RPG Game News
RPG Game News
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Immerse yourself in the world of RPGs. Stay updated with the latest news, updates, and reviews of the best RPG games. Dive into epic adventures and create your own story!
Quartet Version 1.3 Update Releasing Today
Quartet Version 1.3 Update Releasing Today Something Classic Games announced that its free version 1.3 update for turn-based RPG Quartet will release on PC today. The update adds a new 90-minute dungeon adventure, Gluhender’s Grotto, which sees players investigate an underground magical warren while investigating fanatical followers of Chancellor Uralt. The dungeon is designed for a party of level 40+, includimg challenging boss fights, but also builds upon the relationships between the characters. In addition to the new questline, the version 1.3 update adds a new CRT graphical filter. It also enhances the Luck attribute, allowing it to improve debuff occurrence rate, hit counts for relevant skills (such as Zap Zap and Javelin Rain), and the chances of Magic Deck picking the target’s weakness. Currently available on PC, Quartet features four initial stories — including a series of train robberies leading to a government conspiracy and a mysterious deck of cards that gives a young girl a vision of another world — that come together. The game’s combat sees up to eight heroes fighting in the party; four are active at any time, with the others in reserve slots regenerating their Action Points to be ready to be swapped in. Those looking to read more about Quartet can check out RPGamer’s review of the game. PlayStation 4, PlayStation 5, and Nintendo Switch versions are in development. The game was also the recipient of RPGamer's Michael A. Cunningham Memorial Award for 2025.   [foogallery id="183987"] The post Quartet Version 1.3 Update Releasing Today appeared first on RPGamer .
RPGamerFeb 3
Neverness to Everness Gets Prologue Gameplay Video
Neverness to Everness Gets Prologue Gameplay Video Perfect World Games and Hotta Studio released a new gameplay video for upcoming free-to-play action RPG Neverness to Everness . The twelve-minute prologue gameplay video appears to show part of the game's opening and comes ahead of the game's closed Co-Ex Test , which runs February 6-20, 2026. Neverness to Everness is set in a world where humanity exists alongside supernatural anomalies. Players use characters’ powerful Esper abilities to navigate and tackle unexpected anomalies. In addition to exploration and combat, players can also modify sports cars, manage businesses, and more. The game includes a day-night cycle with dynamic weather that can impact vehicle handling, with players also able to traverse the city using their character’s Esper abilities. Neverness to Everness is in development for PC, PlayStation 5, iOS, and Android.   The post Neverness to Everness Gets Prologue Gameplay Video appeared first on RPGamer .
RPGamerFeb 3
Episode 428: Like a Yakuza – Q&A Quest
Episode 428: Like a Yakuza – Q&A Quest This week in Q&A Quest, we discuss  Hollow Knight and  Metroid Prime 4: Beyond . We also discuss the latest gaming news. The post Episode 428: Like a Yakuza – Q&A Quest appeared first on RPGamer .
RPGamerFeb 3
Trails in the Sky 2nd Chapter Showcases Gameplay
Trails in the Sky 2nd Chapter Showcases Gameplay Nihon Falcom and GungHo Online Entertainment released a new trailer for Trails in the Sky 2nd Chapter , the upcoming remake to The Legend of Heroes: Trails in the Sky 2nd Chapter . The three-minute-long video, which contains spoilers for Trails in the Sky 1st Chapter , shows gameplay while highlighting the changes between the original game and the remake. Trails in the Sky 2nd Chapter will launch for PC, PlayStation 5, Nintendo Switch, and Nintendo Switch 2 in fall 2026. Following on immediately after the events of Trails in the Sky 1st Chapter , Trails in the Sky 2nd Chapter sees now Senior Bracer Estelle Bright set out in search of her adoptive brother Joshua across the kingdom of Liberl. During the journey, she runs into the machinations of the secret society known as Ouroboros, while coming across allies new and returning. The game includes additional elements from its predecessor, such as mini-games and additional combat abilities, while those with clear data from the previous game will obtain bonus in-game items. Known as The Legend of Heroes: Trails in the Sky SC , the original game was released for PC in Japan in 2006 and for PlayStation Portable in 2007. XSEED Games released the game in the west on both PC and PlayStation Portable in 2015, with Japan also getting PlayStation 3, PlayStation Vita, and mobile versions. Those looking to read more about The Legend of Heroes series can check out RPGamer's Where to Start? feature .   The post Trails in the Sky 2nd Chapter Showcases Gameplay appeared first on RPGamer .
RPGamerFeb 2
Verho: Curse of Faces Get New Game Plus Update, Demo Available
Verho: Curse of Faces Get New Game Plus Update, Demo Available Publisher CobraTekku Games and developer Kasur Games released a new update for dark fantasy RPG Verho: Curse of Faces . The update, whose full details can be found here , adds new game plus, new spells, new weapons, and Japanese localisation. In addition, the companies released a demo for PC via Steam . Verho: Curse of Faces is a dungeon-crawling action RPG inspired by FromSoftware’s King’s Field series. The game is set in a world where the Curse of Faces causes instant death to those who reveal their face. Centuries after its beginning, travelers wear masks for safety and travel to the source of the curse in the land of Yariv to try and reveal its secrets. Verho: Curse of Faces is currently available for PC via Steam and GOG.com .   [foogallery id="183931"]   The post Verho: Curse of Faces Get New Game Plus Update, Demo Available appeared first on RPGamer .
RPGamerFeb 2
Songs of Conquest DLC Adding New Faction in June
Songs of Conquest DLC Adding New Faction in June Coffee Stain Publishing and Lavapotion announced a new DLC for strategy RPG Songs of Conquest . The DLC, which introduces the Yulan faction, will add the lands of Yulan that come with a new biome, new maps, and new units. It will release on PC via Steam in June. The full details pertaining to the DLC can be found here . The DLC will take players to the lands of Yulan ruled by three rival houses: Li, Sheng, and Xuan. It will see players following the House of Sheng and their Wielders as Yulan comes back into contact with the wider world of Aerbor. The new biome will consist of forests, vast plains, ancient ruins, and lurking dangers. The DLC will add eight new troop units whose upgrade paths reflect the houses they serve. In addition to the three maps telling the story of lands of Yulan, players will be able to explore five conquest maps. Songs of Conquest is currently available on PC, PlayStation 5, Xbox Series X|S, Nintendo Switch, iOS, and Android. The game features turn-based strategy inspired by titles such as the Heroes of Might and Magic and the Age of Wonders series. In addition to the four different faction campaigns, players can engage in skirmish battles as well as use its map editor to create their own scenarios. Songs of Conquest received two factions DLC Vanir and Roots . The post Songs of Conquest DLC Adding New Faction in June appeared first on RPGamer .
RPGamerFeb 2
Sovereign Syndicate Available on PlayStation, Xbox Consoles
Sovereign Syndicate Available on PlayStation, Xbox Consoles Developer Crimson Herring Games has released its Victorian steampunk RPG Sovereign Syndicate on PlayStation and Xbox consoles. The game, which released for PC in 2024, is available on PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X|S for $19.99. Sovereign Syndicate sees players choose from three playable characters with intertwining stories: orphaned minotaur magician Atticus Daley, cunning corsair Clara Reed, and automaton Otto. Players investigate its steampunk fantasy version of Victorian London, which has twenty distinct locations, while trying to uncover solutions to the protagonists’ problems. The game features branching narrative and dialogue systems, with a tarot card-based chance system plus a skill and etiquette system that rewards consistent use. Those looking to read more about Sovereign Syndicate can check out Michael Baker's Deep Look of its PC release.   The post Sovereign Syndicate Available on PlayStation, Xbox Consoles appeared first on RPGamer .
RPGamerFeb 2
Aegis Force: The Scorian War Begins Kickstarter Campaign
Aegis Force: The Scorian War Begins Kickstarter Campaign Developer Deseret Games Studio has begun a Kickstarter crowdfunding campaign for its tactical RPG Aegis Force: The Scorian War . The campaign is set to run until March 3, 2026, and has already surpassed its token $2,500 funding goal. Those who pledge at least $25 will receive a digital copy of the game as part of their backer rewards. Aegis Force: The Scorian War is billed as being inspired by titles such as Final Fantasy Tactics and Shining Force II . The game features 2D sprites in 3D environments and takes place on the continent of Ianua, where two nations powered respectively by magic and technology have been locked in a century-long war. Players follow childhood friends Callon Roth, Orvus Magnaric, and Vedette Kairn as they recruit allies while planning heists, fighting monsters, uncovering secrets, and more. The game includes over fifteen recruitable characters, with combat taking place on grid-based battlefields. Players can use a variety of spells and abilities, with party members able to develop bonds that allow for powerful combo attacks. The game is currently planned to release for PC in 2026, with a demo available on Steam .   [foogallery id="183960"] The post Aegis Force: The Scorian War Begins Kickstarter Campaign appeared first on RPGamer .
RPGamerFeb 2
Baladins Coming to PlayStation, Switch This Month
Baladins Coming to PlayStation, Switch This Month Developer Seed by Seed and publisher Armor Games announced that fantasy RPG Baladins   will release on PlayStation 4, PlayStation 5, and Nintendo Switch on February 20, 2026. The console versions of the game, which released for PC via Steam in 2024, will be available for $24.99. Baladins is set in the fantasy world of Gatherac, which is presented with a paper-craft aesthetic inspired from board games. Players take control of the game’s titular heroes, who are trapped in a time loop and tasked with bringing happiness wherever they go. Each time, the Baladins fail to fulfill their duty within a six-week period, they are sent back in time by the dragon Colobra, which feeds on the mirth and adventures experienced by the heroes. Baladins has combat-free gameplay, with dialog choices and dice rolls being the primary means to complete quests. Players use action and movement points each turn to perform various tasks such as traveling to new areas, making potions, or increasing characteristics. The game features five classes, with the option to play alone or with up to three players in local and online co-op.   (PC release trailer) The post Baladins Coming to PlayStation, Switch This Month appeared first on RPGamer .
RPGamerFeb 2
Dragon Quest VII Reimagined Review
Dragon Quest VII Reimagined Review A Classic Undertaking Dragon Quest is one of the names that is almost synonymous with adventure in the RPG universe; a storied franchise that with each title provides its own journey across the world.   Dragon Quest VII Reimagined , a full rebuild of PlayStation and later 3DS title Dragon Quest VII , offers a classic adventure with young protagonists, snappy turn-based combat, and a whimsical score, making it approachable to anyone.  The diorama-style backgrounds that blend with the almost bisque doll characters belay the underscore of how harrowing aspects of the journey can be.  While the main story is streamlined and  by-the-books, its series of micro stories interspersed throughout make it endear the whole way through. The Dragon Quest franchise has common elements running throughout.  Its eclectic and diverse monster portfolio, mute protagonist, designs from Akira Toriyama of Dragon Ball fame, catchy music, and last, but not least, traditional turn-based combat.  Dragon Quest VII Reimagined 's new graphical style breathes fresh life to these original creations, particularly in the monster designs.  There's a layer of unassuming cuteness that somehow fits with the evil intentions of these monsters, and every once in a while, there will be one that screams Toriyama in the best way possible.  The dialogue and voice acting have to work around the mute protagonist and, depending on the situation, can work well or cause leaps in logic.  The soundtrack returns in a timeless manner with all the fanfare and care one would expect.  The combat system feels quick, responsive, and there are a few different ways for characters to feel powerful.  Everything comes together into a memorable adventure that captures the essence of what is expected of a classic Dragon Quest title while still feeling like a new experience. The hero begins their journey on the island of Estard, its populace consisting of a fishing village and a secondary town built around a governing castle.  It's a quiet, lonely life, as everything around the island is open sea.  This basic routine is stifling for the hero, their best friend Prince Keifer, and the mayor's daughter Maribel, who believe there has to be something else out there that can enrich their lives.  They find a mysterious shrine with a voice that bids them to collect fragmented stone tablets to assemble on various pedestals.  When one is completed, it sends them to a new island in a contentious period in the past, where its people are under attack by monsters.  The journey to solving these issues and defeating the evil forces is always exciting.  Some stories are genuinely heartbreaking, while others have a wondrous sense of hopefulness, and the key to both types is that they are full of heart. [caption id="attachment_183913" align="aligncenter" width="640"] An example of an intensely menacing yet adorable conversation with a boss.[/caption] The Estard trio undergo some growing pains during their adventure, trying to find a sense of belonging and purpose beyond their sleepy little village, but the game finds it a bit tricky to convey through the protagonist's limited yes/no head tilt responses and his friends' headstrong teenage attitudes that switch between endearing and irritating.  Luckily, the charm of each story found on a new island is exhilarating, as temporary party members, whole villages, and even the enemies undergo a metamorphosis that enrich the party while they try and help a region deal with the local evils.   Dragon Quest VII Reimagined is a large world, but does not connect every nuance; it is an adventure at heart, which means the occasional minor leap in logic and suspension of belief.  None are immersion-breaking, but it does still happen often enough to be noted, and they eventually feed into a larger overarching story of the search for lasting peace and belonging that sufficiently ties everything together. Plot progression is tied to finding the aforementioned fragmented tablets.  In Dragon Quest VII Reimagined , these are easy to track, as the minimap has a separate icon for them, they sparkle with an exclamation mark declaring “here it is,” and there are quest markers that keep players in the area until everything for progression is collected.  Everything is straightforward, keeping players focused on the adventure, though it cuts into the player's explorative agency, which is now relegated to finding items and mini medals by searching everywhere.  Despite requiring less exploration to progress, this is still a lengthy adventure likely running around 65 hours for most players, with a ton to find in the world. Enemies are seen on screen, allowing players to freely attack or attempt to avoid them.  When the player is stronger than the monsters, they'll try to avoid the party, but if not, the monsters will give chase.  The hero can slash at the enemy, which can either instantly defeat weaker foes for a smaller portion of experience or just damage stronger ones for a minor edge.  There are options to adjust the battle speed or auto-battle functions, but honestly, the default setting typically takes less than a minute for a regular encounter to end, and do not start to feel long until the beefier enemies of the last few dungeons. [caption id="attachment_183914" align="aligncenter" width="640"] Even regular monsters are downright charming in their own right.[/caption] Dragon Quest VII Reimagined keeps its traditional turn-based combat interesting in large part due to its vocations.  Vocations are different classes that the party can shift into to learn new abilities to keep things fresh.  Party members have a unique default class, but otherwise, the list is the same for everyone.  Some characters may naturally fit better with certain vocations, but level-up gains and adjustments to base attributes allow characters adaptability to work for their selected vocations.  For example, a mage will earn more magical might upon level-up than a warrior.  There is a longer-than-expected portion of the game spent in the default class, but when the vocations are available, there are ten beginner classes that lead into intermediate ones, and only a few advanced.  Depending on the choices made, there might be some backtracking through other vocations to gain access to the stronger advanced ones, but the moonlighting feature makes that easier.  Moonlighting allows party members to add a second vocation, which, if it is a mastered class, makes learning the primary vocation one easier, while also giving access to all of the mastered vocation's abilities. Moonlighting while unlocking and growing vocations averts potential issues stemming from lower effectiveness of the earlier abilities within each vocation, which would otherwise make it take considerable time to defeat even routine encounters later in the game.  Dragon Quest VII Reimagined is not overly difficult, but dealing less damage per turn just prolongs fights longer than necessary, especially since there are enough recovery items and shrines that it is difficult to run out of MP.  What that does mean is that the middle portion of the game works best, as learning abilities is a constant thrill.  Once players have learned everything they feel they need to, combat becomes routine as enemy health totals grow and battles get a bit longer. Dragon Quest VII Reimagined significantly streamlines the original game, including the four optional islands to explore, which are depicted by gray fragments.  The ability to travel to them tends to pop up during times of mild difficulty spikes, making them worthwhile to visit if just for the levelling benefits, and the stories are just as interesting as the main islands.  A more dangerous time consumer comes in the form of Lucky Panel. This is a free loot-based memory game, where players flip shuffled cards to match the pairs and gain a prize, with each level of difficulty and reward adding in more treasures and more shuffling.  When it becomes available, some really good rewards that are much better than what is available in the store are there, and it is an easy way to gain money, so it is a fun distraction that is worthwhile. [caption id="attachment_183915" align="aligncenter" width="640"] Come on Kiefer, tis but a scratch.[/caption] Dragon Quest VII Reimagined has a fun diorama playset feel, with the characters acting as detailed figurines within it.  The picturesque details in the backgrounds add a brightness that makes even the darkest locations a joy to go through.  Character and enemy designs combine the intricate hand-painted details of a bisque doll with the styling of a kids' cartoon, creating a wonderful style that makes even the most menacing boss feel approachable and adorable, and it's a treat to see every one of them.  This detail doesn't extend to villages, as there are only a few NPC designs, so one area's mayor may have the same look as another one's chancellor, which can be distracting.  The soundtrack is big, loud, triumphant, and ear-catching, creating a big band feel that gains a lot of mileage, and even though a number of tracks get reused, they never feel repetitive.  Voice acting adds another layer to the story, but the dialogue feels more like a footnote, with characters sharing expositions or wrapping up the lessons they learned in a manner that feels more like narration than characters living through it. Dragon Quest VII Reimagined is about new beginnings and, speaking as a relative beginner to the franchise, it is a great adventure.  The artwork and character designs are just a treat, and it's always worth getting to the next island just to see what big bad resides there.  The combat system is snappy, making it a fun way to fight to the next heartfelt story beat that runs the whole gamut of emotions.  Dragon Quest VII: Reimagined is an eye-catching and enjoyable appeal to wide audiences, and serves as a great example for the franchise.   Disclosure: This article is based on a build of the game provided by the publisher. The copyright of the images used on this page is jointly owned by SQUARE ENIX CO., LTD. and other co-owners. The unauthorized reproduction and distribution of the images is prohibited. Ⓒ ARMOR PROJECT/BIRD STUDIO/SQUARE ENIX Ⓒ SUGIYAMA KOBO Ⓟ SUGIYAMA KOBO The post Dragon Quest VII Reimagined Review appeared first on RPGamer .
RPGamerFeb 2