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RPGamer Round-Up: January 11 – January 18
RPGamer Round-Up: January 11 – January 18 Welcome to the latest edition of RPGamer's round-up column, where we look back at some of the articles that we have posted over the intervening period. This article is designed to give reminders of some interesting content and stories that our readers might have missed.       Editorial Content RPGamer’s Personal Top 3s of 2025 As we work our way through January, we bring back our regular awards prelude. Once again, some of staff members picked out their personal top threes of the last year. Pokémon Legends: Z-A Review Michael Baker offers a review of Pokémon Legends: Z-A as the series returns to Kalos's Lumiose City. In this fair City of the Lights, from gardened heights to deepest gloam, in zones of green and red do trainers tread, and fearsome beasts do roam. Angeline Era Deep Look Analgesic Productions’s latest title Angeline Era is an action adventure built on the back of the classic bumpslash system. Alex Fuller finds that while it might not be for everyone, those interested in its challenges will find an addictive and rewarding gameplay loop. Major News Arthurian-Inspired Management RPG Sovereign Tower Announced Developer WILD WITS and publisher Curve Games have announced Sovereign Tower . Billed as a story-driven Round Table management RPG, it is planned to release on Steam this August. Tenshi no Uta: The Angel Verse Collection Released in English Edia has released the Tenshi no Uta: The Angel Verse Collection in English. The releases of the early 1990s previously Japan-only PC-Engine Super CD-ROM² titles are available on Switch. Hytale Gets Early Access Release After its sandbox RPG Hytale was cancelled by Riot Games last year, Hypixel Studios’s founders were able to re-purchase the game and resume work on it. The studio has now given it an Early Access release on PC. Sea of Stars Coming to Mobile in April Playdigious announced that Sabotage Studio’s Sea of Stars is coming to mobile. The turn-based RPG will arrive on iOS and Android in April. Dragon Quest VII Reimagined Shows Vocations, Vicious Monsters Square Enix released some new information and screenshots for Dragon Quest VII Reimagined . The update covers the game’s vocation system and vicious monsters. New World: Aeternum to Shut Down in January 2027 In November, Amazon Games announced that new content development for New World: Aeternum had ceased but that the game would continue to run through 2026. However, it won’t continue for much longer than that.         Other News Echoes of Elysium Early Access Release Set for End of January Celestial Return Releasing This Spring Frosthaven New Early Access Update Launching Next Week Dark Deity 1+2 Limited Physical Releases Announced Yakuza Kiwami 3 & Dark Ties Shows Yet More Side Content Inazuma Eleven: Victory Road Next Major Update, Mobile Title Inazuma Eleven: Cross Announced Where Winds Meet Gets Version 1.2 Update Lost Eidolons: Veil of the Witch Version 1.2 Update Available The Life and Suffering of Prince Jerian Kickstarter Campaign Announced Aniimo Second Closed Beta Launching Later This Month Media and New Releases Cassette Boy Out on PC and Consoles Dragon Ball Z: Kakarot’s DAIMA DLC Part 2 Out Now Code Vein II Receives Nine-Minute Overview Trailer Code Vein II Spotlights The Blinded Resurgence Offspring Arknights: Endfield Prepares for Release with New Trailers No Rest for the Wicked Receives Multiplayer Update Trailer GreedFall II: The Dying World Developer Video Discusses Language Creation Elflock Showcases Gameplay New Release Round-Up (January 15, 2025) The post RPGamer Round-Up: January 11 – January 18 appeared first on RPGamer .
RPGamerJan 18
Zenon Gryfgote Performs for Latest Code Vein II Character Trailer
Zenon Gryfgote Performs for Latest Code Vein II Character Trailer Bandai Namco released the next character trailer for action RPG Code Vein II . The latest video introduces newest partner character Zenon Gryfgote. A genius researcher whose discoveries proved to be the foundations behind Revenants, he ended researching forbidden subjects and was sentenced to ten thousand years imprisoned in the Insula Carcere. A follow-up to 2019 action RPG Code Vein , Code Vein II is set in a post-apocalyptic world where humanity’s existence is hanging by a thread. The sudden emergence of a threat known as the Luna Rapacis has seen Revenants — humans with supernatural abilities that come at the cost of severe bloodlust — transformed into creatures called Horrors. It sees the player travel back 100 years to the past with the assistance of a mysterious girl called Lou MagMell to try and rewrite the fate of the world. The game will be released on PC, PlayStation 5, and Xbox Series X|S on January 30, 2026, with a character creation demo to be released a week earlier.   The post Zenon Gryfgote Performs for Latest Code Vein II Character Trailer appeared first on RPGamer .
RPGamerJan 18
The Seven Deadly Sins: Origin Pushed to March
The Seven Deadly Sins: Origin Pushed to March Netmarble announced that it has pushed the release for free-to-play open-world action RPG The Seven Deadly Sins: Origin from January 2026 to March 2026. The announcement comes as the development team seeks to address issues brought up during the game's closed beta test in November 2025. Improvements include adjustments to the game's control, combat system, and user interface, with more details on the planned changes available on the game's official website . The Seven Deadly Sins is a fantasy series set on the continent of Britannia, where a group called the Holy Knights have taken tyrannical control of the Liones Kingdom. It sees a group called the Seven Deadly Sins, who were disbanded after apparently trying to overthrow the king, reunite to help liberate Liones. The Seven Deadly Sins: Origin features a multiverse-based original storyline. Players unlock heroes from The Seven Deadly Sins and Four Knights of the Apocalypse to customize their combat style and shape their own adventure. It will be available for PC, PlayStation 5, iOS, and Android.   [foogallery id="181508"] The post The Seven Deadly Sins: Origin Pushed to March appeared first on RPGamer .
RPGamerJan 18
RPGamer’s Personal Top 3s of 2025
RPGamer’s Personal Top 3s of 2025 2025 provides another strong set of additions for the RPGverse, with many memorable titles across its numerous sub-genres, ensuring that there was plenty new for players to sink time into. Continuing from previous years as a prelude to our regular awards expected at the end of January, we once again asked our staff volunteers to share their own personal top three games from the year, based on whatever criteria they wished. We hope you enjoy reading about our staff's personal picks from 2025 and invite you to share yours! Matt Masem 3. Pokémon Legends: Z-A -- This game was just FUN. I spent a hundred enjoyable hours on the base game and DLC this year and barely noticed that time fly by. I loved the single city concept; the place never felt small, and there were always new alleyways and rooftops to explore. I completed my first living Pokédex ever with this game, as the trading was a breeze and multiple Pokémon were plentiful. The battle system was refreshing and, while at times unresponsive, still enjoyable throughout, even when facing challenging foes. 2. Rune Factory: Guardians of Azuma -- One of my most favorite series ever had an amazing new entry released this summer. Mixing up the regular Rune Factory formula with the addition of town-building and turning a lot of day-to-day farming over to townspeople allows Rune Factory: Guardians of Azuma' s exploration and engaging battle system to take the lead. A couple of additional welcome changes involve increased transparency in the relationship system and detailed equipment management of party members. The impact of the little quality-of-life improvements made for this game means I’m excited to see how things continue forward in the next title. 1. Fantasy Life i: The Girl Who Steals Time -- The original 3DS title was my favorite one-off RPG of all time. This game surpassed that game in every way and provided well over a hundred hours of great playtime. The story and gameplay were pretty good, but it was the hundreds of checklist style sidequests and job quests had me enjoyably revisiting places I’d explored over and over to master all the things I needed to do for fourteen different lives. Between crafting, fighting, cooking, collecting, and more, this was a game I had waited more than a decade for, and not one element of it disappointed. Level-5 had been MIA for a while, but this game showed it can still develop something amazing. Now where’s my Dark Cloud 3 ?       Ryan Radcliff 3. Hades II -- I loved the first Hades , as hard as it was for me to complete. The second game in the series proved to be just as good as the first, even if also proving to be just as grindy as the first. As someone who loves Greek mythology, this game is littered with references and lore dumps that just make me smile. The gameplay did much the same. It's a constant struggle to learn from your mistakes, to fail, and ultimately triumph after correcting and finding the best combination of weapons and upgrades to reach the end, just to have to do it numerous times, but it’s a fun loop that Supergiant Games created. In me, they found a sucker that loves to replay this game as new paths and dialogues open up each time. 2. Void Stranger -- This one surprised me. Void Stranger starts off simple enough, and while I am not big on puzzle games, this game had a story that had me struggle through completing these puzzles to unlock new story beats. This game does a wonderful job of teaching the player how to traverse the Void, while also leaving slivers of hints of something more that’s hidden in plain sight, mixing numerous genres into a fantastic blend. The music is splendid, and the story keeps you asking questions, while providing small tidbits. Granted, this game is not for the faint of heart. It’s hard, frustrating, and the simplest mistake can ruin your entire run, but it is also emotional, rewarding, and fantastic to experience. Void Stranger is a hidden gem that is worth your time, if you are ready for all kinds of pain! 1. Clair Obscur: Expedition 33 -- I initially avoided this game due to all the hype surrounding it. I had other games to play, but then my partner decided to play it, and I got caught up in her requests for me to play it so we could talk about the game. When I did start playing, I could not stop. This game is everything I love about RPGs. It has a fantastic battle system that grows as you progress through the game. It has beautiful music that serenades you as you make your way through every nook and cranny. The story is emotional, powerful, impactful, and stays with you long after you complete it. Clair Obscur is a truly special game that kept me engaged and enthralled from start to finish.       Jordan McClain 3. The First Berserker: Khazan -- When I went into The First Berserker: Khazan , I didn’t quite know what to expect. I was aware it was technically tied to the Dungeon & Fighter (DNF) series, and it was often described as a hardcore Soulslike. Both are untrue to various extents, with the ties to the DNF series being fairly irrelevant, and the game feeling more akin to Nioh  than anything. What I did get was a truly hardcore experience with some of the most challenging, epic bosses I’ve ever faced in a video game, along with some surprisingly fantastic character designs and a gorgeous cel-shaded presentation. Big ups as well to Ben Starr, who delivers a visceral performance that helps elevate the game’s revenge plot a lot, especially in the closing chapters. 2. Final Fantasy Tactics: The Ivalice Chronicles -- Final Fantasy Tactics is a classic title that I unfortunately missed out on during my teenage years, as it sadly never made its way to the PS Classics lineup in the PlayStation 3 era, so I’m glad I got the chance to finally experience what all of the hype was about. Put simply, this is one of the best stories ever put to an RPG, and it easily and instantly became my favorite Final Fantasy game. For those who find themselves perturbed by many aspects of our modern world, Final Fantasy Tactics and its themes are more relevant now than ever, and it is a great joy that this game is finally readily available to modern audiences with a proper script befitting of its weighty tale. I appreciated Square Enix including the near-direct port of the original PlayStation version with the “Classic Mode,” as well, since despite the absolute treat of the added voice acting in The Ivalice Chronicles , its difficulty reduction options can trivialize much of the heart-pumping stakes that make this game such a masterpiece. 1. Clair Obscur: Expedition 33 -- Clair Obscur is one of those rare games where, when I played it, I immediately knew I was playing something truly generational. The game’s opening brilliantly established the stakes and left me a sobbing mess — something it evoked repeatedly at its numerous climaxes and its heartrending conclusion. It is so gorgeously written across its three acts, and no game I’ve ever played illustrates the impact of grief quite like Clair Obscur . Add in its gorgeous chiaroscuro style visuals, engaging gameplay, the best voice cast of any game ever, a truly masterful soundtrack, and some classic old-school exploration elements, and you have a game that ranks as not just one of my favorites of 2025 but is likely to remain close and dear to my heart for a long, long time.       Ryan Costa To continue my personal trend for wanting to make sure I highlight some undersung games, and so I don't turn my entry into "The Clair Obscur Award presented by Expedition 33 ", I'll just state that, yes, I'm one of the many who found this to be their favourite of the year, so this is a top three with that caveat. 3. Rift of the NecroDancer -- 2025 was not an easy year to go through for many of us, myself included, so despite loving surrealist fever dream OFF , that game is a downer and we had enough of those moments in the year. What isn't a downer and just as amazing is Rift of the NecroDancer . It takes a rhythm game and adds health points for enemies, climactic boss fights, and amusing mini-games, giving enough variety to keep each part of the quirky story interesting and fresh. The beats are timed very cleverly, and they ensure players are paying attention to the rhythm of the song, because what might be a simple button press in a normal rhythm game is actually a skeleton that needs to be matched multiple times to clear it. Its tracks are not easy clears, but the feeling of accomplishment mixed with the addiction of the song kept me bobbing along with every button press. The songs are as addictive as a rhythm game's should be, with many becoming instant favourites, and dancing to the beat has never felt so stylish and fun. 2. Trails in the Sky 1st Chapter -- In 2025, I was able to revisit my past. Once upon a time, eight years ago now, the only RPG I had played through to the end was Trails of Cold Steel on my PlayStation Vita, which had brought to my attention multiple aspects of RPGs that I love. Between its diabolically deep world-building, dialogue that gives every NPC numerous lines, and a deceptively addictive combat system, I was instantly hooked. I played through its sequel and soon after became a writer for RPGamer, so I owe a lot to the Trails franchise for establishing my love of the genre in a dark time. Trails in the Sky 1st Chapter is a remake of the first title in this long-running interconnected franchise, and it only reaffirmed my love for it all over again. The combat is smoother, with a few action RPG flavoured options to mix into the easy-to-enjoy turn-based meat of things, while its incredible world building gets its start here. It was great I got to absorb all these amazing characters from the beginning, and with the sequel coming in 2026, I will be spoiled with more entries soon to come. 1. Demonschool -- Every person that follows a genre has a game or two that just never seems to release due to multiple delays and additional time needed to finish it. That game for me was Demonschool . With its 90s Sega Saturn art style, gloomy horror vibes, and turn-based tactical combat, this felt like a game made for me. I hopped onto the first opportunity to provide demo coverage for the title in November 2022. Afterthree additional hands-on opportunities with the game, I started to doubt if the game was really going to be that good. Then I got to play the full release, and yes, it is. The story is injected with enough camp and heartwarming characters that I really wanted to see what would come up next, and its combat system, my goodness does it work well. It is a true condensing of strategy in tactical RPGs, as the stats don't really change much, and it's all about reacting to the situations the party are put into. Its movement-based gameplay was addicting, as was figuring out the most optimal combination of movements to take down every foe. The boss fights never duplicated a strategy either, with each of them their own expertly laid out thought puzzle, making for some of the finest gaming experiences I had in 2025.       Ezra Kinnell 3. Trails in the Sky 1st Chapter -- Trails in the Sky 1st Chapter , being a complete remake of the very first entry in the long running Trails series, is a triumph. It is, in every sense, the platonic ideal of a remake. It takes the spirit of the original and reinvents it with modern sensibilities while keeping the important elements intact. But personally, the thing that sticks out to me is how well it handles key moments in the story, especially towards the finale. In the original, many of these moments utilize the limited scope and even more limited graphical style to great effect to achieve emotions well beyond the sum of their parts. It was easy, then, as I approached the finale, to feel nervous about how Nihon Falcom handled these moments. After all, sometimes polishing over the rough edges can unintentionally remove some of the bite of important, hard-hitting moments. Thankfully, my worries were unfounded, and every single moment hit just as hard as the original, and it left me wanting more and more, which is a good problem to have with the Trails in the Sky 2nd Chapter remake on the horizon. 2. The Hundred Line: Last Defense Academy -- As someone with next to no visual novel experience, I found myself attracted to The Hundred Line’ s demo because of the marketing. After playing the demo, I was intrigued, but what put me over the edge was our own Mohamed Lamine Coulibaly’s review and stellar recommendation of the game. As I played, I was captivated not just by the world and setting, nor the excellent character writing, but by the onslaught of tropes and lampshading. Even without considering my blind spot with visual novels, the amount of narrative tropes that The Hundred Line employs feels very on purpose. Its writers expertly utilize the tropes as a way of masking the realities of the story, and by the end of my time with it, I was left deeply impressed. Couple that with a fun, if exploitable, battle system, and my only real gripe with The Hundred Line is that I didn’t have the time to chew through every single ending. 1. Clair Obscur: Expedition 33 -- I was excited for Clair Obscur after the first trailer, and it was definitely my most anticipated game coming into 2025. By the time I got around to it the premise, characters, and marketing had left my brain, mostly because I was already sold on the game and, as it isn’t a part of an ongoing series, I didn’t have much reason to pay close attention to those elements going in. Having zero familiarity with the French language, as well as going in blind, made the opening act of Clair Obscur hit incredibly hard. Discovering the Gommage as it happens is an experience I will never forget. The game only gets better after those opening hours. Taking queues from the Mario RPGs, Sekiro , Persona , and others, Clair Obscur’ s combat is excellent. Meanwhile, the world is gorgeous, the characters endear themselves well, and it’s a good time. The story is at once a roller coaster romp that takes cue from NieR and Xenoblade , and a thoughtful study of grief, but somehow it manages to marry those elements into something truly special, and the truly generation-defining soundtrack ties it all together excellently. Clair Obscur: Expedition 33 is truly something special, not in spite of its inspirations, but because of them.       Alex Fuller 3. Trails in the Sky 1st Chapter -- It was great to return to the Kingdom of Liberl and the more humble beginnings of the Trail s series. Estelle Bright remains a standout RPG protagonist, and it was great to see her, her allies, and the locations of Liberl in full HD with Nihon Falcom’s fine-looking new graphics engine. The series’ new blend for action and turn-based gameplay makes exploration a lot more fun. The story moves at a more relaxed pace than many other RPGs, but that’s fine, as it offers a reminder of just how strong and deep Nihon Falcom’s world building goes. 2. Dispatch -- Superhero narrative adventure title Dispatch is the debut title from Adhoc Studios and its founders’ history with the Telltale adventure games is readily apparent. The game uses lessons learned from those titles and a strong collaboration with Critical Role for highly entertaining experience to both play and watch. It combines a strong original cast of characters, great comedy, and engaging action and gameplay to provide an incredibly easy recommendation for anyone looking for a fun narrative adventure. 1. Quartet -- Despite perhaps drawing on nostalgia for initial appeal, Something Classic Games’s Quartet is far more than a simple hearken back to a previous era of RPG. The game brings more than enough on its own to stand out in a strong class of 2025. The game’s story is well-paced and comes with plenty of depth that keeps the narrative flowing throughout its twenty-hour runtime, and is joined by both a great soundtrack and finely executed gameplay to create a delightful overall experience. Quartet is a game that holds great appeal for any RPGamer and is absolutely worth the time.       Elmon Dean Todd 3. Lunar Remastered Collection -- As a long-time fan of the Lunar series dating back to the Sega CD era, the Lunar Remastered Collection was an easy highlight of 2025 for me, bringing the PlayStation-era “Complete” versions of Lunar 1 and Lunar 2 back to modern platforms with upscaled visuals, improved audio, optional Japanese voices, and much-needed quality-of-life upgrades like a faster battle speed option and a unified inventory. What still makes the games special is their warm, heartfelt storytelling, charming worlds, and Noriyuki Iwadare’s beautiful soundtrack. While some fans may miss the original voice cast, the collection succeeds in making this series easy to enjoy again today, whether you’re revisiting them for nostalgia or discovering them for the first time. 2. Dragon Quest I & II HD-2D Remake -- Based on the earliest entries from the NES era, Dragon Quest I & II HD-2D Remake takes the idea of a remake far beyond simple visual updates, and it genuinely surprised me with how ambitious it is, especially when compared to Dragon Quest III HD-2D Remake . Alongside its gorgeous new presentation and quality-of-life improvements like faster battle options, both games significantly expand their stories and characters. Princess Gwaelin, for example, is no longer just a damsel in distress but a fully realised character who actively contributes to the narrative and even participates in battles to a degree, while the threats posed by the Dragonlord and Hargon feel more urgent and impactful than ever. This remake also expands on the tragedy surrounding Erdrick, adding a layer of emotional depth that was not present in the originals. For players who experience Dragon Quest III as well, the added references and story links across the trilogy give the entire saga a sense of cohesion and weight that simply was not there before. Even as a huge fan of the originals, I found myself enjoying this remake far more than I had anticipated. 1. Kingdom Come: Deliverance II -- Kingdom Come: Deliverance II ended up being my favourite game of 2025 because it delivers the perfect mix of memorable characters, a vibrant world worth exploring, engaging gameplay, and a strong story to tie it all together. The voice acting is phenomenal, especially Tom McKay as Henry and Luke Dale as Hans Capon, whose chemistry makes their friendship and banter feel completely believable. In a market crowded with open-world fantasy, it was refreshing to spend so much time in a setting rooted in historical fiction, and players have a great deal of freedom in how they approach its world, whether acting honourably or through more felonious means. Whether you walk the path of a criminal or a heroic knight, the scale and depth of Kingdom Come: Deliverance II make it one of those rare RPGs that feels truly worth investing in.       Let us know in the comments below, or on social media, what some of your top 3s of 2025 are. We’d love to see if you agree with any of our selections above! The post RPGamer’s Personal Top 3s of 2025 appeared first on RPGamer .
RPGamerJan 17
GreedFall II: The Dying World Developer Video Discusses Language Creation
GreedFall II: The Dying World Developer Video Discusses Language Creation NACON and Spiders released a new behind-the-scenes video for fantasy action RPG GreedFall II: The Dying World . The three-minute video sees linguist Antoine Henry discussing the creation of the fictional in-game language Yecht Fradí. Inspired by ancient Celtic languages, it is the language of those native to the island of Teer Fradee. Currently available on Steam Early Access , GreedFall II: The Dying World is set three years before the events of GreedFall . In a reversal of roles, players control a native of the island of Teer Fradee who is sent on a mission to perform an initiation ritual to become a Doneigad (a “sage” in the local language). As a Doneigad, they will be expected to act as a protector for the people and lands, which have been encroached on by colonisation efforts from foreign powers. Players will have a variety of decisions to make and abilities to utilise that will impact their encounters and relationships with others. GreedFall II: The Dying World is planned to fully release for PC, PlayStation 5, and Xbox Series X|S.   The post GreedFall II: The Dying World Developer Video Discusses Language Creation appeared first on RPGamer .
RPGamerJan 16
Arknights: Endfield Prepares for Release with New Trailers
Arknights: Endfield Prepares for Release with New Trailers Gryphline held a new livestream for free-to-play 3D strategy RPG Arknights: Endfield ahead of the game's release next week. In addition to showing various elements of the game and its release events, the livestream featured the reveals of two new videos for the game: a four-minute official animated release trailer featuring the theme song “We Are Empire”, performed by Starset, and a four-minute gameplay trailer. Developed by Mountain Contour,  Arknights: Endfield  is based on the popular  Arknights mobile RPG/tower defence title, but will tell a separate story. Players are tasked with surveying the unexplored wildlands outside of the colonies that are home to dangers and secrets while undertaking missions with real-time combat using a party made up of operators from the Protocol Field Recovery Department. The game will release internationally on January 22, 2026, on PC, PlayStation 5, iOS, and Android.       The post Arknights: Endfield Prepares for Release with New Trailers appeared first on RPGamer .
RPGamerJan 16
Dragon Quest VII Reimagined Shows Vocations, Vicious Monsters
Dragon Quest VII Reimagined Shows Vocations, Vicious Monsters Square Enix released new details and screenshots for the upcoming Dragon Quest VII Reimagined . The latest information covers the game's vocation system, as well as the "vicious monsters" players can encounter. In the game, party members are assigned vocations that determine their combat abilities, letting them learn new spells and more as their vocation proficiency increases. Each member starts with a unique vocation, with ten beginner vocations also available from the outset, including warrior, mage, and sailor. Players can later unlock intermediate and advanced vocations -- such as druid and hero -- by meeting their requirements, which offer stronger spells and abilities. The game's "moonlighting" system lets players assign two advanced vocations to each character and create various synergies and strategies.     As players explore the world, they will encounter both regular monsters and special foes known as vicious monsters, which are identified by their special aura. These monsters are very challenging, but defeating them rewards players with their "hearts", which can be equipped as accessories that provide rare and powerful effects. A full remake of 2000 title Dragon Quest VII: Fragments of the Forgotten Past , Dragon Quest VII Reimagined  version features a diorama-style aesthetic, with characters based on the original designs of Akira Toriyama that have been crafted into dolls created in the real world, as well as additional content, features, and quality-of-life improvements. Its narrative is said to be faithful to the original game, with changes made to provide a more streamlined story experience. The game starts on Estard Island, an idyllic kingdom in a world with no other apparent landmasses. However, a group of childhood friends uncovers a way to travel back to the past, when other continents existed, and are able to restore them in the present. Dragon Quest VII Reimagined will release for PC, PlayStation 5, Xbox Series X|S, Nintendo Switch, and Nintendo Switch 2 on February 5, 2026. A demo is currently available on all platforms, with players able to transfer their save data to the full game.   [foogallery id="182778"] The post Dragon Quest VII Reimagined Shows Vocations, Vicious Monsters appeared first on RPGamer .
RPGamerJan 16
New World: Aeternum to Shut Down in January 2027
New World: Aeternum to Shut Down in January 2027 Amazon Games announced that online action RPG New World: Aeternum will end service on all platforms on January 31, 2027. The news follows the November announcement that content development on the game had ceased. The game has already been delisted from platform stores and is no longer available to purchase, while current players will no longer be able to purchase in-game currency from July 20, 2026. New World: Aeternum released on PC, PlayStation 5, and Xbox Series X|S in October 2024, acting as a mixture of remaster, update, and successor to 2021 MMORPG New World , making the game fully playable solo. The game is set in a world inspired by the 17th-century age of expedition, with players being part of the colonisation effort of Aeternum Island. The post New World: Aeternum to Shut Down in January 2027 appeared first on RPGamer .
RPGamerJan 16
Pokémon Legends: Z-A Review
Pokémon Legends: Z-A Review "A" Comme Aligatueur, "B" Comme Bulbizarre It has been a long time since I had the chance to write a timely review of anything Pokémon -related. Thanks to a surprise Christmas present, I have the opportunity now, and it's for Pokémon Legends: Z-A . Now, the last game in the series I played was Pokémon Sword , so I skipped most of a generation here. Bear with me if I start discussing things that were introduced in the gap. It's been over a decade since RPGamers first experienced the Kalos region, and for the capital city of Lumiose, it's been five years in-universe since a violent clash of legendary forces nearly rained destruction upon all. In the time since, the citizens of Lumiose have tidied up the damage and continued with their lives—or they would, if wild Pokémon weren't showing up within the city in ever greater numbers. Following a mysterious event that put the city's signature tower in a perpetual state of repair, wild Pokémon have become a permanent fixture of city life. They hide in the trees of the boulevards, prowl the parks, swim through the sewers, and flit about the flowerbeds without a care in the world. Humans just have to deal. [caption id="attachment_173041" align="alignnone" width="640"] Some things are more easily dealt with than others.[/caption] And to deal with it, Quasartico Inc. has stepped in. This tech conglomerate has been tasked with bringing Lumiose into the 21st Poké-Century, though some can and do question its methods. First of all, sections of the centre-ville have been set aside as Wild Zones to help contain the wild critters during the adjustment period, and the number and variety of zones increases over the course of the game. Different zones have their own indigenous species, as well as the occasional Alpha Pokémon appearing to ruin someone's day. Some zones are more intricate than others, requiring exploration, alternative entrances, and occasionally a different time of day to catch 'em all. On the human side of the equation, Quasartico has organized the signature event of this game, the Pokémon Royale M-Z, an ongoing free-form tournament open to any and all trainers within the city, played out every evening. At nightfall, the same technology which sets the Wild Zones apart is used to create Battle Zones, where trainers roam in search of challenge. Defeating other trainers in the zone wins the player coins, redeemable at dawn for Poké-bucks, and points towards a Challenger's Ticket for the qualifying match to reach the next rung on the ladder. Challenge Cards can be found which, if their objectives are met that same night, net even bigger rewards. The first few rungs, Z thru W, are humdrum matches against taxi drivers and office ladies, but then the plot kicks in and the player and friends find themselves in the upper echelons of the fight for the future of Lumiose. [caption id="attachment_182774" align="alignnone" width="640"] It’s all for one and free-for-all.[/caption] It should be specified again that this game is a direct sequel to Pokémon X/Y , and the mysterious Monsieur AZ and his special Floette from that game are central to it all. They own and operate the Hôtel AZ, out of which the main cast operates. Upon their arrival in town, the player makes the acquaintance of either Urbain or Taunie (depending on the player's chosen gender) and becomes an important member of the hotel's team of trainers. They work with Monsieur AZ and Quasartico Inc. to investigate the mystery of the Tower Incident, its connection to the weird purple crystals growing from the woodwork all over town, as well as the frequent and unfortunate appearance of feral Mega-Pokémon in forms never before seen. Combat in Legends Z-A has moved firmly into a more active mode, with the player able to send out a chosen critter to follow them around. Available targets are shown with reticles, and a press of the L1 button locks on and allows the player to give commands. Each attack has its own range of effect and cooldown period, making placement and active evasion on screen important elements of the fight. It's also possible to withdraw one's critters completely while still in active battle, a tactic that helps to avoid the worst damage to them during the big Rogue Mega battles. However, the player can and will take damage if they get hit, and both Alpha Pokémon and Rogue Megas will target trainers directly. Players don't get a health bar, but the borders of the screen will change to indicate damage or recovery thereof. [caption id="attachment_182775" align="alignnone" width="640"] Raising the rooftops![/caption] The emphasis on range and positioning could have been handled better, however. Alpha Pokémon in particular are always extra-large and imposing, but this also makes their hit boxes that much larger. Conversely, smaller critters are better able to duck and dodge. As an example, an Alpha Gyarados is absolute terror with Hydrocannon—if it hits. But as the targeting and movement AI isn't always the brightest, that Alpha Gyarados won't take range into account properly. Instead, it will close the distance before firing, and the target can hide literally under its big snout. While it's a solid base, this form of combat needs more tweaking. Whenever the player is locked onto a critter with L1, pressing R1 brings up the Ball Menu. Balls can be thrown at any time, though if they don't catch the target on the first try then it may become too irate to try again until it's at K.O., when there's a brief window to toss one last ball before it disappears. The usual array of specialty balls can be acquired, often directly off the ground as the player explores the city, but in the chaos of battle it's not often worth the trouble to cycle through to find the best one. On the plus side, any balls thrown in error, i.e. they don't hit anything, can be recovered from a lost-ball service in front of any Pokémon Center. The graphics benefit from all in-game action occurring within the bounds of the centre-ville, as Lumiose possesses a signature style of architecture that helps make the city itself a character. Despite the repetitive nature of the given style, there lies a good deal of variation for building layouts or street plans, and it also makes the special locations stand out more. Whether at ground level running errands or doing parkour Pokémon-hunting over the rooftops, the city remains a constant, interesting terrain. The minor NPCs and trainers draw from a large pool of characteristics, so individuals in the same basic class (e.g. artists, joggers, or livestream fanboys) can have identifiable appearances in a scene. The major NPCs and rival characters are also well designed, with their personalities and likely favored Pokémon types telegraphed by their appearance, but they also have leeway in their critter lineups that a more traditional Gym Leader from earlier games might not have. They're a weirdly lovable gang of characters. [caption id="attachment_166498" align="alignnone" width="640"] Y not?[/caption] It's difficult for me to say anything about the localization on this one. Not because I played it in Japanese, mais parce que je l'ai joué tout en français. Illumis, c'est le cité des lumières, après tout, comme Paris. C'est presque la même place, donc il faut que j'en fais l'expérience en la langue appropriée. Et la localisation en français, je la kiffe. Les localisateurs ont fait du bon boulot ici, en preservant les nuances des personnages par les choix de mots. Les sbires du Clan Derouillard tous parlent comme les gangsters, avec les syllables courts et les manières brusque. La streamer en direct Narica et ses fans de Digi-Z4P font d'un argot internet plein des abréviations et verlan. Et entre Violine et Delphie de la Fédération Rex in Majestam (le FRIM), les niveaux et nuances de tutoyer et vouvoyer mettent en evidence leur rapport de dominatrice et soumis. Mais, grâce aux gentilhommes du podcast Q&A Quest, je peux dire que the English localization has been well handled as well. Legends Z-A has a rocking soundtrack. While it is certainly derivative of everything the series has done before, as a Pokémon soundtrack by definition, the renditions and novel tracks are beautifully done and are well matched to their situations. The only non-positive thing one could say is that the general town theme starts to wear on the ears after so many hours spent running all over Lumiose. Further variations on the theme would have been welcome. While it wasn't the game I had thought to spend much of my winter holiday pursuing, Pokémon Legends Z-A turned out to be a pleasant romp, a delightful return to a part of the game world I hadn't seen in over a decade, and the chance to learn many new and interesting words in French. I shan't be delving too deep into the post-game or DLC, so others may touch on those as they wish. All I may say is that this was, in the end, a very welcome Christmas present.   This review brought to you by the fine folks at Q&A Quest who helped me remember what all the proper nouns happened to be in English. The post Pokémon Legends: Z-A Review appeared first on RPGamer .
RPGamerJan 16
Dark Deity 1+2 Limited Physical Releases Announced
Dark Deity 1+2 Limited Physical Releases Announced Specialist publisher Super Rare Games announced that it is teaming up with Sword & Axe LLC and indie.io to release physical editions of tactical RPGs Dark Deity and Dark Deity 2 . The Dark Deity 1 & 2  double pack will be available on Nintendo Switch for £37.20, including both games on one cartridge alongside a full-colour manual, an exclusive sticker, and a three-card trading card pack. Meanwhile, Dark Deity 2 will also be available on PlayStation 5 for £32.40 and come with interior art, a slipcover, a full-colour manual, and an exclusive sticker. Both editions will be available to pre-order from Super Rare Games's online store on January 22, 2025, and are expected to ship in March 2026. The Dark Deity 1 & 2  double pack for Nintendo Switch is limited to 4,000 copies, while Dark Deity 2 for PlayStation 5 is limited to 2,000 copies. Both Dark Deity and Dark Deity 2 feature turn-based tactical combat heavily inspired by the Fire Emblem series. The games take place on the continent of Verroa, with Dark Deity 2 taking place twenty-five years after the events of the first game, and intended to be playable for both newcomers and returning fans. Dark Deity originally released for PC in 2021, with a Nintendo Switch version released in 2022, while Dark Deity 2 released for PC, PlayStation 5, Xbox Series X|S, and Nintendo Switch in 2025.       The post Dark Deity 1+2 Limited Physical Releases Announced appeared first on RPGamer .
RPGamerJan 15