RPG Game News
RPG Game News
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Immerse yourself in the world of RPGs. Stay updated with the latest news, updates, and reviews of the best RPG games. Dive into epic adventures and create your own story!
Episode 425: 2026 – Q&A Quest
Episode 425: 2026 – Q&A Quest This week in Q&A Quest, we ring in the new year by discussing the packed early release schedule. We also discuss what we played over the holidays. The post Episode 425: 2026 – Q&A Quest appeared first on RPGamer .
RPGamerJan 10
Marvel’s Guardians of the Galaxy Review
Marvel’s Guardians of the Galaxy Review You Just Lost Your Tape Privileges Games get missed for review in the years they come out for one reason or another. Eidos-Montreal's Marvel's Guardians of the Galaxy is one of those titles. It had some heavy competition in 2021 for noticeability and was definitely a title that many RPGamers got to later, helped by generous discounts. Guardians of the Galaxy has a ton of great ideas and excellent writing, though it's held back due to its lack of flexibility and linearity. In true Guardians fashion, our story begins with its established team once again down on their luck, low on units (the intergalactic currency), and taking a questionable job. In an attempt to capture a rare monster for Lady Hellbender, the team finds themselves in the Quarantine Zone, a restricted area under the Nova Corps. Unfortunately, things get hairy when Peter "Star-Lord" Quill accidentally releases a strange alien entity from a small yellow gem, forcing the Guardians to flee and save themselves. Even worse, the Unified Church of Truth and the Lethal Legion both have a score to settle with our intrepid heroes, and Peter may or may not be the father of a young Centuri girl named Nikki. Where's the galaxy's version of Maury Povich when you need him? As usual, the Guardians of the Galaxy cannot catch a break. Guardians of the Galaxy has a fantastic story, and it's abundantly clear how much care was put into crafting a narrative that seems likely for this ragtag group of heroes for hire. The game's episodic start is strong, but every plot point works well in tandem as the pieces of the story, from Peter’s past and his connection to Nikki to the struggle to free galaxy-kind from an insane cult, come together. Its threads combine to craft a tale where players can see how Peter's potential decisions can both shape his relationships with his comrades and affect the galaxy. While the main story is worth praising, the writing does an excellent job of capturing the Guardians perfectly, with sharp, witty writing and tons of hilarious, laugh-out-loud banter. Drax the Destroyer and Rocket Raccoon pop off the screen with both deadpan humour and sassy snark. The zingers that they land, particularly on Peter, are top-tier shade throwing. [caption id="attachment_102157" align="aligncenter" width="640"] The best boy in the universe.[/caption] A standout element in Guardians of the Galaxy isthe player's decision-making throughout the story. Different decisions affect and change the world, making some areas of the game easier and others much more challenging. Siding with certain Guardians over others during critical moments can lead to one member being Star-Lord's biggest fan or his biggest hater. Throughout the narrative, there are numerous pros and cons to consider, so even small decisions can feel like they have larger implications. The decision-making in Guardians is well thought out, but wrinkles still come from the game being so linear and the choices themselves being very cut and dry. In terms of combat, Guardians of the Galaxy uses a system where Star-Lord takes command of his crew, issuing orders during encounters to gain experience. The team shares the same pool of experience and earns an ability point with each level, with the game offering enough enemy encounters to ensure that the player will unlock all character abilities. With it being an action-based combat system, a lot of fights are very frantic, and issuing orders creates both chaos and style for our intrepid heroes. Since the player can only directly control Star-Lord, there is a lot to manage in terms of issuing commands while also shooting one's way through bad guys. The controls take a bit of getting used to, and paying attention to one's surroundings becomes imperative during longer encounters, as each Guardian can also take advantage of environmental traps to help with larger enemy skirmishes. There is so much happening during combat that it is both exhilarating and exhausting. The player has to trust in the AI to make good decisions when commands aren't being issued due to ability cooldowns. There's a fairness in how all five Guardians are equally equipped, but it's also very disappointing that players can only play as Star-Lord, as being able to take control of Drax, Gamora, Groot, or Rocket would have given the combat more flexibility and also made it more enjoyable on the whole. Given the game’s short length of less than twenty hours and its crippling and scripted linearity in all regards, it makes sense why this option isn’t there, but one can't help but feel sad that they can't be Rocket Raccoon causing explosive shenanigans. Being stuck as one character makes combat feel one-dimensional, and though it works well, it eventually devolves into monotony. [caption id="attachment_101240" align="aligncenter" width="640"] Here comes the boom![/caption] Two other noteworthy elements to the combat are interesting ideas on paper, but don't feel as though they have any oomph behind them. First, as the story progresses, Star-Lord's weapons take on elemental properties that can be switched between on the fly and are great for destroying enemy barriers, such as ice freezing enemies in place, or wind bringing a foe that is high up closer to Star-Lord. It's a fine addition, though the elemental properties in combat only have one specific function, except when they are part of an exploration puzzle. The second is the huddle gauge, which is filled by attacking enemies. Once it is full, Star-Lord can bring the gang together for a quick pep talk that boosts their stats for a brief period of time and plays a wicked tune (or Rickrolls the player) while the gauge is depleting. Both are solid ideas, but neither enhances combat in a meaningful way. Where Guardians stands out is in the audiovisual department. The voice acting in the game is phenomenal, and many of the actors do a great job embodying their portrayed characters. Particular praise is needed for Jason Cavalier, who voices Drax the Destroyer, and almost does a near-perfect voice impersonation of Dave Bautista, which definitely made this reviewer do a double-take. Jon McLaren nails the bro-ness and laid-back vibe of Star-Lord, and Kimberley Sue-Murray absolutely brings Gamora's hotheadedness to life. The same can also be said about the game's soundtrack, which is a mixture of licensed tracks and original songs. While it is fantastic to listen to Billy Idol's "White Wedding" while in a huddle, the game's original soundtrack does an equally fantastic job supporting the story and setting as well. [caption id="attachment_103150" align="aligncenter" width="640"] The gang is all here![/caption] The visuals are nothing to scoff at either. The majority of the game is lovely to look at, and the character models are well-detailed. It's not without the odd blemish or two, as there are definitely some issues on PlayStation 5 with textures popping in and out, as well as slowdown during combat. These technical issues are especially noticeable during the game’s final chapters when lots is happening on screen. The environments are lush and colourful, though due to the game's linear nature, there aren't a lot of nooks and crannies to explore or even any side content to engage with. It's a shame in a lot of ways that Guardians of the Galaxy didn't get its flowers when it released. There's a lot to love in terms of its presentation, storytelling, and use of the property. It's also abundantly clear that Eidos-Montréal put a lot of care into making sure the characters and their world were true to the source material. While there's almost too much happening during combat and the game in general is too linear, it’s hard to deny how enjoyable the game is to play despite its shortcomings. Guardians of the Galaxy is a solid experience that, while not a life-changing game, is the perfect palette cleanser for anyone wanting an RPG that doesn't take itself too seriously and also doesn't outstay its runtime. The post Marvel’s Guardians of the Galaxy Review appeared first on RPGamer .
RPGamerJan 9
Avowed Releasing on PS5 in February
Avowed Releasing on PS5 in February Obisidian Entertainment announced that its first-person action RPG Avowed is coming to PlayStation 5. The game, which released for PC and Xbox Series X|S last year, will release on the console on February 17, 2026. It is available to pre-order now in a $49.99 standard edition and a $59.99 Premium Edition that includes a digital art book, digital soundtrack, and a selection of in-game player armours and companion skins. Obsidian Entertainment is also currently working on an anniversary update for the game, which will include a New Game Plus mode, photo mode, a new weapon type, and more. Avowed is set in the same world as Obsidian Entertainment’s Pillars of Eternity series. Players control an envoy sent by the Aedyran emperor into a region called the Living Lands. They arrive at the port city of Paradis, which has been shaped by multiple generations of pioneers and is now the centre of tension between the empire and the locals. This tension is exacerbated by a mysterious plague called the Dreamscourge, which is affecting the people, animals, and even the land, eventually turning those afflicted into fungal-sprouting Dreamthralls. Those looking to read more about Avowed can check out Zack Webster's review of its PC release.   The post Avowed Releasing on PS5 in February appeared first on RPGamer .
RPGamerJan 9
Towerborne Gets February Date, PS5 Version, No Longer Free-to-Play
Towerborne Gets February Date, PS5 Version, No Longer Free-to-Play Xbox Game Studios and Stoic announced that action RPG Towerborne will fully release on February 26, 2026. The game -- which has been in Early Access to Founder's Pack owners on PC and Xbox Series X|S -- will also be released on PlayStation 5. In addition, the companies announced that it will no longer be released as a free-to-play title, and instead be sold for $24.99 for its standard edition and $29.99 for a Deluxe Edition that includes various in-game add-ons. The game will also no longer be fully online, allowing players to play solo offline. Towerborne is centred around the Belfry, a tower that stands strong amongst the ruins of humanity and the City of Numbers. Players control an Ace, a fighter born to protect the people of the Belfry from the monsters lurking outside. They venture out into the world, solo or with up to three other players, fighting through enemies to complete quests and be able to upgrade their gear.   [foogallery id="182441"] The post Towerborne Gets February Date, PS5 Version, No Longer Free-to-Play appeared first on RPGamer .
RPGamerJan 9
Shadow of the Road Gets 2026 Release Window, New Trailer
Shadow of the Road Gets 2026 Release Window, New Trailer Owlcat Games and Another Angle Games announced that isometric strategy RPG Shadow of the Road is planned to release later this year. The game will be released for PC, with a demo currently available on Steam . The announcement comes with the release of a new trailer, viewable below. Shadow of the Road is an isometric strategy RPG set in a version of Japan with steampunk technology. Players take on the role of a master strategist behind a team of fighters, each member with their own motivations. While the forces of the Emperor and the Shogunate are fighting for control, a British trade conglomerate has its own agenda. Player decisions can put characters on different paths as well as impact their relationships.   The post Shadow of the Road Gets 2026 Release Window, New Trailer appeared first on RPGamer .
RPGamerJan 9
Fire Emblem: Path of Radiance Added to Nintendo Switch Online
Fire Emblem: Path of Radiance Added to Nintendo Switch Online Nintendo announced that tactical RPG Fire Emblem: Path of Radiance is now available on Nintendo Switch 2 for Nintendo Switch Online + Expansion Pack subscription members. The game is available as part of the Nintendo GameCube – Nintendo Classics library. Originally released in 2005, Fire Emblem: Path of Radiance is the first entry in the series to use 3D graphics. The game is set on the continent of continent of Tellius, which is populated by human Beorc and shapeshifting Laguz, and follows mercenary Ike, who gets embroiled in a war between Crimea and Daein. A sequel, Fire Emblem: Radiant Dawn , was released on Nintendo Wii. Those looking to read more about the Fire Emblem series can check out RPGamer's 2023 Where to Start? guide .   The post Fire Emblem: Path of Radiance Added to Nintendo Switch Online appeared first on RPGamer .
RPGamerJan 9
Persona 5: The Phantom X Version 3.0 Update Released
Persona 5: The Phantom X Version 3.0 Update Released Sega has released its Version 3.0 update for free-to-play title Persona 5: The Phantom X . The update adds the Main Story Chapter 3: Unconditional Love Phase 3. It also adds new five-star Phantom Thief Frostgale Kotone, who alternates between Wind and Ice attributes and is featured in the Most Wanted Phantom Idol Contracts: Ice Princess running until February 5, 2026. Persona 5: The Phantom X is currently available on PC, iOS, and Android. It released in China, Taiwan, Hong Kong, and Korea in 2024, with the international and Japanese versions released in June 2025. The game is developed by Perfect World’s Black Wings Game Studio under supervision from Atlus and, like Persona 5 , is set in the same modern-day Tokyo, though it features a new set of Phantom Thieves led by a new protagonist codenamed Wonder. It features a new story where desires have been lost as well as various side events and stories, with the original Phantom Thieves appearing in special contracts. The game features similar dungeon-crawling and social sim elements to Persona 5 , including new palaces, Personas, modes, and mini-games, while other elements have been adapted.     The post Persona 5: The Phantom X Version 3.0 Update Released appeared first on RPGamer .
RPGamerJan 9
Nested Lands Coming to Early Access This Month
Nested Lands Coming to Early Access This Month Owlcat Games's META Publishing sub-label announced that 1M Bits Horde's medieval survival RPG Nested Lands will release on Early Access for PC via Steam , GOG.com , and the Epic Games Store on January 23, 2026. An updated demo of the game is planned to be released in the upcoming weeks and will include co-op multiplayer for up to four players. The full version of the game is also planned to be released on consoles. Nested Lands  is set in a ruthless, plague-ravaged medieval world and sees players attempting to build up a settlement. Players assign roles to peasants in order to create and gather the resources, tools, and facilities needed to survive. Other survivors can be rescued and recruited in the world. Players will need to protect their people from weather, winter, bandits, and other random events.   The post Nested Lands Coming to Early Access This Month appeared first on RPGamer .
RPGamerJan 9
Starfinder: Afterlight Gets First Gameplay Video
Starfinder: Afterlight Gets First Gameplay Video Epictellers Entertainment released its first public gameplay video for cRPG Starfinder: Afterlight . The five-minute video features developer commentary and shows the game's dialogue, skill checks, and combat systems. The studio also announced that the game's first public demo will be available later this year. Starfinder: Afterlight is set in Paizo’s Starfinder tabletop RPG universe and is being developed for PC. The game features turn-based combat based on the rules of Starfinder Second Edition . It lets players assemble and lead a crew of misfits, each with their own stories and moral dilemmas. They venture into the Pact Worlds, discovering cosmic wonders and facing a threat that looms over the entire galaxy, with the game billed as featuring a branching narrative with hundreds of unique paths based on the player’s choices. The game underwent a Kickstarter campaign late last year.   The post Starfinder: Afterlight Gets First Gameplay Video appeared first on RPGamer .
RPGamerJan 9
Silver Palace Receives Gameplay Trailer
Silver Palace Receives Gameplay Trailer Developer Silver Studio and publisher Elementa Games released a gameplay trailer for fantasy action RPG Silver Palace ahead of its upcoming "Monotype" beta test. The six-minute video shows the game's Victorian-inspired metropolis as well as some of its characters, combat, and other gameplay elements. The game is in development for PC, iOS, Android, and unspecified consoles, with those interested available to pre-register on its official website . Silver Palace is set in the prosperous metropolis Silvernia. The city is built on the power of an element called Silverium, which has transformed technology and daily life. Players take on the role of a detective, partnering with numerous characters as they investigate various crimes and secrets while taking on unknown foes. The game features an action combat system where players can freely switch characters and chain QTE combos.   The post Silver Palace Receives Gameplay Trailer appeared first on RPGamer .
RPGamerJan 8