RPG Game News
RPG Game News
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Immerse yourself in the world of RPGs. Stay updated with the latest news, updates, and reviews of the best RPG games. Dive into epic adventures and create your own story!
Under the Island Review
Under the Island Review There'll Be No Accusations, Just Friendly Crustaceans Top Hat Studios and Slime King Game's  Under the Island never tries too hard to move away from the template that has proven successful for top-down 2D adventure games throughout the decades. With solid puzzles and a charming setting, it ensures adventure fans and newcomers are decently catered to. While there are some annoyances, particularly with certain moments of progression, and a lack of any narrative chops, the game is nonetheless an enjoyable up-to-ten-hour experience, even if it might not stick particularly long in the memory. Set in a 1990s world, Under the Island stars Nia, who moves to live on Seashell Island for the coming months while her parents conduct research there. While poking around the island, she and local girl Avocado learn that the island is doomed to sink under the waves very soon. In order to stave this fate off, they are tasked with collecting four gears currently scattered around the island. The adventure takes Nia all the way across Seashell Island, often returning back to Koala Village in the process, which acts as its primary hub. [caption id="attachment_183794" align="aligncenter" width="640"] Initially disappointed to be stuck on the island, Nia soon finds plenty of adventure.[/caption] There's not really much to the game's story. Nia is a likable protagonist, although the game could've done a lot more with her initial displeasure at coming to the island, but otherwise there's little else to the cast and the game's quickly-delivered premise is largely left alone to carry the day while the location of the next gear is made readily apparent. Outside of a few key moments, Under the Light is largely very lighthearted and, even if the characters are forgettable, the writing is at least enjoyable with a good amount of entertaining comments and moments throughout the game. Nia uses a hockey stick as her primary weapon, swinging it with a three-hit combo to take down enemies. She also gains access to a number of tools -- including bombs, a fire-spitting plant, and a bag of animal treats -- that can be used for both puzzle-solving and combat. The controls are straightforward and work well with a simple and responsive UI that lets players access what they need to, such as changing Nia's equipped tools, with minimal fuss. Bosses are good, but the general encounters are largely mediocre; enemies are different enough, but a lack of any defensive options other than trying to move out of the way makes some more annoying than others. They at least don't come in abundant enough numbers to cause any prolonged issues. [caption id="attachment_183792" align="aligncenter" width="640"] The game features a good array of puzzles, even if finding the way forward can be a bit annoying.[/caption] Players get to explore a good mixture of environs including a forest, a beach, caves, and a cereal factory. Both puzzles and boss fights make welcome use of Nia's toolset, with dungeons and other places requiring a good mixture. Some of the paths to progress can be annoyingly hidden away or unclear in the context of the environment, with boss fights often needing players to figure out the correct method to damage their foe. However, there's also plenty of good satisfaction to be found in finding many of the treasures scattered around. Players can fast-travel between certain points in the map, provided they have unlocked them by finding and completing the requisite puzzle, though its placements are not ideal, particularly when players are having to traipse around searching for a path to progress that they might have missed. Nia starts out with three hearts of health, though this increases throughout the game. In addition to hearts awards at certain milestones, she can also trade heart pieces for additional health. Meanwhile, her hockey stick and other tools can be upgraded by finding relevant ingredients from enemies and the environment throughout the island. The game is good at giving people small rewards for exploring and finding hidden puzzles or nooks, as well as giving players impetus to constantly hit bushes and the like to pick up extra money, health, and items. A small number of side quests and mini-games further help to freshen the gameplay every now and then. [caption id="attachment_183797" align="aligncenter" width="640"] Boss fights are good, though players will need to figure out each one's particular gimmicks.[/caption] The game's visuals are nice and vibrant, helping lend plenty of charm to the setting and overall feel of the game. The actual locations are pretty thematically and architecturally generic, but make up for it with solid layout designs that make them enjoyable to explore and figure out the paths forward. There are definitely some places where the game's tile usage could be a bit clearer, with the Switch version played for review not helping with an odd bug that causes water tiles to not display properly and make it unclear which are accessible. The music is also solid throughout, with plenty of enjoyable tracks helping add to the overall charm. Under the Island does the job it sets out to do: provide players with an enjoyable adventure with plenty of puzzle-solving along the way. The puzzle-solving elements -- including the boss fights -- are easily where the game is its strongest, but it never really steps out from the traditional top-down adventure template, and the lack of any substantial narrative and mediocre overall combat prevent it from distinguishing itself from the crowd. While it certainly has enough to satisfy players who pick it up, it doesn't quite take the next step to fully stand out.   Disclosure: This review is based on a free copy of the game provided by the publisher. The post Under the Island Review appeared first on RPGamer .
RPGamerFeb 25
Legend of the Round Table Releasing at End of March
Legend of the Round Table Releasing at End of March Artifice Studio announced that its Arthurian medieval turn-based RPG Legends of the Round Table will release on March 31, 2026. The game will release for PC via Steam , where a demo is currently available. A new trailer marking the release date announcement can be viewed below. Legends of the Round Table sees players leading the Knights of the Round Table through the legend of King Arthur with visuals inspired by 13th-century manuscripts, plus music inspired by compositions of the same period and played on period-accurate instruments. The game features a strategic turn-based combat system that includes mounted lance charges, squires to swap weapons, taking prisoners for ransoms, honourable duels, and more. Players will need to manage the knights (including including Sir Lancelot, Sir Gawain, Sir Percival, and more) through their development, aging, and ultimate death.   [foogallery id="185650"]   The post Legend of the Round Table Releasing at End of March appeared first on RPGamer .
RPGamerFeb 25
Mandragora: Whispers of the Witch Tree Brings New Game Plus to Switch
Mandragora: Whispers of the Witch Tree Brings New Game Plus to Switch Knights Peak and Primal Game Studio have released a free update for the Nintendo Switch version of Mandragora: Whispers of the Witch Tree . The New Game Plus update adds the new mode -- which was previously added to the PC, Xbox Series X|S, and PlayStation 5 versions of the dark fantasy side-scrolling RPG -- where players face empowered enemies, use upgraded weapons, and can start with a fully-equipped character. It also includes new weapons, quality-of-life upgrades, balance adjustments, visual and UI enhancements, and bug fixes. Mandragora: Whispers of the Witch Tree is set in the world of Faelduum, which is in decline as the boundary between it and another realm called Entropy fades, unleashing monsters into the world. Players attempt to take their world back from the monsters, using the legendary Witch Lantern to explore Entropic Corridors, parts of the world already claimed by Entropy . Those looking to read more about the game can check out Pascal Tekaia's review of its Nintendo Switch version.   The post Mandragora: Whispers of the Witch Tree Brings New Game Plus to Switch appeared first on RPGamer .
RPGamerFeb 25
Dragonkin: The Banished Online Co-op Beta Available
Dragonkin: The Banished Online Co-op Beta Available Eko Software and NACON have released a new Steam Early Access update for Dragonkin: The Banished ahead of the game's full release next month. The update includes a clearer progression system for the City of Montescail, a overhaul of skills and their associated energy costs, and a revision of the Ancestral Grid skill system. It also adds an open beta for the game's online co-op mode, letting up to four players go through the main story and endgame content with shared progression. Dragonkin: The Banished is set to fully release for PC, PlayStation 5, and Xbox Series X|S on March 19, 2026, after being in Early Access since March 2025. The game is set in a world corrupted by the blood of dragons. Players control a legendary hero who hunts down evil creatures that rise from the earth, eventually aiming to eliminate the Dragon Lords at the centre of things. As players progress, their character, equipment, and wyrmling companion will evolve. The Ancestral Grid allows players to obtain skills and place them in the grid to gain modifiers.   The post Dragonkin: The Banished Online Co-op Beta Available appeared first on RPGamer .
RPGamerFeb 25
New Final Fantasy VII PC Version Released on Steam, GOG.com
New Final Fantasy VII PC Version Released on Steam, GOG.com Square Enix has released a new version of the original Final Fantasy VII on PC. The new version of the game is available on Steam and GOG.com for $11.99, with a 60% launch discount on GOG.com. The new version replaces the previous Steam version , which is no longer available to purchase. Those who own the previous version are able to access the new version for free and can still download the previous version. The new version includes a 3x speed mode, the ability to turn battle encounters off, a "battle enhancement mode" that automatically recovers HP/MP and maxes out the Limit gauge, and an autosave feature. Save games between the previous version and the new version are not compatible with each other. Final Fantasy VII was originally released for PlayStation in 1997, with versions released on PC, iOS, Android, PlayStation 4, Xbox One, and Nintendo Switch. The game follows mercenary Cloud Strife, a former Shinra SOLDIER who is hired by resistance group AVALANCHE in their mission to stop the conglomerate from draining the planet’s energy. The first entry in a Remake trilogy project, Final Fantasy VII Remake , was released in 2020, with the second part, Final Fantasy VII Rebirth , released in 2024.   The post New Final Fantasy VII PC Version Released on Steam, GOG.com appeared first on RPGamer .
RPGamerFeb 24
Escape from Ever After Review
Escape from Ever After Review Collapse the System Every single day, we are being advertised to, with or without our consent. What makes it harder is that these corporations exist to keep us consuming without conscious thought, and trying to escape corporate oppression is even more difficult. What if corporations began to steal our stories? That is the premise of Sleepy Castle Studio's Escape from Ever After , a game that looks at how a corporate entity begins to overtake fairy tales as a means to make them last forever, only to, of course, have sinister motives. Players take on the role of Flynt Buckler, a storybook hero whose sole purpose is to defeat the dreaded dragon known as Tinder. Storming into his castle, Flynt is graced with the surprise that Tinder's Castle has been turned into a corporate office. With random fairy-tale characters now in cubicles and Tinder nowhere to be found, Flynt begins investigating the castle and manages to find his nemesis locked up and unable to use her powers. Teaming up, Flynt and Tinder plan to take down Ever After Corp, to ensure that their storybook and everyone else's can revert to normal. Throughout their adventure, they will meet Unicorn unions, questionable relationships, and even search for buried treasure, all while working up the corporate ladder. The  enemy-turned-comrades' narrative, presented in  Escape from Ever After,  is an absolute highlight, as both Flynt and Tinder's relationship is highly entertaining. Their joint plan of coming together, joining Ever After Corp, and then working together to destroy it from the inside is genius storytelling, as the game sets clear motives for the characters to follow and never strays from the goal, even though the characters can't stand each other. Even the NPCs' delight, from Mr. Moon's sinister optimism to "Big Bad Wolf" Wolfgang's more questionable optimism, something is unnerving, which undermines the idea of corporate culture being a big happy family. The writing is genuinely clever and funny, playing with each of the fairy tale worlds, making them both super inviting, but also showing that these characters have drunk the corporate Kool-Aid and behave as though they work at the best cult place ever. [caption id="attachment_180124" align="aligncenter" width="640"] All hail, Cthulhu![/caption] Part of Escape from Ever After 's charm comes in the form of the storybook worlds that Flynt and friends get to explore. For example, the Three Little Pigs gentrify their neighbourhood and build condominiums to push out the happy-go-lucky wolves of Happy Howl Hollow. It's a complete twist on the story, and a clever shout-out to The True Story of the 3 Little Pigs by Jon Scieszka and Lane Smith. There are numerous hidden Easter Eggs to be discovered for those knowledgeable in the realm of children's literature, but even if one isn't, the transformations of many of the stories are both creative and highly entertaining. The characters and the world do an amazing job of highlighting the absurdity of children's stories, which is with a lot of care and humour. There is another homage at play, and it comes from the game's battle system, which is heavily influenced by Paper Mario . Battles begin with two characters on screen, with the ability to swap during battle, each with their own gimmick. Flynt can throw his buckler around and, with perfectly timed button presses, can do double damage, while characters like Tinder and Patches require players to hold the button down and release at the perfect moment. Getting the rhythm of each character takes a bit of trial and error, but once mastered, performing the actions becomes fairly easy. Syngergy also plays a major role: when button presses are performed correctly, it fills the gauge and allows characters to perform a special ability depending on how much Syngergy has been gathered. These abilities absolutely help turn the tide of battle, as they are often the best way to hit multiple enemies at once. Characters will work together to support the character in the attack, whether it's throwing fire at Tinder to create a flame tornado or having the group sing with Wolfgang for a shield boost. That said, enemies in the game, despite their low HP, often take a bit to defeat due to their sponginess or because there is a gimmick at play. Shield enemies require the player to swap to someone who can either burn it or destroy it, depending on the type, or consider using jumping abilities to deter the situation entirely. There are lots of small nuances in the enemies that need to be paid attention to, or the characters end up taking unnecessary damage. Even timing one's dodges requires a bit of trial and error. Even with timing issues, the game also offers accessibility options to help those who may struggle with timed button presses, as well as the ability to adjust the game's overall difficulty. [caption id="attachment_180127" align="aligncenter" width="640"] He is never going to move up the corporate ladder.[/caption] While the battle system and story are excellent, the game does have a few glaring flaws, particularly in its exploration. A lot of the puzzles will require Flynt and friends to use their specific abilities outside of battle, such as throwing Flynt's shield to hit levers, breathing Tinder's fire to light basins, or using one of Wolfgang's many songs to progress. While some elements are labelled and obvious, the majority of the game's puzzles are fiddly and obtuse, not often giving clear enough instructions to the player on what the expectation is. There's too much guesswork, and even upon solving the puzzles, it never feels satisfying, and the rewards are next to nothing other than the ability to move forward. The same can also be said about the game's 3D platforming sections, where it is difficult to gauge a jump's distance or landing position. It also doesn't help that, while the environments are well-detailed, some platforms get obscured, so there are many instances where players may jump blindly into the abyss because the platform is difficult to see. These issues do hinder the fun of exploration, and patience is absolutely required during these sections. There are numerous very funny and campy side quests. From assisting Mother Goose's various dramas to everyone forgetting and screwing up Pinocchio's birthday, every single quest offers a glimpse into the "family dynamics" of Ever After Corp. There is also tons of collectiable such as ink bottles to help boost skill levels, as well as outfits for Flynt that can assist in quests, such as his detective outfit which will allow him to see footprints. There are even collectible trinkets that can be wonderful boons in combat, including increased post-battle money and more MP gained with a successful block. There are tons to mix and match with each character, and all of them have their perks. The sidequests are fun, and collectibles offer a nice distraction throughout the game's twenty-hour run time. [caption id="attachment_180134" align="aligncenter" width="640"] Welcome to the library![/caption] Escape from Ever After has a fantastic visual design that, unfortunately, is marred by some noticeable graphical issues on PS5. During the review process, Flynt fell and became stuck in the environment multiple times, forcing a hard reset. Characters were also frequently stuck in the environments. These issues were annoying, but they didn't render the game unplayable. Graphics are a combination of 2D and 3D, with every storybook having its own distinct design that makes the story instantly recognizable. Character designs are charming and full of character, and the worlds are vibrant, giving a slight nod in each world that there is something slightly off about it. The game's soundtrack, composed by Daniel Whitworth, is a fantastic mixture of upbeat, jazzy tunes that are a complete bop. The music is fun, energetic, and contributes to the absurdity of everything happening in the story in a truly magical and twisted way. Escape From Ever After is a gem of a game, offering clever layers that are engaging throughout its playtime, as the narrative and the game's combat truly carry the experience. While I wish the puzzles and platforming were more refined, I can also see the follow-through and how others may not have had the same issues as I did. What I won't deny is that Sleep Castle Studio has created a genuinely fun game that has brought new life into fairy-tale properties and given them an original spin. Escape from Ever After offers so much joy in such a small package, and those who love stories will find much to adore here. Disclosure: This review is based on a free copy of the game provided by the publisher. The post Escape from Ever After Review appeared first on RPGamer .
RPGamerFeb 24
Trails in the Sky 2nd Chapter Golden Wings Edition Announced
Trails in the Sky 2nd Chapter Golden Wings Edition Announced GungHo Online Entertainment announced a physical Golden Wings Edition for Nihon Falcom's Trails in the Sky 2nd Chapter , the upcoming remake to  The Legend of Heroes: Trails in the Sky 2nd Chapter . The edition is available to pre-order from now until March 8, 2026, through PM Studios's Panax Store . It is priced at $274.99 on PC, PlayStation 5, and Nintendo Switch, or $279.99 on Nintendo Switch 2, and includes: Standard edition game "Glorious x Arseille" diorama SteelBook case Trails in the Sky 2nd Chapter artbook Mini soundtrack CD Collector’s box Cosmetic DLC Season Pass The edition is expected to ship when the game releases in fall 2026. Physical and digital standard editions will be available to pre-order at a later date, priced at $59.99 on PC, PlayStation 5, and Nintendo Switch, or $64.99 on Nintendo Switch 2. An upgrade pack from the Nintendo Switch to the Nintendo Switch 2 version will be available for $4.99.     Following on immediately after the events of  Trails in the Sky 1st Chapter ,  Trails in the Sky 2nd Chapter  sees now Senior Bracer Estelle Bright set out in search of her adoptive brother Joshua across the kingdom of Liberl. During the journey, she runs into the machinations of the secret society known as Ouroboros, while coming across allies new and returning. The game includes additional elements from its predecessor, such as mini-games and additional combat abilities, while those with clear data from the previous game will obtain bonus in-game items. Known as  The Legend of Heroes: Trails in the Sky SC , the original game was released for PC in Japan in 2006 and for PlayStation Portable in 2007. XSEED Games released the game in the west on both PC and PlayStation Portable in 2015, with Japan also getting PlayStation 3, PlayStation Vita, and mobile versions. Those looking to read more about  The Legend of Heroes  series can check out  RPGamer’s Where to Start? feature . The post Trails in the Sky 2nd Chapter Golden Wings Edition Announced appeared first on RPGamer .
RPGamerFeb 24
Tombwater Releasing End of March
Tombwater Releasing End of March Publisher Midwest Games and developer Moth Atlas announced a new release date for eldritch Wild West action RPG  Tombwater . The game will release for PC via Steam on March 31, 2026. A newly updated demo for the game is currently available as part of Steam Next Fest that includes new accessibility options as well as combat balancing and updates. Tombwater is set in the eponymous town, previously a thriving community that is now a cursed shell as its populace is haunted by the madness and creatures emerging from its abandoned silver mines. Players control a lone gunslinger drawn to investigating the disappearance of Sheriff Elliott Flintwood. The game features top-down gameplay with pixel art graphics. Players can use a variety of firearms, blades, spells, apothecary items, and charms to take on various enemies and over twenty bosses around its canyons, scrublands, forests, mines, and more.   The post Tombwater Releasing End of March appeared first on RPGamer .
RPGamerFeb 24
Latest Teenage Mutant Ninja Turtles: Splintered Fate DLC Adds Alopex
Latest Teenage Mutant Ninja Turtles: Splintered Fate DLC Adds Alopex Super Evil Megacorp released its latest DLC and free update for Teenage Mutant Ninja Turtles: Splintered Fate . The Alopex DLC adds the arctic fox ninja assassin as a playable character to the game. She wields a kama while also tossing kunai, with ninja powers that impact shuriken also working on her kunai. She also has the ability to become briefly invulnerable after targeting multiple enemies in quick succession. In addition to adding Alopex, the DLC also includes five new artifacts that can modify player runs. Meanwhile, the latest free update adds new "4 Pepper" challenges to the game's Arcade mode. It also adds new combat rooms within the main campaign and new Ninja Ranks, as well as including additional balancing and quality-of-life improvements. Teenage Mutant Ninja Turtles: Splintered Fate originally released on Apple Arcade in 2023, with a Nintendo Switch version released in July 2024, followed later by PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and Nintendo Switch 2 versions. The game features four-player co-op as the turtles set out to rescue Splinter from the clutches of the Foot Clan, travelling to various locales through mysterious portals. Those looking to read more about Teenage Mutant Ninja Turtles: Splintered Fate  can check out  Paul Shkreli’s review  of its Nintendo Switch release.   [foogallery id="185593"]   The post Latest Teenage Mutant Ninja Turtles: Splintered Fate DLC Adds Alopex appeared first on RPGamer .
RPGamerFeb 24
GreedFall: The Dying World Music Trailer Shows Major Locations
GreedFall: The Dying World Music Trailer Shows Major Locations NACON and Spiders released a new trailer for fantasy action RPG GreedFall: The Dying World . The two-minute "Wonders of Gacane" trailer features the song "From Another World", composed by Olivier Derivière and performed by Linda Olàh. It shows some of the major locations and regions players visit in the game: Teer Fradee: A lush island with mysterious creatures, great spirituality, magical phenomena, and a wide variety of environments. Thynia: An arid country that is rich in minerals and home to ancient ruins and temples. It is led by the Bridge Alliance faction, which boasts military, scientific, and technological power. Olima: A small research city in Thynia home to numerous scholars. It is nicknamed the City of Stars after its gigantic observatory. Uxantis: An island that is virtually inaccessible due to the violent currents around it. It is the homeland of the Nauts, a guild that dominates the seas, and where their ships are built. Péren: The former capital of the Astrian civilization, which is now run by the Merchant Congregation. It is a place of political intrigue, but is impacted by the Malichor epidemic running rampant on the continent of Gacane. GreedFall: The Dying World  is set three years before the events of  GreedFall . In their role of Doneigad, players are expected to act as a protector for the people and lands, which have been encroached on by colonisation efforts from foreign powers. Players will have a variety of decisions to make and abilities to utilise that will impact their encounters and relationships with others.  GreedFall: The Dying World  will exit  Early Access  and fully release for PC on March 10, 2026, with PlayStation 5 and Xbox Series X|S versions following shortly after on March 12, 2026.   [foogallery id="185604"]   The post GreedFall: The Dying World Music Trailer Shows Major Locations appeared first on RPGamer .
RPGamerFeb 24