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Magical Princess Interview
Magical Princess Interview Raising a family takes time and effort for any prospective parent. Seeing what kind of adult they become is a rewarding experience. In Magical Princess , developer Neotro Inc. takes this daughter raising life-sim RPG and puts players in the shoes of a single, widowed father who raises a daughter from childhood, through their magic academy years, and into adulthood. Joining RPGamer today is Producer Hiroaki Omiya of Neotro Inc. to talk about the game and how expansive connecting with their daughter can be, before its Spring 2026 release on Steam . Ryan Costa (RPGamer): Magical Princess gives time to grow attached to its protagonist, bonding closely through wonderful voice acting. How much risk is there in player choices ending in a heartbreaking tragedy for those that grow too attached to these adorable characters? Hiroaki Omiya : First of all, I’m delighted to hear that you’ve connected with the game on such a deep level. Helping players grow attached to the daughter through the voice cast's performances, character animation, event CGs, and many other presentation elements is exactly what our development team set out to do. With that said, we don't think any route in this game ends in what we'd call a "heartbreaking tragedy." The daughter may choose paths that society would label "evil" — becoming a dark lord, a black knight, an assassin, or a robber — but those are still futures she chooses for herself. RPGamer: Are there any possible routes that break the strong familial bond between father and daughter, or will Marc always be proud of Alice no matter what she does? HO : No matter what path Alice chooses, Marc will always be proud of her. And even if she seems to have gone bad, deep down she still trusts her father. That ties into the game's themes and endings, so I hope players will see it through to the very end. RPGamer: From the demo we meet the interesting Crois Olive, who is mentioned as a summoner, but has a background as a thief. Will other characters have surprising pasts that will be uncovered as we connect with them in the game? HO : A lot of people streaming the demo were surprised to learn about Crois's background as a thief. Though honestly, saying it's just her background makes it sound like it's in the past — she still steals pretty often... Of course, Crois isn't the only character with a surprising past. I hope players will deepen their connections with the cast and uncover those pasts for themselves. RPGamer: What went into the decision to make going out at night have some of the highest possibility to turn the daughter evil? HO : That decision came from both the game's themes and its balance. One of the central themes of the game is that whether the daughter becomes good or evil, we want players to accept her and love her. From a balance standpoint, going out at night creates a dilemma: it's an easy way to earn money, but it also pushes her toward "evil." We felt that making nighttime outings work that way would add depth to the game from both angles. RPGamer: It seems like every possibility leads the daughter to spending time with her father. Are there any ways that those conversations can directly influence any choices that the daughter can make or unmake? HO : Absolutely. Conversations between father and daughter can directly influence the daughter's decisions. For example, there are multiple "evil events" throughout the game where she may be drawn down a delinquent path. Depending on how you speak to her as her father in those moments, she may go through with it, or stop herself. RPGamer: There are many inventive and fun names for the characters in Magical Princess , are there any in particular names or characters you're proud of crafting? HO : To be honest, many of the character names were not created by our development team. This game is based on a board game series that ran for more than ten installments, and many of the character names were originally chosen through fan submissions back in the board game era. Cornet, Fran, Crois, Roll, Chocolat, Anne, Mary, and Sophie were all named by fans. I didn't name her myself, but if there's one character I have a special attachment to, it would probably be Cornet, the heroine of the board game era. Her name comes from choco cornet, and because the protagonist of the first board game had a bread-based name, many later characters in the series also ended up with names inspired by bread, sweets, and other foods. RPGamer: With so many different ways the daughter can be raised in town, how will this customization carry over to the turn-based combat sections? HO : The stats you build up at the academy and in town carry over directly into the turn-based combat sections. Every stat category — Stamina, Intelligence, Charm, and Sensibility — affects combat performance in different ways, and your weapons, outfits, accessories, as well as the skills and magic you've learned, are all important in battle. At first glance, it may seem like boosting Stamina or Intelligence would always give you the advantage in combat, but it isn't that simple. For example, focusing on Sensibility can also make her strong in battle through a variety of direct and indirect effects. That's something I'd love for players to experience for themselves. RPGamer: Will going too far down particular routes make is so the daughter is unable to connect with or even meet some of the characters in the game? HO : No, that doesn't happen. We wanted to avoid restricting player freedom as much as possible, so no matter which route you take, you'll still be able to meet and grow close with almost every character. RPGamer: Is there a point where chastising or worrying about the daughter will result in more Good points? In the demo it seemed showing anything but affection caused a negative response. HO : Children tend to find a parent's chastising or worrying annoying, even when it comes from a place of love. That's why, in ordinary conversations, chastising her or worrying over her will usually be met with a negative response from the daughter. However, if you never take a firm stand during critical moments and simply let her do as she pleases, she may end up making a terrible mistake. I hope players will experience for themselves the delicate challenge of finding that balance. RPGamer: Will the daughter's background change how the Crimson Moon events play out? HO : The Crimson Moon events themselves will still occur, but how the daughter responds to them depends on the choices she's made. That affects who she fights alongside to drive back the monsters invading the town and where those battles take place — or she can even choose not to fight at all. As a result, some characters may be wounded and hospitalized, and it can even affect the ending. RPGamer: What is something that you would love to share about the game not discussed above? HO : We are a tiny development team of only three core members, but we’ve poured all of our passion, skill, and soul into this project. I can say with confidence that this is our ideal daughter-raising game. If anything you’ve read here piques your interest, I truly hope you’ll give it a try. RPGamer would like to thank Hiroaki Omiya for their time answering these questions about Magical Princess as well as Sarah Blackwell and Stride PR for making it all happen. Those looking forward to raising their own daughter can look forward to it releasing just around the corner during Spring 2026 on Steam . The post Magical Princess Interview appeared first on RPGamer .
RPGamerApr 3
Video Round-Up (April 3, 2026)
Video Round-Up (April 3, 2026) Welcome to RPGamer's video release round-up. In this column, we look to provide our readers with details on all of the video reviews, impressions, features, and other content recently uploaded to our YouTube channel .   Dragon Quest VII Reimagined Review Platform: PC, PlayStation 5, Xbox Series X|S, Nintendo Switch, Nintendo Switch 2 (Video captured on PS5) Publisher: Square Enix Developer: Square Enix Release Date: February 5, 2026 Written by: Ryan Costa (Dalandar) Narrated by: Christian Dextraze (Spare_Ombres) Edited by: Erik Van Asselt (HerrFrog) Written Review A full remake of 2000 title  Dragon Quest VII: Fragments of the Forgotten Past ,  Dragon Quest VII Reimagined  features a diorama-style aesthetic, as well as additional content, features, and quality-of-life improvements. <span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span><span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span><span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span><span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span><span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span><span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span><span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span><span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span><span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span><span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span><span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span><span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span><span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span><span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span><span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span><span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span> Nioh 3 Review Platform: PC, PlayStation 5, (Video captured on PS5) Publisher: Koei Tecmo Developer: Team Ninja Release Date: February 6, 2026 Written by: Jordan McClain (Yoru) Narrated by: Christian Dextraze (Spare_Ombres) Edited by: Erik Van Asselt (HerrFrog) Written Review Nioh 3 follows protagonist Tokugawa Takechiyo after he is stripped of his position as the next shogun in the Sengoku era, with his younger brother Tokugawa Kunimatsu leading a horde of yokai against him and resulting in a calamity known as the Crucible. Players switch between two different styles: Samurai and Ninja. Samurai style is similar to the previous games, while Ninja style makes use of quick movements like dodging and aerial actions. <span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span><span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span><span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span><span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span><span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span><span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span><span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span><span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span><span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span><span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span><span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span><span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span><span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span><span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span> Jimmy and the Pulsating Mass Review Platform: PC, PlayStation 4, PlayStation 5, Xbox Series X|S, Nintendo Switch (Video captured on PS5) Publisher: Electric Airship (PC version solo published by Kasey Ozymy) Developer: Starseed Games (PC version solo developed by Kasey Ozymy) Release Date: August 7, 2018 (PC), February 5, 2026 (PS4, PS5, XBSX, Switch) Written by: Sam Wachter (Nyx) Narrated by: Christian Dextraze (Spare_Ombres) Edited by: Erik Van Asselt (HerrFrog) Written Review Jimmy and the Pulsating Mass features 16-bit graphics, turn-based combat, and horror elements. It follows a young boy named Jimmy, who lives in an idyllic world. After an entity called the Pulsating Mass threatens his family and the dream world, Jimmy sets out on an adventure to defeat the threat. <span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span><span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span><span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span><span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span><span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span><span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span><span data-mce-type="bookmark" style="display: inline-block; 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width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span> Yakuza Kiwami 3 & Dark Ties Review Platform: PC, PlayStation 4, PlayStation 5, Xbox Series X|S Nintendo Switch 2, (Video captured on PS5) Publisher: Sega Developer: Ryū ga Gotoku Studio Release Date: February 12, 2026 Written by: Sam Wachter (Nyx) Narrated by: Christian Dextraze (Spare_Ombres) Edited by: Erik Van Asselt (HerrFrog) Written Review Yakuza Kiwami 3 & Dark Ties  is a remake of PlayStation 3 title  Yakuza 3 , and follows Kazuma Kiryu as he attempts to run an orphanage in Okinawa despite attempts to convert the land it is on into a seaside resort.  Dark Ties  is a new story following Yoshitaka Mine, who falls in with the yakuza after losing his successful startup company. <span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span><span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; 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line-height: 0;" class="mce_SELRES_start"></span> Calamity Angels: Special Delivery Review Platform: PC, PlayStation 4, PlayStation 5, Nintendo Switch (Video captured on PS5) Publisher: Idea Factory Developer: Compile Heart Release Date: February 17, 2026 (PS4, PS5, Switch), April 15, 2026 (PC) Written by: Ryan Costa (Dalandar) Narrated by: Christian Dextraze (Spare_Ombres) Edited by: Erik Van Asselt (HerrFrog) Written Review Calamity Angels: Special Delivery sees players leading a rag-tag group of couriers as they cross terrains and deal with monsters while looking to become the best delivery service in the region. Players traverse the region in a roulette-style board game, while its combat system has players giving out commands to their party members. <span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span><span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span><span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span><span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span><span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span><span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span><span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span><span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span><span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span><span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span><span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span><span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span><span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span><span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span><span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span><span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span><span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span> The post Video Round-Up (April 3, 2026) appeared first on RPGamer .
RPGamerApr 3
HYKE: Northern Light(s) Available on Apple Arcade
HYKE: Northern Light(s) Available on Apple Arcade Aniplex and Akatsuki Games have released HYKE: Northern Light(s) for iOS and Mac via the Apple Arcade subscription service. The pixel art action RPG was originally released for PC, PlayStation 5, and Nintendo Switch in September 2025. HYKE: Northern Light(s) is set in a world devastated by a war between humans and witches. It follows Hyke, a white-haired girl, who follows in her witch mother’s footsteps on a journey around the world, where she finds the unexplored “Forbidden Areas”. However, these areas turn out to be guarded by witches known as Metheos. Hyke is joined by various different witches on her explorations, each with their own distinct play styles. The game also includes camping where players can set out their equipment, cook, and relax.   The post HYKE: Northern Light(s) Available on Apple Arcade appeared first on RPGamer .
RPGamerApr 3
The New Denpa Men Dedicated Switch 2 Version Releasing Next Week
The New Denpa Men Dedicated Switch 2 Version Releasing Next Week Genius Sonority announced that it will be releasing a dedicated Nintendo Switch 2 version of free-to-play title The New Denpa Men . The Nintendo Switch 2 version will release on April 6 (JST), 2026, and features enhanced visuals through a higher refresh rate and higher resolution. Save data and in-game purchases are shared with the game's Nintendo Switch version when using the same Nintendo Account. The New Denpa Men is the fifth title in the Denpa Men AR RPG series. It originally released for Nintendo Switch in 2024, with iOS and Android versions following in 2025. The series sees players capturing small, otherwise invisible creatures that live in radio waves and leading them in an adventure. The first three games in the series were released for Nintendo 3DS worldwide, with a fourth title released on mobile only in Japan. Alongside a main adventure, The New Denpa Men includes additional content such as island decorating, fishing, limited-time events, and multiplayer features.   [foogallery id="188426"] The post The New Denpa Men Dedicated Switch 2 Version Releasing Next Week appeared first on RPGamer .
RPGamerApr 3
Ex Sanguis Releasing on Steam Early Access in May
Ex Sanguis Releasing on Steam Early Access in May Developer Lightbulb Crew and publisher Firesquid announced that Ex Sanguis will release on Steam Early Access on May 21, 2026. The strategy roguelite is expected to spend at least six months in Early Access before fully releasing on PC. The initial version is expected to include several hours of content and its core gameplay systems. In addition, a new playtest is planned to run from April 16 to 23, 2026, with those interested in participating able to request access on Steam. Ex Sanguis is set in a dying world drained by the Purge and the forces of Stasis, featuring a greyscale and red visual style similar to the studio’s previous title Othercide . Players control a group of elite warriors known as Stillae, attempting to restore the flow of life. During each run, players can choose to take on high-risk missions for greater rewards, leap straight into boss fights, or spend time gathering resources. As they progress through procedural levels, players obtain random skill drops and earn overall progress even if they fall.   [foogallery id="188384"]   The post Ex Sanguis Releasing on Steam Early Access in May appeared first on RPGamer .
RPGamerApr 3
Station Command Demo Released
Station Command Demo Released Developer Respite Games has released a free demo for its sci-fi strategy RPG Station Command . The demo is available on Steam and lets players go through the first chapter of the game. Station Command sees players appointed as the new Commander of Watchpoint Station by Teleston Industries, tasked with restoring order in the remote system. Players are able to design and build up their own fleet, including salvaging equipment from enemy ships, while managing their relationships with their bridge crew.   [foogallery id="188375"]     The post Station Command Demo Released appeared first on RPGamer .
RPGamerApr 3
RPG Backtrack 358 – April 1st Brings the Worst
RPG Backtrack 358 – April 1st Brings the Worst On RPG Backtrack, we strive to bring a positive message about video games to the world.  There are times when we play a game so terrible, we just have to complain about it.  After all, sometimes you have to play a bad game to appreciate the good ones.  At least that's what we tell ourselves to lessen the suffering. Featuring Guests: Ryan C, Ryan R, Jahwon, and Wheels   The post RPG Backtrack 358 – April 1st Brings the Worst appeared first on RPGamer .
RPGamerApr 3
Episode 436: Sunset – Q&A Quest
Episode 436: Sunset – Q&A Quest This week in Q&A Quest, we discuss PAX East. We also go on a long tangent on the perils of sports fandom. The post Episode 436: Sunset – Q&A Quest appeared first on RPGamer .
RPGamerApr 3
Echoes of Aincrad: Sword Art Online Receives Story Trailer
Echoes of Aincrad: Sword Art Online Receives Story Trailer Bandai Namco released a story trailer for Echoes of Aincrad: Sword Art Online , its latest action RPG based on the Sword Art Online light novel and anime series. The four-minute video offers an introduction to the game's story, which offers a new take on the first story arc of the original series. It is set in a near future world with the first “full-dive” VRMMORPG, which is turned into a death game where death of a player in the game causes their death in real-life. Echoes of Aincrad sees players control a fully customisable character who is one of the players trapped in the game, soon reunited with a fellow beta tester called Iori. It will also include characters from the original series including Kirito and Asuna. The game, being developed by Game Studio Inc., will release for PC, PlayStation 5, and Xbox Series X|S on July 10, 2026.   The post Echoes of Aincrad: Sword Art Online Receives Story Trailer appeared first on RPGamer .
RPGamerApr 2
Songs of Glimmerwick Gets New Trailer, Demo Launching Next Week
Songs of Glimmerwick Gets New Trailer, Demo Launching Next Week Eastshade Studios released a new trailer for its story-driven RPG Songs of Glimmerwick . The 90-second video comes alongside the announced that a demo will be released on Steam on April 7, 2026. The full game is currently planned to release for PC later this year, with console versions to follow. Originally announced in 2022, Songs of Glimmerwick is set in the fantasy land of Glimmerwick, which has a renowned magic university and where playing music is key to casting spells. Players attend classes while helping to tend the university garden, make friends with fellow students and townsfolk, and investigate the mysteries around the island.   [foogallery id="188338"]   The post Songs of Glimmerwick Gets New Trailer, Demo Launching Next Week appeared first on RPGamer .
RPGamerApr 2