RPG Game News
RPG Game News
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Immerse yourself in the world of RPGs. Stay updated with the latest news, updates, and reviews of the best RPG games. Dive into epic adventures and create your own story!
Enshrouded Fully Releasing on PC, Consoles in Fall 2026
Enshrouded Fully Releasing on PC, Consoles in Fall 2026 Keen Games announced that its version 1.0 release of co-op survival RPG Enshrouded is planned to arrive in fall 2026. The announcement comes alongside the second anniversary celebrations of the game's initial Steam Early Access release. The version 1.0 launch will see the game fully release on PC, as well as arrive on PlayStation 5 and Xbox Series X|S consoles. Future feature and content updates are planned to follow the game's version 1.0 launch. In addition, the developer also revealed plans for a final major Early Access update, which will release in Q2 2026. The update -- the eighth major Early Access update -- will include various gameplay improvements covering balancing, combat, polishing, and performance, as well as the first iteration of the highly requested Adventure Sharing feature, which lets players explore the bases of other players. Enshrouded  sees players awaken in the open world of Embervale as the “Flameborn”, the last hope of an ancient civilisation whose people have been driven to madness and controlled by the Shroud. The game features single-player as well as co-op for up to sixteen players, including dedicated server options.     The post Enshrouded Fully Releasing on PC, Consoles in Fall 2026 appeared first on RPGamer .
RPGamerJan 21
Yakuza Kiwami 3 & Dark Ties Demo Releasing Today
Yakuza Kiwami 3 & Dark Ties Demo Releasing Today Sega and Ryū ga Gotoku Studio announced a free demo for Yakuza Kiwami 3 & Dark Ties . The demo will release for PC on Steam today at 7am Pacific Time, before also arriving on PlayStation 5, Xbox Series X|S, and Nintendo Switch 2 at 9pm Pacific Time. It will feature sections from both the Yakuza Kiwami 3 and the Dark Ties  parts of the game, letting players explore parts of Ryukyu, Okinawa as Kazuma Kiryu and Kamurocho, Tokyo as Yoshitaka Mine. The is no save data transfer or completion bonus from the demo to the full game. Yakuza Kiwami 3 & Dark Ties  is a remake of PlayStation 3 title  Yakuza 3 , and follows Kazuma Kiryu as he attempts to run an orphanage in Okinawa despite attempts to convert the land it is on into a seaside resort.  Dark Ties  is a new story following Yoshitaka Mine, who falls in with the yakuza after losing his successful startup company.  Yakuza Kiwami 3 & Dark Ties will release worldwide on February 12, 2026, for PC, PlayStation 4, PlayStation 5, Xbox Series X|S, and Nintendo Switch 2. The post Yakuza Kiwami 3 & Dark Ties Demo Releasing Today appeared first on RPGamer .
RPGamerJan 21
Final Fantasy VII Remake Intergrade Switch 2 Review
Final Fantasy VII Remake Intergrade Switch 2 Review Shinra Box-Smashing Simulator Final Fantasy VII Remake made its long-awaited arrival on PlayStation 4 in 2020, bringing with it the first part in Square Enix's much expanded take on the seminal PlayStation RPG. It was followed up in 2021 with Final Fantasy VII Remake Intergrade , providing some upgrades and a new Intermission story chapter to PlayStation 5 and PC, and now makes its way on to new platforms, with the Nintendo Switch 2 version being the focus of attention here. While it is very much the same game, it fits wonderfully onto the Switch 2, and the game remains an excellent first part to the ongoing Remake trilogy that is well worth experiencing. Final Fantasy VII Remake offers a retelling of the original Final Fantasy VII' s first act, which takes place in the metropolis of Midgar, a city divided between the slums on the ground and the upscale segmented disc above them. Smartly, however, Square Enix includes some new story elements that bring forth potential divergences from the original game, meaning that players of the original can never be entirely sure how Remake' s events will exactly play out. The causes and impacts of these divergences are left deliberately nebulous, which leaves a lot of questions open, but make for appreciable twists on events. [caption id="attachment_166725" align="aligncenter" width="640"] The game begins with the familiar opening bombing run sequence.[/caption] All of the base elements are the same, however. The game primarily follows mercenary Cloud Strife, who has recently arrived in Midgar on a mission for resistance group AVALANCHE to bomb one of Shinra's Mako reactors powering the city and said to be draining the planet's energy. Cloud is a former member of Shinra's elite SOLDIER group, Shinra being the company that rules Midgar and much of the world around it. Other elements, including the world and character histories, are provided through context, such as Shinra's longtime foe Wutai, and the recent war between the two. Much of Remake involves Cloud working with AVALANCHE -- which includes childhood friend Tifa among its members -- and his conflicts against Shinra, but Cloud also has visions of the mysterious man named Sephiroth, alongside the mysterious Whispers, who seem to influence how certain major events play out. The game is divided into nearly twenty chapters of varying lengths, and its structure works nicely overall. Remake significantly expands some events from the original game and adds its own new ones. They may not be strictly necessary for the plot, but are ultimately very welcome as they help establish more of the characters within Midgar and the culture within the city itself, make its more emotional parts pack a stronger punch, or are simply entertaining in themselves. It helps a lot of the characters become more memorable, not just Tifa and Barrett, who gain significantly from the game, but also their AVALANCHE allies Biggs, Wedge, and Jessie. The story moves along at an appreciable rate, though it does make for a little bit of pacing whiplash at times, particularly when one more atmospheric section comes during a time when the characters are ostensibly rushing to get back. Meanwhile, the finale proves to be exciting and leaves the story off at a surprisingly satisfactory point, even if there are some elements that feel shoehorned in to make it more cinematic. There's a lot to unpack from the story, but it's a thoroughly enjoyable romp packed with action and emotion, but also with plenty of moments of levity to lighten things up every now and then. The Intergrade version also includes a new Intermission story episode, taking place around the midpoint of Remake but best saved until after finishing it. It focuses on Final Fantasy VII Rebirth party member Yuffie Kisaragi, with the five-hour episode seeing peppy young ninja Yuffie arrive in Midgar on a special mission from Wutai to steal a supposed ultimate Materia held by Shinra, joined by fellow ninja Sonon. Offering some ties to Final Fantasy VII: Dirge of Cerberus , it might not offer anything that particularly adds to main story, but it's an entertaining side story that gives Yuffie a bit more characterisation ahead of her Rebirth appearance and a bit extra depth to the machinations of one part of the Shinra machine. [caption id="attachment_182849" align="aligncenter" width="640"] The game's detailed realisation of Midgar is hugely impressive.[/caption] Part of what makes Remake' s narrative and its realisation of the world so enjoyable is the game's stellar presentation. The voice acting is excellent throughout, with great performances from the main cast and even minor characters, and the music backing is superb. Masashi Hamauzu and Mitsuto Suzuki act as the main composers for Remake' s score, which features a fantastic mixture of new arrangements of the original score from Nobuo Uematsu -- who also contributed a new theme song -- as well as additional tracks. Its exciting battle themes and more emotional tracks combine to enhance every moment, with a few more quirky tracks also helping to highlight the lighter moments. The game carries this on with hugely impressive and detailed world design, incredible cinematics, excellent combat visuals, and other visual flourishes to make it a treat to behold. That said, there are moments where the game's visuals vary, with some gameplay sections notable for necessitating lower quality textures or models than its lovingly-crafted full cutscenes. On the whole, the game's performance on Switch 2 is impressive and the game turns out to be an excellent fit for the system. Even though there are some small quibbles, such as some darker areas likely benefiting from a gamma correction setting on handheld mode, having the game available to readily play on the handheld mode with its great and stable performance is a delight. The smaller Switch 2 Joy-Con's analogue sticks compared to the DualShock/DualSense can make the controls a little more finicky, although the face buttons actually feel like they go the other way and help out with a particular mini-game. Final Fantasy VII had its fair share of mini-games, and Remake happily takes up the mantle. Three of its chapters include a set of optional sidequests that are enjoyable to partake in and are also rewarding for the extra bits of world building and the tangible in-game rewards they provide. The mini-games help to break up the game's sequences and ensure it's not just a matter of moving from place to place and engaging in combat. Some are definitely more enjoyable than others, and a few bits of interaction might be a bit unnecessary, but Square Enix's attempts to give players plenty of different things to do is ultimately appreciated. One of the game's odder quirks is to give players a lot of boxes to smash, which can give players some free MP restoration plus restorative items and ends up being pleasantly cathartic. [caption id="attachment_166723" align="aligncenter" width="640"] Combat is exciting and requires players to keep on their toes and adjust to the situation and foe.[/caption] Final Fantasy VII Remake combines real-time action with the series' familiar Active Time Battle elements and it works very well. Controlling one of three party members, but able to switch between them at any time, players try and avoid taking damage by defending or dodging while unleashing regular combos that build up the two-step Active Time gauge, with the computer-controlled members doing the same. When the gauge is sufficiently filled, players can order that character to do an action, such as use an ability, cast a spell, or use an item. The computer is quite smart at controlling them, taking enough damage that players need to pay attention to their health, but never putting them in unnecessary danger, and enemies will focus more attention on the controlled member. The UI is put together nicely and provides players all the details they need to keep track on what's going on, while also giving plenty of opportunity to put on an exciting visual display. There are plenty of little touches to help players out, such as a red tone shown around the outer edge of the screen when a party member gets into low health and making it clear when an enemy has been made vulnerable. Players do need to stay focused and reactive, knowing when to attack and what abilities are best to use for the situation and foe. Each character has their own style and abilities that give them a distinct feel and may make them more effective for certain situations than others, but it quickly becomes second nature and easy to remember how each one controls and the roles they are best placed to play. Other elements, such as summons and Limit Breaks, add further depth to the combat system, giving players extra opportunities to unleash powerful and flashy attacks that can get them out of trouble when needed and provide extra bits of excitement. The game does a good job generally ensuring that there aren't too many regular encounters and they don't last too long, saving its best for its boss fights. It can be a little frustrating to figure out the strategy required for some specific bosses, but they all make for exciting occasions, and there is a large selection of memorable fights to be found in the game. [caption id="attachment_182851" align="aligncenter" width="640"] The chapter structure and plenty of mini-games helps break things up quite nicely.[/caption] While players don't have a huge amount of control over character builds, they are able to put their own stamp on strategy through character equipment. Party members level up automatically, but each has a weapon, bracelet, and accessory that provide stats boosts and passive bonuses. The weapon and bracelet have slots for Materia, which can have a large impact. Spells can only be used if the Materia that bestows them are equipped, and there are many other types of Materia that can provide various passive bonuses or apply other synergistic effects that players can use to work with particular strategies. Players can pick up a variety of weapons that provide new unique abilities for each character and can be upgraded as the game goes on. All weapons remain viable throughout the game, though it's worth switching to pick up the abilities they bestow. While there may not be any major party build decisions, and only a very short period when players have a choice of party members, it does enough to keep players feeling involved in the party's growth. There are four difficulty options that players can switch between at will from the outset -- Easy, Easy (Classic), Normal, and Normal (Classic) -- with the Classic options seeing the party automatically do regular attacks and take avoiding actions where applicable. On the Normal setting, most battles provide enough challenge to keep players active and engaged without providing huge amounts of challenge, though there are notable battles here and there that players will need to find effective strategies to deal with, with a definite ramp up in the final chapters. For those seeking more of a challenge, a Hard Mode is available, but only after the game has been completed. The Switch 2 version comes with a new Streamlined Progression option, also being added into the existing versions of Intergrade through an update, which gives players the ability to effectively turn on various "cheats", though the majority of the game's balancing is already fairly player-friendly in the first place. Ultimately, Final Fantasy VII Remake can be considered a rousing success and sets up the Remake trilogy to great effect. There's a huge amount to enjoy about the game, be it the exciting combat, impressive presentation, highly endearing cast, fascinating adjustments to the original tale, or detailed realisation of Midgar. If one hasn't already dove into Final Fantasy VII Remake , the fine Nintendo Switch 2 release is an excellent opportunity to.   Disclosure: This review is based on a free copy of the game provided by the publisher. The post Final Fantasy VII Remake Intergrade Switch 2 Review appeared first on RPGamer .
RPGamerJan 21
STARDUST: Wish of Witch Demo Released on Steam
STARDUST: Wish of Witch Demo Released on Steam Kniv Studio released a demo for its tactical RPG STARDUST: Wish of Witch . The demo is available for PC via Steam . It features around an hour of content and lets players sample its narrative presentation elements and combat, which includes card-based aspects. STARDUST: Wish of Witch follows tomboyish warrior Star and her mage childhood friend Yu as they embark on an adventure centred around stars and fate. Combat is grid-based, and utilises card and combo systems. The game is currently planned to release later this year.   [foogallery id="182920"]   The post STARDUST: Wish of Witch Demo Released on Steam appeared first on RPGamer .
RPGamerJan 20
Digimon Story Time Stranger’s Season Pass DLC Pack 2 Arriving This Week
Digimon Story Time Stranger’s Season Pass DLC Pack 2 Arriving This Week Bandai Namco announced that Digimon Story Time Stranger ' s Additional Digimon & Episode Pack 2: GAKU-RAN  DLC will release on January 22, 2026. The DLC, the second part of the game's Season Pass, adds new Digivolution routes for Mega Digimon including BanchoLillymon, BanchoStingmon, BanchoGolemon, and BanchoMamemon, as well as include a new quest line where players need to rescue character Hiroko Sagisaka from an alternate dimension. In addition to being part of the Season Pass, included in the Deluxe and Ultimate Editions of the game, the DLC will also be available to purchase individually. Digimon Story Time Stranger is currently available for PC, PlayStation 5, and Xbox Series X|S. The game begins in a version of Tokyo, where the protagonist is an agent of ADAMAS, which investigates various phenomena. Entering a sealed-off Shinjuku, they encounter a Digimon before being caught up in an explosion. They find themself awakening eight years in the past and must prevent the upcoming collapse. Those looking to read more about Digimon Story Time Stranger can check out Ezra Kinnell’s review of its PC version.   The post Digimon Story Time Stranger’s Season Pass DLC Pack 2 Arriving This Week appeared first on RPGamer .
RPGamerJan 20
Pale Coins Update Explores the Swamp
Pale Coins Update Explores the Swamp Developer Lukas Irzl released a new update for top-down Soulslike action RPG Pale Coins . The version 1.1 update, titled "Call of the Swamp", adds new challenges, mechanics, quality-of-life improvements, and more. The update includes swamp-based challenges that pit players against new enemies. The update also introduces a cooking system, and allows players to find collectibles in the Capital. They can also acquire new enchantments as well as new items for high-level characters. In addition, the update adds new chests to store items and a loot filter to sort out their inventory. Pale Coins is set in the fantasy world of Grenmark and tasks players with finding the Champion's Coin. It is billed as an old-school RPG that doesn't hold players' hands and pits them against challenging bosses, each with their unique movesets and abilities. The game features an open-world exploration filled with dungeons to conquer and quests to fulfill. Players can customise their characters with melee, ranged, and magic weapons. Rare loots allow players to perform new movement abilities, summon minions, and more. Pale Coins is currently available on PC via Steam , where a demo is also available.   [foogallery id="182894"] The post Pale Coins Update Explores the Swamp appeared first on RPGamer .
RPGamerJan 19
Sci-Fi Tactical RPG Deep Fringe Available in Early Access
Sci-Fi Tactical RPG Deep Fringe Available in Early Access Developer Bosoneon Studio and publisher Thousand Generation released Deep Fringe on Steam Early Access . The game is billed as a hand-drawn retro turn-based tactical RPG set in a post-apocalyptic world. It is expected to spend over one year in Early Access prior to its full release on PC. A demo of the game is currently available for PC via Steam. Deep Fringe takes place in a society relying on advanced technology but where history has been lost. It sees various factions vying for control, with the player tasked with uncovering the secret behind the world's post-apocalyptic state. Players can form alliances or spark rivalries with factions and characters they encounter, which shapes how the story unfolds. Battles take place on grid-based maps, where players are able to modify, destroy, or replace grid elements to exploit terrain height and effects. Players have access to various units, each with their own skill trees and cybernetic enhancements, while foes include toxic tumors, spores, larva swarms, and bio-technologically modified fighters.   [foogallery id="182858"]   The post Sci-Fi Tactical RPG Deep Fringe Available in Early Access appeared first on RPGamer .
RPGamerJan 19
Experience Inc. Announces Demon Kill Demon: Yomi 1984
Experience Inc. Announces Demon Kill Demon: Yomi 1984 Developer Experience Inc. announced new title Demon Kill Demon: Yomi 1984 . The dungeon-crawler is set in the same world as Undernauts: Labyrinth of Yomi , and will release in Japan for Nintendo Switch on May 28, 2026. Taking place five year after the events of Undernauts: Labyrinth of Yomi , it sees classes of high school students transported to "Hell", where they are required to use a technique that resurrects their friends' corpses in order to survive. The game will feature two arcs: a main story arc and a post-game arc available to those who complete the main story arc. Both arcs will be available together in a physical edition, but will be available to purchase separately digitally. Source: Gematsu , RPG Site   [foogallery id="182882"] The post Experience Inc. Announces Demon Kill Demon: Yomi 1984 appeared first on RPGamer .
RPGamerJan 19
The NOexistenceN of Morphean Paradox: The Forest of Silver Shallots Released on Steam Early Access
The NOexistenceN of Morphean Paradox: The Forest of Silver Shallots Released on Steam Early Access Nino Games and 0x0Real Studio have released adventure RPG The NOexistenceN of Morphean Paradox: The Forest of Silver Shallots on Steam Early Access . The game is a follow-up to visual novel The NOexistenceN of you AND me , with the Early Access version available for $6.99 with a 10% launch discount. The current version includes the first chapter of the main storyline, the first chapter of five of its character's personal storylines, and various sidequests. A full release is expected in six months to a year. The NOexistenceN of Morphean Paradox: The Forest of Silver Shallots  sees players taking on the role of a guild leader taking their allies on journeys into the eponymous Forest of Silver Shallots . Players choose how to spend their time, such as training, going on adventures, accepting clandestine requests, and more. Each character has six main attributes, plus their own skill set and upgrade paths.   [foogallery id="182872"]   The post The NOexistenceN of Morphean Paradox: The Forest of Silver Shallots Released on Steam Early Access appeared first on RPGamer .
RPGamerJan 19
Fairy Tail: Dungeons Switch and Content Update Impression
Fairy Tail: Dungeons Switch and Content Update Impression Given that the original release at times felt quite light on depth compared to some of its contemporaries, this new content could make it more enticing to those who have cut their teeth on the likes of Slay the Spire . Fairy Tail: Dungeons is a roguelike-deckbuilder game based on the anime of the same name originally released for PC back in 2024. You can see our review for the original release here . Created with a retro pixel-art style, Fairy Tail: Dungeons lets players challenge both main story and extra dungeons with some of their favorite characters. This provides not only a nice change from other games in this genre, but also provides a fun way for players to mix and match their favorite characters. Now available for the Nintendo Switch, RPGamer got the chance to try out this new port along with the latest content update for the game. [caption id="attachment_180971" align="aligncenter" width="640"] New characters add many new party compositions for players to toy with.[/caption] The gameplay of Fairy Tail: Dungeons is very straightforward, and easy to pick up. Players will select a character to challenge the game's dungeon with and then venture in, collecting new cards and upgrades for their deck as they go along, as well as experiencing occasional bits of story. The neat part about Fairy Tail: Dungeons  is that in addition to tackling dungeons as a singular character, there are some dungeons using two- and three-character parties. After completing the normal dungeon with a character, players can save the deck they utilized for future use in these multi-character runs. Instead of new cards on these runs, players gain a variety of party upgrades to help increase the chances of success. This includes team-up attacks with characters from Fairy Tail not available as playable characters. With a total of ten characters to unlock, there is a ton of variety for players to explore. The retro style of the original release was not taxing on PC hardware of any stripe, and so graphically, the game finds a perfect home on the Switch. The pixel graphics shine either in handheld or docked modes, with no performance issues to be found. The soundtrack features Celtic themed songs very reminiscent of the anime. The original PC release was heavily designed around controllers, so the controls for the game translate to the Switch with no effort whatsoever. Each card in the player's hand on any given turn are mapped to the face buttons, and all controls are visible on screen, so there is never any confusion. [caption id="attachment_180966" align="aligncenter" width="640"] The sprites, especially for bosses and player characters, constantly impress.[/caption] The new update to the game, also available for the PC version, expands the content of the original. Five new playable characters are added to the original's five, providing more reason to revisit the dungeon. New difficulty levels have been added for those looking for more of a challenge. New quests, skills, monsters, and more have been added, as well as a new special post-game labyrinth. Given that the original release at times felt quite light on depth compared to some of its contemporaries, this new content could make it more enticing to those who have cut their teeth on the likes of Slay the Spire .   Disclosure: This article is based on a free build of the game provided by the publisher. The post Fairy Tail: Dungeons Switch and Content Update Impression appeared first on RPGamer .
RPGamerJan 19