PC Game Reviews
PC Game Reviews
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Our detailed reviews help you make informed decisions about your next PC game purchase. We provide a thorough analysis of gameplay, graphics, story, and more.
Ball x Pit Review
Ball x Pit ReviewStill not sure if you pronounce the x The post Ball x Pit Review appeared first on WellPlayed .
Reviews PC – WellPlayedOct 15
Review: Ball x Pit Combines Breakout and Vampire Survivors
Review: Ball x Pit Combines Breakout and Vampire Survivors It feels like Kenny Sun sort of tossed everything together when making Ball x Pit. Vampire Survivors style weapon combinations and evolutions? Sure! Breakout clone elements of block-like enemies descending and in need of smashing? Right there. Piffle sorts of projectile firing in a steady, rapid-fire line for maximum damage? Yeah. Shoot’em up elements when it comes to boss projectiles and unit movement? Absolutely. The thing is that while we can see all the inspirations and it does seem like a lot, it al also does come together and work. We begin Ball x Pit by returning to what was once Ballbylon. It used to be a thriving city and tower. However, a strange ball attacked it and turned it into a pit in the ground. An elevator ended up constructed at the wreckage, and adventurers are now taking it down to explore the depths, deal with the monsters there, and gradually rebuild New Ballbylon at its outskirts. It’s up to a player to continually run in and advance, acquiring the means of building up a new village and selection of characters who gradually get stronger and more capable of handling the horrors below. Each new ally can play a bit differently due to their innate moveset and RNG determines what upgrades you acquiring, ensuring each journey feels a little different. https://www.youtube.com/watch?v=GB5v8BAn97Q Ball x Pit is a roguelike that combines elements and mechanics of Breakout block-busting games such as Piffle and titles such as Vampire Survivors and Peglin. Your character is essentially the paddle. They can fire a stream of balls upward at the enemies that drop down from the top of the screen. Rather than bounce them back, it’s instead like Piffle in that you have a set number and, once those are expended, you need to basically catch them to use them again. (These will eventually come back to you anyways, but there’s a slight delay.) An autofire option is possible. As you level up, you get new types of balls and passives can be selected with one per level. As a stage in an area goes on, the field widens, and a gauge on the side lets you know when you’re reaching the Boss. Once you do reach that major foe, you’ll actually start moving backwards while it advances. There are different biomes for each of the tiers you head into, with different foes at each level, so it can feel like you’re gradually building up skills and familiarity with each run. There will also be drops that allow you to randomly level up X number of your equipped items, as well as evolve or fuse your balls. Part of the genius of it is while there are ball Evolutions in Ball x Pit like there are in Vampire Survivors with its weapons, there are also general fusions. This means if you get the right balls, such as say Bleed with Vampire, you get an evolved Vampire Lord that is stronger and combines the two traits for bleeding status for enemies and health restoration for your character. But even if you pair up types that don’t result in a good evolution, you can make room and get some sort of combination. Image via Kenny Sun My only issue with Ball x Pit is that once you hit one of these major Bosses for an area, I feel like they can be damage sponges. They are also clever, to be clear! Hitting their weak spots usually involve bouncing the balls at certain angles while dodging attacks like bullet patterns. And since you’re moving backwards instead of advancing like in the rest of the level, it changes things up. But I got the impression early on that some bosses seemed especially HP-heavy as a means of also sort of “forcing” us to engage with the New Ballbylon rebuilding project, which offer certain perks to attacks, materials for building, and additional characters. Like even though I was skilled enough to reach the first area’s boss on the first try, It felt impossible to put a dent into that Skeleton King’s HP bar because I didn’t develop the town at all yet. I felt like it could be a bit of a bummer to reach a boss and then find that because I hadn’t gone through enough runs to build things up, I couldn’t last long enough to drop that health fast. Especially since the ball combination system means there is the potential to succeed with whatever random equipment is thrown at you. Not that the New Ballbylon part is bad. It’s relatively simple. You place buildings and material gathering points. Between runs, you aim and fire your units (like balls) at the space so they bounce around, hitting things to gather things up. Placing certain buildings is also how you unlock new characters. And we do very obviously feel the effects of these areas by developing the town. There’s no penalization for not placing things optimally initially, since we can move parts around. And experimenting with layouts means you could work out ways to maximize hits when you do revisit the area between runs. Images via Kenny Sun Ball x Pit is a novel game that combines many roguelike, block-busting, and city organization elements in a way that makes sense. It’s quite clever, and I felt like it was pretty fair too! Due to the way ball fusions work and the nature of characters, it’s pretty easy to feel empowered as you play. I did feel a bit disappointed to find actually taking down some bosses right away wasn’t exactly an easy prospect due to not having build up New Ballbylon enough ahead of time. It is both creative and satisfying though, and scratches the same sort of itch as Vampire Survivors.   Ball x Pit is available on the Switch, PS5, Xbox Series X, and PC. A demo is available.  The post Review: Ball x Pit Combines Breakout and Vampire Survivors appeared first on Siliconera .
PC News Category - SiliconeraOct 15
Twinkleby Review
Twinkleby ReviewLet's play dolls again! The post Twinkleby Review appeared first on WellPlayed .
Reviews PC – WellPlayedOct 13
Absolum Tips & Tricks: How To Survive An Hour In Talamh’s Hostile Landscape
Absolum Tips & Tricks: How To Survive An Hour In Talamh’s Hostile LandscapeClash of titans.
KakuchopureiOct 9
Battlefield 6 Review
Battlefield 6 ReviewWe're back baby The post Battlefield 6 Review appeared first on WellPlayed .
Reviews PC – WellPlayedOct 9
Battlefield 6 Campaign Review
Battlefield 6 Campaign ReviewBattlefield 6's campaign is a safe, dull reimagining of what the series once was, rather than a bold reinvention of what it could be.
IGN PC ArticlesOct 9
Review: Slime Rancher 2 Shifts the Series’ Priorities
Review: Slime Rancher 2 Shifts the Series’ Priorities Generally with a sequel to an established game , you expect more of the same, but perhaps on a larger scale. It’s why the number of total creatures goes up in every Pokemon game and the map sizes or number of activities go up. There’s some of that with Slime Rancher 2 compared to the original, but for the most part there’s a shift in focus that sets it apart. Rather than exploring a colorful world and leisurely capturing slimes, it’s more focused on hitting material quotas so you can create new equipment or pens and then get more slimes and areas so you can meet ever increasing demands. At the same time, I feel like the game starts with the assumption that we’re familiar with Beatrix LeBeau and her mission in a way that makes it a little less accessible than the original. Beatrix LeBeau is called to the Far Far Range to once again manage a ranch of slimes following unusual actions at Rainbow Island. There’s an odd energy there and new species of slimes! But said energy is actually causing some sort of agitation. So in addition to creating and maintaining a conservatory for research and plort-collecting purposes, we’re also exploring Rainbow Island and its Grey Labyrinth to figure out what’s going on and use all of the skills Beatrix is known for to ensure everything is peaceful and slimes can live happily.  https://www.youtube.com/watch?v=dZIiUWODikw Right from the outset, I felt like Slime Rancher 2 assumed I knew of the original game and played it. Which is understandable, but it does mean I felt there wasn’t the same degree of handholding and introductions that were present in the initial entry. We are expected to know who Beatrix is. We’re expected to know what a Rancher is. We’re expected to know who her friends and associates are. We’re expected to know the general routine of head out into the wilds to collect resources, return to spend them and tend to our Slimes, then head back out. I’m a little surprised this didn’t come up in early access, as it seems odd we need to invest so many in-game days before certain elements and mechanics are really explained. Especially since the focus is on collecting X number of Y materials to create things.  For those unfamiliar, mechanics are fairly simple. When Beatrix heads out into the world, we use her Vacpack to suck up items and shoot them back out again. (Water can also be acquired and expelled.) Getting past certain large slimes involves feeding them their food of choice (such as meat or certain veggies). We’ll also need to collect items in our inventory to create gadgets, pen upgrades for slimes, sell, and care for characters. It can also be a means of creating hybrid slimes via plort exposure. Images via Monomi Park Speaking of which, inventory management is more of an issue in Slime Rancher 2. I found that odd, considering this is a game so focused on using the Vacpack to constantly suck up slimes, their plorts, food, and materials to constantly check off ever increasing lists of items to create or unlock access to things. For example, even getting into the Grey Labyrinth means getting 50 pieces of meat, 30 nectar, 20 Lava Dust, 20 Silky Sand, 40 Boom plorts, 40 Hunter plorts, and 2,000 Newbucks money, which is a lot! Especially considering we only can have up to six Vac Tanks, which translates to six inventory spaces, and you can’t even get that sixth one until getting to Ember Valley and need to upgrade all Tank inventories to even hold 30 of one item. That maxes out at 100 items per slot, from what I’ve seen.  Slimes remain a major focus. They are great, and Slime Rancher 2 delivers on offering a wide array of over 20, not counting the hybrids. The new ones are quite cute, such as the Angler Slime and Cotton Slime, and they fit in well alongside returning species. I appreciate the distinction in behaviors when it comes to toys they like and foods they enjoy, though, as well as the unique conditions that can arise with situations such as the Yolky Slime. They remain colorful and cute, and I found myself enjoying collecting and caring for them. So much so that I would have loved to see even more. I also feel there’s a good balance between possible threats, like the Tarr that can occur from overfeeding slimes, feral variants, and ones that can just be dangerous via existing like Boom Slimes. Images via Monomi Park I also appreciated how large the Rainbow Island region is here. It’s a big map with a lot to unlock! For those familiar with the original, I would say it is more complex to navigate and I found it took me longer to find my bearings than the original game. At times I appreciated that, as it made things seem more realistic and like Beatrix really ended up doing more exploring and investigating. However, since this is a more grind-heavy game about collecting resources so you can feed Gordos, create gadgets, access new areas, and even prepare some Quantum Drones for acquistion automations, it could get frustrating when I needed to complete certain tasks and hadn’t set up teleporters.  Slime Rancher 2 is an entertaining game and does offer a lot to do, but I enjoyed the more relaxed original entry more. The best comparison I can offer is that the first game felt like exploring a cozy area and taking my time collecting slimes. With the second, I feel more beholden to the inventory limitations and as though I’m playing to constantly collect resources to tick boxes. There’s nothing wrong with that kind of grind, and some folks might appreciate that increase in intensity. I do think it changes the general atmosphere and ambiance from the original experience in a way that might not make upgrading worthwhile for those who really loved the first title. Slime Rancher 2 is available on the PS5, Xbox Series X, and PC.  The post Review: Slime Rancher 2 Shifts the Series’ Priorities appeared first on Siliconera .
PC News Category - SiliconeraOct 9
Absolum Review
Absolum ReviewAn excellent beat ‘em up let down by a roguelite structure that doesn’t serve it.
IGN PC ArticlesOct 9
Little Nightmares 3 Review
Little Nightmares 3 ReviewSupermassive goes Little The post Little Nightmares 3 Review appeared first on WellPlayed .
Reviews PC – WellPlayedOct 8
Little Nightmares 3 Review – Get Scared With A Buddy
Little Nightmares 3 Review – Get Scared With A BuddySpook town.
KakuchopureiOct 8