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Final Fantasy XIV Anaheim Fan Fest Press Conference Provides Further Evercold Insights
Final Fantasy XIV Anaheim Fan Fest Press Conference Provides Further Evercold Insights Shortly after the Piano Concert at Final Fantasy XIV Fan Fest in Anaheim, producer and director Naoki Yoshida held a press conference regarding the day's earlier announcement of the EverCold expansion. During the press conference, he answered a variety of questions -- translated by Aimi Tokutake -- submitted in advance from the variety of press members in attendance. When asked if the Nintendo Switch 2 version of Final Fantasy XIV , planned to release in August, will utilize the built-in mouse controls, Yoshida stated that it is possible and that he believes the QA team is testing it. However, he imagines that more serious Savage Raid players would be more likely to hook up their own mouse and keyboard to play it on the TV, while those doing crafting, gathering, or more casual gameplay would enjoy using handheld mode. Yoshida stated that he hopes that players will find the way to play that is best suited for themselves. Speaking towards the Switch 2's specifications and how it compares to other platforms, the team is working hard on the optimization of the platform. With towns and crowded areas there might be a higher ping, but it is still able to reach 30 fps while staying in a stable state. Considering duty content, the performance will be of no concern and there isn't a need to worry in respect to the Switch 2 handling duty content compared to other platforms.   [caption id="attachment_190240" align="aligncenter" width="540"] Naoki Yoshida and Aimi Tokutake[/caption]   With respect to the keynote's references to potential issues with the PlayStation 4 version, Yoshida wanted to clear a few things up. The PlayStation 4 version will still fully support 8.0. However, the game will need to transition from PlayStation 4 in future because of the hardware limitations, particularly its size. Sony has been supporting Square Enix to continue for the PlayStation 4 version, but it is reaching the point where hardware may not be able to handle it in future. He stated that PlayStation 4 players should consider slowly transitioning to the PlayStation 5, but that Square Enix will not be ending support for PlayStation 4 in the immediate future. The next question addressed the choice of Dancing Mad for the next Ultimate Raid being introduced in the Patch 7.5x update series. Yoshida stated that there are a limited number of developer who work with the Ultimate Raids and that they usually take it in turns in turns of volunteer. The developer who pitched Dancing Mad (Ultimate) is a huge Final Fantasy VI fan and had worked on the Normal and Savage versions, but wanted to make it even better.     The subject switched to the two new (yet to be fully revealed) Jobs and the game's new Evolved Mode, where existing Jobs have a new mode that gives players brand new action rotations. He stated that the selection of the Jobs was irrelevant to the process of evolving the game's battle system. The process notes that DPS is the most popular role, so each expansion includes at least one new DPS job. For the second job the team therefore generally alternates between the two, also rotating the type of DPS added. After the roles have been decided, the team will then pitch ideas for the weapon and general gameplay experience of the Job before deciding on the name based on its mechanics. If this aligns with a previous Final Fantasy Job it will usually receive that name; however, in the case of Evercold' s new Jobs, they are deemed original enough to warrant unique names. The process of developing the Evolved Mode began around a year and half ago with Yoshida approaching Assistant Director Tsuyoshi Yokozawa and Battle Director Kei Sato with its basic idea. They suggested Hikaru Tamaki (known as "Mr. Prime") as the best person to lead the effort. The biggest challenge for the team was time, with Tamaki designing the individual jobs while checking different encounters for balance and difficulty levels, plus all the gimmicks and mechanics, and its impact on PvP. As of February, all twenty-one current Jobs were available to test, though the team is still making adjustments. Discussing the choice to include both Reborn Mode, which is effectively the current action system, and the new Evolved Mode, Yoshida cited the history of Star Wars Galaxies . He stated that he did not wish to remove a core system that players had become so comfortable with over the thirteen years since the launch of A Realm Reborn . However, he did point to the streamlined nature of the Viper and Pictomancer Jobs introduced in Dawntrail showing them stepping into the philosophy of Evolved Mode. The next question covered the unified region player matching, with duty matching and the Party Finder now working across each region rather than individual data centers and what made this possible. Yoshida noted the existence of the Party Finder and World Visit system as things that were created and laid the building blocks to enable this change alongside infrastructure improvements that started around two years ago. It is something that he stated he has always wanted to implement, but it only now that the team is confident enough in the server infrastructure to be able to support it.     Turning to the name and theme of the expansion, Yoshida said that his original name for it was "Absolute Zero". He noted that previous expansions were similarly changed from their initial ideas: Stormblood was originally "Rebellion", Shadowbringers was "Darkbringer", and Endwalker was "World's End". While he already had the idea for the overall direction of the saga, thoughts about the theme itself started around two months after the launch of Dawntrail . Part of the inspiration was the scientific evidence of Earth being previously frozen over, but that there are many potential metaphorical meanings for something being frozen or icing over. With the expansion, players will be encountering many difference instances of ice they will need to melt or break through. He also noted that some people were sharp enough to catch potential Norse influences in parts of the teaser trailer. Finally, in discussing additional Final Fantasy XIV releases and the future of the game, Yoshida stated that he has considered additional titles. However, he considers that the only team who might be able to make something like a standalone single-player Final Fantasy XIV  would be the current team and that they are already busy. However, if another team is serious enough on creating a new title or release, the team would be happy to hear their pitch. He also addressed the "ten-year journey" for Final Fantasy XIV , noting that he doesn't consider there being an end-goal for it, that implies an end point that he doesn't see Final Fantasy XIV having and that it will continue on after he has left. His hope is that in ten years, the team is able to deliver another story climax that matches or surpasses that of the previous ten years, and that the team is building towards that with Evercold . The post Final Fantasy XIV Anaheim Fan Fest Press Conference Provides Further Evercold Insights appeared first on RPGamer .
RPGamerApr 25
Exstetra Remaster Announced for PC
Exstetra Remaster Announced for PC FuRyu has announced a PC remaster of Exstetra , its 2013 Japan-only Nintendo 3DS and PlayStation Vita title. The game is a kissing-themed RPG and will release via Steam , with the Steam page indicating that it will have support for English, Japanese, Simplified Chinese, and Traditional Chinese language options. A release date was not announced. Exstetra is set in Amazia, a fusion of Tokyo and another world that is fated for destruction. It follows Ryoma, a high school student becomes the chosen saviour known as the Prisma, with the power to turn candidates into become Prisma Knights with a kiss. Those looking to read more can check out Michael Baker's import review of its Japanese Nintendo 3DS release.   [foogallery id="190189"] The post Exstetra Remaster Announced for PC appeared first on RPGamer .
RPGamerApr 25
HYKE: Northern Lights Getting Free Update This Week
HYKE: Northern Lights Getting Free Update This Week Aniplex and Akatsuki Games announced a free update for HYKE: Northern Light(s) . The "A Witch’s Chill Time" update will release on PC, PlayStation 5, and Nintendo Switch on April 30, 2026, before arriving on Apple Arcade at a later date. The update involves a hot spring featuring new tag battle challenges and five story episodes. HYKE: Northern Light(s) is set in a world devastated by a war between humans and witches. It follows Hyke, a white-haired girl, who follows in her witch mother’s footsteps on a journey around the world, where she finds the unexplored “Forbidden Areas”. However, these areas turn out to be guarded by witches known as Metheos. Hyke is joined by various different witches on her explorations, each with their own distinct play styles. The game also includes camping where players can set out their equipment, cook, and relax.   The post HYKE: Northern Lights Getting Free Update This Week appeared first on RPGamer .
RPGamerApr 25
.45 Parabellum Bloodhound Releasing Later This Year
.45 Parabellum Bloodhound Releasing Later This Year VA-11 Hall-A developer Sukeban Games announced that its latest title, cyberpunk RPG .45 Parabellum Bloodhound , will release in summer of fall of this year. The game, billed as an active time action game, will be available for PC via Steam . A new trailer for the game can be viewed below. .45 Parabellum Bloodhound follows Reila Mikazuchi, who is described as "a killing machine emerging from depression looking to rebuild her life doing what she knows best". The game features lo-fi visuals with a combat system where positioning and chaining skills are crucial to survival. It has seven atmospheric stages that include various hand-placed encounters, dialogue events, and riddles.   [foogallery id="190225"]   The post .45 Parabellum Bloodhound Releasing Later This Year appeared first on RPGamer .
RPGamerApr 25
STARDUST: Wish of Witch Releasing in Late May
STARDUST: Wish of Witch Releasing in Late May Developer Kniv Studio announced that its strategy RPG STARDUST: Wish of Witch will release at 5pm PDT on May 28, 2026. The game will be available for PC via Steam , where a demo is currently available. STARDUST: Wish of Witch follows tomboyish warrior Star and her mage childhood friend Yu as they embark on an adventure centred around stars and fate. Combat is grid-based, and utilises card and combo systems.   [foogallery id="182920"] The post STARDUST: Wish of Witch Releasing in Late May appeared first on RPGamer .
RPGamerApr 25
Village-Building Action RPG Warota: I Live Next to The Demon King’s Castle LOL Announced
Village-Building Action RPG Warota: I Live Next to The Demon King’s Castle LOL Announced Publisher One or Eight and developer Team Earth Wars announced comedic village-building action RPG Warota: I Live Next to The Demon King's Castle LOL . The game is in development for PC and is planned to release via Steam this summer. Warota: I Live Next to The Demon King's Castle LOL follows a player character who is resurrected by a goddess in another world that has been taken over by an idol Demon King. The player is given the power of creation to rebuild the world and sets out to gather materials, craft furniture, creating buildings, and recruit and assign villagers. However, each time the idol Demon King holds a "Live", monsters are sent out on a rampage, with players needing to help defend their village, defeat bosses, and learn the secrets of the world.   [foogallery id="190207"]   The post Village-Building Action RPG Warota: I Live Next to The Demon King’s Castle LOL Announced appeared first on RPGamer .
RPGamerApr 25
FuRyu Announces Crymelight
FuRyu Announces Crymelight FuRyu has announced a new title in its "dark bishoujo action” Cry series following previous titles Crystar and Crymachina . The new game is titled Crymelight and will release worldwide on November 5, 2026, for PC, PlayStation 5, and Nintendo Switch. It will be available for $19.99, with FuRyu marking its announcement by putting Crystar on sale at a heavily discounted $1.99 price until May 5, 2026. Crymelight  takes place after the events of the previous games. It follows a young girl known as Alice, who wakes up with no memories of her past. She learns that she needs to get from the Tea Party Hall to the lowest layer of Purgatory in order to earn her “Rebirth”. In order to do, she must defeat enemies born from the depths of madness, and confess to and confront the sins she has committed. The game features a roguelike structure, with players visiting two different realms. Wonderland is the prison where the souls of the dead are held captive, while the Tea Party offers a sanctuary where Alice can have conversations with the characters she meets, and can confess and atone for sins that she accumulates in combat, which lets her gain enhancement items and power-ups. As players progress through stages, they obtain Skill Cards that they build into a five-card hand o gain power and build a combat style.   [foogallery id="190129"]   The post FuRyu Announces Crymelight appeared first on RPGamer .
RPGamerApr 25
Magical Princess Releasing This Week
Magical Princess Releasing This Week Publisher MAGI Inc. and developer Neotro Inc. revealed that daughter-raising life sim RPG Magical Princess will release this week. The game will be available for PC via Steam on April 28, 2026. Magical Princess sees players raise their daughter while she attends a magical academy. Players choose what classes to attend, part-time jobs to take on, and various other actions, including engaging in turn-based battles against monsters. It features a cast of over 30 characters with over 50 possible endings. Those looking to read more about the game can check out Ryan Costa's recent interview with Producer Hiroaki Omiya.   The post Magical Princess Releasing This Week appeared first on RPGamer .
RPGamerApr 25
Annihilated Launching in July
Annihilated Launching in July Publisher Flashlight Games and developer Death Kumiai announced that dark story-rich RPG Annihilated will release on July 22, 2026. Billed as a game where players “can only save ONE”, the game will be available for PC via Steam with English, Japanese, and Simplified Chinese language support. Annihilated is set after the hero’s party is annihilated, with players able to save one character, though they are broken in some way with the Hero losing their words, the Mage losing their magic, the Warrior losing their body, and the Priest losing something redacted. The game features card-based battles where timed button presses play a major role. The game will include player choices with multiple endings, random events, roguelite-style dungeon crawling, and the ability for players to shatter their weapon to deal more damage.   The post Annihilated Launching in July appeared first on RPGamer .
RPGamerApr 25
Gamebook RPG Veritas Tales: Witch of the Dark Castle Announced
Gamebook RPG Veritas Tales: Witch of the Dark Castle Announced Developer Digitalis Publishing and publisher 15 Industry (Ichigo Industry) have announced Veritas Tales: Witch of the Dark Castle , a neo-classic digital gamebook RPG in development for PC. The game is available to wishlist on Steam ahead of its planned release later this year. It will support English, Japanese, and Simplified Chinese language options. Veritas Tales: Witch of the Dark Castle sees players play as either warrior Havelock or mage Paneri, who set out to challenge Ingeborg, the witch inhabiting a dark castle near the plague-stricken capital of Erishing. Players encounter various events and make choices that will alter how the adventure plays out. They will likely may may visits to Page 14, which marks their death, but are able to rewind time and revisit their choices.   [foogallery id="190155"]   The post Gamebook RPG Veritas Tales: Witch of the Dark Castle Announced appeared first on RPGamer .
RPGamerApr 25