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RPG Game News
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Potions: A Curious Tale Review
Potions: A Curious Tale Review Gettin' Cozy with Chemistry Potions: A Curious Tale originally launched for PC via Steam in March 2024 after nearly a decade of development. However, when Electronic Arts shadow-dropped several titles onto the platform the same day, it was immediately pushed out of its new and trending sections, derailing developer Stumbling Cat's plans. The indie team's leader went on to share her story of setback, which brought much attention to the game after being picked up by mainstream news outlets, saving the Kickstarter-funded project from its unfortunate release timing. Over a year later, it has been updated with a new post-game quest and ported to PlayStation 5, Xbox Series X|S, and Nintendo Switch. Unlike the larger-than-life road it has traveled, however, Potions: A Curious Tale is a low-key puzzle-adventure game that may satisfy a certain craving for simplicity and coziness, but doesn't amount to much more than that. Luna is a young witch following in the footsteps of her grandmother, who teaches her the basics of potion-brewing before letting her take on various requests across the land. There's no problem a potion can't solve, and soon enough, Luna picks up a broom to fly around on, and a fussy feline named Helios to keep her company. As she uses her cauldron to cook up a concoction for every conundrum, darkness begins to fester, and a crisis emerges that only she can put an end to. Armed with alchemy and aided by allies made along the way, she takes on a grand trial to prove her mastery of the craft and save the world. [caption id="attachment_181860" align="alignnone" width="640"] Helios isn't fond of humans, but Luna is an exception.[/caption] The land's inhabitants are taken out of myths, legends, and fairy tales, with Rumpelstiltskin, the Sphinx, Sun Wukong, and many others sharing a home under the same sun. They all offer Luna many quests, which culminate in a final quest line to explore hidden temples and dispel the rising darkness. The story and writing are extremely straightforward, with even its finale and post-game failing to impress, though given its genre and design philosophy, it can be accepted for what it is. However, more than a few plot lines and character arcs are noticeably and distractingly rushed, which detracts from the experience. Luna's primary method of dealing with monsters in the overworld is by throwing offensive potions at them in real-time, but as potions are needed for puzzles, using them on enemies feels like a waste. Leading enemies into environmental hazards like fire or spikes is a more active and fun way to dispatch foes, and it fits with the game design, as most enemies can be taken out this way. Bosses and a handful of stronger enemies do usually need to be bathed in brews to be defeated, but even then, there is little strategy or difficulty to it, which begs the question if the game would be improved by removing combat entirely. Once the flying broom is obtained about an hour into the game, most enemies can be slipped past without consequences. [caption id="attachment_181861" align="alignnone" width="640"] Don't forget the safety goggles.[/caption] The meat of the game is gathering ingredients, crafting potions, and solving puzzles. Ingredients have a mana type that defines their properties, and Luna can combine any three ingredients of any mana type to brew potions that fulfill various purposes. The most fundamental is the Minor Explosion Potion, which can clear up debris and do decent damage to foes, but other potions have different properties needed for exploration and quests, such as a Cure-All Potion that cures any ailment or a Magical Cleanser that can clean any object. Once brewed, the recipe for a potion is added to Luna's recipe book, but there are many more recipes than one would think, and there is a strange allure to throwing together many seemingly incongruent ingredients and seeing what comes from it. Other aspects of the game are less exciting, with fetch quests making up most of the objectives and exploration feeling empty and unrewarding most of the time. They may keep players engaged by always offering them something to do, but that is the extent of it. The six biomes of the map are basic, and their open fields can be easy to get lost in because of a lack of identifiable geography. Caves, underground ruins, and the endgame's temples are better, but they're limited in number. These sheltered areas are also where most of the puzzles are found, and though they are neither challenging nor creative, they may scratch an itch for players seeking out simpler, less-challenging gameplay. [caption id="attachment_181862" align="alignnone" width="640"] Gather ingredients through combat and exploration.[/caption] Progressing through areas rewards players with new ingredients, but most ingredients and potions are optional. When a certain potion is needed for an objective, the game either provides the ingredients and recipe, or makes it very easy to obtain. If players want to get more out of the roughly six-hour story, they can accept nondescript side quests, though these are even more limited than the main quest. There are also collectible cards scattered around that can open secret areas hiding an upgrade for Luna's health bar. Players can satisfy their curiosity and mess around with the collecting, crafting, and questing if they wish to, but much of it is not required. The soundtrack is appropriately cozy and serene, though sound effects could use some pizzazz. The same can be said for the visual design, where a bit more creativity would help its case greatly. Character portraits have a distinct art style, but enemies and areas look bland and forgettable. High-grade potions sometimes have extravagant animations when thrown, but the majority of animations are lacking. The user interface does its job for the most part, but a small and hard-to-read font may be a constant issue for players with vision issues. If players take on too many quests at once, the right side of the screen also becomes overcrowded and pushes one of the objective reminders halfway off the screen, which can be distracting. [caption id="attachment_181863" align="alignnone" width="640"] Collect cards to open up secret areas around the world.[/caption] Between the soothing soundtrack and the basic tasks, there is some comfort to the game's humble offerings. Some may find the game to act well as a palate cleanser after a particularly challenging or big game, or as a way to calm the mind by throwing together random ingredients, checking objectives off the quest list, and working through simple puzzles. However, players looking for something more substantial are likely to get bored quickly, as the game is held up entirely by its coziness and relaxing vibes. Potions: A Curious Tale is a classic case of "what you see is what you get," and while it may be met favorably by players captivated by its concoction of comfort, others are likely to feel side effects of disappointment and boredom after taking enough swigs.   Disclosure: This review is based on a free copy of the game provided by the publisher. The post Potions: A Curious Tale Review appeared first on RPGamer .
RPGamerDec 23
Neverness to Everness Co-Ex Test Announced
Neverness to Everness Co-Ex Test Announced Perfect World and Hotta Studio announced an upcoming "Co-Ex Test" for free-to-play RPG Neverness to Everness . While the dates for the test have not yet been released, it will be available on PC, PlayStation 5, iOS, and Android in Japanese, English, Korean, German, French, Spanish, Russian, Simplified Chinese, and Traditional Chinese language options. Those interested in participating in the Co-Ex Test can sign up on the game's official website until January 24, 2026. Its announcement comes with a new six-minute trailer, viewable below. Neverness to Everness is set in a world where humanity exists alongside supernatural anomalies. Players use characters’ powerful Esper abilities to navigate and tackle unexpected anomalies. In addition to exploration and combat, players can also modify sports cars, manage businesses, and more. The game includes a day-night cycle with dynamic weather that can impact vehicle handling, with players also able to traverse the city using their character’s Esper abilities.   [foogallery id="181998"]   The post Neverness to Everness Co-Ex Test Announced appeared first on RPGamer .
RPGamerDec 23
Yakuza Kiwami 3 & Dark Ties Direct Trailer Showcases Game Content
Yakuza Kiwami 3 & Dark Ties Direct Trailer Showcases Game Content Sega and Ryū ga Gotoku Studio posted a new Direct trailer for Yakuza Kiwami 3 & Dark Ties . The six-minute video showcases some of the side content including daily life elements at orphanage and the Bad Boy Dragon mode, where Kiryu joins up with a female biker gang, as well as the two different combat styles he can switch between. It also highlights the side content of the new Dark Ties storyline that follows Yoshitaka Mine, including helping Tsuyoshi Kanda rebuild his image and the Hell's Arena underground fight club. Yakuza Kiwami 3 & Dark Ties is a remake of PlayStation 3 title Yakuza 3 , and follows Kazuma Kiryu as he attempts to run an orphanage in Okinawa despite attempts to convert the land it is on into a seaside resort. Dark Ties  is a new story following Yoshitaka Mine, who falls in with the yakuza after losing his successful startup company. Yakuza Kiwami 3 & Dark Ties is planned to release worldwide on February 12, 2026, for PC, PlayStation 4, PlayStation 5, Xbox Series X|S, and Nintendo Switch 2.   The post Yakuza Kiwami 3 & Dark Ties Direct Trailer Showcases Game Content appeared first on RPGamer .
RPGamerDec 23
Exodus Developer Video Examines Latest Trailer
Exodus Developer Video Examines Latest Trailer Following the release of its latest trailer for Exodus , developer Archetype Studios released a developer deep dive video. The nine-minute video features Co-founder and General Manager Chad Robertson as well as Game Director Chris King and Cinematic Director Tal Peleg, who discuss the trailer and its creation, noting various details within it. Exodus is set in a universe where humanity has fled the dying Earth and is looking for a new home while fighting for survival. The game sees players attempt to steal alien weapons and technology from the Celestials, humanity’s powerful foe. However, the effects of these interstellar missions are not straightforward thanks to time dilation, meaning that a days-long mission for players can see decades pass back home. The game is in development for PC, PlayStation 5, and Xbox Series X|S and is currently planned to release in early 2027.   The post Exodus Developer Video Examines Latest Trailer appeared first on RPGamer .
RPGamerDec 23
Adventure Corner ~ 1000xRESIST
Adventure Corner ~ 1000xRESIST Welcome to Adventure Corner, a column where members of the RPGamer staff can give their thoughts, impressions, and pseudo-reviews for various adventure titles that don't come under our usual coverage. Adventure Corner is aimed at delivering opinions on a wide range of titles including visual novels, point-and-click adventures, investigative mysteries, and so forth. In this edition of the column, we take a look at 1000xRESIST , a narrative-based sci-fi adventure game on PlayStation 5. 1000xRESIST Platform: PS5 (also available on PC, Xbox Series X|S, Switch) Release Date: 11.05.2025 (PS5 version) Publisher:  Fellow Traveler Games Developer: Sunset Visitor Official Page   Science fiction often focuses on elements of the world – technology or the environment – and critiques or examines them, while casting a mirror on humanity and our struggles to adapt to the changes around us. 1000xRESIST captures the essence of great sci-fi perfectly, and deals with a wide multitude of topics: cloning, plague, identity, trauma and cycles of abuse, assimilation, memory and information, and what it means to belong. It does so masterfully on every front, with an air of mystery throughout the entire experience, bolstered by outstanding presentation. Taking place around 1000 years in the future, 1000xRESIST ’s prologue, titled Chapter [REDACTED], opens with the main character, a woman in blue named Watcher, menacingly approaching a praying woman named Iris in the halls of a futuristic train station. Based on the player’s choice, Watcher then recites a mysterious slogan before running up and assassinating Iris. At this point, the game flashes back, with Watcher promising to explain the events that led up to this moment. This opening sets 1000xRESIST 's tone perfectly; it's an enigmatic game that slowly reveals its hand, gradually drip-feeding players information about its world, while also being filled to the brim with cryptic poems, terminology, and backstory. Flashing back to the past, players will quickly learn a few things about Watcher’s world – namely that she exists among a society of identical female clones, all birthed from the DNA of a single progenitor known to their society as the ALLMOTHER. Each of these clones is assigned a function and an accordant color, with one sister of each color becoming a head sister. Watcher, whose job is to observe, is blue; Bang Bang Fire, orange, is responsible for defense; Healer, who is pink, leads cloning and health, and so on. Together, all the sisters exist inside a sterile dome, sheltered from the outside world and wearing permanent masks to protect themselves from a virus that wiped out humanity in the distant past. [caption id="attachment_181923" align="aligncenter" width="640"] The expanse of The Orchard, with its fake sky and Principal's red-tinted office towering over it.[/caption] Inside this dome, known as The Orchard, the sisters collectively worship the ALLMOTHER, and it quickly becomes apparent that reverence is extremely dogmatic. The sisters frequently recite phrases from a poem written by the ALLMOTHER – “red to blue,” “six to one,” “sphere to square,” and “hair to hair” – each with some longstanding philosophical meaning. Punishment for improper veneration results in live incineration, leaving an overwhelming sense of tension, fear, and oppression that characterizes not only this section of the game but the whole experience. With the basic setting and premise established, Watcher is tasked by one of the six head sisters, the red-colored Principal and leader of The Orchard, to investigate the memories of the ALLMOTHER through a process called “Communion” with her fellow head sisters. In these Communions, Watcher discovers the ALLMOTHER's origins, who was the daughter of immigrant parents. In the year 2047, the ALLMOTHER finds herself ready to graduate high school, but is alienated, struggling to relate to her parents, and lashing out at her peers around her, including a female exchange student from Hong Kong named Jiao, who is enamored with her. On the night of the final school dance, an alien-based pandemic breaks out, with headless, red creatures known as Occupants rapidly spreading a deadly disease that causes people to violently cry their bodily fluids out of their eyes until they die. However, the ALLMOTHER finds herself immune, and it is this immunity and the events of the past that set the stage for the bizarre future Watcher finds herself in. [caption id="attachment_181927" align="aligncenter" width="640"] A brutal representation of the virus’s effects on a giant version of Jiao.[/caption] Saying anything more about 1000xRESIST ’s plot is not only difficult, but risks spoiling the numerous twists, turns, and surprises that make it such a daring and engaging story – one that bears a striking resemblance to many recent, real-world challenges. The omnipresence of masks and the Occupant-originated pandemic is scarily evocative of the paranoia, fear, and death that gripped the world with the COVID-19 pandemic just a few years ago. Further, the ALLMOTHER and her parent’s backstories vividly explore themes of cultural assimilation, political persecution, and economic anxiety in a way that is surprisingly nuanced. At its highest points, 1000xRESIST is a shining beacon of storytelling, and it’s one of the boldest and most remarkably written stories in a video game, with profound, mature writing full of both depth and intrigue. While the central plot later loses just a little bit of steam in its final chapters due to the complexity of its narrative and the difficulty of following all the various factions, 1000xRESIST never loses its razor-sharp focus on its themes of inheritance, memory, and cycles of abuse. Despite being a society of identical clones, the sisters of The Orchard still find themselves experiencing longstanding legacies of conflict, with some harrowing parallels to the past existing even a millennium later. As one character puts it, “we do not get to choose what we inherit.” In navigating its outstanding story, 1000xRESIST is a hybrid experience. At some points, mainly in The Orchard, it’s more of a classic adventure game, with dialogue choices and free exploration. While The Orchard is breathtaking in its design, it can be somewhat difficult to navigate, especially because the in-game map is designed like a child's drawing. This difficulty of navigation sometimes extends to the Communions, and in later chapters, the in-game map for The Orchard becomes inaccessible, which makes it especially tough to get around if players are spacing out playthroughs and forget one of the hub's numerous twists and turns. Some of the Communion events have an interesting time travel mechanic, which integrates enjoyable light puzzle solving, while a few levels see Watcher jumping between floating anchored points around visually bizarre levels. At other times, it plays a little more like a visual novel, with a heavier focus on sequences of dialogue. Both modes do their job very well, though players should be ready for a lot of reading, as 1000xRESIST is a game that both demands and rewards attention. [caption id="attachment_181928" align="aligncenter" width="640"] The Occupants loom large over the wreckage of the outside world.[/caption] Presentation-wise, 1000xRESIST excels in a way that can best be described as doing a lot more with less, in a way that is quite evocative of Shin Megami Tensei III: Nocturne ’s environments. While it’s not going to win any awards for graphical fidelity, 1000xRESIST more than makes up for these shortcomings in its artistic and cinematographic direction. The Orchard is a splendidly creative and imposing piece of architecture, with its design oozing sterility, hostility, grandiosity, and even an odd sense of comfort at times. Along with the costume design of the sisters, some of the flashbacks in the Communion sections contain some truly striking uses of camera angles and color to keep players engaged and to amplify the intended emotion of the moment, be it tension, anxiety, or fear. The imposing designs of the Occupants and harrowing scenes of cities ruined by their reign of terror stand out as particularly gripping. Of all its elements, the music of 1000xRESIST is the most surprising. The soundtrack is superb not only in terms of quality, but in its breadth as well. For a game that spans anywhere between ten to fifteen hours, it has nearly four hours of unique tracks, which blend a wide variety of warped, futuristic synthesizers, break beats, and pianos to craft a sound that varies from oppressive to melancholic. Frequent and smart use of dissonance punctuates its music, and even Communions that take players through dozens of different scenes are peppered with almost as many unique tracks. While the English voice acting isn’t quite up to the same level of quality as the music, it does its job adequately and sometimes is quite good, though a few key performances are a bit weak. Luckily, the strength of 1000xRESIST ’s writing makes up for any deficiencies in its voice acting, and none of the weaker performances ever hold back its narrative impact. [caption id="attachment_181929" align="aligncenter" width="640"] 1000xRESIST cuts no corners with its striking camera angles and use of color.[/caption] All in all, this is an experience that is clearly crafted with love, care, and attention to detail. Its writing, use of visual devices, and its narrative execution are some of the best in gaming. It brilliantly evokes and prudently comments on so many of the anxieties our modern world deals with and utilizes its setting and presentation to elevate its narrative elements to a stratospheric level. Along the way, there are multitudes of surprises, unexpected twists and turns, and some really outstanding characterization. While it requires a lot of attention and is quite layered in its writing, players who love a great story with a relatively short run time should definitely check out 1000xRESIST . The post Adventure Corner ~ 1000xRESIST appeared first on RPGamer .
RPGamerDec 23
Gachiakuta: The Game Announced
Gachiakuta: The Game Announced Com2uS announced that it is developing an action RPG based on the Gachiakuta manga and anime series. Currently under a working title of Gachiakuta: The Game , it is in development for PC, PlayStation 5, and Xbox Series X|S. A release window has not yet been announced. The game is said to feature "a unique narrative that captures the essence" of the original series. Created by Kei Urana, Gachiakuta is set in a dystopian world where a floating upper-class city is surrounded by slums, and all things considered trash, including criminals, are tossed into the Pit. It follows a young boy named Rudo, who is thrown into the Pit after being falsely accused of murdering his foster father. After being rescued from trash monsters in the Pit, he joins a group called the Cleaners, who wield special powers to take on the monsters, while seeking revenge against the populace above.   The post Gachiakuta: The Game Announced appeared first on RPGamer .
RPGamerDec 22
Digimon Story Time Stranger’s Second Season Pass DLC Arriving Next Month
Digimon Story Time Stranger’s Second Season Pass DLC Arriving Next Month Bandai Namco announced that the second Season Pass DLC for Digimon Story Time Stranger will release in January 2026. The Additional Digimon & Episode Pack 2: GAKU-RAN  DLC will add new Digivolution routes for Mega Digimon including BanchoLillymon, BanchoStingmon, BanchoGolemon, and BanchoMamemon, as well as include a new quest line centering around major character Hiroko Sagisaka. The DLC is part of the game’s Season Pass, included in the Deluxe and Ultimate Editions of the game, and will also be available to purchase individually. Digimon Story Time Stranger is currently available for PC, PlayStation 5, and Xbox Series X|S. The game begins in a version of Tokyo, where the protagonist is an agent of ADAMAS, which investigates various phenomena. Entering a sealed-off Shinjuku, they encounter a Digimon before being caught up in an explosion. They find themself awakening eight years in the past and must prevent the upcoming collapse. Those looking to read more about Digimon Story Time Stranger can check out Ezra Kinnell’s review of its PC version.   The post Digimon Story Time Stranger’s Second Season Pass DLC Arriving Next Month appeared first on RPGamer .
RPGamerDec 22
Next Titan Quest II Update Takes on the Centaurs
Next Titan Quest II Update Takes on the Centaurs THQ Nordic and Grimlore Games provided details on the next major Early Access update for action RPG Titan Quest II . The update will add the third chapter to the game's story, which takes players to the Arkadian Plains. It sees players heading to the human city of Tegea, which is being subjugated by the centaurs, as they search for a way to defeat Nemesis. The chapter also sees players allowed to set foot on Mount Olympos, speak to an Olympian, and learn about the origins of the centaurs. A release date for the update has not yet been announced. Titan Quest II is currently available on Early Access through Steam and the Epic Games Store , priced at $29.99/€29.99 (currently with a 20% discount). The game is a follow-up to 2006 title Titan Quest and is inspired by Greek mythology. It sees Nemesis, Goddess of Retribution, corrupting the Threads of Fate and condemning all those who oppose her to eternal punishment. Players control a hero fighting alongside the gods aiming to change fate, with the game including online co-op multiplayer. A full release is planned for PC, PlayStation 5, and Xbox Series X|S by the end of 2026.   [foogallery id="181954"] The post Next Titan Quest II Update Takes on the Centaurs appeared first on RPGamer .
RPGamerDec 22
Eldegarde Releasing in January
Eldegarde Releasing in January Notorious Studios announced that its fantasy "extraction RPG" Eldegarde will release for PC on January 21, 2026. The game -- originally titled Legacy: Steel & Sorcery -- has been available on Steam Early Access since February 2025. The Early Access version is on sale for 20% off its regular $24.99 price until January 5, 2026, with those who purchase getting free access to the full game. Eldegarde  features third-person action PvPvE gameplay as players adventure solo or with up to two friends in its pulp fantasy-inspired world. Players choose from a selection of classes including Warrior, Rogue, and Wizard and take on monsters, knights, and other players. Different classes can interact with the environment in their own ways, such as charging through or levitating over walls. Players can level up their characters, improve relationships with vendors to gain access to better wares, and upgrade their own personal housing.   The post Eldegarde Releasing in January appeared first on RPGamer .
RPGamerDec 22
The Relic: First Guardian Launching in May
The Relic: First Guardian Launching in May Perp Games and Project Cloud Games announced the release date for action RPG The Relic: First Guardian . The title will launch on May 26, 2026, for PC, PlayStation 5, and Xbox Series X|S. The release date reveal comes alongside a minute-long trailer for the game. The Relic: First Guardian is set in the apocalyptic world of Arsiltus, which draws from Korean myths. Formerly prosperous, the destruction of a great relic saw Arsiltus swallowed by the void and turned into a land of death. Players are tasked with finding the pieces of relic to close the void. Players can choose between different weapon types, with character growth based entirely on equipped runes, items, and more.   The post The Relic: First Guardian Launching in May appeared first on RPGamer .
RPGamerDec 21