PC Game Reviews
PC Game Reviews
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Our detailed reviews help you make informed decisions about your next PC game purchase. We provide a thorough analysis of gameplay, graphics, story, and more.
Review: Ballionaire Is a Satisfying ‘Numbers Go Up’ Experience
Review: Ballionaire Is a Satisfying ‘Numbers Go Up’ Experience We’re seeing all sorts of unconventional roguelikes enter the gaming space, and Ballionaire is one of the more unusual ones. A Pachinko-like game, each run places you on a new board to conquer. Your goal? Rack up as many points as possible. It’s fun! However, how much fun it is varies wildly due us being at the whims of RNG, hoping for the lucky shots that will carry us through.  In Ballionaire , you’ll be presented with a field ready to be filled with pegs. As you drop balls and the bounce off of them, you’ll trigger effects and bolster your score. The plateaus you need to overcome grow as you drop more balls, and you get more pegs to fill the field after each drop. The key is to attempt to place them strategically, where they’ll offer the most benefits, in order to keep meeting quotas and master each area. Along the way, you’ll garner things like relics to passively help. Of course, there will also be Tribulations that gradually hurt and make things more difficult. https://www.youtube.com/watch?v=-5KylcOuyGI&ab_channel=RawFury I’m going to be brutally honest here and admit that my first three to five Ballionaire runs weren’t everything they could be. It was all my fault too. You’re presented with pegs! You don’t really know how they may behave or interact without actual experiments! You need to get a feel for the board and see possibilities for bounces and paths! It’s fine. Newobject designed the game in such a way that even if you aren’t playing optimally, everything feels satisfying. Numbers are constantly going up, even exponentially if you aren’t making smart groupings, so it feels fun. After a few runs, Ballionaire will click. Trust me. Even if you aren’t making the best choices, it’s so enjoyable. You’ll always get three choices for a new peg to place, keeping you from being backed into a corner. The UI is very clear and descriptive, so you can see what happens when it is placed, what passives come up, what happens when items drop, and conditions to potentially destroy them. It feels like there are no penalties for trying things. You’re encouraged to do your best and test things out. Image via Raw Fury I feel like the presentation helps with that too. Ballionaire is such a bright, poppy game. Everything is so colorful and flashy. It really attracts your attention once the balls start dropping, so you’re paying attention to interactions and seeing when something special is triggered to grant you bonuses.  As you’d expect from a game with RNG in play, the only thing that keeps me from loving Ballionaire more is that it is a roguelike that does leave a lot up to chance. While Balatro is another game where luck of the draw can determine how far you’ll go, I found that there’s more control there than here. The fact that it can be so easy for a Ballionaire run to end through no fault of your own, even though you did everything right, is a let down.  Images via Raw Fury It also means that while Balatro is a game I felt I could sit and play for hours, Ballionaire feels more like a one run and done situation. You take a chance, see how far you go, then come back a few hours or days later. This isn’t a bad thing! It’s just the luck-based gameplay, combined with eventual random Tribulations that can passively make things more difficult, impede repeated runs. Since we don’t get more control over the game, other variables can really get in the way sometime. It isn’t even like Peggle or Peglin , where we do feel like we have more bearing on what happens when the Pachinko-parts come around. Ballionaire comes down to chance, which means how much you enjoy it completely changes from one run to the next. It’s a charming game, to be certain. There’s a lot of replay value here. It just doesn’t offer the same degree of control as some roguelikes due to it pulling so heavily from Pachinko and Peggle , which means it’s easy for RNG to completely ruin your day. Ballionaire is available on Steam . The post Review: Ballionaire Is a Satisfying ‘Numbers Go Up’ Experience appeared first on Siliconera .
PC Archives - SiliconeraJan 1
Completely Stretchy Review
Completely Stretchy ReviewIs becoming blue, sticky, and stretchy really that bad? The post Completely Stretchy Review appeared first on WellPlayed .
Reviews PC – WellPlayedJan 1
Loco Motive Review
Loco Motive ReviewAll aboard Robust Games' debut adventure The post Loco Motive Review appeared first on WellPlayed .
Reviews PC – WellPlayedJan 1
Review: On Your Tail Frustrated My Eyes and Brain
Review: On Your Tail Frustrated My Eyes and Brain On Your Tail is a bright— too bright—"cozy" game in which you double as detective and vacationer, using the power of your grandmother's chronolens to solve the mysteries plaguing the town of Borgo Marina. Despite its interesting premise, the overall presentation of the game leaves a lot to be desired and it’s difficult to play through thanks to its infuriating mechanics and nauseating visuals. In On Your Tail , you play as Diana Caproni, an amateur writer whose latest work receives criticism for being dull and by-the-book. To spice up her writing, as well as to get back at her professor, she travels to the seaside haven of Borgo Marina to find inspiration and gain real-world experience. While there, she meets a cast of lively villagers, but finds herself wrapped up in a string of burglaries perpetrated by a mysterious phantom thief. Using the chronolens—a magical device her grandmother gave her that allows her to see how an item or place used to be—she seeks to solve the mystery while befriending the citizens of Borgo Marina. However, there’s more to the phantom thief than meets the eye, and her investigation uncovers a dark secret under the town’s sunny exterior. Screenshot by Siliconera While the town’s cast of colorful characters is a selling point for the game, I personally wasn’t a fan. I didn’t dislike them, but I didn’t like them, either. There were a few characters I was interested in. However, needing to deal with them for interrogations or puzzles soured me on them immediately. The story, too, was average as a whole. Memorable Games is an Italian indie studio, and you can see the Italian influences in everything from the dialogue to the very design of Borgo Marina. So if you’re a fan of Italian culture, then you might really enjoy this. Borgo Marina wowed me when I first saw it from a distance. But actually walking through the town was a nightmare that I'll explain later. The game is a combination between a puzzle game and a “cozy” life simulator. While you can focus on the main story, there’s nothing stopping you from relaxing with all the different activities around town. You can go fishing, work at your part-time jobs, play some mini-games, or hang out with villagers you befriend. For this review, I only played through mini-games for money or to see what they're like, and focused more on the main story. But it was nice to have the option of fishing or cooking when the game started to get frustrating. Screenshot by Siliconera And frustrating it got! I have to admit I underestimated On Your Tail . Between its bright colors and anthropomorphized characters, I thought the target demographic was very young children. It technically is for a general audience, but the game isn't the cakewalk I expected. The puzzles can be genuinely difficult, to the point they were more irritating than anything else. It felt less like you have to solve them, and more like you have to brute force your way through them. The more time I spent trying to use deduction, the worse off I was for it. To collect clues, you have to investigate a crime scene with the chronolens. The chronolens shows you if something changed between the past and present. For example, it'll show you that a map used to be on a car, or that a pew got moved. These are the clues that'll help you later on. But the chronolens can be difficult to use, since the game wants you at a particular angle before it'll register you found a clue. Some differences are so minor I could only find them after expending a joker card for a hint. After collecting cards, you enter a 3D diorama of the scene. You have to put the cards in order, or combine them with other cards, in order to recreate the crime scene and find the culprit. Failure is part of this procedure, since you might not know the full situation until you play through it once. For example, I didn’t know how long a smoke bomb would last in one mystery, nor did I know how an NPC would move in another. The cards, too, sometimes acted in different ways than I expected, meaning I had to test them in the diorama before I could get to solving the mystery. At times, it involves more guesswork than actual detective work, and because the animations can take a long time even when you fast-forward them, the process feels longer than it should. Screenshot by Siliconera Honestly, this mechanic isn't so bad on its own. You could think of collecting the chronolens clues as one half of the investigation, and testing out the diorama and cards as the second half. Interrogations are where I wanted to throw in the towel. During interrogations, you question a villager using various cards. But if they run out of patience from too many wrong answers, you have to try again. The problem is that, since you’re trying to get information from them, you don’t always have all the facts. Like with the dioramas, trying over and over again until you find the right answer feels like the only way to solve these. Lexua in particular ticked me off because all the cards I put together made sense , yet he refused to ever give me answers. It's just such a tedious process. It really sucks that the mystery adventure aspect of the game, which is arguably the main portion, was so weak. Failure as an inextricable part of the process made it more frustrating than fun. That’s not the kind of deduction game I enjoy. It didn't feel satisfying to solve a mystery. While some did require logic, most of it was just trial and error. The mini-games, too, weren't that fun, either. The best one was the waitress part-time job, outside of the strange lag when you want to grab two of the same dish. A major reason why I didn't have a lot of patience for the quirks in On Your Tail 's mechanics is the visuals. The game is terrible to look at. Image via Memorable Games This isn’t a knock on the character designs. It’s everything else. The colors of the town are extremely bright and saturated, and there’s an exaggerated bloom effect over the entire thing. Even after lowering the sensitivity, the camera moves so fast that I got motion sick within only thirty minutes of play time. When speaking with characters, even adjusting the way I sit can cause the camera to move and jerk about. I needed to close my eyes against the DOF filter during dialogue, as well as how fast the camera shakes if I accidentally move in real life. There’s also some sort of auto-adjust for the camera, because it’ll move on its own even when I’m not doing anything. I’ve turned off any option that might cause that in the settings, so I’m not sure what’s going on there. The camera inside a building is atrocious, between it moving too fast or catching on a wall and then spinning out of control. A lot of the game requires you to run from one end of the town to another, and Diana’s default running speed is pretty slow. But, if you make her sprint in the game, there are these action lines around that really make it nauseating to look at. I have a high-end PC and graphics card (NVIDIA GeForce RTX 4070 Ti Super), and the game will still lag when I move between districts. The stutter itself isn't an issue. It's that the sudden pause is yet another cause of eye strain in a game that's already rife with it. You see this lag a lot as well since, again, so much of the game is running around town. As if all that's not enough, the camera has an odd quirk where it'll account for stairs. What I mean is that when you take a step on certain stairs, the camera will jerk up and down with Diana's movements. It's pretty bad when you're running, which you'll likely be doing for the majority of your time in Borgo Marina. Each little issue on its own is tolerable. When they work in tandem, it makes for a miserable experience. If this wasn't for review, I don't think I would've played past the first hour at all. So when merely looking at the game made me want to give up, it's hard to remain patient when its main mechanic forces you to try a puzzle again and again and again . Even remembering this is annoying me, that's how infuriating On Your Tail was to play. Screenshot by Siliconera A way I found to combat the motion sickness was to play On Your Tail on a laptop, while having a video playing on a larger screen. I would then focus on the larger screen while having the game in my periphery, outside of puzzles and dialogue. Not having to look at the game straight-on helped a lot. I will give it to Memorable Games, though; the design for Borgo Marina is amazing. I never got lost, despite the number of alleys and tunnels you have to take. I’m not the best at navigating maps in video games. But even when I wasn’t giving the screen my full attention, I could get from point A to point B with minimal help. I really wanted to like On Your Tail since the idea of the chronolens and the 3D dioramas was so interesting. But between the weirdly difficult mechanics, average story, and horrible visuals, it didn’t provide a cozy experience at all. The camera issues appeared as soon as I booted up the game, and they were there even after an optimization patch came out. So they’re just there to stay, I suppose. If you’re looking for a puzzle game, or want something warm to get away from this dreary winter weather, there are other games on the market that won’t kill your eyes while you play it. On Your Tail is readily available on the Windows PC. It’ll come out on the Nintendo Switch in February 2025 . The post Review: On Your Tail Frustrated My Eyes and Brain appeared first on Siliconera .
PC Archives - SiliconeraDec 31
Siliconera’s Overall Game of the Year 2024
Siliconera’s Overall Game of the Year 2024 Okay! We’ve named our system-specific winners for PlayStation, Switch, Xbox and PC, but it’s all been leading to this: our overall winner. What is the Siliconera Game of the Year 2024? Read on! These awards represent the consensus of the Siliconera staff. For more of the year’s award selections, check out our Game of the Year 2024 archive . Balatro Balatro is one of those games that hooks you in an instant. The moment you encounter your first Jokers, the appeal of the game and its potential is abundantly clear, and continued play shows that solo developer LocalThunk knew exactly how to see those ideas through. Writers love to bandy about the idea of “setting a new standard for the genre,” but never has that been truer than with Balatro and roguelike deckbuilders: from now on, every new game has to be worth playing instead of another round of Balatro , and that’s a high bar to clear. Mouthwashing Mouthwashing is a relatively short experience, clocking in at just a couple of hours. Still, it packs so much psychological horror and body horror into that time to rival its passive-media equivalents. We won’t talk about the game’s twists to avoid spoilers, but you’ll certainly want to! And that’s the hallmark of a successful narrative. (For more on the game, check out Stephanie's review .) Winner: Final Fantasy VII Rebirth Well, we called it . Rebirth revitalized our faith in Final Fantasy with a game that’s fantastic on its own and only enhanced by knowledge of the older releases. And though some titles took a serious run at it, nothing managed to topple Square Enix’s gem off the top of the Siliconera podium. Congratulations to our 2024 Game of the Year! What is your overall Game of the Year 2024? Let us know in the comments! The post Siliconera’s Overall Game of the Year 2024 appeared first on Siliconera .
PC Archives - SiliconeraDec 31
Critter Café Review
Critter Café ReviewWhat An Odd Year It Has Been The post Critter Café Review appeared first on WellPlayed .
Reviews PC – WellPlayedDec 30
Here are the most anticipated January 2025 games
Here are the most anticipated January 2025 games It's a new year, and to help celebrate the month of January 2025, we have a bunch of stellar games, including a remaster of a beloved Vita game and the next entry of a popular action franchise. You'll also blow heads off in excessive detail as you fire your powerful weaponry in Sniper Elite: Resistance. Dynasty Warriors Origins (PS5, Xbox Series X|S, PC) Image via Koei Tecmo Publisher: Koei Tecmo Developer: Koei Tecmo Price: $69.99 Release Date: January 17 Trailer The Dynasty Warriors series looks as epic as ever in this next entry. As a nameless hero protagonist, you're stepping into the field of hundreds of warriors. You'll be utilizing fast-paced combos and abilities called arts to take down these foes. There's also a strategic element to the visual madness on screen as you command your allies to advance or cavalry charge to victory (or failure). You'll also have to manage the morale of your forces, which should be quite the challenge. Hopefully, you'll still be able to enjoy the breakneck action despite the strategic elements of this new entry. "Omega Force and Koei Tecmo have taken a lot of the staples from the franchise like massive-scale battles and expanded them while also improving the overall game through better storytelling, more interesting combat, and a player character-driven focus," said our preview . It will be launched on consoles and PC systems on January 17 . Those who purchase the Digital Deluxe Edition can start on January 14. Ender Magnolia: Bloom in the Mist (PS4, PS5, Switch, Xbox Series X|S, PC) Image via Binary Haze Interactive Publisher: Binary Haze Interactive Developer: Adglobe, Live Wire Price: $19.99 Release Date: January 22 Trailer An indie highlight from the January 2025 games lineup is Ender Magnolia: Bloom in the Mist . It's a sequel to the critically acclaimed Metroidvania Ender Lilies : Quietus of the Knights. The sequel was previously launched through Steam Early Access and has an impressive Overwhelmingly Positive 97% rating on Steam . In this entry, you play as an attuner named Lilac, who can summon the power of the Homunculi. In this journey, you wake up from a laboratory, try to find your lost memories and save "precious friends in the Land of Fumes," according to the Steam page. You'll come across pretty 2D art and 30 different unique skills from the companions you meet as you explore this post-apocalyptic world. There's also a lot of equipment, relics, and items to find on your adventure. Freedom Wars Remastered (PS4, PS5, Switch, PC) Image via Bandai Namco Publisher: Bandai Namco Developer: Dimps Price: Unannounced (as of the time of writing) Release Date: January 10 Trailer The PlayStation Vita hidden gem Freedom Wars finally gets a remaster on modern platforms on January 10. It has a unique scenario for this co-op action game. You begin your life as a criminal for just being born, and you're fighting enemies and finishing missions to reduce your sentence. Bandai Namco says the game supports a 4K resolution and 60 frames per second on all current-gen platforms. Additionally, the game has upgraded textures, but to be honest, from the screenshots and footage so far, you can still tell it was originally a Vita game. The game has an overhauled weapon crafting system, new difficulty options, and more gameplay upgrades in Freedom Wars Remastered. As you play through the game, you'll be given Thorn weapons to help you traverse each level and take down enemies. These weapons let you set traps, provide healing, and more benefits to your team. The materials you gather from fallen enemies will let you upgrade your weapons, similar to the Monster Hunter series. The original Vita release of Freedom Wars received an 8/10 score from our review , so the remaster may be worth checking out. Sniper Elite: Resistance (PS4, PS5, Xbox One, Xbox Series X|S, PC) Image via Rebellion Publisher: Rebellion Developer: Rebellion Price: $49.99 Release Date: January 30 Trailer Sniper Elite: Resistance takes us back to World War 2 as we snipe Nazis in a hidden war amongst occupied France. We play as Harry Hawker, an operative tasked with eliminating the Wunderwaffe, a weapon that would guarantee the Nazis victory in the war. Sniper Elite 's X-ray kill cam is back in this game as it gives us the visceral details of a bullet entering the noggin (and other body parts) of your enemies. You'll need to consider gravity, wind, and even your heart rate to get the perfect shot. As you play through Sniper Elite: Resistance, you'll be able to customize and upgrade your weapons with all manner of scopes, stocks, barrels, magazines and other attachments. You'll also get the ability to use armor-piercing shells to finish your task when the game drops onto physical and digital store shelves on January 30. Tales of Graces f Remastered (PS4, PS5, Xbox One, Xbox Series X|S, Switch, PC) Image via Bandai Namco Publisher: Bandai Namco Developer: TOSE CO. LTD Price: $49.99 Release Date: January 17 Trailer Asbel's adventures return in Tales of Graces f Remastered when Bandai Namco releases this JRPG for modern platforms on January 17. This new version of the adventure includes graphical improvements, auto-save functionality, the ability to turn off enemy encounters, and the addition of dashing rather than the slower running. You can also skip cutscenes with this release, and icons have been added to the UI to make the experience clearer. Most of the original DLC from the PS3 version is included in the package. The story revolves around three kingdoms vying for control of the world. Our heroes, such as Asbel, Richard, and Sophie, must work together to save the beautiful world Ephinea. While playing this on the PS3, my teenage self loved the probably corny storyline, which focused on the friendship between the characters that grow from childhood; hopefully, it ages well. Honorable Mentions Image via Nintendo The January 2025 games lineup has many remasters and ports. They include the Wii platformer Donkey Kong Country Returns HD , and the new remaster of the PS1 classic Star Wars Episode 1: Jedi Power Battles . Marvel's Spider-Man 2 also finally arrives on PC in January. Airborne Empire Early Access (PC) - January 13 Assetto Corsa EVO Early Access (PC) - January 16 Donkey Kong Country Returns HD (Switch) - January 16 Border Town Early Access(PC) - January 23 Star Wars Episode 1: Jedi Power Battles (PS4, PS5, Xbox One, Xbox Series X|S, Switch, PC) - January 23 Orcs Must Die! Deathtrap (PC, Xbox One, Xbox Series X|S) - January 28 Virtua Fighter 5 R.E.V.O. (PC) - January 28 Cuisineer (PS5, Xbox Series X|S, PC) - January 29 Hello Kitty Island Adventure (Switch, PC) - January 30 Marvel's Spider-Man 2 (PC) - January 30 Phantom Brave: The Lost Hero (PS4, PS5, Switch) - January 30 The post Here are the most anticipated January 2025 games appeared first on Destructoid .
PC Archives – DestructoidDec 29
Review: Awaria Packs a Great Story & Challenge in a Tight Package
Review: Awaria Packs a Great Story & Challenge in a Tight PackageAwaria is just a tight, punchy package crammed with demanding stages, sharp storytelling, and cute kissable ghosts.
PC Archives - SiliconeraDec 29
Review: The Warcraft Battle Chest is a Classic for a Reason
Review: The Warcraft Battle Chest is a Classic for a ReasonThe Warcraft series is a certified classic for a reason, and the Battle Chest of the first three games is a reminder as to why.
PC Archives - SiliconeraDec 25
Review: Uncle Chop’s Rocket Shop Can Be Calming Until Things Blow Up
Review: Uncle Chop’s Rocket Shop Can Be Calming Until Things Blow UpUncle Chop’s Rocket Shop has a lot going for it, but I think a lot of your enjoyment will be based on how or where you play it.
PC Archives - SiliconeraDec 25