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RPG Game News
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RPG Cast – Episode 803: “Game of the Year 2025”
RPG Cast – Episode 803: “Game of the Year 2025” Chris, Joe, Jordan, Kell, Matt, Ryan, and Sam get together to talk about 2025s best and worst offerings. Did you remember that Borderlands 4 came out last year? Also, warning, this is a Sam podcast, so viewer discretion is advised. Question of the Week We still want you to talk Pokemon to us. Like the pricing of the red/green re-releases? What did you think would be in this Pokemon Presents? Will you be riding the oceans and waves? Check out the show notes here! The post RPG Cast – Episode 803: “Game of the Year 2025” appeared first on RPGamer .
RPGamerMar 8
Cyberpunk 2077 Five Years On
Cyberpunk 2077 Five Years On Cyberpunk 2077 is a game I came to pretty late and, honestly, by complete accident. After watching the Cyberpunk: Edgerunners anime, I wanted to give the source material a proper go. The game holds a weird place in gaming history for its state at launch. CD Projekt RED, the studio famed for The Witcher series, had cultivated a lot of hype for the game, blending a sci-fi setting and strong RPG mechanics, unlike anything I can remember. When it actually launched at the end of 2020, though, it was a catastrophe. Numerous bugs appeared early and often, with characters and objects glitching out, massive FPS drops, and frequent crashes. It was unplayable even on high-end PCs at the time, and Sony pulled it from sale entirely on PlayStation 4, offering full refunds. The studio took a serious hit, but did not walk away from it. CD Projekt RED quietly spent years fixing, updating, and rebuilding the game, and now over five years later, here we are. What it has become is something worth talking about. Going in with no real expectations beyond what the anime had set up, I had no idea what kind of experience was waiting for me, and yet what I got was something that genuinely surprised me at almost every turn. This is not the Cyberpunk 2077 that burned so many people in 2020, and keeping that in mind matters a lot when understanding why it deserves the much more positive attention it is getting now. [caption id="attachment_186239" align="aligncenter" width="640"] Driving through Night City is one of the best ways to take in just how much detail CD Projekt RED packed into the world.[/caption] Cyberpunk 2077 puts players in the shoes of V, a mercenary whose look, background, and starting skills can be customised before the game begins. A life path is chosen at the start: Nomad, Street Kid, or Corpo, each of which shapes how V is introduced to Night City, how certain characters react, and how some early situations play out. The impact of this choice is relatively minor in the grand scheme of things, but it does get referenced throughout the game and gives V a sense of identity from the very beginning. No matter the path chosen, V eventually crosses paths with Jackie Welles, and the two team up to run gigs and chase the dream of becoming legends. The duo is eventually roped into a mission that leaves V stuck with an unremovable chip containing the personality construct of Johnny Silverhand, a terrorist who attempted to destroy Arasaka fifty years earlier. The chip begins overwriting V's personality with his, and after clashing with Johnny, the two realize they need to work together to find a solution. It is a strong setup, one that hooks immediately and gives the story a personal urgency that carries through to the end, and the way the relationship between V and Johnny develops as a result is one of the most compelling dynamics in recent RPG memory. One of the strongest parts of Cyberpunk 2077 is the characters encountered as V's story progresses. Each one brings their own motivations, loyalties, and problems rooted in Night City. Panam Palmer, a member of the Nomad tribe called the Aldecaldos, significantly impacts how the story unfolds. Judy Alvarez, a braindance technician encountered before a pivotal heist, carries a storyline that cuts surprisingly deep. Takemura Goro pulls V back from a near-death experience and offers an unlikely alliance, wanting to work together to bring down the current CEO of the Arasaka corporation. The most compelling presence throughout, however, is Johnny Silverhand, played by Keanu Reeves. During the game, he significantly affects V's decisions and sense of self, just as V has the same effect on him, and that push and pull between the two is what drives the emotional core of the entire experience. [caption id="attachment_186240" align="aligncenter" width="640"] Panam Palmer, one of Night City's most compelling reasons to keep going.[/caption] The characters are just one piece of a much bigger package, though. Where Cyberpunk 2077 excels in its story, it doesn't skimp on other aspects of the game either. It offers a wild array of weapons, from katanas that burn enemies while slicing through them to guns that practically talk their wielder's ear off. The game also provides a wealth of cyberware implant options to suit any play style. Whether keeping distance and eliminating enemies through quick hacks, or using a Sandevistan like David Martinez from Cyberpunk: Edgerunners to close the gap and shred foes up close, the game accommodates it all. That said, getting to that point takes a while. The early hours can feel quite restrictive, with combat and stealth options feeling limited before there has been enough time to properly build out a character. The loot system does not help matters either, with most of what gets picked up feeling pretty unremarkable for a large portion of the game. But once things open up, the flexibility gives Cyberpunk 2077 enormous replay value, encouraging experimentation with entirely different builds each time Night City is revisited. Where the game truly shines, though, is in its immersion. CD Projekt RED absolutely nailed making Night City feel alive, and it shows just by walking around that this wasn't some rushed, soulless release. The detail crammed into every corner of that city screams passion project. The graffiti on the walls alone tells stories about the struggles and cultures of its residents. V's apartment adds to that intimacy too. Small things like being able to look in the mirror or take a shower make V feel like an actual person rather than just a blank protagonist being steered around. NPCs go about their lives, react to the world around them, and make the city feel like it exists beyond just V's story. The dialogue never comes across as stiff or out of place; it feels natural and grounded. Even the soundtrack pulls the listener deeper in. On top of all that, choices actually carry weight, shaping how characters respond, giving side quests genuine meaning rather than reducing them to filler, and influencing the ending ultimately received, though it is worth noting that not every choice lands with the same impact, and there are moments where a decision that feels significant ends up mattering very little, which can be a little deflating. [caption id="attachment_186259" align="aligncenter" width="640"] Small details like the ones in V's apartment go a long way in making Night City feel like a place people actually live in.[/caption] Even after finishing it, Night City stuck with me. I found myself thinking about the choices I made, the characters I met, and the story I experienced long after the credits rolled, and that to me is the mark of something truly special. The bugs, the performance issues, the messy release that had everyone talking, none of that is the game that exists today. Years of updates and overhauls addressed many of the original complaints, and the Phantom Liberty expansion added an entirely new district to explore, a spy thriller storyline that stands among the best content in the game, and a reworked progression system that gives character building much more depth and flexibility. If players gave up on it back in 2020, I completely understand why, but that version of the game is gone. What CD Projekt RED has built in its place is something worth time, attention, and honestly, money. RPGamers should do themselves a favour and give it a shot. The post Cyberpunk 2077 Five Years On appeared first on RPGamer .
RPGamerMar 8
RPGamer Round-Up: March 1 – March 8
RPGamer Round-Up: March 1 – March 8 Welcome to the latest edition of RPGamer's round-up column, where we look back at some of the articles that we have posted over the intervening period. This article is designed to give reminders of some interesting content and stories that our readers might have missed.       Editorial Content Esoteric Ebb Review Christoffer Bodegård’s Esoteric Ebb builds on the cRPG revival started by Disco Elysium et al. Alex Fuller finds that an entertaining setting, enjoyable writing and quest design, and superbly utilised tabletop gameplay aspects helps it stand out on its own. Ys X: Proud Nordics Review Adol is back in the definitive release of his latest adventure. Pascal Tekaia tries out the Proud version of the red-haired adventurer's quest across Obelia Gulf with the sea-faring Normans. Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings Review Roughly eight years ago, Sam Wachter hit burnout with the Atelier series and had to put it on pause. Flash forward to 2026, as she finally knocks Atelier Lydie & Suelle out of her backlog. Adventure Corner ~ Resident Evil Requiem The latest entry in the Resident Evil series offers contrasting gameplay elements. Jordan McClain reports that Resident Evil Requiem has both outstanding survival and action horror, making it a masterclass thriller. Mega Man Star Force Legacy Collection Impression The Mega Man Star Force games originally released in three iterations on the Nintendo DS, but is soon arriving on modern systems. Jordan McClain was able to get an early look at the Mega Man Star Force Legacy Collection , its light tweaks and updates, and other content included within. RPGamer Checks Out Steam Next Fest Winter 2026, Pt. 1 RPGamer Checks Out Steam Next Fest Winter 2026, Pt. 2 Winter is a perfect time to cozy up with something new, and Steam Next Fest provides an opportunity with demos for hundreds of upcoming titles. Some of the RPGamer staff gathered to take a look at selection of titles involved. Setting Down Roots: Housing in World of Warcraft With the release of World of Warcraft: Midnight , the MMORPG has finally received full player housing. Kay Vandivert looks back at everything that led up to this moment for the game.       Major News Echoes of Aincrad: Sword Art Online Announced Bandai Namco announced a new Sword Art Online game set to release this July. Echoes of Aincrad returns to the first story arc of the original light novel and anime series, though puts players in control of their own customised character. Gothic Life Sim Moonlight Peaks Releasing in July XSEED Games and Marvelous Europe revealed that Chicken Game Company’s Moonlight Peaks will release in July. The gothic life sim will be available on PC, Switch, Switch 2, and Android. Kena: Bridge of Spirits Coming to Switch 2 This Spring Ahead of its sequel coming later this year, Ember Lab announced a Switch 2 release for Kena: Bridge of Spirits . The Switch 2 version is set to arrive in spring. Ledgerbound Set for Spring, Combat Trailer Released OmniMegaSuperCorp announced that Ledgerbound will release for PC this spring. The developer also released a combat trailer for the comedic narrative tactical RPG. Everhood Hunters Announced Foreign Gnomes announced a new title in its Everhood series. Everhood Hunters brings in the series’ rhythm combat into a roguelite game structure and is set to release on PC and consoles next year. Moonlighter 2: The Endless Vault Switch 2 Version Announced 11 bit studios and Digital Sun Games announced that Moonlighter 2: The Endless Vault is coming to Switch 2. The Switch 2 version will launch alongside its 1.0 PC release and other console versions. Where Winds Meet’s Hexi Expansion Revealed NetEase Games and Everstone Studio announced Where Winds Meet ’s first major expansion. The Hexi expansion will release across three chapters, with the first available now.         Other News Meg’s Monster Heading to Mobile EvoCreo 2 Releasing for PC in April Arknights: Endfield’s First Major Content Update Arriving Next Week Blighted Coming to PC, Switch 2 This Fall Sunken Sky Releasing in April Titan Quest II Gets Updated 2026 Roadmap Story of Seasons: Grand Bazaar Heading to PS5, Xbox Series X|S Kromlech Available on Steam Early Access Free-to-Play Action RPG Crystallfall Coming to Steam Early Access This Month Fatekeeper Discusses the Underdwellers Media and New Releases Monster Hunter Stories 3: Twisted Reflection Receive Pre-Launch Media Warhammer 40,000: Rogue Trader’s The Infinite Museion DLC Revealed, Dark Heresy Gets Combat Trailer GreedFall: The Dying World Gets Pre-Release Story Trailer Crimson Desert Voice Cast Discuss Their Characters Aether & Iron Dev Diary Discusses Its Setting Kingdom’s Return: Time Eating Fruit and the Ancient Monster Introduces the Wizard New Release Round-Up (March 5, 2026) Podcasts RPG Backtrack 356 – We Have Suikoden at Home Many video game Kickstarter projects come, but many go up in smoke. One Kickstarter project in particular was the vision of producer Yoshitaka Murayama, famous for the Suikoden series. Does Eiyuden Chronicle: Hundred Heroes live up to its spiritual predecessor? Find out on this week’s RPG Backtrack. Episode 431: Questions Strike Back – Q&A Quest This week in Q&A Quest, we cover the major RPG news since our last episode. We also answer a fresh swathe of questions. The post RPGamer Round-Up: March 1 – March 8 appeared first on RPGamer .
RPGamerMar 8
Petal Runner Demo Released
Petal Runner Demo Released Publisher iam8bit Presents and developer Nano Park Studios have released a demo for slice-of-life RPG Petal Runner . The demo is available for PC via Steam and lets players explore the game's second district, undertaking quests and events, meeting various characters, and playing mini-games. Petal Runner features pixel-art graphics designed to hearken back to Game Boy Color-era titles. The game is set in the cyberpunk open-world city of Sapphire Valley, where a new energy product created from flowers known as the Leap Cell is used to power the latest generation of artificial pets, called Hanapets. Players control Cali, who is joined by first-generation Hanapet Kira, as they look to become a Petal Runner, specialised motorcycle-riding couriers who deliver Leap Cells. The friendship between Cali and Kira plays an important role in the story as players explore Sapphire Valley's districts, picking up new courier skills and obtaining Certification Badges as they complete deliveries.   [foogallery id="186451"]   The post Petal Runner Demo Released appeared first on RPGamer .
RPGamerMar 8
Granblue Fantasy: Relink – Endless Ragnarok Introduces Beatrix
Granblue Fantasy: Relink – Endless Ragnarok Introduces Beatrix Cygames released a new character trailer for Granblue Fantasy: Relink – Endless Ragnarok , its upcoming enhanced version of 2024 action RPG Granblue Fantasy: Relink . The minute-long video shows one of the game's new playable characters: Beatrix. Granblue Fantasy: Relink takes place in the Sky Realm, a world of a myriad floating islands . It follows the male or female main protagonist after they come to the rescue of Lyria, a mysterious young girl who has escaped from the Erste Empire. They end up with Lyria’s life force linked to theirs as they search for a fabled island beyond the skies called Estalucia. Those looking to read more about Granblue Fantasy: Relink can check out Jon Jansen’s review of the PlayStation 5 version of the game. Granblue Fantasy: Relink – Endless Ragnarok is set to be released for PC, PlayStation 4, PlayStation 5, and Nintendo Switch 2 on July 9, 2026. It includes new story content following from the events of Relink , the ability for players to call upon summons, new co-op quest tiers and additional bosses, a new solo mode called the Conflux, and new master traits for characters. Endless Ragnarok will include cross-play co-op for up to four players, as well as support local wireless multiplayer on Nintendo Switch 2.   The post Granblue Fantasy: Relink – Endless Ragnarok Introduces Beatrix appeared first on RPGamer .
RPGamerMar 8
RPG Backtrack 356 – We Have Suikoden at Home
RPG Backtrack 356 – We Have Suikoden at Home Many video game Kickstarter projects come, but most of them go up in smoke . One Kickstarter project in particular was the vision of producer Yoshitaka Murayama, famous for the Suikoden series. Does Eiyuden Chronicle: Hundred Heroes live up to its spiritual predecessor? Find out on this week's RPG Backtrack. Featuring Guests: Ryan R., Robert A. The post RPG Backtrack 356 – We Have Suikoden at Home appeared first on RPGamer .
RPGamerMar 7
Echoes of Aincrad: Sword Art Online Announced
Echoes of Aincrad: Sword Art Online Announced Bandai Namco announced Echoes of Aincrad: Sword Art Online , a new action RPG based on the Sword Art Online light novel and anime series. The game is separate to previous Sword Art Online games, returning to the first story arc of the original series. The game, being developed by Game Studio Inc., will release for PC, PlayStation 5, and Xbox Series X|S on July 10, 2026. Echoes of Aincrad is set in a near future world with the first "full-dive" VRMMORPG. After attracting numerous players, the game is turned into a death game where death of a player in the game causes their death in real-life. Players control a fully customisable character who is one of the players trapped in the game, soon reunited with a fellow beta tester called Iori. It will also include characters from the original series including Kirito and Asuna. The game sees players venture out from the Town of Beginnings into the floating castle of Aincrad, where they must work together to conquer its floors in order to escape. Players can wield various different weapon types, and are joined by a chosen NPC partner. As their bond with their partner grows, players unlock new abilities. Echoes of Aincrad will also include a "Death Game Mode", unlocked after completing the game or by purchasing one of its special editions, which will delete its save data if players are defeated.  It will include English and Japanese voice acting.   [foogallery id="186390"]   The post Echoes of Aincrad: Sword Art Online Announced appeared first on RPGamer .
RPGamerMar 6
Esoteric Ebb Review
Esoteric Ebb Review Fantasy Democracy One can readily point to Disco Elysium as helping kickstart this decade's cRPG revival, with its focus on character interactions inspiring a good number of titles in recent years. However, simply emulating a particular style is not in itself a recipe for success without also including strong design principles, able writing and quest design, and an engaging setting. Thankfully, Christoffer Bodegård's Esoteric Ebb has all three, using its eccentric cast and world to great effect, fully bringing players into its thoroughly entertaining set of mysteries and ensuring they'll have plenty of fun getting through the various obstacles it throws at them. Esoteric Ebb puts players in the role of a cleric in the eclectic post-Arcanepunk fantasy city of Norvik. They have been tasked with investigating an explosion at a tea shop; however, they start out the game waking up in a morgue after being seemingly brought back from the brink of death. After creating an initial character build by assigning points to the usual attributes -- Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma -- players set out to establish their current position and begin work on the quest they were assigned. Complicating the situation is that Norvik is due to hold its first-ever election in just five days, and players need to solve the mystery while navigating the city's political factions before the voting takes place. The game sees the player's attributes act as characters in their own right, offering constant inner dialogue. Players frequently ask internal questions, and the attributes help to inform their reactions and feelings towards characters and situations they find themselves in, as well as providing all relevant historical or world details that the cleric would know. Though the cleric has their own set history, players are able to establish their personality by their choices and character build, with the game keeping track of whenever they express support for a particular party in the upcoming election or choose to refer to themselves as a cleric or something else. [caption id="attachment_164996" align="aligncenter" width="640"] The city of Norvik is home to a wide variety of eccentric characters, the player included.[/caption] While the main quest involves solving the mystery of the tea shop, players have a large amount of freedom as to how they go about it, and can choose to pick up and focus on numerous side quests as well, many of which connect to the election or main quest in some way. Players are joined early on by a goblin companion named Snell, who proves to be a strong and entertaining sidekick, playing off well with the cleric, particularly during any odder moments. Quests involve a large selection of varied characters who are all entertaining to interact with in different ways, aided by the internal commentary of the cleric's attributes. Many of the quests have multiple ways with which they can be solved or ended, helping give the game plenty of replay value. With the five-day limit of the main quest, the game takes an interesting approach to advancing time. Time moves forward minute by minute as players advance events and conversations; taking longer to exhaust all avenues in a particular conversation uses up more time. Moving around does not advance the clock, giving players a bit more freedom and agency over how they spend their time. Many characters or locations are only available during certain times of day. Players will also need to find an appropriate time to sleep and take a long rest to restore spell slots and prevent exhaustion. Players may feel a bit rushed initially as they see the clock advance; however, the pressure it applies definitely works in the game's favour. It succeeds in impressing upon players that they do need to prioritise their investigations and quests, but after getting used to how it works in practice, it doesn't feel restrictive and still lets players follow the story threads they want to naturally. It helps encourage players to make plans and makes it very satisfying to follow through on them. Esoteric Ebb can be a bit overwhelming at the start, as the game largely throws players into the situation and hands out a lot of information at once, without little guidance on what to do with it. However, everything soon starts to fit together, and it becomes clearer how the game's systems and quest design work, even if the city remains a bit awkward to navigate. The writing gets long-winded at times, especially when it delves into factional politics and history, during which many players may glaze over a bit, but the conversations overall are thoroughly entertaining, aided by a strong underlying set of mysteries and highly enjoyable quest designs. Despite its bizarre foundations, the game's setting has a ton of depth, and its eccentric cast ensures there's always plenty of fun interactions to be had. [caption id="attachment_165001" align="aligncenter" width="640"] The cleric's attributes offer plenty of advice on how to react or deal with characters.[/caption] Gameplay is built around both active and passive D&D -style skill checks. Passive checks that directly compare a number against the player's attribute score are usually used in dialogue, primarily determining what advice and responses the player's attributes offer. Meanwhile, active checks -- where a d20 is rolled, and the player's relevant attribute modifier is added to the result before being compared against the relevant Difficulty Check (DC) -- come during events, encounters, and interaction with the world and characters. A number of dialogue options come with a skill check, which are frequently impacted by choices that alter the DC or grant Advantage/Disadvantage (where two dice are rolled instead, and it takes the higher or lower value, respectively). Natural ones and twenties are handled accordingly as guaranteed failures and successes. Esoteric Ebb  doesn't contain combat per se , but certain high-danger encounters add a bit of combat flavouring, and the game keeps track of the cleric's Hit Points. These turn-based events see the player and their opponent take turns performing actions, but rather than attacking, players must complete skill checks to get through the encounter. They offer the most direct threat to the cleric's HP as they come under direct assault, though plenty of other events can also reduce their HP through poor choices and failed skill checks. Health can be restored using various consumable items or a healing spell, with numerous other spells also available for the cleric to use to their advantage, albeit with a limited number of spell slots available to use each day. Should the cleric's HP reach zero, the game will automatically run a series of death checks, where the player will need to roll a ten or higher to succeed. Three successes or a natural twenty will see them return with 1HP and a point of exhaustion, while three failures or a natural one means game over, though the game has an autosave and players can freely manually save outside of events and conversations. Aside from this, the game does a good job encouraging players to accept failed rolls in addition to basking in the joy of a lucky success. Trying to overcome a failure is often just as entertaining than smooth success, with there being other paths available to progress the game. [caption id="attachment_165000" align="aligncenter" width="640"] Players can equip or use various items to help them in their quests.[/caption] Players frequently earn small amounts of experience as they learn information and complete quests, which lets them level up, gaining points to upgrade attributes and unlocking additional spell slots. New spells can be found in a variety of ways, from completing quests to obtaining spell scrolls from numerous characters or locations. In addition, players able to pick up a wide variety of items that can be equipped into various slots. These items can alter attribute scores or provide bonuses in certain situations, such as giving advantage on conversational skill checks with bureaucrats or unlocking new event choices when a hammer could be of use. For further bonuses, completing quests allows players to unlock feats, with most quests providing providing multiple options, and to equip up to four at once. Esoteric Ebb' s audiovisual elements do their job of supporting the strong gameplay and writing without ever standing out. The game's art style works well with the setting, while the character designs are strong throughout and the different locations are decently distinguishable from one another. There is no voice acting, but it never feels like players are missing out with its absence, while the music and various sound effects add solid enough flavour to the visuals. The UI does a fine job, even if it takes a little bit of deciphering early on, and the game is great to play on Steam Deck with its built-in gamepad controls and adjustable text size working well. While Esoteric Ebb certainly doesn't try to avoid the direct comparisons to Disco Elysium' s style, it manages to stand out through its original setting and entertaining set of mysteries. The ingrained usage of skill checks to help guide conversations and what the game reveals to players helps keep them engaged, with plenty of highly enjoyable quests and interactions to be had all the way through. There’s lots to enjoy here, particularly for those who like seeing how their choices affect the presented mysteries and obstacles.   Disclosure: This review is based on a free copy of the game provided by the publisher. The post Esoteric Ebb Review appeared first on RPGamer .
RPGamerMar 6
Monster Hunter Stories 3: Twisted Reflection Receive Pre-Launch Media
Monster Hunter Stories 3: Twisted Reflection Receive Pre-Launch Media Ahead of the game's release next week, Capcom released pre-launch videos and screenshots for Monster Hunter Stories 3: Twisted Reflection . The game's three-minute early launch trailer gives a preview of the game's story, and is accompanied by a new 90-second animated trailer showing the protagonist meeting a newly hatched Rathalos before later going on their first mission with them. Monster Hunter Stories 3: Twisted Reflection is part of the spin-off series where players control Monster Riders, those who partner up with and raise monsters. The game is set in a land with two major nations, Azuria and Vermeil, which are facing a crystal encroachment that is destroying the environment. Meanwhile, twin Skyscale Rathalos hatch, which is a supposed portent of destruction last seen from a civil war 200 years ago. Players control the heir to Azuria, who sets out to investigate the phenomena impacting the world, joined by Eleanor, the princess of Vermeil, who offers to act as a hostage. Monster Hunter Stories 3: Twisted Reflection will release for PC, PlayStation 5, Xbox Series X|S, and Nintendo Switch 2 on March 13, 2026.   [foogallery id="186358"]     The post Monster Hunter Stories 3: Twisted Reflection Receive Pre-Launch Media appeared first on RPGamer .
RPGamerMar 6
Titan Quest II Gets Updated 2026 Roadmap
Titan Quest II Gets Updated 2026 Roadmap Following the release of the latest Early Access update for Titan Quest II , THQ Nordic and Grimlore Games has released a new 2026 roadmap for the game. Like 2025, the game is intended to receive a major update every three months, with a minor update in-between. New content will include the Wild Lands, which continues the story from the Arkadian Plains, while a feature-focused update will add crafting and summons and a system update will add Spirit Mastery to the game. The second half of the year will include additional story chapters, quests, items, bosses, gameplay features, and more. Titan Quest II is currently available on Early Access through Steam and the Epic Games Store , priced at $29.99/€29.99. The game is a follow-up to 2006 title Titan Quest and is inspired by Greek mythology. It sees Nemesis, Goddess of Retribution, corrupting the Threads of Fate and condemning all those who oppose her to eternal punishment. Players control a hero fighting alongside the gods aiming to change fate, with the game including online co-op multiplayer. The game will fully release for PC, PlayStation 5, and Xbox Series X|S.   The post Titan Quest II Gets Updated 2026 Roadmap appeared first on RPGamer .
RPGamerMar 6