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Yakuza Kiwami 3 & Dark Ties Review
Yakuza Kiwami 3 & Dark Ties Review Kazuma Kiryu vs. Corporate Greed Yakuza 3 was the first game in the series I ever played, and even reviewed for the site . It holds a special place in my heart for being the first, even though it is considered by many to be weaker than other games in the series. Following the Kiwami remakes for the first two games, the third game is finally getting the remake treatment in the form of Yakuza Kiwami 3 & Dark Ties . The remake offers a lot of new goodies in the form of side content and a whole new story starring antagonist Yoshitaka Mine as he moves up the ranks in the Tojo Clan. However, the game ends up feeling quite bloated, the main story's pacing takes a huge hit, and a lot of the changes made for Yakuza Kiwami 3 simply don't land. Picking up  where  Yakuza 2 left off, Kazuma Kiryu has "retired" and moved to Okinawa to run the Morning Glory Orphanage with his adoptive daughter Haruka. While the war between the Omi Alliance and the Tojo Clan has ended, Kiryu enlists the help of Goro Majima to assist the Sixth Chairman, Daigo Dojima, in his newfound role. Six months later, Morning Glory Orphanage is receiving eviction notices from the Ryudo Family's patriarch, Nakahara, who owns the land. When Kiryu confronts the Nakahara, who soon learns that the land has been purchased to create a seaside resort, with the "purchaser" being of a rival clan. In light of these shady dealings, the shooting of two important individuals, and the appearance of a mysterious man who bears a resemblance to his adoptive father, Kiryu is forced to re-examine both the Okinawan families and the Tojo Clan's involvement in the land deal. Meanwhile, back in Kamurocho, the Nishikiyama family is starting to rebuild its status, buying up properties and bullying other families into submission. With Daigo having been shot, three different patriarchs come out of the woodwork, all vying to become the seventh chairman of the Tojo clan. The new Dark Ties storyline follows Yakuza 3's antagonist Yoshitaka Mine and provides a glimpse into his not-so-humble beginnings of how he became a member of the Tojo Clan. Players learn about his former corporate life, how he became part of the Nishikiyama family, and his relationship with Tsuyoshi Kanda, another of the main game's major antagonists. It is essential to note that while this content can be played immediately, it's best experienced after completing the main game, as many  spoilers from the main plot are revisited here. [caption id="attachment_182734" align="aligncenter" width="640"] Kiryu appears to have a problem with hiding his dirty magazines...[/caption] Yakuza 3 has a very large and intricate overarching story that relies heavily on players having some prior knowledge of the previous two games. While players can get a refresher of the first two games, there are still so many connecting elements throughout. The intrigue, the politics, and the inner corruption remain at the forefront of the story, though the pacing suffers from how the new content is integrated. For example, out of nowhere in Okinawa, Kiryu is forced to help out a struggling girl gang that wants to protect Okinawa. It doesn’t fit into the main plot at all, but it’s highly entertaining, given that players can recruit so many different weirdos to the gang, but then sadly have to play the same three levels over and over again to take down a bigger boss, which takes from that joy. The Morning Glory content is similarly mixed, giving players enjoyable special bonding events with the kids, but also forcing them to play grindy minigames that aren’t particularly fun. It's a shame, too, given that both the Girl Gang and Morning Glory plots end wholesomely, but the grinding-heavy nature of it ends up throwing the pacing off of the actual main story, especially given that it is mandatory in some areas. While it's definitely not a new thing for the series, the whiplash from goofy to serious takes a hard turn here. The side stories also have some unfortunate changes, as some of the original ones are removed in favor of new ones that integrate characters from Like a Dragon and Infinite Wealth , with a net loss in number compared to previous versions of Yakuza 3 . Some of the new substories are actually pretty fun, though some of the ones removed were also very memorable as well. Even with fewer substories overall, there is an overwhelming amount of content to partake in, from minigames and the colosseum to meeting people on the streets and connecting them through Lalala Mobile. While they are distractions, there is too much vying for the player’s attention and none of its truly compelling. Yakuza Kiwami 3 makes a few changes to the gameplay of the original, offering two different combat styles. The Dragon of Dojima Kiwami Style focuses on brawling, allowing Kiryu to get up close and personal with his enemies, while the new Ryukyu Style is initially based on the tinbe and rochin, a traditional shield and short spear. Kiryu can also wield nunchucks, tonfa, tekko, and more as the playstyle develops. Kiwami 3 also adds a new feature in combat, Dragon Boost, which boosts Kiryu's attack power for a brief period while the gauge is active. Once the gauge has depleted, Kiryu performs a devastating Dragon Finisher, which is the cherry on top to finish things off. There are a plethora of new Heat actions as well, including but not limited to Kiryu choking the enemy with nunchucks. Both styles of combat feel fluid and fun; the Kiwami style truly feels like Kiryu is dishing out heavy hits on his enemies. The Ryukyu Style also has surprising depth, as it adds a layer of versatility to weapon-specific combat throughout the game. While most of Kiryu's problems can be solved with bicycle-related murder, being able to stab enemies with traditional Japanese weapons has a lot of appeal as well. While Yakuza 's action-based combat can get fairly repetitive, the Ryukyu style feels like a welcome addition to Kiryu's already vast combat repertoire. [caption id="attachment_179225" align="aligncenter" width="640"] DRAGON FINISHER![/caption] With the addition of a new combat style, the growth systems in Kiwami 3 see a major change. While most of Kiryu's base stats can be upgraded with cash, a lot of the speciality skills require players to engage in a lot of the game's side content to earn Training Points that can be spent on new abilities. Earning Training Points can be as simple as eating all the food at a specific restaurant, engaging with some of the minigames, or completing tasks for the Girl Gang and Morning Glory side stories. Players will easily earn Training Points hand over fist, as there are so many ways to get them, making it easy to obtain all of Kiryu's skills by the end of the game. While the combat difficulty is adjustable, having all abilities unlocked by the endgame due to the abundance of training points does remove a bit of the game's challenge towards the end. The Dark Ties content focuses on the villain, Yoshitaka Mine. This addition shines more light on his rise and fall in the Tojo Clan and his relationships within it, particularly with Kanda. However, none of it is particularly good. For starters, Kanda is literally in jail for sexual assault, and working with him introduces an uncomfortable starting point for the story. Mine's special content is called "Kanda Damage Control,” in which he does good deeds as Kanda to raise his reputation around Kamurocho. Looking from the outside in, this is a huge misstep on Ryu Ga Gotoku's part, given how the game's narrative so easily sweeps Kanda's misconduct under the rug, and players are forced to raise their ranks to make Kanda look like a god to the general public. Not only does giving a character like Kanda such a presence feel highly problematic, the content itself is also just boring and uninspired, mainly doing fetch quests for people around town, or it's rehashing minigames from the original Kiwami 3 with its own version of the coliseum. While the content can be easily finished in under six hours, it doesn't add much of a unique perspective, as the only interesting bits story-wise come from Mine's admiration of Daigo Dojima. However, the few interesting moments are so minor compared to how much bad feeling comes from being forced to spend time with Kanda. [caption id="attachment_176921" align="aligncenter" width="640"] Mine's not so humble beginnings in the Tojo Clan.[/caption] Dark Ties 's gameplay is also uninspired, as though Mine’s Dark Awakening combat style is fast and hard-hitting, it has so many limitations, including not being able to use nearby items. Given previous Yakuza games, having Mine unable to pick up objects in the environment seems like such a bizarre choice, given it is such a staple of the series. There is little flexibility or variety in his adventure sections, including his lackluster side stories, in which the game attempts to make him sympathetic, yet it comes across as forced and fake. While the Dark Ties content could have been a slam dunk, it just feels half-baked, lacking emotion and its own identity, and comes across as an easy cash grab. Compounding the issue with Kanda, Kiwami 3 recasts Hamazaki with actor Teruyuki Kagawa, known to be a sexual predator. It adds such an uncomfortable layer that hangs over the game and constantly reminds players of it. His portrayal isn’t even particularly good, especially compared to the original game; it's devoid of threat, sounding like a nasally weasel. The new performance for Rikiya Shimabukuro is also notably bland, especially for a character who has so much energy and intention. A lot of the recasting in Kiwami 3 does not help the game, which is a shame given that everyone else in the Japanese main cast really does a great job of bringing their characters to life. Visually, the game looks great in cutscenes, though there are some collision issues amongst NPCs who really love walking into walls. During the exploration sections, the graphics are decent but nothing extraordinary, though Kamurocho and Okinawa are vibrant and wonderful to wander through, feeling very lived-in, which makes exploring them a treat. I am struggling to fully reconcile my feelings about Yakuza Kiwami 3 & Dark Ties . I have nostalgia for the original game, even if it’s not rated highly within the series. However, while I enjoyed some of the changes made, such as the side content with the Morning Glory Orphans and the silly Okinawa Girl Gang, those rose coloured glasses come off when I realized that the story feels quite messy, content from the original has been removed for questionable reasons, and everything in the game feels bloated. Coupled with following some of the worst characters in the series, it's hard for me to say with confidence that this is the definitive version of the game, because it’s honestly a substantial step backwards.   Disclosure: This review is based on a free copy of the game provided by the publisher. The post Yakuza Kiwami 3 & Dark Ties Review appeared first on RPGamer .
RPGamerFeb 11
Blades of Fire Coming to Steam in May
Blades of Fire Coming to Steam in May 505 Games and MercurySteam announced that Blades of Fire is coming to Steam on May 14, 2026. The action RPG previously released for PC via the Epic Games Store, as well as PlayStation 5 and Xbox Series X|S, in May 2025. A demo is now available on Steam, with save progress able to be transferred to the full game. The Steam release date will also see the game receiving a version 2.0 update on all platforms. The update will include a New Game Plus mode, a new Titanium challenge level, a photo mode, and a boss replay mode. Blades of Fire is set in a fantasy world and puts players in the role of Aran de Lira, firstborn of the King’s Ward. However, the newly crowned Queen Nerea casts a spell turning steel into stone, leaving those who face her army of abominations with shattered blades. Aran is able to craft new weapons by finding Forge Scrolls, with seven different weapon families available. Aran is joined on his journey by companion Adso, who offers tips on defeating enemies from his chronicles, with the game’s combat system letting players target specific body parts. Those looking to read more about Blades of Fire can check out Jordan McClain's review of its PlayStation 5 version.   The post Blades of Fire Coming to Steam in May appeared first on RPGamer .
RPGamerFeb 11
Norse: Oath of Blood Receives Developer Diary Videos
Norse: Oath of Blood Receives Developer Diary Videos Ahead of the game's PC release next week, Tripwire Presents and Arctic Hazard released new developer diary videos for strategy RPG Norse: Oath of Blood . The two four-minute videos sees developers discuss the game's worldbuilding and combat. Norse: Oath of Blood features a story written by author Giles Kristian. Players take on the role of young warrior Gunnar, who sets on a quest for vengeance after his father, Jarl Gripr, is murdered by Steinarr Far-Spear, who usurps his seat. Players build up their own settlement and gather allies as they pass judgments, settle disputes, initiate projects, and face off against rival clans. Norse: Oath of Blood will launch for PC on February 17, 2026, with PlayStation 5 and Xbox Series X|S versions following in spring 2026.     The post Norse: Oath of Blood Receives Developer Diary Videos appeared first on RPGamer .
RPGamerFeb 11
Culdcept Begins Releasing on Switch, Switch 2 in July
Culdcept Begins Releasing on Switch, Switch 2 in July Neos Corporation has announced Culdcept Begins , the first new entry in the Culdcept card-based strategy series since 2016. The game is planned to release for Nintendo Switch and Nintendo Switch 2 on July 16, 2026, with a PC release via Steam also planned for 2026. The company is partnering with Clear River Games for a physical release of its Nintendo Switch 2 version, which is available to pre-order through Clear River Games's online store in two editions: Standard Edition ($54.99/€49.99) including a reversible cover and booklet SteelBook Edition ($89.99/€79.99) including the Standard Edition contents plus a folding box, SteelBook case, soundtrack CD, and set of ten cards based on creature stone tablets Culdcept Begins utilises board game and card game mechanics as player move across its map while claiming territories. The game is a prequel to the original Culdcept  set on the continent of Bavrashka, with players controlling a Cepter that wields the power of stone tablets known as Culds. It features over 400 cards, with character and creature designs by Satoshi Matsuura. The game includes a single-player Story Mode, a Versus Mode against AI opponents, and an Online Versus multiplayer mode. In addition, developer City Connection announced Culdcept The First , an enhanced port of the first game in the series that initially released for Sega Saturn in Japan in 1997. The game -- which also released in Japan for PlayStation, Nintendo DS, and Nintendo 3DS -- will release in Japan for PC, PlayStation 5, and Xbox Series X|S on July 30, 2026. No announcement has been made regarding the console versions, but the game's Steam page indicates it will be available in English. Source: Gematsu   Culdcept Begins Screenshots and Trailer [foogallery id="184596"]     Culdcept the First Screenshots and Trailer [foogallery id="184603"]   The post Culdcept Begins Releasing on Switch, Switch 2 in July appeared first on RPGamer .
RPGamerFeb 11
Stellar Tactics Fully Releasing in March
Stellar Tactics Fully Releasing in March After nearly a decade in Early Access, Maverick Games announced that its turn-based sci-fi RPG Stellar Tactics will fully release in March 2026. The game, which sees players exploring a vast universe with their squad of mercenaries, initially released in Early Access on Steam and GOG.com in September 2016. Stellar Tactics puts players in the role of a genetically engineered mercenary who is woken up from their escape pod after many years in cryostasis. Players can explore over a hundred thousand star systems while choosing whether to help search for a cure for a disease called the Phage, which is mutating and consuming worlds, or join up with one of the galactic powers fighting each other for control. The game features turn-based ground combat with classless character progression, upgradable gear, customisable spaceships, ship boarding and capture, asteroid mining, a commodity trading market, and more.   [foogallery id="184577"]   The post Stellar Tactics Fully Releasing in March appeared first on RPGamer .
RPGamerFeb 11
Bylina Gets New Publisher, Demo
Bylina Gets New Publisher, Demo Publisher Digital Vortex Entertainment announced that it has signed a deal to publish Far Far Games's action adventure Bylina . The companies have also released a demo for the game, which was previously set to be published by Fulqrum Publishin, which is available now via Steam . The full game is currently planned to release later in 2026 on PC, PlayStation 5, and Xbox Series X|S. Bylina is based on Slavic myths and folklore. It follows Falconet, a young bogatyr (effectively a wandering knight) who is born without heroic powers and shunned by those around him. He finds himself in the Far Far Kingdom, where a mysterious spirit ends up sharing his body. The game sees players exploring various locations, from sunlit forests to gloomy dungeons and castles, that have their own strange inhabitants, challenges, treasures, and puzzles.   The post Bylina Gets New Publisher, Demo appeared first on RPGamer .
RPGamerFeb 11
Titan Quest II Early Access Update Adds Third Story Chapter
Titan Quest II Early Access Update Adds Third Story Chapter THQ Nordic and Grimlore Games released a new major Early Access update for action RPG Titan Quest II . The update adds the game's third chapter, Arkadian Plains, which sees players thrust into a war between humans and Centaurs. The update includes the Centaur faction that includes ten enemy types, as well as a new Boarmen faction that features four enemy types. It also adds new wild creature types, four bosses (three fully new, plus a new version of existing boss), new weapons, new charms, and new epic items. The new story content features six new Fated Quests, ten new World Quests, seven new dungeons, and various hidden events and secrets to discover. The full update notes are available here . Titan Quest II is currently available on Early Access through Steam and the Epic Games Store , priced at $29.99/€29.99. The game is a follow-up to 2006 title Titan Quest and is inspired by Greek mythology. It sees Nemesis, Goddess of Retribution, corrupting the Threads of Fate and condemning all those who oppose her to eternal punishment. Players control a hero fighting alongside the gods aiming to change fate, with the game including online co-op multiplayer. A full release is currently planned for PC, PlayStation 5, and Xbox Series X|S by the end of 2026.   [foogallery id="184562"]   The post Titan Quest II Early Access Update Adds Third Story Chapter appeared first on RPGamer .
RPGamerFeb 11
Starless Abyss Heading to Switch Next Week
Starless Abyss Heading to Switch Next Week No More Robots and Konafa Games announced a Nintendo Switch release for Eldritch-themed sci-fi deckbuilder Starless Abyss . The game, which released on PC via Steam in April 2025, will arrive on the console on February 18, 2026. Starless Abyss puts players in the role of a “Proxima”, held in stasis for years by Counter Horror, an agency formed to defeat the Outer Gods that ripped through space and caused the fall of Earth. Players command a fleet of ships through battle across the universe. Successful missions grant new upgrade artifacts, D.I.C.E. that help in pivotal moments between missions, and cards from different factions. However, as players get closer to the ultimate deities, their Proxima loses more of their sanity.   [foogallery id="184553"] The post Starless Abyss Heading to Switch Next Week appeared first on RPGamer .
RPGamerFeb 11
Oceanhorn 3: Legend of the Shadow Sea Launching on Apple Arcade in March
Oceanhorn 3: Legend of the Shadow Sea Launching on Apple Arcade in March Cornfox & Bros. and Apple have announced that adventure RPG Oceanhorn 3: Legend of the Shadow Sea will release on the Apple Arcade subscription service on March 5, 2026. The game is the third mainline title in the Oceanhorn series, following Oceanhorn: Monster of Uncharted Seas  and Oceanhorn 2: Knights of the Lost Realm , and will be playable on supported iPhone, iPad, Mac, Apple TV, and Apple Vision Pro devices. Oceanhorn 3: Legend of the Shadow Sea is set nearly a thousand years after the events of Oceanhorn 2: Knight of the Lost Realm . Players control the Champion of Sol and are tasked with navigating the treacherous Shadow Sea as they face the Shadow and look to harness the power of Xoma, the fourth lost god, to reshape the world. They will encounter a mysterious figure called Em, as well as mixture of new and familiar faces.   The post Oceanhorn 3: Legend of the Shadow Sea Launching on Apple Arcade in March appeared first on RPGamer .
RPGamerFeb 10
Monkarufanta: The Hero and the Crystal Girl Coming to PC, PS5 in Japan This Month
Monkarufanta: The Hero and the Crystal Girl Coming to PC, PS5 in Japan This Month Experience Inc. announced that its dungeon-crawling RPG Monkarufanta: The Hero and the Crystal Girl will release for PC and PlayStation 5 in Japan. The game, which originally launched in Japan for Nintendo Switch in 2025, will release on both platforms on February 26, 2026. The PC and PlayStation 5 versions will include adjustments made as a result of player feedback, which will be applied to Nintendo Switch version through a free update at a later date. Monkarufanta: The Hero and the Crystal Girl features top-down exploration with turn-based combat encounters. It sees players set out on a traditional quest to defeat the Demon Lord with their hero and three allies. Players have eight job classes to choose from, can freely allocate stat upgrades at level-up, and can use skills to try and increase their post-battle loot. Source: Gematsu   [foogallery id="184527"] The post Monkarufanta: The Hero and the Crystal Girl Coming to PC, PS5 in Japan This Month appeared first on RPGamer .
RPGamerFeb 10