PC Game Reviews
PC Game Reviews
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Our detailed reviews help you make informed decisions about your next PC game purchase. We provide a thorough analysis of gameplay, graphics, story, and more.
Nioh 3 Review
Nioh 3 ReviewHow does the introduction of time travel and an open world mix up the Nioh formula? The post Nioh 3 Review appeared first on WellPlayed .
Reviews PC – WellPlayedMar 15
Monster Hunter Stories 3: Twisted Reflection Review
Monster Hunter Stories 3: Twisted Reflection ReviewScrambling for eggs has never been such a delight The post Monster Hunter Stories 3: Twisted Reflection Review appeared first on WellPlayed .
Reviews PC – WellPlayedMar 15
Slay the Spire 2 Early Access Review
Slay the Spire 2 Early Access ReviewA sequel that's not too ambitious but just as enthralling.
IGN PC ArticlesMar 13
WWE 2K26 Review
WWE 2K26 ReviewHere comes the money The post WWE 2K26 Review appeared first on WellPlayed .
Reviews PC – WellPlayedMar 12
Review: Cupiclaw Involves a Charming Routine
Review: Cupiclaw Involves a Charming Routine Sometimes a game is generally fine, but it’s a little element of its design that keeps it from feeling great. Cupiclaw is a lot of fun, and it’s the type of roguelike that can be played in short bursts! The graphics and presentation are very cute, and the story is low-stakes silly and fun. It’s just that it’s so simple that it’s very easy to work out the right way to win, as well as incredibly easy for RNG to ruin everything. The concept behind Cupiclaw is quite silly. Morris had bought an engagement ring for his partner, but loses it moments into the game. This happens right outside an arcade filled with claw machines. Fortunately, there’s a way to make up for everything. While he’s broke, he has enough money to play machines on the first floor. By working his way up through the floors and selling his winnings, he might be able to get a new ring eventually! https://www.youtube.com/watch?v=G60nFcFZNbk Gameplay in Cupiclaw is incredibly simple. You get five rounds to make enough money to get to the next floor of the arcade (which is always more expensive) and need to have enough money to play every round on the current floor so you can keep progressing. How? You use the Super Catcher claw machines! You move the claw and drip in as many times as possible to grab items before time runs out for each round, each of which has a positive or negative value. Some items also can allow bonuses like extra rerolls or could involve a negative effect like a bomb that blows up everything around it. Combos can also take effect if you have certain items each run or get certain amounts of each type of item. Add to that each floor’s machine having a different gimmick that makes it more difficult to grab and needing to get a key before your rounds on the floor run out once you hit the coins necessary to advance, and it’s a lot of grabbing for hopeful success. The thing about Cupiclaw is that it can get incredibly repetitive. It’s very easy to work out how to win. Invest in upgrades to certain items, then pick perks that tie in to that or continued updates to them and ones in their category, and you’ll profit. Which means the only way in which you can really “lose” is RNG when it comes to what’s actually in the machines on each floor. If luck is with you, then you are typically assured that a substantial number of items you need will be there. But there are always negative elements present, and it’s very easy to either have the best run ever or fail after only the first two floors for elements completely outside of your control.  Especially when it comes to the key. Now, I do appreciate that progress in Cupiclaw isn’t only tied to meeting certain monetary requirements. Needing to also grab the key ties in to the idea of grabbing things from the claw machine and proof of skill. But the nature of some of the cabinets mean their gimmick could lead to it being impossible to actually get the key through, again, no fault of your own. Which is disappointing when that ends a run. Images via Typin However, Cupiclaw isn’t that deep! Which is a good thing, as it makes failures feel less traumatic. A good run could end up being about 15-30 minutes. A bad one? You’ll likely be done in under five. When things go that swiftly, it’s hard to feel too badly when things go awry and you know it isn’t because you weren’t skilled enough. Cupiclaw turned out to be the type of roguelike you can pick away at in 15-30 minute intervals as a palate cleanser. It’s not too deep. It’s pretty easy to figure out the path to success. Admittedly, it can feel frustrating when many of your runs end because luck wasn’t on your side and you did everything right otherwise. But playthroughs of it tend to be quite pleasant. Cupiclaw is available for PCs .  The post Review: Cupiclaw Involves a Charming Routine appeared first on Siliconera .
PC News Category - SiliconeraMar 12
John Carpenter’s Toxic Commandos Review: Shootin’ Up The 80s & Lovin’ It
John Carpenter’s Toxic Commandos Review: Shootin’ Up The 80s & Lovin’ ItWorth a trudge through the sludge.
KakuchopureiMar 11
Minishoot' Adventures Review
Minishoot' Adventures ReviewBig fun in an adorable little package.
IGN PC ArticlesMar 11
WWE 2K26 Review
WWE 2K26 ReviewThis isn't a knockout blow for the series, but it's certainly a threat to the champion.
IGN PC ArticlesMar 11
Review: Fatal Frame II Remake Pairs Pure Beauty With Terror
Review: Fatal Frame II Remake Pairs Pure Beauty With Terror Despite being a big fan of survival horror, Fatal Frame remained a blind spot for me. It wasn’t until I played the new Fatal Frame II: Crimson Butterfly Remake that I got to appreciate what made the series and this entry so special and influential. Despite my initial apprehension for such rereleases, this feels like a more complete version of what Fatal Frame series creator Makoto Shibata intended back in the PS2 era. It stays very true to form, even if feels a bit bloated compared to its lean, original version. Mio and Mayu Amakura are identical twin sisters. One day, while visiting the forest where they used to play as children, the siblings are spirited away to the long-lost village of Minakami, where identical twins are at the center of the village’s dark, complicated, and cursed legacy. Playing as Mio and armed with the Camera Obscura shortly after reaching the village, we as the player are tasked with defending our sister Mayu, and finding a way out of Minakami. Coming into the game, I already knew about the plot and its secrets. Even so, I was still deeply impressed with the interpersonal stories of Minakami village and that of the Crimson Sacrifice ritual. Screenshots by Siliconera Fatal Frame II: Crimson Butterfly Remake is a visually stunning rendition of the original 2003. The original fixed camera angles are gone, which is always a bit sad as a fan of that style. However, the translation to third person over-the-shoulder feels seamless, even though it’s a very different adoption from that of the Wii remake. The character models are very expressive and the environments follow suit. The first area where I took control as Mio is lush with vegetation and detail, obscured in a thick darkness with only the sharp moonlight cutting through it. However, compared to the original, the remake makes some important changes to its visual identity. While doing some research for this review, I noticed that the environments in the PS2 version were a lot more decrepit and dingier. They looked emptier and more threatening. Surely, a result of hardware constraints. The higher fidelity of the remake makes the world look a lot prettier and almost inviting. I didn’t mind this change, but I can imagine it being divisive among purists. The trade-off here is the improved lighting. As I advanced throughout the game, the aforementioned moonlight dimmed through clouds and fog and darkness became oppressive. By the end of the game, I was very impressed with the directorial choices regarding the use of color moonlight. Returning fans will also enjoy it. Won’t say more. Screenshot by Siliconera The visuals go hand in hand with the sound design. Walking around Minakami, I was always under the impression that an extra pair of feet was walking behind me. It’s truly unnerving. The sounds of the crickets in the night, the tense ambiance and combat music, and the moans of the wraiths add various layers to the sound, each one a different type of uncomfortable. I played with the Japanese dub, which was gorgeously acted. Likewise, the original ending song “Chou” by Tsukiko Amano is an incredible track and I’m glad they kept it. While I’ve talked about visual changes, the gameplay side switches things around as well. Combat in Fatal Frame II: Crimson Butterfly Remake is slow and methodical, but attempts were made at making it more proactive. The Standard, Paraceptual, Exposure, and Radiant filters substitute the lenses of the original, while remixing the properties of its special shots — now done by spending Willpower, a sort of stamina meter. Each one serves one function inside combat and for exploration. The Paraceptual filter is good for long-range shots, to deal bonus damage to unaware wraiths. The Exposure filter has a fast reload rate, and I changed to it every time to avoid being caught defenseless. But my bread and butter was the Radiant filter and its massive damage — its trade-off being its short range. A caveat is that the colors of the Paraceptual and Exposure filters look ugly, and I would have liked them to be a bit more vibrant and interesting, like the Radiant filter. You can also equip charms, but these truly shine on New Game+ when attempting new endings, as you can equip more than one, and the item shop truly opens up. Screenshots by Siliconera I really enjoyed the addition of side stories that flesh out the inhabitants of Minakami village and make it feel more lived in. However, I’m not sure if due to these or other changes to the game, but what was originally a relatively short game took me about 17-18 hours to complete. In that sense, it reminds me of Silent Hill 2 Remake and how that game padded its time a bit compared to its original. On that end, your mileage might vary. On the other hand, the cutscenes and everything regarding the story in Fatal Frame II: Crimson Butterfly Remake is a 1:1 recreation of the original, something that I find an improvement over almost every other recent survival horror remake. I’m usually a sceptic about remaking influential video games. However, I think Fatal Frame II: Crimson Butterfly Remake walks a fine line between revamping an old title, with its improved systems and added side stories, and keeping everything that made the original PS2 game a special and deeply influential experience at the time. It remains a very special game, and there’s more to chew on for fans. Fatal Frame II: Crimson Butterfly Remake comes to the Switch 2, PS5, Xbox Series X, and PC via Steam on March 12, 2026. A demo is available. The post Review: Fatal Frame II Remake Pairs Pure Beauty With Terror appeared first on Siliconera .
PC News Category - SiliconeraMar 10
Fatal Frame II: Crimson Butterfly Remake Review
Fatal Frame II: Crimson Butterfly Remake ReviewIt's not a flawless photograph, but this remake is memorable, terrifying, and artistically stunning.
IGN PC ArticlesMar 10