RPG Game News
RPG Game News
8 followers
33 articles/week
Immerse yourself in the world of RPGs. Stay updated with the latest news, updates, and reviews of the best RPG games. Dive into epic adventures and create your own story!
WiZman’s World Re;Try Review
WiZman’s World Re;Try Review WiZdom of the Ages I first covered WiZmans World in a pair of Japandemonium updates back in 2009. There wasn't much to say about this title back then, so it amounted to a basic plot description and some screenshots. The game released on the Nintendo DS to little fanfare in 2010, never ranked in the sales charts, and I don't think I have ever seen it physically in a store, new or used. The only reason I remembered its existence at all is because my brain is weird on interesting names, and this one stuck. So when this game received an English release in the form of the remastered WiZmans World Re;Try , sixteen years after its initial launch, I was the only person on staff to go, "Oh, that game." It didn't make me any less surprised to see it. The plot of WiZman's World is simple and straightforward for most of its thirty-some hours of gameplay, but it begins with a mystery. Over a century ago, the world was apparently hit with a cataclysm. What, exactly, none can say, because one side effect is that everyone in the magical city of Wizarest woke up one day with no memory of who they were or how they got there. All they know at first is that they cannot leave. The city is surrounded by magically charged biomes referred to as 'dungeons' for the way they seem designed to keep people from leaving. At the same time, the edges of the world are crumbling, and the dungeons occasionally suffer instances of collapse, where the fabric of reality weakens further and things grow strange. For a century now, the sorcerous citizens of Wizarest have sought to find a way out through the dungeon biomes, but to no avail. At the start of the game, the player is introduced to the hero, a foundling taken in by an eccentric sorceress for training. Many years later, after his mentor the sorceress goes missing, it is his turn to venture forth and test the dungeons of the world. [caption id="attachment_118918" align="aligncenter" width="640"] The start of an odd little story[/caption] This is not a story-heavy game by any means. Each dungeon has a minor subplot and a critical decision at the end, but it's not immediately apparent how that decision affects anything. There are side quests, but they're neither that important nor that easy to figure out, as they may give obtuse clues and expect the player to spam the A button in the appropriate area to find the exact spot to examine without any visual cue. One quest in particular relies on an item drop with a severely low drop rate from a rare monster. There is a third-act twist that is handled quite well, but in the end, the plot exists to justify the adventure, and not the other way around. The localization does help, though it is not without its minor faults. In particular, it has a few regular errors, such as using 'conscious' instead of 'conscience' or 'tenants' instead of 'tenets' many times throughout the second chapter of the game. There is something reassuring, even charming, about these errors, however, as they are unquestionably human typos and not an artifact of machine translation. Aside from this, the game's script is well written for what it is. [caption id="attachment_143247" align="aligncenter" width="640"] It's a weird little world[/caption] The hero is not alone in his quest through the shifting wilds, as his mentor leaves him her final masterpiece: three fairy-like homunculi, each with her own personality. Due to some quirk of magic, these little ladies are incomplete, and so they require fusion with souls taken from monsters in the dungeons to be useful. This provides a great deal of variety in party builds for the player to experiment with, as every non-special enemy can potentially be converted into a party member at the workshop in Wizarest. A limited number of skills can be carried over between form shifts, while special reagents boost stats which do not carry over to the next fusion. All of this plays into the combat, which is the game's main draw. WiZman's World maintains a relative-turn system, where the initial order of friend and foe is determined by individual Agility stat values. A unit's action in one turn affects the wait time until their next turn in the combat order pops up. A marquee across the top of the screen helps the player keep track of turn order. There is also a four-element system in play, with enemies and allies being strongest defensively against their own element rather than having strengths and weaknesses go both ways. As an example, while water attacks hit fiery enemies hardest, watery enemies still take normal damage from fire attacks. The fusion system allows the player to mess with this, letting forms inherit abilities against their normal attack type or otherwise tailoring party members for specific boss encounters. [caption id="attachment_143256" align="aligncenter" width="640"] With lots of strange little monster girls[/caption] Consecutive attacks by party members enables the combo system, which provides boosts to damage, attack speed, drop rates, or spell point recovery. The exact bonuses depend on the attacks used, which means it can be manipulated to an extent, but generally, physical attacks boost the Agility stat, meaning that the party attacks faster and more frequently, while magic attacks allow for better drop rates and for recovering SP. This last aspect is important, as spell point management is a critical issue for longer battles or extended sessions in a dungeon. While the hero regains his SP after every battle, his little fairy helpers only recover upon level-up or resting at home base. SP recovery in combos allows them to recoup a little on the fly, either reducing the effective cost of attacks or even coming out of battle with a net positive. This is crucial because WiZman's World has an issue with its healing items. It doesn't have enough variety to meet the needs of the party in combat, and what it does have is gated behind plot progression. For much of the game, the only healing items recover measly amounts for individuals, so in-battle recovery requires magic to deal with big damage or group healing. By the end of the game, the player is able to purchase mid-range and group-heal items in the store, but there does not seem to be an SP recovery item available at any point. The plus side is that health does recover to full between battles, so this is only an issue for big battles, but it is still an issue. Comparing the old DS screenshots to the new version on Switch, it's obvious how much work went into this one. The user interface needed to be redone, simply due to the original functioning across two screens, but the visual aesthetics of the combat interface, the menus, and the character portraits have been made over completely to fit a standard more appropriate to its new platform and screen size. [caption id="attachment_143250" align="aligncenter" width="640"] But lots of big action to be had![/caption] On the other hand, the spritework appears to utilize upscaled versions of the original game sprites for all NPCs, locations, enemies, and homunculus fusions, and looks glorious for it. There are several dozen enemy types in this game, many with palette swaps and all animated for standby, melee, and magic attack poses. For every non-special enemy type, there is an equivalent cute monster girl fusion mode for the homunculi with their own poses and animations for standby, defense, melee, and spells. The people in charge of the remake realized which aspect of the game's graphics was its strongest suit and optimized accordingly. The game's soundtrack has seen an upgrade as well. The original soundtrack has been remastered to sound better on the Switch, with its new main theme and instrumental versions of all background music done by a Japanese instrumentalist duo known as soLi. The boss battle themes in particular fit the mood well. WiZman's World premiered sixteen years ago as a mid-tier DS title with a simple plot and dense monster fusion system, and not much has changed in the interim. This remastered edition is an improvement in most metrics of graphics and sound, but the core of the game remains the same. It is crunchy and combat-driven, with narrative as an afterthought, and it makes no apologies about that. It is, was, and shall remain a mid-tier JRPG, but sometimes that's just what an RPGamer needs. To anyone looking for a game that lets them tune out and wreck monsters without high drama attached, it's certainly worth a look-see.   Disclosure: This review is based on a free copy of the game provided by the publisher. The post WiZman’s World Re;Try Review appeared first on RPGamer .
RPGamerMar 27
The Expanse: Osiris Reborn Gets Closed Beta, Spring 2027 Release Window
The Expanse: Osiris Reborn Gets Closed Beta, Spring 2027 Release Window Owlcat Games announced it will be holding a closed beta for its sci-fi action RPG The Expanse: Osiris Reborn . The beta will begin on April 22, 2026, and will be available on PC (via Steam), PlayStation 5, and Xbox Series X|S for those who have pre-ordered the game's Collector's Edition or Miller's Pack through its official website . In addition, the developer announced a release window for the game and released its first gameplay trailer. The game will launch in spring 2027 for PC (via Steam, GOG.com, and the Epic Games Store), PlayStation 5, and Xbox Series X|S. Meanwhile, the two-minute video, viewable below, shows clips of its third-person shooting gameplay, event scenes, and more. The Expanse: Osiris Reborn is billed as expanding upon the universe depicted in The Expanse TV and novel series, which is set in a future where humanity has colonised the Solar System. Players are put in the role of a customised Pinkwater Security mercenary stranded on Eros Station during a lockdown. They will need to lead a crew and take command of the most advanced ship in the Solar System. Players are joined by two squadmates in battle; squadmates have their own pasts and motives, with their loyalty impacted by player decisions. The game will include some familiar faces from the TV show, with certain actors reprising their roles.   [foogallery id="187567"]   The post The Expanse: Osiris Reborn Gets Closed Beta, Spring 2027 Release Window appeared first on RPGamer .
RPGamerMar 26
Hades II Coming to PS5, Xbox Series X|S in April
Hades II Coming to PS5, Xbox Series X|S in April Supergiant Games announced that it will be releasing action RPG Hades II on PlayStation 5 and Xbox Series X|S. The game -- which launched for PC, Nintendo Switch, and Nintendo Switch 2 last year -- will release on the consoles on April 14, 2026. Hades II and its predecessor are inspired by Greek mythology, particularly its underworld. The game takes place some time after the previous game, though no knowledge of its events will be required. Players control Melinoë, the immortal Princess of the Underworld and sister of previous protagonist Zagreus, as she faces off against the Titan Chronos’s forces. The game won RPGamer's Best Action RPG award for 2025.   The post Hades II Coming to PS5, Xbox Series X|S in April appeared first on RPGamer .
RPGamerMar 26
Pocket Mirror ~ GoldenerTraum Coming to PS4, PS5
Pocket Mirror ~ GoldenerTraum Coming to PS4, PS5 Publisher KOMODO and developers AstralShift and VisuStella announced that gothic horror RPG Pocket Mirror ~ GoldenerTraum is coming to PlayStation 4 and PlayStation 5. The game is a remaster of 2016 RPG Maker -created title Pocket Mirror and originally released for PC via Steam in 2023. Pocket Mirror is focused on exploration and puzzle-solving. Players control the main character, who is searching for her true identity in a bizarre and mysterious world. It features multiple endings, with the Pocket Mirror: GoldenerTraum release adding a new ending, upgraded visuals, 2D animated sequences, and new features.   The post Pocket Mirror ~ GoldenerTraum Coming to PS4, PS5 appeared first on RPGamer .
RPGamerMar 26
New Release Round-Up (March 26, 2026)
New Release Round-Up (March 26, 2026) Welcome to RPGamer's new release round-up. In this column, we look to provide our readers with details on the major RPGs released since our last update. Please note we do not currently include Early Access releases where the game is still in development. Pricing is shown in US dollars before application of any discounts, local pricing may vary. Absolum Platform: Xbox Series X|S (previously released on PC, PlayStation 4, PlayStation 5, Nintendo Switch) Publisher: DotEmu Developer: DotEmu, Guard Crush, Supamonks Available: Xbox Store Price: $24.99 (included on Xbox Game Pass Premium subscription service) Beat-’em-up action RPG Absolum sees players fighting as one of four rebels in the fantasy world of Talamh, which was shattered after wizards caused a magical cataclysm. With magic untrusted by the common people, Sun King Azra took advantage, enslaving wizards and putting loyal subordinates in charge of his conquered realms. Players join the rebels, under the mentorship of Uchawi and the Root Sisters, who utilise a forbidden magic, and seek to topple Azra’s grip on power. Ariana and the Elder Codex Platform: PlayStation 4, PlayStation 5, Nintendo Switch Publisher: Idea Factory International Developer: Compile Heart, HYDE Available: PlayStation Store (PS4) , PlayStation Store (PS5) , Nintendo eShop Price: $29.99 Side-scrolling action RPG Ariana and the Elder Codex follows young librarian Ariana, who is tasked with repairing the Seven Hero Codices, which have been altered, causing magic to vanish from the world. Her powers allow her to enter the books themselves in order to mend them and restore their magic. In addition, she also seeks to solve the mysteries of the Library where they are kept, as well as her parents’ disappearance. A PC release is set for April 29, 2026. Those looking to read more about the game can check out Jordan McClain's review . Dissidia Duellum Final Fantasy Platform: iOS, Android Publisher: Square Enix Developer: NHN PlayArt Available: Apple App Store , Google Play Store Price: Free-to-play Dissidia Duellum Final Fantasy is a three vs. three team boss arena battler, where the player is tasked with defeating opposing monsters and the large boss before their rival team. The game is set in a modern-day Tokyo, where  Final Fantasy heroes are summoned after a mysterious crystal appears, bringing with it strange monsters. Etrange Overlord Platform: PC, PlayStation 4, PlayStation 5, Nintendo Switch Publisher: NIS America Developer: Gemdrops, SuperNiche, BROCCOLI Available: Steam , PlayStation Store , Nintendo eShop Price: $49.99 From  Disgaea creator Sohei Niikawa, musical action RPG  Etrange Overlord follows Étrange von Rosenburg, a sweets-loving duke’s daughter who is executed after being falsely accused of attempting to assassinate the king. She winds up in hell, where her charisma and magical skills allow her to steadily amass power. The game features character designs from Shinichiro Otsuka ( Re:ZERO ,  Summon Night ,  Conception , and more) and will also include a separate multiplayer mode for up to four players. Kena: Bridge of Spirits Platform: Nintendo Switch 2 (previously released on PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S) Publisher: Ember Lab Developer: Ember Lab Available: Nintendo eShop Price: $39.99 (20% launch discount) Kena: Bridge of Spirits is set in a fantasy world with players controlling Kena, a young Spirit Guide looking into the demise of her village. She is joined by a team of spirit companions called the Rot, who are able to manipulate the environment. Those looking to read more about  Kena: Bridge of Spirits  can check out  RPGamer’s review  of its PlayStation 4 version. A sequel,  Kena: Scars of Kosmora , is planned to release on PC and PlayStation 5 later this year. Mado Monogatari: Fia and the Wondrous Academy Platform: PC (previously released on PlayStation 4, PlayStation 5, Nintendo Switch) Publisher: Idea Factory International Developer: Compile Heart, Sting Available: Steam Price: $39.99 (15% launch discount) Dungeon-crawler Mado Monogatari: Fia and the Wondrous Academy is the latest entry in the  Mado Monogatari  dungeon-crawler franchise that started in 1990, with the previous title being released in the west as  Sorcery Saga: Curse of the Great Curry God  in 2013. It follows a girl named Fia, who has managed to enroll at the Ancient Magic Academy after making the long journey from her hometown. She aims to become a Great Mage, but first must overcome the challenges of her schoolwork, professors, and certain odd happenings while trying to make friends. Those interested in reading more about the game can check out Ryan Costa’s review  of its PlayStation 5 version. Mega Man Star Force Legacy Collection Platform: PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch (games originally released on Nintendo DS) Publisher: Capcom Developer: Capcom Available: Steam , PlayStation Store , Xbox Store , Nintendo eShop Price: $39.99 The Mega Man Star Force Legacy Collection features all seven of the titles in the  Mega Man Star Force action RPG series, covering seven versions across three games. The series acts as a sequel series to the  Mega Man Battle Network  series, with all the games released for Nintendo DS. It takes place in the year 220X, two hundred years after  Mega Man Battle Network . It follows Geo Stelar, a young boy who lost his father in an incident in space. He teams up with an alien called Omega-Xis, and the two are able to fuse together to become Mega Man and to fight against various threats. Combat sees players using cards to fight while moving left and right across a grid-based battlefield. Those looking to read more can check out Jordan McClain's impression of the collection. Sales Links Xbox Store PlayStation Store (North America) PlayStation Store (Europe) Nintendo eShop (North America) Nintendo eShop (Europe) Steam GOG.com Epic Games Store The Humble Store The post New Release Round-Up (March 26, 2026) appeared first on RPGamer .
RPGamerMar 26
New RPG Maker Project Revealed
New RPG Maker Project Revealed Gotcha Gotcha Games announced that it is working on a new entry in the RPG Maker creation suite series. The new project has not yet been named, but the teaser video indicates that it will include the ability for users to create games with 2D sprites in 3D-style environments akin to Square Enix's recent HD-2D games and other similar titles. The RPG Maker series has been in existence since 1992 and features numerous titles that let users create their own RPGs. The most recent PC title, RPG Maker Unite , was released in 2023 and is the first title to make use of the Unity engine, while RPG Maker WITH  was released for Nintendo Switch in 2024 and PlayStation 4 and PlayStation 5 in 2025.   The post New RPG Maker Project Revealed appeared first on RPGamer .
RPGamerMar 26
Co-op Roguelite Dungeon Crawler Strength & Sorcery Announced
Co-op Roguelite Dungeon Crawler Strength & Sorcery Announced Developer Darkflame Studios has announced Strength & Sorcery , a co-op roguelite dungeon crawler for up to four players. The game is available to wishlist now on Steam . Strength & Sorcery  is set in a medieval fantasy world. Players control desperate villagers, seeking to survive by claiming treasure and resources from beneath the ruins of the Old Castle. The castle reshapes itself with each run, altering its layouts, enemies, and rewards. During runs, players can find weapons, equipment, spells, and artifacts to empower their characters as they progress. Resources obtained can be used to upgrade buildings, unlock new villagers, and gain access to new classes.   [foogallery id="187551"]   The post Co-op Roguelite Dungeon Crawler Strength & Sorcery Announced appeared first on RPGamer .
RPGamerMar 26
War of the Visions: Final Fantasy Brave Exvius Shutting Down in Japan
War of the Visions: Final Fantasy Brave Exvius Shutting Down in Japan Square Enix and gumi Inc. announced that the Japanese version of mobile strategy RPG War of the Visions: Final Fantasy Brave Exvius will end service on May 28, 2026. The closure of the Japanese version comes a year after the closure of the international version. The development stated that an offline version of the game was considered, but deemed too difficult to create given its focus on online interactions, with Square Enix instead planning special videos to revisit the story and a memorial book. War of the Visions  initially launched in Japan in 2019 for Android and iOS, with an international version following four months later. It is a spin-off title to  Final Fantasy Brave Exvius , but is set before the events of  Brave Exvius . Players control Mont Leonis as a default character, but can summon more characters with the game’s gacha mechanics. The story revolves around Mont and his family as a war breaks out over control of the Ardran continent. Source: Gematsu The post War of the Visions: Final Fantasy Brave Exvius Shutting Down in Japan appeared first on RPGamer .
RPGamerMar 26
EverQuest Legends Set for July
EverQuest Legends Set for July Daybreak Games and Game Jawn have announced EverQuest Legends . The game is billed as a "fan-driven collaboration designed to give players a new way to experience classic EverQuest ". It will receive a closed beta in April 2026 ahead of its planned launch in July 2026. Those interested in participating in the beta can sign up now on its official website . MMORPG EverQuest originally released for PC in 1999, with both the game and its 2004 sequel EverQuest II still running. EverQuest Legends will feature the original game's art style, graphics, zones, spell effects, loot, and music, plus modern quality-of-life enhancements including a streamlined user interface and upgraded spell and ability management. Players will be able to select up to three classes at a time, building their characters from fifteen available races and 560 possible class combinations.   The post EverQuest Legends Set for July appeared first on RPGamer .
RPGamerMar 26
NIS America Releasing Village in the Shade This Fall
NIS America Releasing Village in the Shade This Fall NIS America announced that it will be releasing farming sim Honogurashi no Niwa in the west. The game -- which is developed by Nippon Ichi Software and set to release in Japan and Asia on July 30, 2026 -- will release for PC, PlayStation 5, Nintendo Switch, and Nintendo Switch 2 the west this fall as Village in the Shade . A Limited Edition is available to pre-order from NIS America's online store for $89.99 that includes: Collector's Box Physical copy of the game for PlayStation 5, Nintendo Switch, or Nintendo Switch 2 (Switch 2 version is a Game-Key Card) Art book Digipak original soundtrack Acrylic stand (peg type) Set of five enamel pins Sticker sheet   Village in the Shade is set in the Japanese mountain village of Kagatsu. Players look to settle down in the village, planting crops, customising their homestead, and befriending various characters. However, the village is home to various secrets, and inhabitants are expected to follow the rules: don't talk to strangers, don't leave the village, and don't go out at night. Players may seek to learn the secrets of the village by flouting the rules at their own risk.     The post NIS America Releasing Village in the Shade This Fall appeared first on RPGamer .
RPGamerMar 25