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Adventure Corner ~ Dispatch
Adventure Corner ~ Dispatch Welcome to Adventure Corner, a column where members of the RPGamer staff can give their thoughts, impressions, and pseudo-reviews for various adventure titles that don't come under our usual coverage. Adventure Corner is aimed at delivering opinions on a wide range of titles including visual novels, point-and-click adventures, investigative mysteries, and so forth. In this edition of the column we take a look at AdHoc Studio's superhero narrative adventure title, Dispatch . Dispatch Platform: PC (also available on PS5 and coming soon to Switch, Switch 2) Release Date: 11.12.2025 (final episode) Publisher: AdHoc Studio Developer: AdHoc Studio Official Site   Telltale Games rose to prominence in the early 2010s with a series of adventure titles built on popular franchises that combined player decision making and quick-time events to great effect, though its rapid rate of production ended up seeing it fall by the wayside almost just as quickly. Founded by veterans of the studio, AdHoc Studios very much appears to be looking to capture the appeal of those titles with its superhero title Dispatch . Created in conjunction with Critical Role, the game excellently combines a strong original cast of characters, great comedy, and engaging action and gameplay to create a delightful episodic romp. Taking place in a version of Los Angeles where superheroes and villains are commonplace, including aliens and human hybrids, Dispatch follows third-generation hero Robert Robertson III, aka Mecha Man. After an encounter with supervillain Shroud -- who killed his father, the previous Mecha Man -- puts him out of action, Robert winds up working as a dispatcher for the Superhero Dispatch Network (SDN), leading the Z-team, a group of former villains aiming to become heroes, under the promise that the SDN will use its resources to build him a new mecha suit. [caption id="attachment_182021" align="aligncenter" width="640"] While not on the front lines, Robert at least gets to remain in the superhero world.[/caption] Dispatch takes place across eight episodes, each one-to-two hours long. Each episode features a number of animated event scenes that include player decisions or (fully optional) quick-time button presses, alongside a gameplay sequence where the player must dispatch their heroes to deal with various calls that come in from the local populace. These sequences require that players select the correct heroes for each job based on their five attributes and descriptions of the job, keeping in mind that additional calls may come in while the heroes are out or resting from their previous excursion. The actual dispatching gameplay is a surprising amount of fun, though it can be a bit stressful at times; some failure is to be expected, which helps make it immensely satisfying when a successful shift is put together and all incoming calls are efficiently handled. Certain jobs come with their own disruptions that can potentially block success depending on the player's choice in how to handle them, with certain heroes' presence sometimes unlocking extra options. Some calls will feature competing decisions on how to handle them, which usually amounts to either a less risky task or greater rewards, or allow Robert to get directly involved through a hacking mini-game. [caption id="attachment_182022" align="aligncenter" width="640"] The dispatch sections prove to be surprisingly engaging.[/caption] There's a good amount of depth to the system, and though players don't need to devote their full attention to get everything out of it, it's very pleasing when those deeper elements kick in. As players complete jobs, their heroes will level up, allowing the player to increase one of their attributes each time. Heroes with the ability to fly will get to places quicker, and heroes can also undergo training to unlock often very useful passive abilities and effects that kick in when their prerequisites are met. In addition, the way the missions tie into the plot or the heroes' characters keeps players engaged in the setting and story. Both the narrative and dispatching sections are strong on their own, but the unity between them really helps make Dispatch such a memorable experience. Dispatch' s story is a solid superhero tale heavily featuring subjects of redemption, trust, and revenge. It might not pack any major surprises, but it's made all the stronger by its entertaining cast of characters. There is plenty of comedy throughout, but it's well balanced with its dramatic moments and interpersonal conflicts that get resolved in one way or another, depending on player choices. There aren't any big divergences in how the story plays out up until its final moments, but there are a good number of important decisions throughout the game that majorly impact different characters. The two romance options would definitely be HR disasters in the real world, though would hardly be the most unrealistic thing in the game and offer good emotional payoffs. [caption id="attachment_182023" align="aligncenter" width="640"] Great writing is aided by fantastic presentation and performances throughout.[/caption] The game's presentation and pacing are fantastic, and a huge part of why the game is so enjoyable. The animation is stellar throughout, making the game a joy to watch from start to finish, and the game is always looking to move its story forward. Things are further helped by its stellar voice cast, led by Aaron Paul as Robert and joined by powerful performances from others such as Jeffrey Wright, Laura Bailey, additional experienced actors, and a selection of internet personalities who don't feel out of place at all. All of the cast put in delightful performances that help solidify their characters and work hand in hand with the writing. All in all, Dispatch is a delight. It uses an entertaining cast, superb presentation, and quick pacing to provide a thoroughly engaging story that is further backed up by highly enjoyable gameplay elements. Much like the best TV shows, it also works very well as a game to experience communally, although one should be aware that its mature rating is well earned when choosing who to enjoy it with. For those looking for a fun narrative adventure, Dispatch easily rockets up to the top of the recommendation list. The post Adventure Corner ~ Dispatch appeared first on RPGamer .
RPGamerDec 29
VIractal: World of Viractalia Receives New Early Access Update
VIractal: World of Viractalia Receives New Early Access Update Sting released its version 0.3.0 update, and a subsequent version 0.3.1 hotfix, for Steam Early Access title VIractal: World of Viractalia . The update adds the new Hell Grave stage, where players assault the Demon Lord's castle and need to account for its unique mechanics, where enemy condition change between the Crimson Night and the Azure Night. It also adds a new playable character, Sniper Gray, who is able to read enemy actions and inflict bonus damage or status effects, as well as the ability to skip gaining new cards or reroll the new card options when levelling up. The full update notes are available here . VIractal is a board game-style RPG and sees players controlling heroes journeying through the miniature world of Viractalia. Players build up their own deck of cards to use in the game’s turn-based combat. Players roll dice to determine their movement, with unneeded movement points able to be saved up for future use in events and combat. During events, players can make decisions that may lead to gaining powerful abilities or changing the course of the adventure. The Early Access version is currently available for $24.99, with a full release planned for 2026.   [foogallery id="182130"] The post VIractal: World of Viractalia Receives New Early Access Update appeared first on RPGamer .
RPGamerDec 29
Granblue Fantasy Steam Release Announced
Granblue Fantasy Steam Release Announced Cygames announced that it will be releasing free-to-play RPG Granblue Fantasy for PC on Steam on March 10, 2025. The Steam release will be separate to the current versions of the game -- those with existing account will not be able to link them to the Steam version -- and be available in English and Japanese, though will not be available in Japan and other selected regions. Granblue Fantasy is currently available in English and Japanese on PC (via browser), iOS, and Android, though its iOS and Android versions are not officially available on the western app stores. It originally released in Japan on March 10, 2014. Players control a male or female protagonist in a world of floating islands, recruiting other characters to fight with them in turn-based battles. It has received anime and manga adaptations, as well as fighting game Granblue Fantasy Versus  and action RPG Granblue Fantasy: Relink .   The post Granblue Fantasy Steam Release Announced appeared first on RPGamer .
RPGamerDec 29
Stardew Valley Dedicated Switch 2 Version Released in North America
Stardew Valley Dedicated Switch 2 Version Released in North America ConcernedApe has released its recently-announced dedicated Nintendo Switch 2 version of farming sim Stardew Valley in North America. The Switch 2 version is available for $14.99, or as a free upgrade for those who already own its Nintendo Switch version. The Switch 2 version include support for mouse controls, four-player split-screen co-op, and GameShare support for up to four consoles; however, ConcernedApe has noted that there are currently unspecified issues with the Switch 2 version, and that fixes will be applied as soon as possible. At the time of writing, the Nintendo Switch 2 version is not yet available in other regions. Stardew Valley is a sandbox farming sim that sees players taking over their grandfather’s old farm, spending their time interacting with NPCs, planting crops, exploring caves, fishing, etc. The game originally released for PC in 2016, before later releasing on Mac, Linux, PlayStation 4, Xbox One, Nintendo Switch, PlayStation Vita, iOS, and Android.   The post Stardew Valley Dedicated Switch 2 Version Released in North America appeared first on RPGamer .
RPGamerDec 26
Exist Archive: The Other Side of the Sky Being Delisted in Japan
Exist Archive: The Other Side of the Sky Being Delisted in Japan Spike Chunsoft announced that it is delisting Exist Archive: The Other Side of the Sky in Japan. The game, developed by tri-Ace, and its DLC will be removed from digital stores for PlayStation 4 on January 1, 2026, and for PlayStation Vita on January 5, 2026, with production of its physical versions also ending. Western publisher Aksys Games has not mentioned anything about the status of its western releases. Exist Archive follows twelve people caught in an explosion in modern-day Tokyo. Upon their apparent deaths, they wake up on the fantastical planet of Protolexa having become immortal vessels with part of the dark god Yamatoga's soul residing in them. Exploration takes place in a side-on view with players exploring various 2D dungeons. The game released in Japan in 2015, with Aksys Games releasing it in North America and Europe in 2016. Those looking to read more about Exist Archive: The Other Side of the Sky can check out RPGamer's reviews of its PlayStation 4 and PlayStation Vita versions. Source: Gematsu The post Exist Archive: The Other Side of the Sky Being Delisted in Japan appeared first on RPGamer .
RPGamerDec 26
Latest Dragon Quest X Expansion Announced for Japan
Latest Dragon Quest X Expansion Announced for Japan Square Enix announced a new expansion for MMORPG Dragon Quest X Online . It is game's seventh expansion and "version 8.0" release, and will launch for PC, PlayStation 4, and Nintendo Switch on June 26, 2026. More details about the expansion, which is titled Stray Children of Space and Time , will be revealed during the Dragon Quest X Spring Festival 2026 on March 20-21, 2026. Dragon Quest X was originally released in Japan in August 2012 for Wii. At various times it has also been available on Nintendo Wii U, PC, Android, iOS, Nintendo 3DS, PlayStation 4, and Nintendo Switch, though currently only PC, PlayStation 4, and Nintendo Switch versions are currently active. A single-player version, Dragon Quest X Offline , was released in Japan for PC, PlayStation 4, PlayStation 5, and Nintendo Switch in 2022. There has been no announcement regarding a western release for either the online or single-player games. Source: Gematsu   The post Latest Dragon Quest X Expansion Announced for Japan appeared first on RPGamer .
RPGamerDec 26
Front Mission 3: Remake Releasing on PC, PlayStation, Xbox in January
Front Mission 3: Remake Releasing on PC, PlayStation, Xbox in January Forever Entertainment announced Front Mission 3: Remake will release on PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X|S worldwide on January 30, 2026. A free demo for the mecha tactical RPG, which released on Nintendo Switch in June 2025, is currently available on all of the upcoming platforms. Following on from Forever Entertainment's previous releases of Front Mission 1st: Remake and Front Mission 2: Remake , Front Mission 3: Remake is a remake of the third entry in the Square mecha tactical RPG series, which originally released for PlayStation in Japan in 1999 and in North America and Europe in 2000. The game is set in Southeast Asia in the year 2112, during a cold war between the Oceania Cooperative Union (OCU) and the People’s Republic of Da Han Zhong (DHZ), with the United States of the New Continent (UNC) sending in peacekeeping forces to resolve separatist conflicts. Its story follows Japanese wanzer test pilot Kazuki Takemura after a mysterious explosion occurs at a base, with the game splitting into two different scenarios — one for the DHZ and one for the UNC — depending on a choice made at the start of the game.   [foogallery id="182041"]   The post Front Mission 3: Remake Releasing on PC, PlayStation, Xbox in January appeared first on RPGamer .
RPGamerDec 24
Fantasy Life i: The Girl Who Steals Time’s Free DLC Out Now
Fantasy Life i: The Girl Who Steals Time’s Free DLC Out Now Level-5 has released its free DLC for Fantasy Life i: The Girl Who Steals Time . The DLC, titled The Sinister Broker Bazario’s Schemes , is available as a free update on PC, PlayStation 4, PlayStation 5, Xbox Series X|S, Nintendo Switch, and Nintendo Switch 2. The full patch notes are available on the game's official website . The Sinister Broker Bazario’s Schemes sees players lured by a mysterious bear into a tent that pops up in their base camp. After they lie down on the bed, players wake up a new enigmatic world called Snoozaland, which blends open world and roguelike elements, with enemies and the map shifting every time players enter it. Players always start at level one, with no items and having to find everything they need themselves. New Lives are unlocked by finding new items, with players aiming to complete missions in each area before moving on to try and unlock the Gate so they can defeat its mastermind. A follow-up to Nintendo 3DS title  Fantasy Life ,  Fantasy Life i sees players drifting onto an island that was previously home to a prosperous civilisation. Players develop the island through quests and crafting, before being able to time travel back into the past, where they can learn secrets about the island and potentially rewrite history. The game will include fourteen different roles, or Lives, for players to freely change between as they build up their town. It includes online co-op for up to four players along with multiplatform Cross-Play and Cross-Save.   The post Fantasy Life i: The Girl Who Steals Time’s Free DLC Out Now appeared first on RPGamer .
RPGamerDec 24
Potions: A Curious Tale Review
Potions: A Curious Tale Review Gettin' Cozy with Chemistry Potions: A Curious Tale originally launched for PC via Steam in March 2024 after nearly a decade of development. However, when Electronic Arts shadow-dropped several titles onto the platform the same day, it was immediately pushed out of its new and trending sections, derailing developer Stumbling Cat's plans. The indie team's leader went on to share her story of setback, which brought much attention to the game after being picked up by mainstream news outlets, saving the Kickstarter-funded project from its unfortunate release timing. Over a year later, it has been updated with a new post-game quest and ported to PlayStation 5, Xbox Series X|S, and Nintendo Switch. Unlike the larger-than-life road it has traveled, however, Potions: A Curious Tale is a low-key puzzle-adventure game that may satisfy a certain craving for simplicity and coziness, but doesn't amount to much more than that. Luna is a young witch following in the footsteps of her grandmother, who teaches her the basics of potion-brewing before letting her take on various requests across the land. There's no problem a potion can't solve, and soon enough, Luna picks up a broom to fly around on, and a fussy feline named Helios to keep her company. As she uses her cauldron to cook up a concoction for every conundrum, darkness begins to fester, and a crisis emerges that only she can put an end to. Armed with alchemy and aided by allies made along the way, she takes on a grand trial to prove her mastery of the craft and save the world. [caption id="attachment_181860" align="alignnone" width="640"] Helios isn't fond of humans, but Luna is an exception.[/caption] The land's inhabitants are taken out of myths, legends, and fairy tales, with Rumpelstiltskin, the Sphinx, Sun Wukong, and many others sharing a home under the same sun. They all offer Luna many quests, which culminate in a final quest line to explore hidden temples and dispel the rising darkness. The story and writing are extremely straightforward, with even its finale and post-game failing to impress, though given its genre and design philosophy, it can be accepted for what it is. However, more than a few plot lines and character arcs are noticeably and distractingly rushed, which detracts from the experience. Luna's primary method of dealing with monsters in the overworld is by throwing offensive potions at them in real-time, but as potions are needed for puzzles, using them on enemies feels like a waste. Leading enemies into environmental hazards like fire or spikes is a more active and fun way to dispatch foes, and it fits with the game design, as most enemies can be taken out this way. Bosses and a handful of stronger enemies do usually need to be bathed in brews to be defeated, but even then, there is little strategy or difficulty to it, which begs the question if the game would be improved by removing combat entirely. Once the flying broom is obtained about an hour into the game, most enemies can be slipped past without consequences. [caption id="attachment_181861" align="alignnone" width="640"] Don't forget the safety goggles.[/caption] The meat of the game is gathering ingredients, crafting potions, and solving puzzles. Ingredients have a mana type that defines their properties, and Luna can combine any three ingredients of any mana type to brew potions that fulfill various purposes. The most fundamental is the Minor Explosion Potion, which can clear up debris and do decent damage to foes, but other potions have different properties needed for exploration and quests, such as a Cure-All Potion that cures any ailment or a Magical Cleanser that can clean any object. Once brewed, the recipe for a potion is added to Luna's recipe book, but there are many more recipes than one would think, and there is a strange allure to throwing together many seemingly incongruent ingredients and seeing what comes from it. Other aspects of the game are less exciting, with fetch quests making up most of the objectives and exploration feeling empty and unrewarding most of the time. They may keep players engaged by always offering them something to do, but that is the extent of it. The six biomes of the map are basic, and their open fields can be easy to get lost in because of a lack of identifiable geography. Caves, underground ruins, and the endgame's temples are better, but they're limited in number. These sheltered areas are also where most of the puzzles are found, and though they are neither challenging nor creative, they may scratch an itch for players seeking out simpler, less-challenging gameplay. [caption id="attachment_181862" align="alignnone" width="640"] Gather ingredients through combat and exploration.[/caption] Progressing through areas rewards players with new ingredients, but most ingredients and potions are optional. When a certain potion is needed for an objective, the game either provides the ingredients and recipe, or makes it very easy to obtain. If players want to get more out of the roughly six-hour story, they can accept nondescript side quests, though these are even more limited than the main quest. There are also collectible cards scattered around that can open secret areas hiding an upgrade for Luna's health bar. Players can satisfy their curiosity and mess around with the collecting, crafting, and questing if they wish to, but much of it is not required. The soundtrack is appropriately cozy and serene, though sound effects could use some pizzazz. The same can be said for the visual design, where a bit more creativity would help its case greatly. Character portraits have a distinct art style, but enemies and areas look bland and forgettable. High-grade potions sometimes have extravagant animations when thrown, but the majority of animations are lacking. The user interface does its job for the most part, but a small and hard-to-read font may be a constant issue for players with vision issues. If players take on too many quests at once, the right side of the screen also becomes overcrowded and pushes one of the objective reminders halfway off the screen, which can be distracting. [caption id="attachment_181863" align="alignnone" width="640"] Collect cards to open up secret areas around the world.[/caption] Between the soothing soundtrack and the basic tasks, there is some comfort to the game's humble offerings. Some may find the game to act well as a palate cleanser after a particularly challenging or big game, or as a way to calm the mind by throwing together random ingredients, checking objectives off the quest list, and working through simple puzzles. However, players looking for something more substantial are likely to get bored quickly, as the game is held up entirely by its coziness and relaxing vibes. Potions: A Curious Tale is a classic case of "what you see is what you get," and while it may be met favorably by players captivated by its concoction of comfort, others are likely to feel side effects of disappointment and boredom after taking enough swigs.   Disclosure: This review is based on a free copy of the game provided by the publisher. The post Potions: A Curious Tale Review appeared first on RPGamer .
RPGamerDec 23
Neverness to Everness Co-Ex Test Announced
Neverness to Everness Co-Ex Test Announced Perfect World and Hotta Studio announced an upcoming "Co-Ex Test" for free-to-play RPG Neverness to Everness . While the dates for the test have not yet been released, it will be available on PC, PlayStation 5, iOS, and Android in Japanese, English, Korean, German, French, Spanish, Russian, Simplified Chinese, and Traditional Chinese language options. Those interested in participating in the Co-Ex Test can sign up on the game's official website until January 24, 2026. Its announcement comes with a new six-minute trailer, viewable below. Neverness to Everness is set in a world where humanity exists alongside supernatural anomalies. Players use characters’ powerful Esper abilities to navigate and tackle unexpected anomalies. In addition to exploration and combat, players can also modify sports cars, manage businesses, and more. The game includes a day-night cycle with dynamic weather that can impact vehicle handling, with players also able to traverse the city using their character’s Esper abilities.   [foogallery id="181998"]   The post Neverness to Everness Co-Ex Test Announced appeared first on RPGamer .
RPGamerDec 23