PC Game Reviews
PC Game Reviews
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Our detailed reviews help you make informed decisions about your next PC game purchase. We provide a thorough analysis of gameplay, graphics, story, and more.
ARC Raiders Review
ARC Raiders ReviewWith polished gunplay and an irresistible grind, this is the new standard for extraction shooters.
IGN PC ArticlesNov 11
Lumines Arise Review: Musical Matching Magic
Lumines Arise Review: Musical Matching MagicA true block party.
KakuchopureiNov 11
Review: Lumines Arise Does Feel Like Tetris Effect
Review: Lumines Arise Does Feel Like Tetris Effect Lumines is a puzzle series that’s always blended actions in time with the music and falling block puzzles. Is it like Tetris ? In that both involve falling blocks and clearing the space in the name of progress and scoring, yes. But they are unique entities in the same genre. Yet since Lumines Arise is a new game from Tetris Effect developers Enhance Games , it does feel a lot more like that title both when it comes to its ambiance and the modes Enhance offered. However, I also feel like Tetris Effect is the better of the two. Lumines Arise is a dropping-block puzzle game in which 2x2 cubes of two colors drop, and you then need to create Squares that will be cleared when a line called the Timeline passes over them. You get points for this based on the size and eventual chains. Your goal is to manage the blocks that pile up on the screen while also building larger series of Squares for greater rewards when they clear, taking care not to get piled up and place them in time for the constantly looping Timeline following in sync with the music. Journey is the main single-player experience, which involves clearing across certain courses, though customized experiences can be made with unlocked Journey parts in Playlists. Missions lets you go through more brief challenges, while Multiplayer takes you online for matches. https://www.youtube.com/watch?v=K9_1r0fYt9k The thing that keeps Lumines Arise from being as sublime an experience as Tetris Effect isn’t even Enhance or Monstars’ fault. It’s the innate nature of this particular puzzle game. With Tetris Effect, every session could feel like soothing and ethereal even when faced with overwhelming odds and strong opponents. The speed at which the Timeline loops combined with the limited time before a the 2x2 blocks drop in Lumines add a degree of ever-present pressure that I find more intense and stressful than Tetris . I’d almost say that Enhance and Monstars themselves even realized this and implemented the Burst feature into Lumines Arise to help mitigate that anxiety. As you continue to build squares and clear the field, you’ll gain the ability to eventually unleash a half or full Burst. This briefly gives you a few seconds to stop the Timeline from clearing squares when it passes. So you can build up an incredibly large combo and profit from a massive, stage-sweeping “clear” if you enable it at the right time and drop blocks to extend the Square’s range and combo as quickly as possible.  Images via Enhance I also found the Training and Challenges stages in the Missions section helped with overcoming my potential panic in certain situations in Lumines Arise . Both focus on more brief and targeted experiences to work on a specific situation. The Training is essentially a hands-on tutorial separate from the brief one we can opt into the first time we play the game. You can access that again there, and learn how to clear certain situations, getting points that can be used to customize a Loomii Avatar when you do. The Challenges sort of work similar, but expect you to do your best in areas like growth, chains, and Bursts.  I do think that, while the Lumines Arise ambiance and experience feels very similar to Tetris Effect both in tone and audio and visual experiences, I do think the “shifts” in appearance here get a little more distracting than in Tetris Effect . I think this is perhaps due to Tetris having its always recognizable Tetrominos and not requiring us to distinguish between different “types” for matching and clearing, while in Lumines we must be very aware of the two different types of blocks in each 2x2 drop when making Squares. The visual changes all look quite neat! There are some incredible design themes and the UI is handled well. Yet I found it would take me two or three Timeline sweeps before I’d get accustomed to the two new, differing types of shapes compared to the previous one in something like Journey. It may be a personal thing, but I found the shifts more distracting here than in Tetris Effect.  Images via Enhance As for multiplayer, I didn’t get to experience a ton of matches in the period ahead of launch. What was there worked well, and involved “fighting” against a second person in situations that made use of the new Burst mechanic for high scores and Dig Down to attempt to deal with blocks from a different perspective. It seemed to work quite well at launch, and I’m hoping players will embrace it after.  With Lumines Arise, the Tetris Effect developers delivered another puzzle game that is gorgeous to look at and works well. I do feel it isn’t as approachable as their previous effort. But this is a very capable Lumines game that offers a range of single-player options that left me quite impressed.  Lumines Arise is available on the PS5 and PC. A demo is available. The post Review: Lumines Arise Does Feel Like Tetris Effect appeared first on Siliconera .
PC News Category - SiliconeraNov 11
Anno 117: Pax Romana Review
Anno 117: Pax Romana ReviewA gorgeous antique city-builder that is worthy of a standing ovation.
IGN PC ArticlesNov 10
Dragon Quest I & II HD-2D Remake Review
Dragon Quest I & II HD-2D Remake ReviewGive this pair a peep The post Dragon Quest I & II HD-2D Remake Review appeared first on WellPlayed .
Reviews PC – WellPlayedNov 9
Review: MotionRec Is a Challenging Puzzle Platformer
Review: MotionRec Is a Challenging Puzzle Platformer In MotionRec, it is usually very obvious what you need to do in order to get Rec the robot from point A to point B. The trick comes from figuring out how to accomplish that with the character’s movement recording technology, which is the whole crux of the platformer. The result is many moments where you eventually feel so smart because you realized exactly how and when to move in order to finally make significant progress. The world ended, and Rec is one of the few relics left behind. The robot is woken up and tasked with going on a journey to explore what remains of the world. As we do, we’ll solve challenges using their ability to record their own movements and play them back to get past seemingly untraversable areas and figure out what happened.   https://www.youtube.com/watch?v=_zP8EA1urr0 At the outset, MotionRec seems rather simple. Hold down one trigger on your controller while moving to create a recording of all of Rec’s actions in the environment for a few seconds. Once you saved that, you can press the opposing trigger button to recreate that action. Passing a checkpoint flag, which comes up basically after every apparently impassable area, saves and “erases” that last recorded action. Because of that recording, the robot can then get past areas that would otherwise be filled with hazards or not offer any platforms or footholds. This does mean that, in order to make the recording in the first place, you need to analyze the immediate vicinity to see what sorts of elements are in the landscape that would allow you to recreate the movements you need. This can be such a brainbuster. But in a good way. Because MotionRec is designed to ease you into it. There will be locations and initial stages that are more or less obvious. After a little exploring, however, you’ll find opportunities that allow for multiple exits to levels and situations where it isn’t blatantly obvious what movements are need next. Frustrating? Occasionally a little, but in the kind of way in which that challenge is a welcome one. It makes you reconsider what you recently did or thing through the steps needed to take to solve that situation. It helps with developing spatial awareness as you figure out what is around you and possible. Procedural efforts come up too, since we need to plot out the exact steps to make progress. Images via Playism The subtle, monochromatic color scheme and pixelated presentation help with this too. At a glance, the 2D game looks simplistic. Which means nothing is being hidden. There are no tricks here. What you see is what you get, which is comforting. It means there is 100% an answer. You just aren’t seeing it yet. But you will if you pay attention and experiment. And because of that, I felt like it was never stressful or presenting me with “cheap” situations, as it gave me the freedom to take my time to work things out and get creative. It’s very well designed. It is usually obvious what moves you need to make in MotionRec, and the fun comes from figuring out how to do it. The level design is executed well, so it gradually ramps up the challenge while also ensuring like the resulting solutions aren’t obtuse or popping up out of nowhere. The design is also quite unique, and the pixelated aesthetic suits the situation and allows you to more clearly pinpoint opportunities. Those who love platformers that make you think would probably be able to spend a few fun afternoons with this one. MotionRec is available on the PC via Steam . The post Review: MotionRec Is a Challenging Puzzle Platformer appeared first on Siliconera .
PC News Category - SiliconeraNov 8
Battlefield REDSEC Review
Battlefield REDSEC ReviewAn uninspired battle royale with an exciting alternate game mode alongside it.
IGN PC ArticlesNov 7
Kingdom Come: Deliverance Boss' The Outer Worlds 2 Review Lands on 7/10, but He Has a Few Stinging Criticisms for Obsidian's RPG
Kingdom Come: Deliverance Boss' The Outer Worlds 2 Review Lands on 7/10, but He Has a Few Stinging Criticisms for Obsidian's RPGThe boss of the Kingdom Come: Deliverance games has reviewed The Outer Worlds 2, and in doing so has claimed a number of flaws in Obsidian’s sci-fi RPG.
IGN PC ArticlesNov 6
Ball x Pit Review
Ball x Pit ReviewA surprisingly deep brick-breaker that relies on smart strategy and clever experimentation.
IGN PC ArticlesNov 6
Wreckreation Review
Wreckreation ReviewOverflowing with ambition but ultimately plain and with no style to call its own, Wreckreation feels like a supermarket brand homage to a series of better arcade racers.
IGN PC ArticlesNov 5