RPG Game News
RPG Game News
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Immerse yourself in the world of RPGs. Stay updated with the latest news, updates, and reviews of the best RPG games. Dive into epic adventures and create your own story!
Episode 430: Rebirth 2 – Q&A Quest
Episode 430: Rebirth 2 – Q&A Quest This week in Q&A Quest, we discuss the recent Nintendo Direct. We also answer a wide range of questions. The post Episode 430: Rebirth 2 – Q&A Quest appeared first on RPGamer .
RPGamerFeb 17
Clair Obscur: Expedition 33 Verso’s Drafts Deep Look
Clair Obscur: Expedition 33 Verso’s Drafts Deep Look If Clair Obscur were an ice cream sundae, this update is the cherry on top, completing the whole dessert. Clair Obscur: Expedition 33 took the world by storm last year, winning scores of awards and earning critical acclaim across nearly every category. After winning Game of the Year at The Game Awards in December, Sandfall Interactive announced a free update releasing that same night. Having still had some things left to do in the game after I rolled the credits last April, I decided to give the new content a look to see exactly what's on offer, how good it is, and to get my way back into fully finishing a game that stole my and many other RPGamer’s hearts away last year. The "Thank You" update adds a variety of features, including some very welcome gameplay additions. Most notable is the ability to create and save Lumina sets, allowing players to switch between builds more effectively depending on the situation. Given the dearth of Luminas and potential offensive setups, this is an absolutely massive addition and helps drastically minimize one of the game’s most glaring issues, as managing Luminas now takes significantly less time than before. Further, players can now abandon a battle from the in-battle pause menu at any time, which is especially helpful when a fight becomes a long-winded battle of attrition. Other appreciated additions include more boss challenges in the Endless Tower, a brand-new Photo Mode, a handful of fresh, stylish costumes, and a selection of more weapons and Luminas. However, the biggest and most significant addition is an entirely new zone to explore. [caption id="attachment_184968" align="aligncenter" width="640"] Verso’s Drafts perfectly elucidates the idealism, creativity, and innocence of childhood.[/caption] Verso’s Drafts is a new playable area filled with lots of cotton candy, sweets, balloons, beach resorts, and all sorts of other childlike activities and themes. Like many environments in the base game, this expanse is a real treat, with jaw-dropping visual fidelity. It differentiates itself quite nicely with its rainbow of hues throughout, providing a stark contrast to many of the darker environments in the late game. There is a wide variety of zones, ranging from a lollipop forest to a massive treehouse complex, all with stunning detail. Unfortunately, the sheer level of detail and texture in this area takes its toll on a standard PlayStation 5, with some draw distance issues and slow-loading textures, though the PlayStation 5 Pro handles this much better. Aside from being a delicacy for the eyes, the atmosphere in most of this area is so sweet and joyful. Lorien Testard continues to impress compositionally, with a lovely track called “Whee Whoo Days” playing through much of the fields. The drums and synths have an airy bounce, and Alice Duport-Percier returns to grace the song with effervescent, carefree vocals. However, it isn’t all sunshine and rainbows, and full exploration of all its areas provides some truly harrowing backstory that continues to elucidate the game’s central, layered themes of grief, loss, and identity in a very bittersweet way that is sure to be a tearjerker for those invested in the game’s characters. [caption id="attachment_184970" align="aligncenter" width="640"] Childlike drawings adorn the abandoned treehouse’s walls.[/caption] In combat, the new Luminas and Weapons obtained in Verso’s Drafts are quite fun, with many being candy-themed and offering some interesting potential to round out or tweak character builds. The new enemies here all have fun, outrageous, and well-themed attacks, too, and they do a good job of providing a fair challenge while also being adaptable enough to reacquaint players who may be coming back after a break. Even better, though, is the big bad of the area, who is easily one of the toughest bosses in the game and provides most of the challenge in the new content, even for high-level players who have finished the main story. While it has a few annoying tendencies, the core mechanics remain solid, and the spectacle of the fight – both in the visuals of the arena and the insane techno-synth boss track – is quite intense. Outside of the new bosses and enemies, there are a host of fun little mini-games and activities scattered throughout this area, including a diving board, hopscotch, a few gimmicky and hilarious fights, and some parkour-adjacent platforming. All of these provide solid rewards, though the platforming, like the Gestral Beaches from the main game, can sometimes be a little bit finicky and frustrating to execute. Like the main game, it is also easy to get a bit lost due to the sheer detail and fractured nature of the world, though the subareas in Verso's Drafts are distinct enough to prevent this from happening too often. [caption id="attachment_184969" align="aligncenter" width="640"] She may not show it, but Lune is thinking about joining the Lollipop Guild…[/caption] All in all, the update provides a wondrous, sentimental return to the world of Clair Obscur and continues to excel at everything the base game does so well. After not firing up the game for nearly a year, I found myself falling in love with it all over again and ready to explore the remaining zones. For any RPGamers looking to return to Expedition 33 , the new area provides anywhere between three to five hours’ worth of additional playtime, and even better, it’s entirely free as well. If Clair Obscur were an ice cream sundae, this update is the cherry on top, completing the whole dessert. I look forward to seeing what Sandfall Interactive has next, whether it's more updates to this game or something else entirely. The post Clair Obscur: Expedition 33 Verso’s Drafts Deep Look appeared first on RPGamer .
RPGamerFeb 17
Darkhaven Begins Kickstarter Campaign, Demo Available
Darkhaven Begins Kickstarter Campaign, Demo Available Developer Moon Beast Productions has begun a Kickstarter campaign for its recently-announced dark fantasy action RPG Darkhaven . The campaign has a $500k funding goal and is set to run until March 21, 2026. Those who pledge at least $40 will receive a Steam copy of the game, which is currently planned to release on Early Access in late 2026 or early 2027, as part of their backer rewards. In addition, the developer has released a demo for the game, which is available on Steam . Darkhaven is set in the aftermath of a total collapse of civilisation. Players control a survivor, exploring a procedurally-generated world that is intended to be fully dynamic and persistent. Terrain and structures will be deformable and buildable, with players able to dig through earth, tunnel through walls, drain lakes, redirect lava flows, and rebuild fortresses. The game will have world-impacting seasons, weather, and events. Players will be able to traverse the world by jumping, climbing, swimming, and more.   The post Darkhaven Begins Kickstarter Campaign, Demo Available appeared first on RPGamer .
RPGamerFeb 16
Valor of Man Releasing in March
Valor of Man Releasing in March Publisher Numskull Games and developer Legacy Forge announced that tactical roguelite cRPG Valor of Man will release on March 19, 2026. The game will be available for PC via Steam . An extended demo will be available as part of the upcoming Steam Next Fest from  February 23 to March 2, 2026. Valor of Man features a high fantasy setting with players building a party of four champions from twelve hero classes. Players make their way through procedurally-generated chapters, balancing risk and reward while advancing through ten difficult levels. The game features tabletop-inspired turn-based tactical combat that gives players a limited number of action points each turn and has a unique reaction mechanic.   [foogallery id="185038"]   The post Valor of Man Releasing in March appeared first on RPGamer .
RPGamerFeb 16
CyberConnect2 Announces .hack//Z.E.R.O.
CyberConnect2 Announces .hack//Z.E.R.O. Developer CyberConnect2 has marked the studio 30th anniversary by announcing it is developing a brand-new title for the .hack series. The new game is titled .hack//Z.E.R.O. and is being fully developed and published by CyberConnect2 with the permission of IP rights holder Bandai Namco. Neither a release window nor platforms have been announced at this time. .hack//Z.E.R.O. is an action RPG set ten years in the future, and does not appear to be directly connected to prior entries in the series, which revolves around a virtual MMORPG called "The World". CyberConnect2 promises that the game will focus on the duality of the game world and real world. The game is not related to the .hack//ZERO  novel written by Michiko Yokote. .hack is a multimedia franchise which began in 2002 with a four-part PlayStation 2 video game series -- made up of .hack//INFECTION , .hack//MUTATION , .hack//OUTBREAK , .hack//QUARANTINE -- and prequel anime .hack//SIGN. Another video game trilogy, .hack//G.U. , began in 2006, which received 2017 remastered collection .hack//G.U. Last Recode  and had its own prequel anime series titled .hack//Roots . It has also received additional animations, spin-off games, novels, and manga.   [foogallery id="184999"]   The post CyberConnect2 Announces .hack//Z.E.R.O. appeared first on RPGamer .
RPGamerFeb 16
Kingdom’s Return: Time Eating Fruit and the Ancient Monster Reveals the Alchemist
Kingdom’s Return: Time Eating Fruit and the Ancient Monster Reveals the Alchemist Developer Inti Creates released a new gameplay trailer for kingdom-building action RPG Kingdom’s Return: Time-Eating Fruit and the Ancient Monster . The video introduces the Alchemist, one of the game's four playable characters. The Alchemist uses various potions to debuff and inflict statuses on enemies, as well as being able to summon weapons and puppets. Kingdom’s Return: Time-Eating Fruit and the Ancient Monster  sees players controlling one of four characters — Imperial, Alchemist, Wizard, or Zipangu — joined by the Fairy of Time, Chronos, as they seek to rebuild the kingdom of Almacia. Each character has their own combat style, skills, and attributes, with players able to switch between them during the game. The castle players choose impacts how they build the city, with new buildings providing bonuses to the characters.  Kingdom’s Return: Time-Eating Fruit and the Ancient Monster  is set to release for PC, PlayStation 5, Xbox Series X|S, Nintendo Switch, and Nintendo Switch 2 on April 23, 2026, priced at $14.99.   The post Kingdom’s Return: Time Eating Fruit and the Ancient Monster Reveals the Alchemist appeared first on RPGamer .
RPGamerFeb 16
Calamity Angels: Special Delivery Review
Calamity Angels: Special Delivery Review Like Herding Cats Wacky premises continue to find their way into more RPGs.  The creative minds at Compile Heart took a hard look at the frantic culture surrounding delivery couriers and decided that it would work for full-length turn-based RPG Calamity Angels: Special Delivery . The couriers are not just driven; they have a wacky set of personalities to showcase.  Unfortunately, this wackiness does not extend into comedic, heartwarming, or charming, as the game's taking of every conceivable opportunity to showcase its quirks actively starts to affect gameplay as it moves through arbitrarily longer combat sessions.  There are enjoyable moments of character humour, but they are definitely fleeting in the face of the constant mean-spirited quirkiness that never leaves the forefront. Yuri is a passionate courier who desperately wants to join a delivery team to execute their dreams of seeing the world and bringing packages to their destination.  Teams brave the dangers found outside the main city in the Orkotris region, with monsters and mysterious shadows called Omoikurai drawn to the Omoi power generated by the artifacts and deliveries the couriers are in custody of.  Couriers are in high demand to escort the artifacts excavated from ruins, which are able to draw technological power that benefits the cities.  The Guild organizes assignments to best match the level of difficulty to minimize the risk, but soon after Yuri gains their own team, a bandit group calling themselves Murtamars begins to attack couriers to steal their deliveries for their own purposes.  The reliance on couriers for everything is definitely a plot contrivance that stretches suspension of belief, but most of the story and characters focus on quirky absurdity, so it comes across more charming and silly overall. Every party member who joins Yuri on this journey has a personality aspect contrary to their main combat role.  Suliya is a treasure-obsessed dark arts magic dealer who masquerades as a full-time healer, Ivris is a talented magician obsessed with proving physical strength by punching increasingly tough opponents, and Somnia is a battle-hardened swordswoman who is constantly falling asleep.  They are soon joined by Numero, an alchemy-obsessed mad scientist; Luminious, an archer with idol singer aspirations; and Selma, the perpetually terrified heavily armoured knight.  This quirky team bonds over a shared love of deliveries and the feeling of being outcasts.  Unfortunately, there's little opportunity for growth in other ways, as the silly situational-based humour revolves entirely around these one-note quirks. [caption id="attachment_184959" align="aligncenter" width="640"] Ivris’ vibe just carries the entire party's dynamics.[/caption] Each delivery in Calamity Angels: Special Delivery starts at a point on a large board game-style map, with the purpose to make it to another point designated by a yellow envelope to complete the delivery.  Dotted along the way are tiles that can give money, buffs, debuffs, healing, or combat, as well as ones that stop movement with treasure, shop, and boss tiles.  At the start of the delivery, there is a turn limit, which awards double experience, additional quests, currency, and a consumable item if the limit is met.  If players focus on completing the delivery, the time limit is simple to meet, but straying from the path to collect treasure chests makes it more difficult.  Luckily, the player can freely explore after deliveries are completed, though having to walk back to town as a result, rather than being able to return automatically, is a pain. When Yuri comes into contact with a monster or boss tile, everything shifts to a traditional turn-based RPG.  Three members of the party enter combat with the skills they can try using based on their rank at the guild, with each main quest typically unlocking a higher rank.  At the end of each turn, Yuri gets the chance to use healing consumables from the team's carrying bag, which has limited room, with space also taken up by the delivery package itself as well as any items players bring to manipulate movement on the game board.  This restriction gives players some strategy to consider in the early going, though later expansions to the bag make it less of a concern.  Upon defeating every Omaikurai in the battle, Yuri bursts onto the scene to finish them all off with a relic weapon that combines a stamp and a sword to put a seal on them, which is amusingly absurd every time it happens. Calamity Angels: Special Delivery 's skills have their bits of absurd comedy, but the real treat is in the finishing moves.  These come from a list of character-chosen possibilities that arise after an unseen amount of Tension is built.  Tension can come from using certain abilities, but also characters can just decide to make a finishing move on their own accord.  Most of these are powerful attacks, but a few can be detrimental to the team as well.  The only thing they have in common is that they are zany and fun; even when the worst possibilities arise, they still bring a smile.  A few examples include Somnia dreaming up a stampede of sheep; Suliya paying off a bunch of angels to try lifting the enemies off the battlefield with a chance that the weight limit is exceeded, causing them to plummet back to the ground for less damage; or Ivris turning into a beast form, which actually makes her obedient and take on a cute cat-like facial appearance. [caption id="attachment_184961" align="aligncenter" width="640"] No one escapes this relic weapon's sealing blaze of fury![/caption] Speaking of obedience, everything mentioned about the combat's strengths and enjoyable aspects is heavily coloured by the character's willingness to listen.  Basically, any attempt to get the characters to do anything runs the risk that they'll just disregard it to do what they want instead.  If players are lucky, the character will swap to another attack, free of SP use, but sometimes, they'll just do nothing.  This happens frequently; in fact, using stronger skills only heightens the chances that it will result in them not listening, causing even the simplest of battles to be prolonged to the point of the player pleading with the team to just listen for once.  These antics can be amusing at first, but the way they make fights longer and take additional resources, even causing defeats, is annoying.  After a while, it feels like the game is laughing at the player for following a plan when random quirky hijinks are clearly the preferred route, leading to a mean-spirited chaos that is just exhausting. Outside of the delightful finishing moves, presentation is a mixed bag.  Character designs fit their quirky behaviour well, and some weapons that the party wields are really fun, like Yuri’s Relic weapon, Selma’s swordshield that starts out long and thin like a sword and ends in a giant tiger-headed shield, and Suliya’s abacus-topped staff, but in turn, the enemy designs are plain.  The game boards and character interactions have a vibrant colour palette, but cycle through routine variations of elemental zones.  The soundtrack consists of a few upbeat songs that work okay, but will stop partway through a progression to loop.  The opening theme song is very catchy and a delight to watch on every title screen.  Voice acting in English is capable but cuts out at the oddest times, with many story scenes, including climactic moments, left unvoiced.  The option to swap audio is available anytime during story scenes, so listening to the complete and also capable Japanese voice acting can be workable if players don't mind interrupting the moment to make the swap. [caption id="attachment_184960" align="aligncenter" width="640"] Thus the disregard for commands begins.[/caption] This capable voice acting cannot save the other major headache of Calamity Angels: Special Delivery .  The characters never shut up.  Moving on the game board from the spinner to view anything in a menu gains a new voiced line for every selection.  In combat, cycling through the options to select an ability will yield the same result.  The start of combat, end of the fight, or simply sitting idle for a second?  That all seemingly warrants someone piping up.  With loudly mewing characters that ignore commands saying they won’t do it, only to further yammer no matter what happens, it gives the game a motif of herding cats.  This makes the blissful silence of the results screen one of the happiest sights the game offers, simply for the break between all the noisy insubordination of the yappy characters. Calamity Angels: Special Delivery is an ambitious title that took one-note jokes way too far.  A title about deliveries at its epicentre has promise, and the character designs are very enjoyable.  Combat has moments where the absurdity all connects, and a wonderful finishing move is shown on screen that always brings a smile, but that smile quickly becomes a twitchy bunch of frustrated nerves when the party will not listen to commands.  The constant chatter and disdain from the party is easily annoying, and while the game is only twenty hours, it still feels painful herding them to complete the most basic survival instinct-related things.  This constant source of manufactured tension sadly overshadows most of the good on offer here.  This courier is anything but dull, but the chaotic frustrations will cause many prospective clients to look elsewhere.   Disclosure: This article is based on a build of the game provided by the publisher. The post Calamity Angels: Special Delivery Review appeared first on RPGamer .
RPGamerFeb 16
RPGamer Round-Up: February 8 – February 15
RPGamer Round-Up: February 8 – February 15 Welcome to the latest edition of RPGamer's round-up column, where we look back at some of the articles that we have posted over the intervening period. This article is designed to give reminders of some interesting content and stories that our readers might have missed.       Editorial Content Yakuza Kiwami 3 & Dark Ties Review Yakuza Kiwami 3 & Dark Ties is the latest remake in the Like a Dragon franchise. Unfortunately, Sam Wachter finds that the title is full of missteps that will likely leave fans disappointed and frustrated. Adventure Corner ~ Temirana: The Lucky Princess and the Tragic Knights What happens when you put together a plucky princess with a mysterious power and five handsome gentlemen? You get Otomate’s Temirana: The Lucky Princess and the Tragic Knights . Sam Wachter sees whether the otome title is a hidden gem. Video Round-Up (February 9, 2026) In the coldest doldrums of winter comes the warm news: RPGamer’s YouTube offerings have returned. Reviews for Elohim Eternal II: Son of Man , Trails in the Sky 1st Chapter , The Lonesome Guild , Final Fantasy Tactics: The Ivalice Chronicles , and Cladun X3 are on the docket. Major News Action RPG Project Windless Announced KRAFTON has announced action RPG Project Windless . The game is based on Korean fantasy novel series The Bird That Drinks Tears . Beast of Reincarnation Arriving in August Fictions and Game Freak announced a firm release date for action RPG Beast of Reincarnation . The previous summer window has been narrowed to August 4, 2026. Ember Lab Announces Kena: Scars of Kosmora Kena: Bridge of Spirits developer Ember Lab announced sequel Kena: Scars of Kosmora . The action adventure is planned to release on PC and PS5 later this year.         Gothic 1 Remake Set for June THQ Nordic and Alkimia Interactive revealed a firm release date for Gothic 1 Remake . Previously slated for early this year, the game will arrive on PC and consoles in early June. Strategy RPG Brigandine: Abyss Announced Happinet revealed a new title in the Brigandine strategy RPG series. The game is planned to release on PC and consoles later this year, being published in the west by NIS America. Konami Announces Rev. NOiR Konami has announced new title Rev. NOiR . The game is being developed by ILCA and is currently confirmed for release on PS5. Oceanhorn 3: Legend of the Shadow Sea Launching on Apple Arcade in March Cornfox & Bros. have announced a new title in the Oceanhorn series. Oceanhorn 3: Legend of the Shadow Sea will release on the Apple Arcade early next month. Fantasy Tactical RPG Terrinoth: Heroes of Descent Releasing in Spring New Tales and Artefacts Studio have revealed Terrinoth: Heroes of Descent . The fantasy tactical RPG is based on the Descent tabletop game series and will release this spring. Action Adventure RPG Crimson Moon Announced Developer ProbablyMonsters announced Crimson Moon . The Gothic action adventure RPG is planned to release on PC and console later this year.         Other News Aether & Iron Releasing at the End of March Action Adventure RPG Crimson Moon Announced Culdcept Begins Releasing on Switch, Switch 2 in July Utawarerumono Zan 2 Releasing on PC This Month Legends of Amberland III: The Crimson Tower Launching in Early March Mina the Hollower Gets Spring Release Window, Limited-Time PS5 Demo AI LIMIT’s First DLC Expansion Releasing Next Month Dragonkin: The Banished Fully Releasing in March Stellar Tactics Fully Releasing in March Hunt the Night Releasing on Consoles This Month Sands of Aura Coming to Consoles Later This Month Action Roguelite Vespera Bononia Releasing in March Mistfall Hunter Releasing on PC, PS5, Xbox Series X|S in July Starless Abyss Heading to Switch Next Week Blades of Fire Coming to Steam in May The Seven Deadly Sins: Origin Gets March Dates Monkarufanta: The Hero and the Crystal Girl Coming to PC, PS5 in Japan This Month Burden of Command’s Three Nations DLC Releasing This Month Titan Quest II Early Access Update Adds Third Story Chapter Echo Generation 2 Demo Released Fantasy Life i: The Girl Who Steals Time Update Adds Primordial Dragon Honkai: Star Rail Version 4.0 Update Releasing This Week Calamity Angels: Special Delivery Steam Demo Available Bylina Gets New Publisher, Demo Media and New Releases Kingdom Come: Deliverance Dedicated PS5, Xbox Series X|S Versions Released Third Crimson Desert Feature Overview Video Shows Life in Pywel CONTROL Resonant Gameplay Shown Monster Hunter Stories 3: Twisted Reflection Offers Series Introduction GreedFall: The Dying World Trailer Shows Its Companions Black Myth: Zhong Kui Welcomes Year of the Horse Tides of Annihilation Gets Year of the Horse Trailer Norse: Oath of Blood Receives Developer Diary Videos New Release Round-Up (February 12, 2025) Podcasts RPG Backtrack 354 – It’s Dangerous To Go Alone! Take This. Once upon a time, a strange man in a cave handed a boy a sword. One iconic line and 40 years later, we have Nintendo’s most popular franchise right next to the plumber himself as this week celebrates the Legend of Zelda series. RPG Cast – Episode 800: “Somehow, That’s Worse!” RPG Cast – Episode 801: “Ziplocs Full of AA Batteries” Matt needs combat in his cozy games, Kelley is literally a housecat with a jetpack, and Andi laments that the rise of PS1-style graphics in indies makes him feel very old. Meanwhile, Chris learns he can only get so far with hooves, Josh gets drunk and plays some darts, and we all get arrested for match three slavery. Episode 429: Eating Crow – Q&A Quest This week in Q&A Quest, we discuss Hollow Knight . We also answer a variety of questions. The post RPGamer Round-Up: February 8 – February 15 appeared first on RPGamer .
RPGamerFeb 15
RPG Cast – Episode 801: “Ziplocs Full of AA Batteries”
RPG Cast – Episode 801: “Ziplocs Full of AA Batteries” Kelley gets her cats comfy so they can breed. Chris learns he can only get so far with hooves. Josh gets drunk and plays some darts. And we all get arrested for match three slavery. Question of the Week What's the most disappointing remake you've ever played? Check out the show notes here! The post RPG Cast – Episode 801: “Ziplocs Full of AA Batteries” appeared first on RPGamer .
RPGamerFeb 14
Kingdom Come: Deliverance Dedicated PS5, Xbox Series X|S Versions Released
Kingdom Come: Deliverance Dedicated PS5, Xbox Series X|S Versions Released Deep Silver and Warhorse Studios have released dedicated PlayStation 5 and Xbox Series X|S versions of open world medieval RPG Kingdom Come: Deliverance . The digital versions are available for free via an update for those who own the respective PlayStation 4 or Xbox One versions. Physical editions of the PlayStation 5 and Xbox Series X|S versions are planned to release on May 15, 2026. Kingdom Come: Deliverance is set in 15th-century Bohemia and puts players in the role of Henry, the son of a blacksmith, who is forced to watch his friends and family get murdered as his village is invaded by outsiders. After surviving the attack, he begins his quest for vengeance against the invading forces. The game features open-world exploration and a non-linear story allowing players to solve quests in multiple ways, with every decision having consequences. Those looking to find out more about Kingdom Come: Deliverance  can check out Pascal Tekaia’s review of the PlayStation 4 version. A direct sequel, Kingdom Come: Deliverance II , released in 2025.   The post Kingdom Come: Deliverance Dedicated PS5, Xbox Series X|S Versions Released appeared first on RPGamer .
RPGamerFeb 14