
Monster Hunter Outlanders Gets More Details Ahead of Second Closed Beta
TiMi Studio Group has begun its second closed beta for its licensed Monster Hunter mobile title Monster Hunter Outlanders . Ahead of today's start of the closed beta, producer Dong Huang gave RPGamer the opportunity to learn a few more details about the game and its features.
Monster Hunter Outlanders is set on the mysterious island of Aesoland, with the game retaining the usual Monster Hunter loop of accepting quests and using rewards to update and create new equipment. The island is divided into multiple regions with different terrain and climate, with the new closed beta including the Searing Plains and Giantwood Locale. Each map contains various activities and events, including a zen stone balance mini-game, plus gliding and egg collecting challenges. The game also includes a building system, where players can build and upgrade facilities in the wild that make it easier to traverse.
Combat has been optimised for mobile with two distinct modes. The Classic Mode is intended to preserve the usual Monster Hunter -style action and lets players trigger follow-up attacks by tapping the icons on the screen. It includes lock-on for monsters and specific parts. Meanwhile, Adventure Mode is intended for those unfamiliar with mobile controls or actions games, and features just three core buttons: Attack, Defense, and Burst.
Players create their own customised Fated Adventurer, but also can play as other story Adventurers they encounter in the game. The Fated Adventurer is able to use all of the game’s weapon types, and the new closed beta adds the Lance to the Great Sword, Long Sword, Dual Blades, Bow, and Heavy Bowgun weapons available during its Tokyo Game Show demo, with more to be revealed in future. The closed beta includes ten additional playable Adventurers for players to unlock and try out. Each Adventure is said to provide their own combat experience, and are split into three roles. Assault focuses on dealing damage, Disruptor focuses on crowd control and weakening foes, and Support focuses on aiding allies. Each role gets their own buddy. Assault Adventurers are joined by the familiar Palico, Disruptor Adventurers are partnered with the monkey-like Rutaco, and Support Adventurers are assisted by the owl-like Trillan.
In single-player mode, players form a squad of four Adventurers: their Fated Adventurer plus up to three story Adventurers. Meanwhile, multiplayer lets up to four players join together in co-op. Multiplayer features the unique co-op skill system, which is activated when players time their attacks together once a monster part is broken and attacked by other members within a short time frame to deal extra damage. A guild feature lets up to forty players players team up for weekly speedrun challenges, where guilds can compete against others for the fastest guild clear times and ranking points.
Monster Hunter Outlanders is intended as a long-term live-service game, adding new monsters, Adventurers, map areas, story content, and more through updates. Currently thirty familiar series monsters have been confirmed, including Rathian and Anjanath, with the game introducing its own challenging Radiant versions of monsters that can enter frenzied states to gain new movesets. The game will feature a season system that features four tracks: Exploration, Solo, Co-op, and Honorable Showdown. By completing challenges, players earn points to increase their rank level. All rewards can be earned by completing two of the modes rather than players needing to complete all four to get all rewards.
The game is a free-to-play title entirely based on PvE combat. Its monetisation involves in-game Rutacoin currency, which can also be earned from in-game activities and quests, or converted into from premium currency. This currency is used to recruit new Adventurers, though the developer promises that all content will be available without requiring any purchases. Players will also be able to obtain various cosmetics, such as weapon skins.
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