RPG Game News
RPG Game News
8 followers
40 articles/week
Immerse yourself in the world of RPGs. Stay updated with the latest news, updates, and reviews of the best RPG games. Dive into epic adventures and create your own story!
Elohim Eternal II: Son of Man Review
Elohim Eternal II: Son of Man Review The Filler Testament There are multiple ways for indie RPGs to stand out, and one of these is to push its storytelling to the forefront.  Big ideas can work well for individual titles, but presenting the middle act of a multiple-part story while maintaining a strong level of urgency is always challenging.  This is the issue plaguing George Alexandros' Elohim Eternal II: Son of Man .  Its new setting doesn’t tie in easily with the original title, and the game spends its time setting things up for a future that doesn’t arrive yet.  The experience feels like a side quest, which adds pressure to a passable combat system and mundane visual and audio presentation that can't pick up the slack. Set on the world of Kenoma, Elohim Eternal II: Son of Man explores a cyberpunk dystopian story that is heavily inspired by the events of the New Testament of the Christian Bible.  This is a departure from the events of predecessor Elohim Eternal: The Babel Code , which took place on Kenoma's twin world Idin and followed an ancient Egyptian theme.  What ties the two together is the fear of an all powerful race called the Demiurge.  On Kenoma, they are a boogieman that no one has seen but everyone has been afraid of for many years, while on Idin they were known as Kosmokraters and used centuries of manipulation and war to gather resources and power for themselves.  Each game has its own story, with some elements that tie the two together, but full connection is only set to be explored in future titles.  There is an extensive prologue that details the world of Idin and how its ancient Egyptian world progresses through the story of Joshwa.  However, this ends up doing Elohim Eternal II: Son of Man a disservice by providing interesting characters, plot points, and twists that cannot be replicated or built upon here, while this sequel follows closely to its inspiration and provides few nuances of its own. [caption id="attachment_176388" align="aligncenter" width="640"] The world map is definitely one area where the game's influences are worn on its sleeve.[/caption] The world of Kenoma is reeling from a societal upheaval known as the Time of Tribulation.  During this time, a sect of Shemerian zealots used guerrilla warfare to claim some power from the Pleromans, who have long subjugated the Shemerians.  This ended poorly for the Shemerians, with many of them killed as the Pleromans razed their city of Bethlehem for their defiance.  Under the yoke of Pleroman leaders Caiaphas, Herod, Pilate, and Nicodemus, the Shemerian people have been living in fear for over a decade.  Not helping their situation is that Shemerians who lose control of their emotions can transform into monsters called Archons.  Fear of this is used by the Pleroman elites to rally their citizens into the ostracizing of the Shemerians. Players follow the headstrong youth Judas, a helpless dreamer who believes joining the zealots is the way to quickly topple the Pleroman government.  After overcoming many frustrations -- witnessing the death of his childhood friend Lena’s parents, losing his mother Mary, and his father Joseph's subservience to the Pleromans -- it is easy to see Judas as a willing anarchist.  Judas is protective of his younger brother Jessua, until he comes of age in the slums of Nazareth, the only remaining Shemerian city.  He continues to lash out more at the Pleromans, much to the chagrin of Jessua who wants to keep things peaceful, while keeping in touch with their friend Lena.  When the trio sees citizens abducted including an acquaintance of theirs, they can’t stay idle anymore.   While trying to rescue the abducted citizens Jessua almost dies, with the experience awakening mysterious powers within him.  These powers see him being heralded as a Messiah, leading the budding rebellion to soon gain traction. There are some positives to be found in the setting and with some of the technological terminology.  The cyberpunk dystopian landscape helps to distinguish the game from its roots in a Biblical story, while the presence of mecha known as Azars, as well as the populace able to transform into monstrous Archon is interesting.  To a native Kenoman all of this is routine, but to players there is little in the way of explanation or backstory that allows these interesting additions to be anything else more than set dressing for an ultimately routine story.  The characters of Elohim Eternal II: Son of Man feel as though they are on a conveyor belt, leading through the straightforward and familiar path laid out before them.  The necessary embellishments to make its story fully work are not presented here. [caption id="attachment_176390" align="aligncenter" width="640"] No promises Simon, these Azar are made for fighting.[/caption] While there is a lot of focus on the story, combat is basic.  The system in place serves its purpose, but is ultimately an afterthought.  This is because there's an option to swap to "story mode" anytime, from the start of the game or using the eponymous item at any point to permanently make combat non-existent for the rest of the playthrough.  There aren’t many encounters; only one in each room, within dungeons that are very short in length.  Exploration is simple, with side paths that just contain loot and an encounter, giving players very little to be concerned about. Despite how optional it can be, combat is pretty enjoyable, and hits a certain sense of nostalgia with the screen showing the filling up of action bars and draining enemy health bars.  Each battle gives the player a new enemy to face off against and a new set of weaknesses to uncover, with enemies sporting intriguing designs.  Hitting a weakness adds a secondary attack that can do extra damage depending on how well players can time a button press.  Enemies can be a challenge if players haven't searched for equipment upgrades, but in addition to using a scanner item, players can use a scan spell to immediately learn the enemies' weaknesses.  There are mechas fights with the Azars, including an optional arena, but these are more straightforward than regular combat with minimal equipment to swap between and no level up system for the Azars. All wounds and spent aether points are healed automatically after every win.  When enemies see a player, they move so fast that it is nearly impossible to avoid them, though it's worth engaging in all the encounters just to see the enemy designs.  Each character's equipped melee weapon, two ranged weapons, and heavy weapon provide one skill each, meaning that all party members other than Jessua -- who has two additional Messiah abilities -- will only have four skills to use for their combat action, alongside consumable items and guarding.  Even with its simple menu, the UI still becomes cluttered with player menus sometimes overlapping with the enemy weaknesses displayed on screen, as well areas that use background particle effects can also tank the frame rate to make the timed hits impossible. [caption id="attachment_176391" align="aligncenter" width="640"] While routine, combat is enjoyable.[/caption] The music in Elohim Eternal II: Son of Man features a small selection of tracks that are used for each situation, such as during combat, boss fights, or exploring the desert.  The boss theme stands out as a lot of fun, combining ethereal synth sounds with piano in a way that hypes the player up.  In contrast, the desert theme is just the sound of wooshing air that alternates between loud and louder as if flicking a vacuum on and off that easily grates on the nerves.  Visual presentation is also a mixed bag; the enemy designs have a lot of detail, and the party’s portraits feature a pastel shading that makes them stand out.  Dungeons and backgrounds though come from a cut and paste boxy square shape with only cookie cutter representations of the occasional obstacle to mix things up. Elohim Eternal II: Son of Man has some good elements, but it is constantly at odds with itself.  The combat tries to make the most of what it has and can be climactic, but is entirely optional.  The story is too often telegraphed and cookie cutter, with any interesting uses of its setting and building connections to the first game coming far too late to be of any worth.  Elohim Eternal II: Son of Man is unfortunately left bereft of any engaging sparks, and while perhaps future titles will provide some payoff, it is stuck in a dull routine that it never quite escapes. The post Elohim Eternal II: Son of Man Review appeared first on RPGamer .
RPGamerSep 18
Vampire: The Masquerade – Bloodlines 2 Brings Lasombra, Toreador Clans Into Base Game
Vampire: The Masquerade – Bloodlines 2 Brings Lasombra, Toreador Clans Into Base Game Paradox Interactive, White Wolf, and The Chinese Room have announced more details regarding the upcoming release of first-person action RPG Vampire: The Masquerade – Bloodlines 2 . Firstly, the companies revealed that the Lasombra and Toreador clan options for player-created protagonist Phyre, previously planned to be released as paid DLC, will be included as part of the base game for all players at launch. In addition, they revealed two additional story pack DLC to be released in 2026. Both DLC feature the perspectives of two different characters: Loose Cannon follows Brujah Sheriff Benny on his pursuit, while The Flower & the Flame follows Toreador Primogen Ysabella's path toward her magnum opus. The DLC will part of an Expansion Pass included in the game's Premium Edition. The full set of special editions for the game is as follows: Digital Deluxe Edition ($69.99): Base game plus the Santa Monica Memories cosmetic DLC that contains decor items inspired by the original Bloodlines game for Phyre’s in-game apartment (available separately for $11.99/£9.99/€11.99). Digital Premium Edition ($89.99): Base game plus the Expansion Pass, which contains the  Santa Monica Memories DLC and grants future access to Loose Cannon and The Flower & the Flame*. Physical Day One Edition ($59.99): Base game plus the Bloodlines Nostalgia Jukebox pre-order bonus. Selected retailers will also include a physical necklace inspired by the Cross of St. James. Physical Premium Edition ($89.99): Base game, the Bloodlines Nostalgia Jukebox pre-order bonus, the Expansion Pass, five character cards, a journal, and a Steelbook case. (* The Expansion Pass will be available separately for $34.99/£28.99/€34.99, while Loose Cannon and The Flower & the Flame  will be available separately for $14.99/£12.99/€14.99.)     Vampire: The Masquerade – Bloodlines 2  is a follow-up to 2004 PC title  Vampire: The Masquerade – Bloodlines and will release on October 21, 2025, for PC, PlayStation 5, and Xbox Series X|S.  Bloodlines 2  returns players to the world of the Masquerade, an agreement between all the vampire clans that requires vampires do not reveal themselves to the world. Players control a customisable, fully-voiced protagonist named Phyre, an Elder Kindred who has been asleep for 100 years before waking up in modern-day Seattle. Players also control Malkavian detective Fabien while Phyre rests between nights, witnessing Fabien’s past in 1920s Seattle, and using his abilities to uncover the mysteries behind his murder.   The post Vampire: The Masquerade – Bloodlines 2 Brings Lasombra, Toreador Clans Into Base Game appeared first on RPGamer .
RPGamerSep 17
Vampiric Tactical RPG BYTE Releasing in October
Vampiric Tactical RPG BYTE Releasing in October Developer James Martini is released vampire-themed visual novel and tactical RPG hybrid BYTE on October 1, 2025. The game will be available for PC and Mac via Steam . A demo is currently available on Steam. BYTE features an adaptation for Bram Stoker's Dracula , taking place in Detroit, Oregon in 1990. It follows Jonathan Harker, who moves from New York City after being hired by Dracula to purchase properties using fax machines, telephones, and computers. Combat takes place when Jonathan needs to use hack into a computer and takes form of a grid-based tactical battle where he needs to accomplish tasks rather than defeat foes.   [foogallery id="176547"]   The post Vampiric Tactical RPG BYTE Releasing in October appeared first on RPGamer .
RPGamerSep 17
Mobile Title Dragon Quest Smash/Grow Announced
Mobile Title Dragon Quest Smash/Grow Announced Square Enix has announced a new Dragon Quest mobile title, Dragon Quest Smash/Grow . Billed as a roguelite RPG, the game will release for iOS and Android in 2026. A closed beta test will be available from October 14-21, 2025, on iOS via TestFlight and on Android via Google Play. Those interested in participating can apply here up until October 2, 2025. Dragon Quest Smash/Grow  sees players fight through hordes of monsters, finishing them off with Coup de Grâce abilities. As players progress through a run, they choose from random Blessings skill to enhance their character.     The post Mobile Title Dragon Quest Smash/Grow Announced appeared first on RPGamer .
RPGamerSep 17
Card-en-Ciel Switch 2 Version, Expansion Pass Announced
Card-en-Ciel Switch 2 Version, Expansion Pass Announced Inti Creates announced a dedicated Nintendo Switch 2 release for its roguelite deckbuilding RPG Card-en-Ciel . The Nintendo Switch 2 version of the game -- which originally launched for PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and Nintendo Switch last year -- will release on January 29, 2026. The Nintendo Switch 2 version will include higher frame rates and resolutions, as well as Joy-Con 2 mouse controls. It will be available for $34.99, or with a $10 upgrade pack for those who already own the Nintendo Switch version. In addition, Inti Creates announced an Expansion Pass for the game. The Expansion Pass will grant players a new exclusive Wild Card and access to two upcoming DLC packs. The first pack will add a Gal Guardians: Servants of the Dark story dungeon, Muse, and cards, with the contents of the second pack to be announced at later date. Release dates for the DLC have not yet been announced. Card-en-Ciel  follows Neon, a gaming detective, as characters from other universes unexpectedly show up in a different work-in-progress. Gameplay sees players clearing out rooms in dungeons by collecting and battling with deck built up from over 300 character cards, attempting to get to the boss at the end. Each room cleared grants a choice of reward, with players also earning scores and rewards when they complete the dungeon. Those looking to read more about Card-en-Ciel can check out Ezra Kinnell's review of its PC release.   [foogallery id="176484"]   The post Card-en-Ciel Switch 2 Version, Expansion Pass Announced appeared first on RPGamer .
RPGamerSep 17
Towa and the Guardians of the Sacred Tree Trailer Forges Its Path
Towa and the Guardians of the Sacred Tree Trailer Forges Its Path Bandai Namco released a new trailer for Brownies Inc.'s Towa and the Guardians of the Sacred Tree ahead of its release this week. The "Forge Your Path" trailer features music from Japanese band YOASOBI and highlights the game's main voice cast, listed below. It also reveals that Towa herself is a playable character alongside the eight eponymous guardians. English and Japanese Voice Cast: Towa - Kelsey Jaffer / Konomi Kohara Rekka - Anne Yatco / Ami Koshimizu Shigin - Aleks Le / Nobuhiko Okamoto Koro - Casey Mongillo / Rie Kugimiya Origami - Allegra Clark / Yumiri Hanamori Nishiki - Mick Lauer / Tomokazu Sugita Akazu - Alejandro Saab / Jun Kasama Mutsumi - Anairis Quiñones / Fairouz Ai Bampuku - Skip Robins / Hana Tamegai Towa and the Guardians of the Sacred Tree sees players select two Guardians to venture on each quest; one wields the power of the sacred sword Tsurugi while the other uses the magical staff Kagura. Each Guardian has their own skillsets that can be upgraded both during missions and in the village hub, where they can also upgrade their weapons. The game is set to be released for PC, PlayStation 5, Xbox Series X|S, and Nintendo Switch on September 18, 2025, with a demo currently available on all platforms. Those looking to read more about Towa and the Guardians of the Sacred Tree  can check out  RPGamer’s impression of the game.   The post Towa and the Guardians of the Sacred Tree Trailer Forges Its Path appeared first on RPGamer .
RPGamerSep 16
Blue Protocol: Star Resonance Releasing in October
Blue Protocol: Star Resonance Releasing in October A PLUS Japan and Crunchyroll have announced that MMORPG Blue Protocol: Star Resonance will release in Europe and the Americas on October 9, 2025. The game will be available as a free-to-play title for PC (via Steam and the Epic Game Store ), iOS, and Android. Developed by Shanghai Bokura, Blue Protocol: Star Resonance is billed as a licensed expansion upon Blue Protocol , an MMORPG that was released in Japan in 2023 before shutting down in January 2025 with a planned western release cancelled. The game is set on the fantasy land of Magna on the planet Regnas, which in Blue Protocol was said to be ruled in the past by a group of god-like beings known as the Bapharian Divines and is filled with a mystical light known as Engram. It promises an open world filled with quests, dungeons, and raids. Combat is fast-paced and will let players swap combat styles at any time, with players able to customise their characters.   The post Blue Protocol: Star Resonance Releasing in October appeared first on RPGamer .
RPGamerSep 16
Dungeons & Kingdoms Shows Gameplay
Dungeons & Kingdoms Shows Gameplay Publisher Camlann Games and developer Uncle Grouch Gaming released a new trailer for their upcoming title Dungeons & Kingdoms , which combines action RPG, kingdom builder, and management sim elements. The one-minute video shows character customisation, town building, combat, dungeon exploration, and puzzle solving. In addition, the company announced a demo of the game will be available during the next Steam Next Fest running from October 13-20, 2025. Dungeons & Kingdoms takes place in a medieval setting and follows the leader of a small group of refugees fleeing from their homeland. The player is tasked with building and managing a new town for the refugees. In addition to tasking townspeople, players can gather resources, farm crops, and hunt wild animals. They can also craft tools and customise buildings with over five hundred pieces. Exploring dungeons and defeating their bosses yield rewards, unlock new resources, and advance the player's tech. Dungeons & Kingdoms is expected to release on Steam Early Access later this year.   The post Dungeons & Kingdoms Shows Gameplay appeared first on RPGamer .
RPGamerSep 16
Dragonkin: The Banished Gets Major Early Access Update
Dragonkin: The Banished Gets Major Early Access Update Eko Software and NACON released a major update for the Steam Early Access version of hack-and-slash RPG Dragonkin: The Banished . The update adds a new playable class, a new region, an expanded endgame, and more. Players can now use Qara Tani, the Tracker class, a female character who specialises in speed and combos. Her Targeting ability allows her to tag enemies and hunt them down. In addition, each of the three other classes received two new abilities. The new region is the volcanic lands of Erde-Nor, which comes with four new maps and a dungeon. The update expands the endgame with new Hunt missions in the Erde-Nor region and the addition of stronger enemies known as Champions. The game’s introduction and prologue have also been reworked to offer a faster-paced start. Quality-of-life improvements include a loot filter and a death recap that lets players review the final seconds before their last fall. Dragonkin: The Banished is set in a world corrupted by the blood of dragons. Players control a legendary hero who hunts down evil creatures that rise from the earth, eventually aiming to eliminate the Dragon Lords at the centre of things. As players progress, their character, equipment, and wyrmling companion will evolve. The Ancestral Grid allows players to obtain skills and place them in the grid to gain modifiers. The full release of Dragonkin: The Banished is planned to launch on PC, PlayStation 5, and Xbox Series X|S.   The post Dragonkin: The Banished Gets Major Early Access Update appeared first on RPGamer .
RPGamerSep 16
Rise Eterna 2 Releasing in October
Rise Eterna 2 Releasing in October Forever Entertainment announced that tactical RPG Rise Eterna 2 will release on October 9, 2025. The game will be available for PC (via Steam and GOG.com ), PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and Nintendo Switch. Rise Eterna 2  is a sequel to 2021 title Rise Eterna and its 2023 prequel Rise Eterna War . The series is inspired by titles such as Fire Emblem , with grid-based tactical combat. Rise Eterna 2 sees players taking on the role of Jacht, a loyal soldier in the Athracian Empire as two families vie for its throne. He seeks to reclaim his empire's lost glory, as well as destroy the Heroes Army of Lua (the first game's protagonist).   [foogallery id="176442"]   The post Rise Eterna 2 Releasing in October appeared first on RPGamer .
RPGamerSep 15