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RPG Game News
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Final Fantasy XIV: Evercold Expansion, Switch 2 Version Announced
Final Fantasy XIV: Evercold Expansion, Switch 2 Version Announced During the opening keynote presentation of this weekend's Final Fantasy XIV Fan Festival in Anaheim, Producer and Director Naoki Yoshida, with Translation Supervisor Michael-Christopher Koji Fox, announced the game's upcoming sixth expansion. Titled Final Fantasy XIV: Evercold , the expansion will release in January 2027. In addition, Square Enix CEO Takashi Kiryu finished the keynote by announcing that Final Fantasy XIV will release on Nintendo Switch 2 in August 2026. The Nintendo Switch 2 version will receive an Early Access period of around one month before its launch, which will be accessible for free. The Nintendo Switch 2 will require a separate dedicated subscription to other platforms, which share a single subscription, but will it will not require a Nintendo Switch Online membership, and those with a subscription on another platform will get a 50% discount. Evercold continues what Square Enix is referring to as the "Godless Realms Saga" that began with the events of Dawntrail . Similar to Shadowbringers ' the First, Evercold takes players to the realm known as the Fourth, a reflection of Hydaelyn that has fallen to ruin and is succumbing to encroaching ice. Details about the story were not revealed given the forthcoming release of the Patch 7.5x update series that sets up the expansion, but Naoki Yoshida did tease a variety of locations that will be involved in the expansion, showing various different architectures that draw from organic and fantastical elements. One key element shown was a massive arcane giant, one of many that roam the Fourth. Players will also encounter a new furry feline race, whose name was not revealed. Like with the most recent expansions, Evercold' s story will largely be split into two halves, with the Berlin Fan Festival in July set to provide more details about the setting.     In a bid to go to the "next level" and avoid potential fatigue, the expansion will feature some changes for its game design elements, which will be covered across all three of this year's Fan Fest keynotes. One of these is a brand-new "Adventure Activity" UI, shown with an early mock-up. This comes with a move away from the current daily-based timing and reward system for content, like the Duty Roulette, to a weekly-based system. This system will give players missions or duties to let them engage with different parts of the game and reward them with Activity Points, which can be used to unlock gear and other rewards. Other changes will impact the Item Level system, which is currently only raisable for max level characters by collecting gear from Raids or by trading Tomestones, and can create content gaps as well as forcing players to engage in specific types of content. More details about the Item Level change will be announced at the Tokyo Fan Fest at the end of October. Evercold will also introduce the concept of seasons, which largely acts as a recategorisation of the current system of post-launch patches. Each season is effectively the equivalent of an even and odd patch from the previous system, similar to the current increases in maximum available Item Level. For example, Patch 7.2 and Patch 7.3 constitute a single season, so Evercold (version 8.0) and its following major patch will be the first season.     The game's armoury system will receive a significant update as part of changes towards character-focused design. The game's current system of players needing to raise the Item Levels for each Job will be replaced. Players will still need to level up jobs, but the new system will let players "reflect" the Item Level of their highest gear to other Jobs, allowing them to potentially run content in other Jobs without needing to spend longer getting their gear up to scratch. Evercold will also introduce Character Action Skins, which will let players unlock animations that let them further customise their characters, with more information to be revealed in Berlin. Character creation options are also planned to be expanded with a colour picker for eye, hair, and skin tones; improved eye and lip customisation; and face paint layering, plus the option to toggle certain parts of individual gear pieces on or off. In Raid content changes, the expansion will receive a new third difficulty for eight-person Raids that will sit between the current Normal and Savage difficulties and be further detailed in Berlin. Meanwhile, twenty-four-player Raids will receive adjusted progression routes, which will be revealed in Tokyo. In addition, there are plans to introduce new types of battle content to the game. As part of the Patch 7.5x update series, player matching systems and the game's party finder will no longer be restricted to within each data centre, but will cover all worlds from a player region.     Evercold will add two new Jobs to the game, a tank and a physical ranged DPS. Both of the Jobs are said to be original Jobs for the series, with the first Job to be announced in Berlin. There will also be a new Job Action system for the game's combat, which features Reborn Mode and Evolved Mode. These modes will only be available for the twenty-one current main Jobs (i.e., not the limited Blue Mage and Beastmaster Jobs). Reborn Mode is effectively the current actions and rotation system present since A Realm Reborn . Meanwhile, Evolved Mode is said to emphasise individuality and will give players brand new action rotations that require fewer key or button inputs from players. The same Jobs will have different actions and rotations between Reborn and Evolved Modes, giving them a different feel when played. Players will be able to toggle between modes any time outside of battle, with Job level and gear shared between them. Evolved Mode is available as soon as a Job is unlocked, with all content able to be cleared in both modes. The two new Jobs, and any future Jobs introduced in subsequent expansions, will only be available in Evolved Mode. Additional content updates include the regular level cap increase, this time from 100 to 110. Treasure Hunts, FATEs, and the Hunt will all receive new content for Evercold and are planned to receive their own evolutions and adjustments. There will be a similar amount of new dungeons as with previous expansions, as well as new gear and crafting recipes, various new enemies, a new Ultimate Raid, and a new eight-player Raid series, the latter to be revealed in Berlin. Meanwhile, the game's Duty Support system will also receive an update that will potentially give players more flexibility. A new twenty-four-player Alliance Raid will also begin, and is a crossover with Evangelion , tentatively titled "Ghosts of Desire". As part of the Patch 7.5x update series, the game's free trial version will be expanded include the Shadowbringers expansion up to its Patch 5.5 content updates. The first part, Patch 7.5, will release on April 28, 2026. Patch 7.51, which includes new Cosmic Exploration and the  Dancing Mad Ultimate Raid, will release on June 2, 2026, before the Berlin Fan Festival takes place on July 25-26, 2026. Patch 7.55 is set for July 28, 2026, which will include new Hildibrand Adventures and Occult Crescent content. It will be followed on September 8, 2026, by Patch 7.56, which will include the second half of the main story content and the new Beastmaster Limited Job, before the Tokyo Fan Festival on October 31-November 1, 2026.   Screenshots and Art [foogallery id="190073"]   Final Fantasy XIV: Evercold Teaser Trailer   Fan Festival Day 1 Livestream (including Full Keynote Presentation) The post Final Fantasy XIV: Evercold Expansion, Switch 2 Version Announced appeared first on RPGamer .
RPGamerApr 24
Zenless Zone Zero Version 2.8 Update, Steam Release Announced
Zenless Zone Zero Version 2.8 Update, Steam Release Announced HoYoverse announced its latest update for free-to-play action RPG Zenless Zone Zero . The Version 2.8 update, titled "New: Eridan Sunset", will release on May 6, 2026. In addition to the update, HoYoverse announced that the PC version of the game will be made available via Steam . The Steam version is expected to release sometime in Q2 2026. Version 2.8 sees the game's approach the finale of its second season as Ramiel is pursued by various factions in the Outer Ring. It sees Promeia, the executioner of Krampus, and Starlight - Billy, the upgraded Cunning Hares member, added as new playable characters. Promeia is an S-Rank Ice Anomaly agent, while Starlight - Billy is an S-Rank Physical Rupture agent. The update will also include reruns of Lucia and Orphie & Magus. Other additions in the update include a new attribute enemy and a new Vortex combat mechanic. If certain enemies are inflicted with the Wind Attribute Anomaly, then applying other Attribute Anomalies will trigger Vortex instead of Disorder which deals AoE Anomaly damage matching that element. New events include "Marcel Bootopia", which lets Eous explore a temporarily closed Bangboo resort island and obtain a new A-Rank Bangboo. Meanwhile, the "Ultimate Verdict Trial" sees players fight alongside Promeia. Zenless Zone Zero is an action RPG set in the post-apocalyptic metropolitan city of New Eridu and is currently available on PC, PlayStation 5, Xbox Series X|S, iOS, and Android. The city is the only place to have survived a supernatural disaster in which gateways to perilous dimensions called Hollows appear and expand. Players control Proxies, those who guide others exploring the Hollows.   [foogallery id="190031"]     The post Zenless Zone Zero Version 2.8 Update, Steam Release Announced appeared first on RPGamer .
RPGamerApr 24
Disgaea Mayhem Releasing in July
Disgaea Mayhem Releasing in July NIS America announced that it will be releasing action RPG Disgaea Mayhem in North America and Europe on July 23, 2026. The game, which released in Japan in January, will be available on PC, PlayStation 5, Nintendo Switch, and Nintendo Switch 2. A physical Limited Edition is available to pre-order from the NIS America online store that includes: Standard physical edition of Disgaea Mayhem for PlayStation 5, Nintendo Switch, and Nintendo Switch 2 Collector's box "The Art of Mayhem" art book "Hellscape" original soundtrack N.A. and Tichelle acrylic stand "The Flan Fanatic" acrylic keychain Disgaea Mayhem follows veteran mercenary N.A., who is summoned by the Superlative Netherworld overlord Tichelle. She tasks N.A. with finding the thief who stole the First Radiance Pudding, which was created by Tisiel’s deceased father. The game sees N.A. use seven different weapon types — fists, swords, spears, axes, bows, guns, and staffs — each with its own attack ranges and actions against groups of enemies. Each weapon also has four different special techniques to utilise against foes. The game features a level cap of 9,999, as well as returning Disgaea elements including Reincarnation, the Chara World, Item World, and the Debate Assembly.   The post Disgaea Mayhem Releasing in July appeared first on RPGamer .
RPGamerApr 24
Starfinder: Afterlight Video Shows Early Gameplay, Introduces Nuara
Starfinder: Afterlight Video Shows Early Gameplay, Introduces Nuara Epictellers Entertainment released a new video for its upcoming cRPG Starfinder: Afterlight . The video shows gameplay from an early part of the game where character meet some key NPCs before introducing new character Nuara. Voiced by Bill Butts, Nuara is an Unbound Lashunta and a cynical private investigator. A formerly idealistic Starfinder Society field agent who still takes on whatever cases he can, players will encounter him throughout the game. Starfinder: Afterlight is set in Paizo’s Starfinder tabletop RPG universe and is being developed for PC. The game features turn-based combat based on the rules of Starfinder Second Edition . It lets players assemble and lead a crew of misfits, each with their own stories and moral dilemmas. They venture into the Pact Worlds, discovering cosmic wonders and facing a threat that looms over the entire galaxy, with the game billed as featuring a branching narrative with hundreds of unique paths based on the player’s choices. The game underwent a Kickstarter campaign late last year.   The post Starfinder: Afterlight Video Shows Early Gameplay, Introduces Nuara appeared first on RPGamer .
RPGamerApr 24
Prelude Dark Pain Trailer Introduces Recruitable Allies
Prelude Dark Pain Trailer Introduces Recruitable Allies Publisher Firesquid Games and developer Quickfire Games released a new trailer for dark fantasy tactical RPG Prelude Dark Pain . The two-and-a-half-minute character trailer introduces some of the allies that warrior-turned-blacksmith protagonist Soren can recruit on his quest to save the world from an ancient evil lying beyond the world’s veil. Prelude Dark Pain f eatures over twenty playable heroes and a non-linear game world, with players making decisions that can impact both the story and which heroes can be recruited. The game is planned to release on Steam Early Access this summer. Those looking to read more can check out RPGamer’s impression from an early alpha demo.   The post Prelude Dark Pain Trailer Introduces Recruitable Allies appeared first on RPGamer .
RPGamerApr 24
Stormforge Coming to Early Access Later This Year
Stormforge Coming to Early Access Later This Year Roboto Games announced that its open-world crafting survival RPG Stormforge will release on Steam Early Access later this year. The announcement comes alongside a new 50-second gameplay teaser trailer. The developer has not yet stated how long the game is likely to be in Early Access. Stormforge sees one to eight players work together in a procedurally-generated fantasy world filled with magical storms. Players are able to harness the storms' power and resources to help save the world while using melee, ranged, and magical weapons against enemies draining the land of its lifeforce.   The post Stormforge Coming to Early Access Later This Year appeared first on RPGamer .
RPGamerApr 24
Full Steam Ahead #1 | Celestial Tear: Demon’s Revenge
Full Steam Ahead #1 | Celestial Tear: Demon’s Revenge Over the past decade and a few, I somehow accumulated a long list of games in my Steam library. Some were gifts, some were review codes, and some I really don't recall how I got them. The one thing many have in common is that I have never been able to play them. Often, this was due to my laptop not having the power to run them, and other times, it was because my cheap third-party controller wasn't recognized by the program. Sometimes, things just never worked out. But all things are different now, for I have a Steam Deck and a will to delve into my backlog to see what I've been missing. Some of it may even be good; much will not. Thus begins our new limited edition segment: Full Steam Ahead . Today, we are looking at Celestial Tear: Demon's Revenge , originally released for Early Access on November 20, 2015. It was also the very first review code I ever received for Steam, and I always felt bad for not being able to play it properly. Celestial Tear: Demon's Revenge Platform: PC Release Date: 11.20.2015 Publisher: White Guardian Studios Developer: White Guardian Studios Steam Page   What I recall from playing this game, just over a decade ago, is that it developed massive slowdown issues and sound errors quickly. At the time, I assumed that it was my old laptop at fault, but looking more recently at the game's forum, this appears to have been a common issue. Celestial Tear: Demon's Revenge  runs much better on Steam Deck, so that problem seems resolved. Every other problem with the game remains, however. It's a long litany of minor issues in the user interface, environmental lighting, and pathfinding, but the gist is that this game is not complete. Of the four characters in the story select screen, only two have playable material connected to them, and even then, there is no sign that any of the various side quests are completable. There are glitches with certain secondary systems, including at least one status effect and the limited air mechanic of underwater exploration in one area. Only one of the two playable narratives has an inset map, for that matter. The available plot segments follow deuteragonists Jagen and Sen, him an advocate for demons' rights turned hunter after the death of his wife, and her a demon on the run from just about everyone for tragedies beyond her control. The game itself shows enough intrigue to be interesting, while the notes function provides copious background detail for anyone so inclined to read through it. From what is available to me, Celestial Tear: Demon's Revenge  has the makings of a decent game experience. It may be an RPGMaker title in this incarnation, but there is much care evident in the graphical presentation, with bespoke character and enemy sprites animated in combat, and stylistically striking character portraits in the menu. The combat is reminiscent of Xenogears , as the player chooses a combination of low, middle, and high power attacks on each ally's turn, and the main plot characters can trigger special moves with certain combinations, if their willpower is sufficiently built up. This game has Early Access written all over it and, about six years ago, White Guardian Studios announced it was pulling the game off the Steam shop and revamping it entirely into Unity. We are still waiting.   [foogallery id="189598"]   Disclosure: This article is based on a free build of the game provided by the publisher. The post Full Steam Ahead #1 | Celestial Tear: Demon’s Revenge appeared first on RPGamer .
RPGamerApr 24
Voidling Bound Trailer Shows the Abyss
Voidling Bound Trailer Shows the Abyss Hatchery Games released a new trailer for its creature-collecting sci-fi action RPG Voidling Bound ahead of the game's release on June 9, 2026, for PC via Steam . The minute-long video gives a first look at the Abyss, the game's endgame mode where players go through increasingly challenging and rewarding runs. The game is undergoing a new playtest on Steam until April 27, 2026, which gives players access to most of the game, including the Abyss. Voidling Bound puts players in the role of a Space Wrangler who takes direct control of creatures called Voidlings. Players can shape their Voidlings through branching evolution paths and upgrade their abilities to reclaim planets overrun by corruption. New Voidlings can be discovered by rescuing and hatching eggs, sometimes providing rare natures, with players able to breed Voidlings to combine desired natures and attributes. PlayStation 5, Xbox Series X|S, and Nintendo Switch 2 versions are planned to follow the PC launch at a later date.  Those looking to read more can check Ryan Costa's interview with Creative Director Jonathan Rancourt.   The post Voidling Bound Trailer Shows the Abyss appeared first on RPGamer .
RPGamerApr 24
Mistfall Hunter Shows Solemn Needles Map
Mistfall Hunter Shows Solemn Needles Map Bellring Games and Skystone Games released a new trailer for third-person PvPvE extraction RPG Mistfall Hunter . The 90-second video shows gameplay in the newly-revealed Solemn Needles map, which features more sprawling open landscapes than other regions in the game. Mistfall Hunter is set in a fantasy world in the wake of a war between the gods and the outer gods, with all deities falling as a result and their blood turning into a corrosive corrupting force called the Gyldenmist. As surviving humans seek refuge, a girl named Dew appears with the power to resurrect fallen heroes with immortal bodies. These resurrected heroes are known as Gyldhunters and venture out into the world, harvesting Gyldenblod from the creatures mutated by the Gyldenmyst to help mend the Web of Fate. The game will release for PC, PlayStation 5, and Xbox Series X|S in July 2026.   The post Mistfall Hunter Shows Solemn Needles Map appeared first on RPGamer .
RPGamerApr 24
Zero Parades: For Dead Spies Introduces the Crew
Zero Parades: For Dead Spies Introduces the Crew ZA/UM released a new trailer and details for its upcoming narrative espionage RPG Zero Parades: For Dead Spies . The new update introduces the former Whole Sick Crew of protagonist Hershel Wilk, aka CASCADE, which was split apart by a failed mission that took place five years ago. After Hershel is recalled to undertake a mysterious mission and prove herself once again in the city-state of Portofiro, she may need to win back her former allies. At 21, Karolina Hayato, aka Kindred, is the youngest member of the former crew. She was taught espionage skills by Herschel, who last saw her undercover inside a highly experimental Dream Study. Ramses Molloy, aka Radian, is a technology expert, specialising in audio surveillance and forensics. He was the closest that Herschel had to a friend in the crew. Tempo del Sur, aka Taxman, is a larger-than-life presence and a major player in the Portofiran underworld. An expert smuggler, he is able to obtain anything through legal and non-legal means.   [foogallery id="189944"]   Vespar Sondo, aka Virtue, is part of Portofiro's elite investigative police. His connections to both the authorities and underworld give him great access to information, though he is a strong alcoholic. Eszti Newitz, aka Estoc, is undercover in the Portofiran government as a liaison with a global development bank and rival intelligence service. She warned Hershel about their network being compromised before Herschel left the crew out to dry. Finally, Holocene, who's real name is unknown, was the crew's second-in-command and master cryptographer. Zero Parades: For Dead Spies sees players seek out secrets through various methods such as collaborating or clashing with informants and other characters, passing skill checks, and getting out of dangerous situations. Player choices can impact other characters’ loyalty, available paths, and the state of Hershel’s mind. The story is stated to be built to encourage players to continue even if they fail at their current task. The game will release for PC on May 21, 2026, through Steam , GOG.com , and the Epic Games Store , priced at $39.99. A PlayStation 5 release is planned to follow later in the year.   The post Zero Parades: For Dead Spies Introduces the Crew appeared first on RPGamer .
RPGamerApr 23