RPG Game News
RPG Game News
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Immerse yourself in the world of RPGs. Stay updated with the latest news, updates, and reviews of the best RPG games. Dive into epic adventures and create your own story!
Fallen Tear: The Ascenion Coming to Steam Early Access in March
Fallen Tear: The Ascenion Coming to Steam Early Access in March Developer Winter Crew and publisher CMD Studios announced a Steam Early Access release for Metroidvania Fallen Tear: The Ascension . The Early Access version will release on March 17, 2026, priced at $19.99. The initial version will include fifteen to twenty hours of content, with ten interconnected regions, six main bosses, three optional bosses, and the story’s opening act. Fallen Tear: The Ascension follows Hina, a young boy seeking to learn the truth about his past. On his journey, he bonds with various characters to obtain new skills and abilities while taking on dangerous beasts and corrupt gods. The game is said to feature locales that respond to player actions with choices that also impact Hina’s journey and his companions. The full version is currently planned to release for PC, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, and Nintendo Switch 2.   The post Fallen Tear: The Ascenion Coming to Steam Early Access in March appeared first on RPGamer .
RPGamerFeb 19
Inazuma Eleven: Victory Road Orion & Lumen Update Trailer Released
Inazuma Eleven: Victory Road Orion & Lumen Update Trailer Released Level-5 released a new trailer for its newest upcoming update to football RPG Inazuma Eleven: Victory Road . The "Orion & Lumen DLC" update will release next week on February 25, 2026, and adds new content to the game’s Chronicle Mode based on the Inazuma Eleven: Orion animated series. Inazuma Eleven: Victory Road is available on PC, PlayStation 4, PlayStation 5, Xbox Series X|S, Nintendo Switch, and Nintendo Switch 2. The game’s main story acts as a reboot for the series and follows Dustin Billows, a boy who attempts to revive South Cirrus High School’s football club. Other modes include a Chronicle Mode that lets players form a team from players that have appeared across the entire series as they take the Inazuma V Caravan across time and battle teams from the series’ past. Those looking to read more about Inazuma Eleven: Victory Road or the series overall can check out RPGamer’s review of the game’s Nintendo Switch 2 version and  RPGamer’s retrospective of the series.   The post Inazuma Eleven: Victory Road Orion & Lumen Update Trailer Released appeared first on RPGamer .
RPGamerFeb 19
Etrange Overlord Gets Gameplay Trailer
Etrange Overlord Gets Gameplay Trailer NIS America released a new trailer for musical action RPG Etrange Overlord . The minute-long gameplay trailer shows the game's lane-based combat system that causes items, power-ups, and characters to rotate around the stage. It comes ahead of the game's worldwide release for PC, PlayStation 4, PlayStation 5, and Nintendo Switch on March 26, 2026. From Disgaea creator Sohei Niikawa, Etrange Overlord is developed by Gemdrops, BROCCOLI, and SuperNiche. The game follows Étrange von Rosenburg, a sweets-loving duke’s daughter who is executed after being falsely accused of attempting to assassinate the king. She winds up in hell, where her charisma and magical skills allow her to steadily amass power. The game features character designs from Shinichiro Otsuka ( Re:ZERO , Summon Night , Conception , and more) and will also include a separate multiplayer mode for up to four players.   The post Etrange Overlord Gets Gameplay Trailer appeared first on RPGamer .
RPGamerFeb 19
Drova: Forsaken Kin Coming to Mobile in April
Drova: Forsaken Kin Coming to Mobile in April Deck13 Spotlight and Just2D announced a mobile release for grimdark pixel RPG Drova: Forsaken Kin . The game -- which released for PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and Nintendo Switch in October 2024 -- will launch on iOS and Android on April 23, 2026. The mobile version will include controller support as well as customisable touch controls. Drova: Forsaken Kin is inspired by Celtic mythology and set in a world where the power to capture the spirits that govern nature and rule over them instead has been rediscovered. Players join one of two factions — each with different values and goals — and explore an open world, studying the environment and various mysteries to increase their strength.   [foogallery id="185296"]   The post Drova: Forsaken Kin Coming to Mobile in April appeared first on RPGamer .
RPGamerFeb 19
Xenoblade Chronicles X: Definitive Edition Gets Switch 2 Version
Xenoblade Chronicles X: Definitive Edition Gets Switch 2 Version Nintendo announced a dedicated Nintendo Switch 2 version of Monolith Soft's Xenoblade Chronicles X: Definitive Edition . The Nintendo Switch 2 version is available digitally for $64.99, with those who own the Nintendo Switch version able to purchase an upgrade pack for $4.99. In addition, a physical version is planned to release on April 16, 2026. The Nintendo Switch 2 version includes support for up to 4K resolution at up to 60fps in TV mode and up to 1080p resolution at up to 60fps in handheld mode. Xenoblade Chronicles X: Definitive Edition is a remaster of Xenoblade Chronicles X , which originally released on Nintendo Wii U. The game is separate from the other titles in the series, taking place in the year 2054 after humanity has fled Earth after being caught in an intergalactic war. Players control a customised survivor and member of the New Los Angeles (NLA) colony as it looks to establish a new home on the planet Mira. The Definitive Edition included enhanced visuals, updated gameplay, added story elements, and more. Those looking to read more about Xenoblade Chronicles X: Definitive Edition can check out RPGamer's review of its Nintendo Switch release.   The post Xenoblade Chronicles X: Definitive Edition Gets Switch 2 Version appeared first on RPGamer .
RPGamerFeb 19
WiZmans World Re;Try Out Now
WiZmans World Re;Try Out Now City Connection and Gravity have released WiZmans World Re;Try in North America and Europe. The game, a remaster of the 2010 Japan-only Nintendo DS title that previously released in Japan in 2024, is available digitally on PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and Nintendo Switch, priced at $24.99 with a 10% launch discount on PC and Nintendo Switch. A physical edition is available to order from Clear River Games for PlayStation 5 and Nintendo Switch for $34. Originally released in Japan by Jaleco and developed by Lancarse, WiZmans World follows a young amnesic sorcerer who embarks on an adventure to restore the world and befriends three homunculus girls in the process. The three girls are able to change their appearances and abilities via an Anima Fusion system, where players collect the souls of monsters.   The post WiZmans World Re;Try Out Now appeared first on RPGamer .
RPGamerFeb 19
New Release Round-Up (February 19, 2025)
New Release Round-Up (February 19, 2025) Welcome to RPGamer's new release round-up. In this column, we look to provide our readers with details on the major RPGs released since our last update. Please note we do not currently include Early Access releases where the game is still in development. Pricing is shown in US dollars before application of any discounts, local pricing may vary. Avowed Platform: PlayStation 5 (previously released on PC, Xbox Series X|S) Publisher: Xbox Game Studios Developer: Obsidian Entertainment Available: PlayStation Store Price: $49.99 First-person action RPG Avowed is set in the same world as Obsidian Entertainment’s Pillars of Eternity series. Players control an envoy sent by the Aedyran emperor into a region called the Living Lands. They arrive at the port city of Paradis, which has been shaped by multiple generations of pioneers and is now the centre of tension between the empire and the locals. The game's PlayStation 5 release comes alongside an anniversary update, which includes a New Game Plus mode, photo mode, a new weapon type, and more. Those looking to read more about Avowed can check out Zack Webster’s review of its PC release. Baladins Platform: PlayStation 4, PlayStation 5, Nintendo Switch (previously released on PC) Publisher: Armor Games Developer: Seed by Seed Available: PlayStation Store , Nintendo eShop Price: $24.99 (35% launch discount on Switch) Baladins   is set in the fantasy world of Gatherac, which is presented with a paper-craft aesthetic inspired from board games. Players take control of the game’s titular heroes, who are trapped in a time loop and tasked with bringing happiness wherever they go. Each time the Baladins fail to fulfill their duty within a six-week period, they are sent back in time by the dragon Colobra, which feeds on the mirth and adventures experienced by the heroes. Baladins has combat-free gameplay, with dialog choices and dice rolls being the primary means to complete quests. Calamity Angels: Special Delivery Platform: PlayStation 4, PlayStation 5, Nintendo Switch Publisher: Idea Factory International Developer: Compile Heart Available: PlayStation Store , Nintendo eShop Price: $29.99 Calamity Angels: Special Delivery sees players leading a rag-tag group of couriers as they cross terrains and deal with monsters while looking to become the best delivery service in the region. Players are tasked with delivering packages around the region, traversing it in a roulette-style board game, while its combat system has players giving out commands to their party members. However, teammates may not react favourably to those commands, and may choose to ignore them. A PC release is planned for later this year. Those looking to read more can check out Ryan Costa's review of its PlayStation 5 version. Caves of Qud Platform: Nintendo Switch (previously released on PC, Mac, Linux) Publisher: Kitfox Games Developer: Freehold Games Available: Nintendo eShop Price: $38.99 Roguelike Caves of Qud is billed as a science fantasy RPG with deep simulation aspects. Players create their own character with over seventy mutations and dozens of cybernetic implants available allowing players to fly, teleport, hypnotise goats, swap bodies with a robot, and more. The game includes over seventy factions, while all monsters and NPCs are fully simulated with their own levels, skills, equipment, faction allegiances, and body parts. It includes the Classic roguelike mode as well as friendlier Roleplay and Wander modes. Dead In Antares Platform: PC Publisher: NACON Developer: Ishtar Games Available: Steam Price: $44.99 on PC, $49.99 on consoles (10% launch discount on Epic Games Store) Dead In Antares is a turn-based survival management RPG. The game sees players lead a crew of survivors sent on a mission into space to save humanity. After their ship is swallowed by a wormhole and crashes onto an unknown planet, players must manage numerous systems to survive and learn the truth of the planet they are on. Death Howl Platform: PlayStation 5, Xbox Series X|S, Nintendo Switch (previously released on PC) Publisher: 11 bit studios Developer: The Outer Zone Available: PlayStation Store , Xbox Store , Nintendo eShop Price: $19.99 Death Howl combines deckbuilding and Soulslike elements. It follows Ro, a woman who journeys through a Nordic-inspired spirit world in hope of bringing back her departed son. Players dive into the Spirit World, which is fractured into four realms and thirteen distinct regions. Players take on over thirty enemy types in grid-based tactical combat using a selection of over 160 cards to build a synergistic deck. Dobbel Dungeon Platform: PC Publisher: Gamepie Developer: Gamepie Available: Steam Price: $19.99 (10% launch discount) Dobbel Dungeon is a dice-based, roguelite tactical RPG. Players gather a party to stop a curse that has transformed wildlife into monstrous versions and caused them to rebel against the locals. Characters roll dice at the start of each turn, which are then used to power their actions. Norse: Oath of Blood Platform: PC Publisher: Tripwire Presents Developer: Arctic Hazard Available: Steam , GOG.com , Epic Games Store Price: $34.99 (15% launch discount) Norse: Oath of Blood features a story written by author Giles Kristian. Players take on the role of young warrior Gunnar, who sets on a quest for vengeance after his father, Jarl Gripr, is murdered by Steinarr Far-Spear, who usurps his seat. Players build up their own settlement and gather allies as they pass judgments, settle disputes, initiate projects, and face off against rival clans. PlayStation 5 and Xbox Series X|S versions are planned to release in spring 2026. Paranormasight: The Mermaid’s Curse Platform: PC, Nintendo Switch, iOS, Android Publisher: Square Enix Developer: Square Enix, Xeen Inc. Available: Steam , Nintendo eShop , Apple App Store , Google Play Store Price: $24.99 A follow-up to 2023’s Paranormasight: The Seven Mysteries of Honjo , Paranormasight: The Mermaid’s Curse is a mystery adventure set in 1980s Japan. The game follows a set of characters in Mie Prefecture’s Ise-Shima peninsula region involving supernatural elements including curses, mermaids, and immortality. Those looking to read more about Paranormasight: The Mermaid’s Curse can check out RPGamer's Adventure Corner coverage . Starless Abyss Platform: Nintendo Switch (previously released on PC) Publisher: No More Robots Developer: Konafa Games Available: Nintendo eShop Price: $19.99 (30% launch discount) Eldritch-themed sci-fi deckbuilder Starless Abyss puts players in the role of a “Proxima”, held in stasis for years by Counter Horror, an agency formed to defeat the Outer Gods that ripped through space and caused the fall of Earth. Players command a fleet of ships through battle across the universe. Successful missions grant new upgrade artifacts, D.I.C.E. that help in pivotal moments between missions, and cards from different factions. However, as players get closer to the ultimate deities, their Proxima loses more of their sanity. Under the Island Platform: PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch Publisher: Top Hat Studios Developer: Slime King Games Available: Steam , GOG.com , PlayStation Store , Xbox Store , Nintendo eShop Price: $19.99 (15% launch discount) 2D action adventure RPG Under the Island puts players in the role Nia, a newcomer to Seashell Island. She joins forces with local girl Avocado to investigate the island’s supposed fate of sinking beneath the ocean. Players explore six different regions, completing quests and other activities while befriending various inhabitants of the island. WiZmans World Re;Try Platform: PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch Publisher: City Connection, Gravity Developer: City Connection Available: Steam , PlayStation Store , Xbox Store , Nintendo eShop Price: $24.99 (10% launch discount on PC and Switch) WiZmans World Re;Try is a remaster of the remaster of the 2010 Japan-only Nintendo DS title WIZmans World . Originally released in Japan by Jaleco and developed by Lancarse, WiZmans World follows a young amnesic sorcerer who embarks on an adventure to restore the world and befriends three homunculus girls in the process. The three girls are able to change their appearances and abilities via an Anima Fusion system, where players collect the souls of monsters. Xenoblade Chronicles X: Definitive Edition Platform: Nintendo Switch 2 (previously released on Nintendo Switch) Publisher: Nintendo Developer: Monolith Soft Available: Nintendo eShop Price: $64.99 ($4.99 for owners of the Nintendo Switch version) Xenoblade Chronicles X: Definitive Edition is a remaster of Xenoblade Chronicles X , which originally released on Nintendo Wii U. The game is separate from the other titles in the series, taking place in the year 2054 after humanity has fled Earth after being caught in an intergalactic war. Players control a customised survivor and member of the New Los Angeles (NLA) colony as it looks to establish a new home on the planet Mira. The Definitive Edition included enhanced visuals, updated gameplay, added story elements, and more. Those looking to read more about Xenoblade Chronicles X: Definitive Edition can check out RPGamer's review of its Nintendo Switch release. Ys X: Proud Nordics Platform: PC, PlayStation 5, Nintendo Switch 2 Publisher: NIS America Developer: Nihon Falcom Available: Steam , GOG.com , Epic Games Store , PlayStation Store , Nintendo eShop Price: $24.99 (10% launch discount on PC and Switch) Ys X: Proud Nordics is an enhanced version of Nihon Falcom’s action RPG Ys X: Nordics including new content set around the added Öland Island and new characters Canute and Astrid. The game sees Adol visiting the northern sea’s Obelia Bay, where he encounters a seafaring people called the Normans. After allying with the pirate Karja Balta, the two work to save the archipelago’s people from apparently immortal creatures called Griegr. The game’s combat system allows players to take control of Adol and Karja independently or as a duo, while players can explore the seas on their ship, the Sandras, and engage in naval battles. Those looking to read more about Ys X: Nordics can check out Ryan Costa’s review of its PlayStation 5 version. Sales Links Xbox Store PlayStation Store (North America) PlayStation Store (Europe) Nintendo eShop (North America) Nintendo eShop (Europe) Steam GOG.com Epic Games Store The Humble Store The post New Release Round-Up (February 19, 2025) appeared first on RPGamer .
RPGamerFeb 19
Kyoto Xanadu Reveals More Characters
Kyoto Xanadu Reveals More Characters Nihon Falcom released more details for its upcoming action RPG Kyoto Xanadu . The new update introduces more of the major characters in the game, which follows Rei, a young student with newly awakened powers, who joins Hirasaka Academy, a school for similarly gifted students that seeks to conquer a dungeon called Xanadu that is said to be the origin of the other world. Masayuki Rikudo is the student council president and the leader of the top-ranked "Juuikkoku" team. He is greatly respected for his leadership and is strict on himself and others, though he is strangely cold to his younger sister Fuka. Shu Kadenokoji is the sub-leader of the Juuikkoku team and comes from a family that has produced many leaders of the organisation that deals with the other world. He has an opposite personality to Masayuki, but the two work well together and are childhood friends.     Toushu is the head of Hirasaka Academy, but is shrouded in mystery and hides her face behind a mask. She recruits people from various factions as well as independent characters like Rei and tasks them with conquering Xanadu, though does not interfere in their actions. Finally, LinoN is a virtual singer, with Rei being among her fans. A year prior to the game, she goes on an abrupt hiatus, spawning much speculation about the cause. Kyoto Xanadu is planned to release for PC, PlayStation 5, Nintendo Switch, and Nintendo Switch 2 in summer 2026. Gameplay features side-scrolling dungeon exploration and 3D action combat, with players able to undertake various activities in the normal world between dungeon exploration. Source: Gematsu   [foogallery id="185256"] The post Kyoto Xanadu Reveals More Characters appeared first on RPGamer .
RPGamerFeb 19
Villion: Code Opening Movie, Gameplay Details Released
Villion: Code Opening Movie, Gameplay Details Released Compile Heart has released the opening movie and new gameplay details for its upcoming “school life” RPG Villion: Code . The opening movie features the song "Rebirth Code", performed by FRAM, while the new details cover parts of the game's action combat system. Villion: Code takes place in the near future where humanity is on the verge of extinction. The game takes place in the Adhvan Resilience Research Academy City, established to help humanity survive, where an incident sees monsters called GEMs attacking people and the city sealed within a bubble. The player-controlled protagonist is a 6th year student in the academy’s Life Sciences Department and forms a group called the ADHVAN REBS with his friends in order to find the culprit behind an incident. The game sees players enter a dungeon-esque alternate dimension called the Sankhara Spacetime that is said to embody the “ten evil deeds” of humanity. The party members use Genome Arms, arms mutated into weapons. By equipping different skills, players can alter their combat style, with the protagonist able to swap Genome Arms during battle. During combat, players can consume party members’ skill gauges and activate their mutated skills, which sees the player controlling that character for a short period of time.     In addition, by hitting players with certain abilities when they are stunned, players can initiate a RUSH. This gives players a brief period where they can attack the enemy using party members’ mutated skills and the protagonist’s own RUSH skills without consuming the skill gauge. Players can be defeated by being knocked out of bounds; however, the game will give players a chance to recover by inputting button prompts. Having a stronger bond with their allies will make the button prompts easier. Finally, the game includes a gauge that builds up as players damage enemies. Filling this allows player to use a stun or an Attribute Unlock, which has different effects based on the character's attribute, such as the protagonist's ability to stop time for a short period. Villion: Code is set to release for PlayStation 4, PlayStation 5, Nintendo Switch, and Nintendo Switch 2 in Japan on June 25, 2026. The game’s staff includes project producer Kouji Okada (co-founder of Atlus, co-creator of Megami Tensei and Persona ), scenario writer Tadashi Satomi ( Persona: Revelations and Persona 2: Innocent Sin / Eternal Punishment ), composer Tsukasa Masuko ( Megami Tensei , Megami Tensei II , Shin Megami Tensei , Shin Megami Tensei II , etc.), and character designer Ilya Kuvshinov ( Ghost in the Shell: SAC 2045 and The Wonderland / Birthday Wonderland ).   Source: Gematsu   [foogallery id="185238"]   The post Villion: Code Opening Movie, Gameplay Details Released appeared first on RPGamer .
RPGamerFeb 19
Let Yourself Be Huge: A Reflection on Yakuza’s Spirit of Personal Liberation
Let Yourself Be Huge: A Reflection on Yakuza’s Spirit of Personal Liberation Note: The following article contains spoilers for the Yakuza/Like a Dragon series up to and include Yakuza 6: The Song of Life . I’d love to live in Japan one day. There’s something about Japan that makes the country and its unique culture seem like such an alluring place. Or, at least, my specific idea of what life in the country must be like based on decades long consumption of film, anime, music, and video games. Over the years, I’ve sometimes allowed myself to be spirited away by this infatuation with Japan. Having spent most of my life in a very nice, but boring, suburb, I saw an ideal of Tokyo as something I wanted for myself. I dreamed of life in a big city after seeing glimpses of what life might look like for a teenager in Tokyo, from taking a sleek public transportation to being surrounded by fashionable friends with unique personalities. I got to sample part of this dream when I went to college, right outside of Manhattan, and even further later, when I received the opportunity to study Chinese literature abroad in Hong Kong, where I spent the next two years of my life. I felt like nothing could rival life in either of these places. Still, all dreams come to an end. Eventually, I finished up my studies in Hong Kong, and came back home to life in a suburban town not far from the place I was born. While family life and work became my main pursuits, I never lost interest in the idea of life in the East Asia. Somewhere around 2015, between online language lessons and attending dozens of language meetups, I came across the term “digital tourism.” At that time, Persona 5 was taking the gaming world by storm. It represented a niche series making its way fully into the mainstream, and western audiences were hungry for more slice-of-life experiences. At this time,  Yakuza 0  was also released in the west, and I noticed that a lot of  Persona  fans were liking it. I didn’t play Yakuza 0 right away. I was busy, and the series just seemed like “a lot.” I’d also gotten the idea that Yakuza was a fighting game and didn’t feel particularly interested in playing that kind of game. It wasn’t until the release of Yakuza: Like. Dragon in 2020 that I started to reconsider the series again. Unlike its predecessors, Like a Dragon was a turn-based RPG, and I’d started to encounter ideas like, “Well, Yakuza has always been a JRPG” on the internet. In the midst of the COVID-19 pandemic and the birth of my first child, the fantasy of travel to Asia was feeling more fleeting than ever. I told myself that maybe it was time to try out the digital tourism offered by the Yakuza series. I played the prequel, Yakuza 0, and fell in love. Then, I played the Kiwami remakes of the first entries in the series,   followed by the third, fourth, fifth, and ultimately sixth installments. Over the last half of a decade, I’ve gone through a variety of personal and professional changes in my life and experienced many highs of inspiration and confidence as well as many more moments of struggle and intense self-doubt. I’ve felt my own identity shift, evolve, and refine itself in ways that provoke reflection. And through it all, I’ve drawn inspiration from the unlikely figures such as Kazuma Kiryu and Shun Akiyama. Most of my friends have not played the Yakuza games and do not really understand what they are about. Thanks to this, I’ve resorted to a simple, and commonly used elevator pitch when explaining what they are: “Japanese Grand Theft Auto. ” This description works to an extent. The streets of Kamurocho -- Yakuza’s video-game recreation of Tokyo’s red-light district -- is an overflowing buffet of night-life activities, all of which are fun, and only some of which are actively based around human vices. When I’m playing Yakuza, I can stroll my character in any number of dozens of restaurants or bars, have a drink, and then stumble out into the streets, itching for my next Streets of Rage style encounter with the city’s random goons and thugs. Or I can take my character down to the batting cages or top golf or even to the bowling alley. In one of the games, my character could double as a taxi driver to earn some extra money -- though that feature has not appeared again in the two most recent games. I can also work a hostess club -- sometimes as a manager, and sometimes even as a host. Yakuza often flirts with the edgier content of a Grand Theft Auto , but never gets quite there. While “Japanese Grand Theft Auto” is a good way of describing the series at a superficial level, it mistakes the tone with which this buffet of activities is offered to the player, and the mood that it inspires the player to embrace. Yakuza and Grand Theft Auto are totally different moods. Grand Theft Auto often leaves the player with a taste of sarcasm. Its characters, and the activities they can participate in, are often offered in a way that communicates irony; of course the player isn’t going to partake in the vices that its video game world offers in real life. That’s not something the player would do, right? GTA rationalizes the fun it has at the expense of its characters in the reality TV way: it invites the player constantly remind themselves how much better they are than the characters on their screen with their ugly vices. In this way, Grand Theft Auto is not a series that makes it a priority to humanize its characters or the realistic locations they inhabit. Instead, its meticulously crafted worlds and complex characters exist to be scrutinized, often cruelly, and laughed at. Yakuza does the opposite. Set in a similarly, overly-realized “real world” setting, its characters and their stories often seem cut straight from cartoons or bad action movies. But when Kiryu stops by to eat fast food, he lets out a sigh of contentment. When the player opts to visit a cabaret and talk with an attractive hostess, the scenario is treated like one that anyone would find pleasurable. There’s no ridiculing, sarcasm, or judgement delivered alongside the game’s activities. The world -- a recreation of one that we inhabit -- is meant to be a place of joy, and there is no shame involved in the partaking of its pleasures. Full disclaimer: I’ve yet to play an Ichiban game, or any Yakuza entry post Kiryu’s intended exit as the series' main protagonist in Yakuza 6 . I’ve been following the Dragon of Dojima’s story from the beginning, and have seen him go from being a disenfranchised youth, to an unwilling leader, to ultimately a teacher and defender of other people’s dreams. Kiryu is a compelling character not just because he’s a badass with ornate irezumi , but because of how thoughtfully his own character arc reflects a generalized human experience. Fundamentally, Kazuma Kiryu is a man who internalizes the ambitions of others and accumulates responsibility for their dreams while never realizing a path of his own. This is most fully realized by Kiryu’s ongoing rejection of the Chairman position of the Tojo Clan, the frequent offering and deferral of which is a major throughline of the Yakuza series. In fact, Kiryu, who works as a mere debt collector when we meet him in 0 , barely has a career in the Yakuza before he attempts to leave organized crime forever. Having been unfairly implicated -- and targeted -- in the clan’s internal politics, Kiryu’s attempts to step away are continually met with resistance. In typical action movie style, Kiryu tries to give up the hard life, but the hard life refuses to give up him. In the first Yakuza game, Kiryu battles his way to the position of Tojo Clan Chairman after innocent lives are threatened but resigns the title after only one day. And so it goes. As the series progresses, Kiryu’s talents, personal relationships, and unyielding integrity continually lift him to the flashpoint of a variety of crises. He does not choose to be party to these conflicts any more than rushing water chooses to fill every void of every space that it may inhabit. Despite the irezumi on his back, Kiryu rejects the dream of leading the Tojo Clan, and consistently insists that the responsibility for leading the crime family falls on the shoulders of Daigo Dojima, his capable, though often confidence-lacking, friend. Rather than the Clan, Kiryu’s dreams lie instead within the walls of the Morning Glory orphanage, established prior to Yakuza 3 , where he focuses on caring for the at-risk youth and enabling them to live worthy lives following their own dreams. Of all the orphans that Kiryu helps, there is no better example of this relationship than Haruka Sawamura, a child born to Kiryu’s  former almost-girlfriend by another man. Kiryu’s relationship with Haruka is most akin to that of a parent and child, and there is a strong suggestion that Kiryu would have wanted a deeper relationship with Haruka’ mother had she survived the events of the first Yakuza game. By the series’ fifth installment, Haruka has decided to leave the orphanage to train to become an idol. Afraid of the scrutiny that he may bring to Haruka and the other orphans, Kiryu also elects to leave the orphanage, and live under a pseudonym in another city. Kiryu’s natural affinity for helping others and enabling their dreams has led him to start the orphanage, but tragically, he has discovered that his own past and the baggage he carries with him as a former high-ranking yakuza haunts nearly every forward moving action, and jeopardizes the futures of those he cares for in a Japanese society where appearances and decorum are held above all. Throughout the series to this point, Kiryu has tried continuously to reinvent himself, or at least enable others to do so. Sadly, he falls short of his own compromises, with Haruka electing to abandon her own dream so that she can remain close to her surrogate father. I won’t pretend that all of the writing in the Yakuza games is above the level of a daytime TV serial, but there’s something that is compelling about what the series accomplishes in whole. There’s the life-like recreation of Tokyo’s Kabukicho district, filled over the brim with activities, restaurants, convenience stores, and side-stories that exist beyond any reasonable service to the games they inhabit. This makes for as compelling an escape as any for a 38-year-old otaku looking for a break from the pressures of daily life. But the true genius of the series is how it offers something that runs completely contrary to the cynicism and sardony of its western open world counterparts. Over time, Yakuza and its characters continuously endear themselves to the player, not out of parody or a Rockstar Games-like mockery, but simply out of a place that seems to deliver a message to the player. Dreams, Yakuza tells us, are worth pursuing and life, when lifted from the myriad of bizarre values and motivations that often enshroud it, is valuable. As a husband, father, friend to many, and teacher, I am constantly finding myself concerned about others -- their ambitions, dreams, and, perhaps most importantly, their hopes and belief in a future. To some, spending dozens of hours per year wandering the streets of Kamurocho, taking swings at the batting cages or managing hostess clubs might seem like a colossal waste of time. But, in the time I’ve spent digitally touring its streets, I’ve been continuously reminded to look on the bright side of life and find value in unexpected places. More importantly, I’ve been endeared by the game’s melodrama to keep my head up, and actively push back against negative thought patterns. Having Kazuma Kiryu in my corner has been enriching. But more importantly, it’s been inspirational. At its foundation, the world of Yakuza offers something that seems refreshing in today’s atmosphere of overly-mature videogames and other cynical entertainment offerings: Yakuza , at its core, provides us with a limitless sandbox like environment where every human emotion can be explored and inclination of human compulsion is allowed to exist, just by itself, free from condescension and snarky judgements, and tilted toward a worldview that assumes people to be generally good. And that can feel a lot like liberation. The post Let Yourself Be Huge: A Reflection on Yakuza’s Spirit of Personal Liberation appeared first on RPGamer .
RPGamerFeb 18