intro into Cantarella
Cast Resonance Liberation
Cast Graceful Step to gain Trance
Hit with Basic Attack 3 to gain Trance
Enter Mirage Stance with at least three Trance
Cast Flickering Reverie to apply Hazy Dream
Break Hazy Dream to apply Jolt
Attack in Mirage Stance to gain three Shiver stacks
Cast Perception Drain to apply Hazy Dream
Break Hazy Dream to apply Jolt again
Outro out to another Resonator
Wuthering Waves is an action game first, and not all rotations will go as planned. Simply alter your rotation as needed. Ultimately, you want Cantarella to land Perception Drain every time it comes off its 18-second cooldown. Anything less is a DPS loss.
Best Echoes for Cantarella in Wuthering Waves
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As a Havoc Resonator who can dish out damage, support, and heal teammates, you have several options you can choose from for Cantarella.
Midnight Veil - A strong option for playing Cantarella as Sub-DPS supporting another Havoc DPS character. It allows her to maintain reasonable personal damage as well.
Havoc Eclipse - The best option if you want your Cantarella to dish out as much personal as possible, offering a considerable boost to her own Havoc damage.
Moonlit Clouds - Cantarella's best buffing set, allowing her to any other DPS (Havoc still ideal) a solid damage buff when swapped with full Concerto.
Rejuvenating Glow - Because Cantarella has access to consistent healing, she can make use of this set instead of Moonlit to buff her teammates.
Best Weapons for Cantarella in Wuthering Waves
Screenshot by Destructoid
As a Rectifier user, Cantarella has several viable weapon options:
Whispering of Sirens - Naturally, her signature weapon is easily her best choice. This thing gives her a considerable boost to her Basic Attack damage while also allowing her to ignore 12% of her enemy's Havoc RES stat. It's a CRIT DMG weapon, which meshes well with her natural CRIT Rate Ascendency talents.
Stringmaster - As a Rectifer user who does DPS, Stringmaster will always be a strong option. Cantarella can take full advantage of Stringmaster's mechanics thanks to her Coordinated attacks. Because her Coordinated attacks are rather weak, though, the effects of this weapon's buffs are a bit wasted. Still, as a stat stick with reasonable damage buffs outside of that, it is a very strong choice.
Rime-Draped Sprouts - If you happen to have Zhezhi's signature weapon, it's a great option for Cantarella as well. She's one of the few characters in Wuthering Waves that can take full advantage of this weapon's mechanics.
Best Team Compositions for Cantarella in Wuthering Waves
Cantarella released without her perfect teammate. Her Outro buffs Havoc and Skill Damage, but there are currently no characters in Wuthering Waves who use that specific combination. This puts Cantarella in a weird place where she doesn't actually belong anywhere perfectly.
Jinhsi/Cantarella/Zhezhi
Screenshot by Destructoid
This composition is, without a doubt, Cantarella's best team; she works together with Zhezhi to greatly empower Jinhsi's Forte generation. Both Cantarella and Zhezhi supply Jinhsi with the Coordinated attack she needs to deliver her massive damage. Cantarella also provides the team with plenty of healing through her damage, which makes this team safe against everything in the game.
Camellya/Cantarella/Shorekeeper
Screenshot by Destructoid
Cantarella plays the role of a Sub-DPS in this composition, aiming to support Camellya by supplying her with Havoc damage and additional healing on top of Shorekeeper's buffs and healing. Camellya and Cantarella work together better than you'd expect, and I recommend this team over her best , if you have access to it. As always, Shorekeeper can be replaced with Verina if you have the stats to do so.
Cantarella/Sanhau/Shorekeeper
Screenshot by Destructoid
This is Cantrarella's best Main DPS team composition and it's a solid option to use her for. Since Cantarella's damage is almost all considered Basic Attack, Sanhau is perfect for supplying her with a large Basic Attack buff and a lightning-fast Concerto rotation. Shorekeeper continues to do Shorekeeper things, by applying huge buffs and constant healing.Sanhau can be replaced with Roccia , and Shorekeeper can be replaced by Verina, as you see fit.
Best Sequences for Cantarella in Wuthering Waves
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I'd like to say Cantarella is a strong character at S0, but she's far more capable at S1. Her Sequences are frontloaded in general, giving her considerable performance boosts, with the best stopping point being S3. Here's a bit of summary for each one, for your reference.
Embrace the Endless Waves (S1) - This makes Canatrella smoother to play by allowing her to gain two Trance instead of one for a Resonance Skill cast, while also buffing the damage of all versions of her Resonance Skill by 50%. Even if you're a Sequence player, you should get this one. It makes her so much better to play.
Surrender to the Illusive Reverie (S2) - This Sequence makes her Resonance Liberation apply Hazy Dream, while also buffing the damage multiplier of any Jolts triggered by 245% . Due to the frequency of Jolts you'll have when playing Cantarella, this is worth going for if you enjoy playing the character. It greatly boosts her personal damage output.
Gaze into the Abyss (S3) - Buffs the damage of her Resonance Liberation by a whopping 370% and causes it to place her into the Mirage Stance automatically. Basically, this turns her Resonance Libersation's mediocre damage into a real nuke. By far the best stopping point before S6.
Screenshot by Destructoid
Behold Your Own Soul (S4) - By far the worst of her Sequences, S4 just gives her 25% increasing Healing Bonus while in Mirage Stance. Cantarella's healing is already great by default, so this is not worth getting at all unless you're going beyond it.
Rest in Your Reflection (S5) - This Sequence increases the number of Coordinated attacks triggered via her Resonance Liberation by five. This is highly mediocre and not worth the investment unless you're going to S6.
Fall, Fall... and Fall Deeper into the Dream (S6) - This one does a lot. It's a strong buff to Cantarella's personal damage and worthy of being an S6 Sequence, so I'm going to bullet point all its effects to make it easier for you to understand:
Mirage Stance attacks deal 80% more damage.
Resonance Liberation causes Cantarella to ignore 30% DEF (Defense) for 10 seconds.
Hazy Dream will not break under any circumstances for 1.2 seconds after being afflicted.
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