RPG Game News
RPG Game News
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Tales of Seikyu Second Content Update Released
Tales of Seikyu Second Content Update Released Publisher Fireshine Games and developer ACE Entertainment released the second Steam Early Access content update for life sim adventure Tales of Seikyu . The update, titled "Kindred Spirits", continues the second chapter of the game's story with various new romance events. It also adds in pet companions, a new yokai transformation that allows players to control ice, new boss fights, access to the Lighthouse, new casino and tavern dates, new farmhouse furniture, new character customisation options, French and Spanish language support, and more. Tales of Seikyu puts players in the role of a fox yokai, primarily in human form, who arrives on the island of Seikyu along with their sibling Kon, who is in fox form, where yokai have formed a settlement inspired by those of humans. As a fox yokai, players are able to take on multiple different forms, which they can use for land manipulation and material gathering. Players can farm, craft, decorate, fish, etc., as well as build relationships with other local yokai.   The post Tales of Seikyu Second Content Update Released appeared first on RPGamer .
RPGamerFeb 4
Remore: Infested Kingom Renamed Memolith: Forsaken by Light
Remore: Infested Kingom Renamed Memolith: Forsaken by Light Korean publisher Webzen and developer Black Anchor announced that they have renamed tactical RPG Remore: Infested Kingdom . The game, which is currently available on Steam Early Access , is now known as Memolith: Forsaken by Light . The new title is said to reflect a clearer thematic focus on the game’s central narrative. Memolith: Forsaken by Light is set in a medieval land undergoing an apocalyptic event with creatures called the Infested roaming the land and slaughtering the people. It takes place in the ruined city of Remore, which was sustained by the structure known as the Memolith. After the Memolith shatters, the city falls to chaos, with people turning into monsters. Players explore locations, gathering supplies while trying to avoid being detected by the Infested, picking the ideal moments to strike them. The game's Early Access version The post Remore: Infested Kingom Renamed Memolith: Forsaken by Light appeared first on RPGamer .
RPGamerFeb 4
Guild Wars 2: Visions of Eternity Expansion Receives Update
Guild Wars 2: Visions of Eternity Expansion Receives Update ArenaNet has released its new quarterly update for MMORPG Guild Wars 2 ' s Visions of Eternity expansion. The update adds a new raid, Guardian's Glade, where groups of up to ten players can take one of the Guardians of Castora, with an additional challenge mode version to follow in a few weeks. In also brings additional raid quickplay system improvements while reworking “Strike Missions” into the game's raid system as raid encounters. Other new content includes new special objectives and rewards for the Wizard’s Vault, the ability for players to obtain special Endless Summer legendary ring, and the start of the game's Lunar New Year festival. Visions of Eternity sees players investigate rumors of an island rich with magic known as Castora. The Tyrian Alliance learns that a group of researchers known to cause danger around Tyria called the Inquest is in search of this island. Players set off on a new adventure to try and learn what the Inquest’s goals with the island are. The expansion includes two maps on the island of Castora, whose magics have warped the local flora and fauna. Guild Wars 2 is set 250 years after the events of the original Guild Wars . It was originally released in 2012, becoming available on Steam in 2022, and currently has five expansions: Heart of Thorns , Path of Fire , End of Dragons , Secrets of the Obscure , and Janthir Wilds . The game and expansions are available as buy-to-play titles.     The post Guild Wars 2: Visions of Eternity Expansion Receives Update appeared first on RPGamer .
RPGamerFeb 4
Nioh 3 Review
Nioh 3 Review The Path to Shogun, Fired in the Heat of the Crucible Having seen hardy success in the action RPG landscape, the most recent title by Team NINJA aims to drastically expand the scope of the Nioh series, featuring an open world and forgoing the more linear, mission-based structure the series been known for. In doing so, there are some successes, but a good handful of failures too. Nioh ’s hallmark aspect, its intense and hardcore combat, is still present, with incredible customization and plenty of engaging thrills along the way, albeit watered down from the previous entry, largely due to the open world aspect and recycled assets. Nioh 3 is defined by its open world, which serves its purpose well but never comes off as anything more than fine, occasionally working against the game’s other elements, which mostly range from mediocre to good. With Nioh 2 serving as a prequel to its predecessor, Nioh , Nioh 3 follows the events of both previous titles. Taking place in 1622, Nioh 3 is set at the dawn of Japan’s Tokugawa dynasty, with players taking command of Tokugawa Takechiyo, the fictional grandchild of Tokugawa Ieyasu. Being a player-created character, Takechiyo’s only real defining quality is being quite artsy and, initially, not combat-oriented, but is nevertheless set to be coronated as shogun. Ieyasu’s faithful retainers take the soon-to-be shogun to begin training, but the castle is suddenly attacked by armies of yokai, who players quickly find out are led by Takechiyo’s envious younger brother, Tokugawa Kunimatsu. With the era of peace ushered in by Ieyasu wholly destroyed, the ill-prepared Takechiyo is forced to confront their brother, but before being killed in a lopsided duel, they are transported to the past by their guardian spirit, Kusanagi. Nioh 3 ’s plot effectively conveys its overarching themes and ideas. One of its core concepts concerns Spirit Stones, shining yellow stones that are born of powerful emotions and grant their owners' wishes, regardless of morality, often leading to abuse by powerful warlords. A particular form of this, Crucinite, begins appearing across time in the various periods players travel to, and it can grant immortality should the user consume normal, yellow Spirit Stones. Seeing the power of Crucinite is genuinely fascinating, whether it’s driving powerful daimyō like the Lion of Kai, Takeda Shingen, to even greater heights of barbarity and madness or manifesting into horrific city-consuming hellscapes known as the Crucible. Despite its unfortunate brevity in the main plot, the Crucinite-fueled jealousy of Kunimatsu stands out as a thematically compelling extension of this plot device. [caption id="attachment_183845" align="aligncenter" width="640"] The hellish interior of the large Crucible looms over the engulfed city.[/caption] Unfortunately, Nioh 3 suffers greatly from overextension as it spans multiple scattered time periods. Japanese history is extraordinarily dense and complex, and whereas  Nioh  and  Nioh 2 fixated  on briefer periods , the scattershot approach of  Nioh 3 only increases confusion and prevents players from becoming attached to characters. As the story progresses, Takechiyo feels like an oddly jarring interloper rather than an organic participant in its events, leaving their desire to rid the world of the Crucinite and enmity toward Kunimatsu as as their only real characterisation. This serves as a good enough stimulus to drive the plot, but Nioh 3 ’s fleeting approach to so many characters and political complexities with its strangely short list of main missions significantly dampens its potential, especially when the featureless and largely silent Takechiyo has no real input into the surrounding events. That said, the real appeal and draw of Nioh 3 is its riveting combat, which retains the core Samurai mechanics from previous Nioh titles while also adding the new Ninja form. In Samurai form, players have three core stances with an appreciable variety of movesets. By attacking, guarding, and managing Ki (stamina), players can fill Takechiyo’s Arts Proficiency meter, allowing them to unleash powerful moves known as Martial Arts. On the other hand, Ninja form focuses primarily on evasiveness and is more powerful when attacking from the back. It also gives players access to Ninjitsu skills, which include throwing weapons, evasive maneuvers, bombs, and magic. Players can seamlessly switch between forms at any time, which is the primary way to perform Burst Counters that quickly cancel and parry powerful enemy attacks with proper timing. While the Samurai form and its three stances remain foundationally excellent, the addition of Arts Proficiency does a fantastic job at rewarding and encouraging proper guard deflects and aggressive play. The anticipation of building the meter and subsequent rush of successfully unleashing long Martial Arts combos is an insane adrenaline rush, though the game nicely balances this, as players must utilize timely Ki Pulses to regenerate their Ki to reap this form’s full potential, or risk being left defenseless afterwards. The Ninja form performs amazingly well, too, drastically increasing the pace and intensity of combat while also maneuvering with snappy, tight precision. Both forms have access to six different weapon types, and not only do the forms synthesize well with each other, they also mesh nicely with other combat staples from the series. Whether it’s the Onmyo Magic mechanic that allows use of yokai abilities, the deeply layered equipment system, form-specific skills, Guardian Spirits, or stat allocation, Nioh 3 gives players a dizzying amount of customization options, and almost no action RPG better rewards mastery and effective utilization of its overlapping systems. [caption id="attachment_183846" align="aligncenter" width="640"] Wow, look at all those weapons![/caption] Unfortunately, Nioh 3 ’s implementation of combat is slightly held back by a lack of new enemies and aspects of its open world. There are an astonishingly large number of enemies and bosses from prior Nioh titles scattered throughout the world. While new players won't notice, series veterans may be disappointed in finding many of the same bosses and enemies. With multiple large maps to explore, even with the entire roster of  Nioh  and  Nioh 2 ’s yokai and this game’s unique bosses, there are still multiple instances of repeat yokai like Kamaitachi across them all, which forms part of the concerns about the larger implementation of its open world. While Nioh 3 ’s combat remains great despite the limited enemy variety throughout the various periods, interactive elements sadly don’t fare as well. Its open world has its good points. It successfully serves as the driving force behind how players grow stronger, and gives players plenty to do: finding skill books, fighting powerful enemies, purifying Crucibles, capturing enemy bases, helping stray Kodama back home, or shooting Chijiko out of the sky with the bow to receive bonuses. All these activities and general exploration directly empower Takechiyo in various capacities. This is just one neat way Nioh 3 rewards exploration, with it being just one of many categories that contribute to earning Titles, which are various records of gameplay that, when achieved, earn points that can be spent to increase various stats, allowing players to consistently get stronger. Unfortunately, Nioh 3 ’s open world also has issues. Each world is thoroughly devastated by the Crucible, which is initially interesting but quickly wears thin and becomes repetitive, as does having the same activities across succeeding time periods. Many of the sidequests aren’t particularly interesting, either, with many being given by faceless floating apparitions that don’t have much personality in an already thinly populated, ruined world, and they ultimately serve as window dressing to fill space rather than as memorable stories. When players reach the final area, there isn’t much new aside from the special Master enemies, each of which specialize in a specific weapon type and are a genuine joy to find, discover, and fight – but that gets to the root of the problem with Nioh 3 , which is that its best element is fighting, not exploring, and the latter drastically overstays its welcome. [caption id="attachment_183847" align="aligncenter" width="640"] Nioh 3 has some really snazzy, stylized watercolor-like cutscenes.[/caption] Visually, Nioh 3 struggles to fully express itself. While the actual world design, with its ruined battlefields, Japanese landscapes, and Crucible-infected zones, is outstanding, the display and performance hold back its artistic intent. The yokai, armor, weapon, and location designs are fantastic, and the game bursts with effective use of color, animation, and effects. However, on a base PlayStation 5, textures sometimes load slowly, and simple, fast camera rotations can catch models before their textures fully render. In addition, the mid-game suffers from persistent frame rate issues, jitters, and stutters, at times even becoming a nuisance in combat. Other performance issues include a handful of crashes and being unable to interact with objects until the game is reloaded. The game’s visual direction is gorgeous at times, with some story cutscenes showing some real flair, so it’s a shame that the performance doesn’t allow the world to shine as it should. Nioh 3 ’s strong sound comes via an outstanding soundtrack and solid-to-good English voice acting. The game’s score effectively incorporates Japanese instruments throughout, with quieter, exploratory moments that drone soothingly or ominously using the shō . The battles, especially  the bosses, use  taiko with sweeping, intense string sections, rumbling, blaring brass, and even some throaty woodwinds to create a bizarre, booming, and demonically intense sense of urgency that raises the stakes and creates the sky-high excitement Nioh is known for. The English voice acting is quite good for the main characters, with Kunimatsu standing out as particularly venomous in his limited screen time, though if players are looking for a more immersive experience, the Japanese voice acting is outstanding. As a final note, the vocalizations and sounds of the yokai are as vicious and enthralling as ever. All in all, Nioh 3 feels weighed down by its own scope. There’s a lot of space, and not quite enough content to fill it all adequately. If Nioh as a series was going to move towards an open world, there definitely could have been a better balance between scope and content. This is a game that could have benefited had it traded at least one of the time periods for more unique yokai and more missions. If it had to be this big, the performance issues and eventual repetition indicate it needed a bit more heat and time in the crucible. That said, it does maintain ferocious, ruthless, fast-paced action combat, punctuated by blood-pumping compositions, and it has a generally competent story and world built around it. Just don’t expect it to excel in every dimension. Disclosure: This review is based on a free copy of the game provided by the publisher. The post Nioh 3 Review appeared first on RPGamer .
RPGamerFeb 4
Pixel Art Turn-Based RPG Mythic Yi Announced
Pixel Art Turn-Based RPG Mythic Yi Announced Developer Equalizer announced turn-based RPG Mythic Yi . Billed as being inspired by Octopath Traveler and Chinese myth, the game is in development for PC and Nintendo Switch. It is currently available to wishlist on Steam . Mythic Yi is an adaptation of the myth "Yi Shoots Down Nine Suns". Beginning in a world blazing under ten suns, it puts players in the role of the celestial archer Yi, who seeks to use the Heaven-Shaking Bow and Cloud-Piercing Arrows to save life on the world. Its story involves gods like gods like Fuxi, Nüwa, and Dijun, who can become Yi's allies in his quest. The game's turn-based combat is said to make use of the Five Elements cycle, celestial phenomena, and archery skill combinations.   [foogallery id="184022"]   The post Pixel Art Turn-Based RPG Mythic Yi Announced appeared first on RPGamer .
RPGamerFeb 3
Starsand Island Coming to Early Access Next Week
Starsand Island Coming to Early Access Next Week Developer Seed Sparkle Lab announced that its farming/life sim Starsand Island will release in Early Access on PC and Xbox Series X|S (via Steam and Xbox Game Preview ) on February 11, 2026. The Early Access release comes ahead of a planned full release for PC, PlayStation 5, Xbox Series X|S, and Nintendo Switch 2 in summer 2026. The Early Access version will be available for $39.90, with a 30% launch discount. Starsand Island sees players returning to their relaxing childhood home island for personal healing. They build and decorate their own countryside villa while farming, fishing, befriending animals, building relationships with the locals, and more. Players can travel the island using a number of vehicles, as well as sail to other nearby islands. The game also includes mysterious ruins where players can find treasure and minerals alongside strange creatures to battle against.   The post Starsand Island Coming to Early Access Next Week appeared first on RPGamer .
RPGamerFeb 3
Crimson Capes Releasing on Steam Next Week
Crimson Capes Releasing on Steam Next Week Developer Poor Locke announced that its 2D fantasy Soulslike action adventure Crimson Capes will launch for PC via Steam on February 12, 2026. The game will be available for $14.99, with a 10% launch discount. Console versions are currently in development and will release at a later date. Crimson Capes puts players in the role of witch-hunter Milon the Tempest, who is tasked with stopping a conspiracy of wizards in the kingdom of Amvros. As leader of the elite Crimson Capes guild, they take on contracts while uncovering the forces behind the conspiracy. Its style is inspired by classic pulp sword-and-sorcery tales such as Conan the Barbarian and Elric of Melniboné . The game features four playable characters -- each with their own weapon style, move set, and skill tree -- and includes online co-op and PvP. Players are able to tackle the game's environments in any order, with players able to explore to uncover additional artifacts, abilities, and narrative threads. The combat is said to be built around deliberate swordplay inspired by realistic fighting techniques, where feints, thrusts, cuts, and guards work alongside timing and positioning.   The post Crimson Capes Releasing on Steam Next Week appeared first on RPGamer .
RPGamerFeb 3
Quartet Version 1.3 Update Releasing Today
Quartet Version 1.3 Update Releasing Today Something Classic Games announced that its free version 1.3 update for turn-based RPG Quartet will release on PC today. The update adds a new 90-minute dungeon adventure, Gluhender’s Grotto, which sees players investigate an underground magical warren while investigating fanatical followers of Chancellor Uralt. The dungeon is designed for a party of level 40+, includimg challenging boss fights, but also builds upon the relationships between the characters. In addition to the new questline, the version 1.3 update adds a new CRT graphical filter. It also enhances the Luck attribute, allowing it to improve debuff occurrence rate, hit counts for relevant skills (such as Zap Zap and Javelin Rain), and the chances of Magic Deck picking the target’s weakness. Currently available on PC, Quartet features four initial stories — including a series of train robberies leading to a government conspiracy and a mysterious deck of cards that gives a young girl a vision of another world — that come together. The game’s combat sees up to eight heroes fighting in the party; four are active at any time, with the others in reserve slots regenerating their Action Points to be ready to be swapped in. Those looking to read more about Quartet can check out RPGamer’s review of the game. PlayStation 4, PlayStation 5, and Nintendo Switch versions are in development. The game was also the recipient of RPGamer's Michael A. Cunningham Memorial Award for 2025.   [foogallery id="183987"] The post Quartet Version 1.3 Update Releasing Today appeared first on RPGamer .
RPGamerFeb 3
Neverness to Everness Gets Prologue Gameplay Video
Neverness to Everness Gets Prologue Gameplay Video Perfect World Games and Hotta Studio released a new gameplay video for upcoming free-to-play action RPG Neverness to Everness . The twelve-minute prologue gameplay video appears to show part of the game's opening and comes ahead of the game's closed Co-Ex Test , which runs February 6-20, 2026. Neverness to Everness is set in a world where humanity exists alongside supernatural anomalies. Players use characters’ powerful Esper abilities to navigate and tackle unexpected anomalies. In addition to exploration and combat, players can also modify sports cars, manage businesses, and more. The game includes a day-night cycle with dynamic weather that can impact vehicle handling, with players also able to traverse the city using their character’s Esper abilities. Neverness to Everness is in development for PC, PlayStation 5, iOS, and Android.   The post Neverness to Everness Gets Prologue Gameplay Video appeared first on RPGamer .
RPGamerFeb 3
Episode 428: Like a Yakuza – Q&A Quest
Episode 428: Like a Yakuza – Q&A Quest This week in Q&A Quest, we discuss  Hollow Knight and  Metroid Prime 4: Beyond . We also discuss the latest gaming news. The post Episode 428: Like a Yakuza – Q&A Quest appeared first on RPGamer .
RPGamerFeb 3