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Scarlett Johansson’s ‘Jurassic World Rebirth’ Rotten Tomatoes Score Hints Life Doesn’t Need to Find a Way
The embargo has finally lifted for Scarlett Johansson’s Jurassic World Rebirth, which is set to premiere this week. With a new cast and a new story at the helm, free from the baggage of the Jurassic World trilogy, given the return of Jurassic Park writer David Koepp, followed by the involvement of Gareth Edwards, many […]
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Jun 30

Metallica’s Darkest Song Inspired Ryan Coogler’s ‘Sinners’ That Hits Streaming This Week
When Ryan Coogler’s Sinners first made headlines about Michael B. Jordan’s dual role and the tale of a group of immortal vampires wreaking havoc in 1930s Mississippi, no one expected this bloody vampire flick to be profoundly musical. But now, with Sinners set to make its way into streaming, we realized how the film has […]
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Jun 30

Zupee surpasses 150 million users, doubles gameplay volume in eight monthsSkill-based gaming platform Zupee announced on Sunday that it has surpassed 150 million registered users, up from 100 million in November 2024, marking one of the fastest growth trajectories in India’s real-money gaming sector. During this eight-month period, Zupee also reported that total gameplay volume doubled, reaching 12.5 billion gameplays, underscoring the platform’s rising popularity […]
The post Zupee surpasses 150 million users, doubles gameplay volume in eight months appeared first on G2G News .
Jun 30

Deals For Today: 6 Months Free Amazon Prime And The Best Pokémon TCG DealsAs of June 30, score 6 months of free Amazon Prime for young adults, plus deep discounts on Pokémon TCG and Magic: The Gathering boxes at Amazon—some up to 56% off compared to market prices.
Jun 30

Jurassic World Rebirth Review — Where Dinosaurs Still Walk but Wonder No Longer Lives
Jurassic Park (1993) is, without a shadow of a doubt, one of the films of my life. A landmark in cinema history – not just on a technical level, but especially for the way it blends pure entertainment with philosophical and ethical commentary on science, nature, and humanity. Unfortunately, the same can’t be said about […]
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Jun 30

Jurassic World Rebirth Video ReviewThe franchise 65 million years in the making is back! Scarlett Johansson and Mahershala Ali lead a new cast on a new adventure in Jurassic World Rebirth. But can a movie hinting at a fresh start right there in its title deliver on that promise? Gareth Edwards brings his signature flare for terrifying scale from Godzilla and Rogue One into Jurassic Park, trying to keep this new direction for the franchise from being just another Lost World.
Jun 30

As a Huge Arkham Fan, I Think These 5 Features Deserve a Comeback in Rocksteady’s Next Batman Game
I’ve spent more hours in Gotham than I care to admit. The Batman: Arkham trilogy is easily one of the best in gaming, and while I didn’t get to play the games when they first launched, it didn’t matter. Rocksteady really let us become the World’s Greatest Detective and the Dark Knight at once. And […]
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Jun 30

The Seamless Open World Of Borderlands 4<p><img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/17/db8aaeb0/bl_gi_vehicles.jpg" width="800" height="450" alt="Borderlands 4" typeof="foaf:Image" class="image-style-body-default" /></p>
Platform:
PlayStation 5, Xbox Series X/S, PC
Publisher:
2K Games
Developer:
Gearbox Software
Release:
September 12, 2025
( PlayStation 5 ,
Xbox Series X/S ,
PC ), 2025 ( Switch 2 )
<p>The Borderlands franchise has always given players wide-open areas to traverse and explore, but with Borderlands 4, Gearbox is taking it to the next level. The latest game from the looter-shooter pioneers at Gearbox introduces a seamless, open world full of missions, NPCs, encounters, and side activities to take part in. Though Gearbox explained the difference between its past approach to crafting its worlds and what it accomplished in Borderlands 4, I didn't truly understand the scope of just how different it is from the franchise's past explorable worlds until I spent hours exploring the world this team built.</p><p>The world of Kairos, the new planet debuting in Borderlands 4, is much more open and explorable than Pandora. My journey started in the Fadefields, which offered a ton of side activities and main missions scattered throughout, and when the time came to move to my next zone, Carcadia Burn, I did so with no loading times. Not only that, but the transition from the Fadefields' lush greenery to the wasteland setting of Carcadia Burn felt natural. Slowly, the blades of grass gave way to grains of sand as I rode my Digirunner into the sand-blasted wasteland that took the brunt of the damage when Lilith teleported Pandora's moon, Elpis, into Kairos at the end of Borderlands 3. Though in the moment, it all felt natural as I played, upon reflection, I was shocked at how few loading screens I encountered during my several hours playing Borderlands – even as I was entering completely new areas.</p>
<img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/09/15eb82a3/borderlands_4_screenshot_-_vehicles.jpg" alt="Borderlands 4" title="Borderlands 4" typeof="foaf:Image" class="image-style-body-default">
<p>According to senior project producer Anthony Nicholson, the team never set out to make an open-world game, but once it established the seamless nature and began filling it with various side activities, the form of Borderlands 4's world took shape. Still, despite how many core tenets of open-world games the world shares, the team seems to prefer the term "Seamless World." The term comes from the core philosophy of giving players as few reasons to stop playing as possible. "It's really in service of helping the players be able to be in the game as long as possible and feel that immersion," Nicholson says. </p><p>In talking with the Gearbox teams, Borderlands 4's world feels like the realization of the direction the team has wanted to go for a while. But to do it right, it needed to harness new technology. </p><p>"Coming right off the launch of Borderlands 3 and going into the DLC, it was pretty clear where we wanted to continue some of the work that we wanted to hit that we couldn't hit on the prior generation," Nicholson says. "Now, we run in Unreal [Engine] 5, so that gave us other advantages to be able to do things and kind of went into being able to make a seamless world and things of that nature."</p><p>The openness of Borderlands 4 is enticing for players, but proved challenging as Gearbox began adapting to this new approach when combined with the massive additions to on-foot traversal like grappling and gliding. "We've always made big levels at Gearbox, but we usually do these hub-and-spoke kinds of things and always transition from a large level to a linear level," world building director Jason Reiss says. "I feel like we've flipped that formula where we have large levels that sometimes go into a linear level, but I think we're building a lot more 360 combat areas where players can enter into spaces from any direction, including from the air – and we have to account for that now with all these crazy movement abilities. It's been all about, 'Let's create a large, dynamic, awesome place where players can feel like badasses.'"</p>
<img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/17/9e643546/bl4_gi_firstperson.jpg" alt="Borderlands 4" title="Borderlands 4" typeof="foaf:Image" class="image-style-body-default">
<p>The more open areas also caused hurdles for the combat and encounters team since they could no longer hide enemies without removing the immersion. "It definitely created a lot of challenges for enemy building since our line of sight is significantly larger than it's ever been before, and we have to deal with higher enemy counts than we've ever done before," lead game designer Josh Jeffcoat says. "But enemies have to be alive and doing things from so far away, where they need to look like they're naturally a part of their environment whenever you're looking at them through your scope from a mile away."</p><p>The game drops you into the Fadefields, a lush, beautiful, green area full of grass and vegetation, completely different from the starting areas we've come to expect at the start of a Borderlands game. "A lot of time has been spent making the environments as diverse as possible," art director Adam May says. "You start off in the Fadefields, which is extremely saturated and bright and vibrant, but that's specifically so that as you travel out into the world, you get to dive deeper into the darker and more desolate and post-apocalyptic vibes that you'd expect out of the Borderlands universe. We want to start at a real high, beautiful note so that you can really feel the difference as you travel through the rest of the world." </p><p>Though there are always main missions to pursue as the Vault Hunters fight for their lives and work to help the various denizens of Kairos existing under the thumb of the oppressive Timekeeper, the side activities truly feel worthwhile as you make your way through the multiple zones of the planet. Whether you're in Fadefields or Carcadia Burn, or even exploring the Timekeeper's stronghold city of Dominion, you will have a ton of different side missions and world diversions to tackle.</p>
<img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/17/f1e8a1ee/bl_gi_combat.jpg" alt="Borderlands 4" title="Borderlands 4" typeof="foaf:Image" class="image-style-body-default">
<p>"For us, it's about really being immersive in what it is that you're playing and what you're going about doing through the narrative or the missions themselves," Nicholson says. "But then we also have Crawlers and Silos and different activities. Whenever you drive up to them, there's a seamless mission objective that happens, so you could be exploring, and then it just happens, and you don't have to go into your menu, find the mission, or find the mission giver like you would on the main mission."</p><p>Those side missions are impactful and enticing as you work your way through the world; I constantly found myself veering off to complete side quests and complete in-world activities that present themselves as you move toward your destination. The side missions range from story-based, like one I completed involving helping Claptrap recover mementos of his good times with other characters, to recurring world activities that appear from zone to zone. </p><p>"I think I enjoy the side stuff the most because it's so varied," lead level designer David Ruiz says. "I know I can follow the mainline and I can get a good story that's meaningful, but I know I can dip into the side and have a little bit of zaniness, a little bit of fun, and in some cases, there's actually one in one of the regions where, as a player, I deal with gaining something and then I lose something, and I feel like I'm losing it forever. At some point towards the end of that mission, I get it back. I was way more excited after that moment, just having that peak and valley and going back up. Having those opportunities, I think, is great for the player to just go through those emotional rollercoasters, whether it's serious or fun."</p>
<img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/17/82175c84/bl_gi_shatteredlands.jpg" alt="Borderlands 4" title="Borderlands 4" typeof="foaf:Image" class="image-style-body-default">
<p>These side activities almost always offer loot of some kind – this is Borderlands, after all – but you'll find a diversity of rewards and experiences as you complete different recurring missions. Crawlers are pseudo-puzzles where you need to figure out a way to get a battery up to a slot to unlock various rewards – in the one I completed, I unlocked a cosmetic skin for my Digirunner. Silos task you with figuring out how to reach the terminal, which releases a balloon that launches you into the air for you to glide far distances, and helps you find Vaults. You can clear Safehouses to unlock fast travel and bounty boards, while Rift Champions are difficult enemy variants that spawn in the quarantined spheres in the world and drop massive amounts of loot. That’s not even including Drill Sites, Auger Mines, Survivalist Caches, Propaganda Towers, and various collectibles scattered throughout Kairos.</p><p>Though it takes a longer time than I had with Borderlands 4 to truly get an idea of the quality of a massive world like this, I can tell it's designed in such a way that will sink its hooks in. The game constantly encouraged me to investigate each and every corner, and with fewer loading screens and breaks in the action than ever, Gearbox's goal of giving the player fewer reasons to stop playing feels well on its way to being accomplished. After leaving Gearbox's headquarters, I'm already budgeting extra time to spend in Kairos when Borderlands 4 arrives on PlayStation 5, Xbox Series X/S, and PC on September 12. It will come to Switch 2 at a later date.</p>
Jun 30

EA Sports Teases A New College Basketball Game<p><img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/30/0d1c0ef0/easportscollegebasketballteaser_smaller.jpg" width="757" height="600" alt="" typeof="foaf:Image" class="image-style-body-default" /></p>
<p>EA Sports is teasing the announcement of a new college basketball game. This would mark the publisher’s first return to the the college side of the sport since 2009.</p><p>In a <a href="https://x.com/EASPORTS/status/1939703160479637660">cryptic tweet</a>, the publisher posts a photo of an EA Sports-branded basketball (posted above) along with the message “Bring the Madness. Let’s run it back.” This would, of course, be a reference to March Madness, the NCAA's yearly college basketball tournament. </p><p>NCAA March Madness was also the name of EA's defunct college basketball series, which was released annually from 1997 to 2009 and rebranded in 2008 to simply NCAA Basketball. The franchise was <a href="https://www.gameinformer.com/b/news/archive/2010/02/10/ea-sports-confirms-ncaa-basketball-benching.aspx">discontinued in 2010</a> in the wake of then-pending <a href="https://www.gameinformer.com/b/news/archive/2010/12/17/former-college-athlete-suing-ea-and-ncaa-over-likeness.aspx">lawsuits</a> surrounding the use of collegiate players’ likenesses in video games.</p><p>EA did not share any additional information, but it announced the resurrections of its <a href="https://www.gameinformer.com/2021/02/02/ea-sports-announces-return-of-college-football-games">College Football</a> and <a href="https://www.gameinformer.com/2021/03/29/electronic-arts-takes-another-swing-at-golf-with-ea-sports-pga-tour">PGA Tour</a> franchises in a similarly succinct fashion, so expect a follow-up sooner rather than later. What do you want to see in a new College Basketball game? Let us know in the comments. </p>
Jun 30

Did the Immortal Ra’s al Ghul Actually Die in Batman: Arkham Asylum?
Batman: Arkham Asylum had several Easter Eggs, but the most lore-centric one comes with the appearance of Ra’s al Ghul’s corpse in the morgue. Seeing the dead body of an immortal is a matter of concern as it most definitely involves supernatural activities. Moreover, Ra’s has been a formidable opponent to the Dark Knight, who […]
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Jun 30

11Bit Studios Responds To The Alters Generative AI Controversy<p><img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2024/05/22/4a00109b/thealters_screenshot_1.jpg" width="800" height="450" alt="The Alters" typeof="foaf:Image" class="image-style-body-default" /></p>
<p>Last week, it was discovered that <a href="https://www.gameinformer.com/preview/2024/05/24/aiming-to-replicate-success">The Alters</a>, 11 Bit Studios’ sci-fi narrative management game, included undisclosed use of generative AI in its background flavor text, translations, and image assets. The ensuing anger from players has sullied the reputation of the otherwise well-received title, and the developer has issued a response.</p><p>The Alters launched on June 13 to positive reviews, but the discourse began this past weekend when players began sharing their discoveries of AI prompts for background flavor text as well as translated subtitles. <a href="https://bsky.app/profile/vysetron.pixeldie.com/post/3lsc3n4zhfc2k">One Bluesky post </a>showed a screenshot of a computer display with generic science text accompanied by a prompt reading, “Sure, here’s a revised version focusing purely on scientific and astronomical data.”</p><p>Other players found the localization of various languages has clear evidence of being generated using AI due to bizarre or outright incorrect translations, or simply displayed similar AI prompts. <a href="https://bsky.app/profile/windblow.org/post/3lsomoc4mac2g">One example shared on Bluesky </a>is from one of the in-game licensed movies, in which a subtitle, translated to Brazilian Portuguese, reads "Sure! The text translated to Brazilian Portuguese is: Every conversation two people can have, right? So we-"</p><iframe width="560" height="315" frameBorder="0" width="640" height="360" src="https://www.youtube.com/embed/965Km7t6KwM" frameborder="0" allow="autoplay" allowfullscreen="true"> </iframe><p>"Honestly, a beautiful game but I don’t get why the devs felt it was necessary to use genAI," reads on negative <a href="https://store.steampowered.com/app/1601570/The_Alters/">Steam review</a>. "The icons for Earth Calls seem to use AI (or concept art refurbished through AI). Flavour text on one of the displays contains a piece of original prompt. Heavy AI use in its marketing. But worst of all the translation has major problem with AI. So far I noticed Russian, German and Portuguese all having lines straight up saying something like “Sorry, I don’t know how to translate Moollie. Can you give more context as to what it means?” or just prompt text instead of actual lines. It’s heartbreaking to see such unique artistic vision ruined by AI. I am very disappointed in an otherwise good game. i hope the devs will listen and fix it in the future."</p><p>The other big sticking point is 11Bit's lack of transparency regarding its use of AI. Since January 2024, Steam requires games to <a href="https://store.steampowered.com/news/group/4145017/view/3862463747997849618">disclose</a> if a game features AI-created content, both pre- and live-generated. At launch, The Alters’ <a href="https://store.steampowered.com/app/1601570/The_Alters/">Steam page</a> did not include this disclaimer. "Generative AI use is not acceptable, reads another Steam user. "Undisclosed generative AI use is even less so. I would not have purchased with this information, and I will not be buying from 11 bit again."</p>
<img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2024/05/22/49b7067c/thealters_screenshot_3.jpg" alt="The Alters" title="The Alters" typeof="foaf:Image" class="image-style-body-default">
<p>Today, 11Bit has shared a <a href="https://bsky.app/profile/11bitstudios.bsky.social/post/3lstiwaoxcc2i">lengthy response on social media</a>. The developer states it used certain AI-generated assets strictly as temporary placeholders in a “very limited manner." The studio claims one particular AI-generated graphic meant as a development placeholder for a piece of background texture snuck into the final release due to “an internal oversight”. 11Bit claims this asset is being updated, while also sharing a screenshot of the graphic in question, explaining, “While we do not want to downplay the situation, we also want to clearly show its limited impact on your gameplay experience.”</p><p>For the translation issues stemming from the localization of the licensed movies featured in the game, 11Bit says those were added during the late stages of development and were externally produced; thus, it was not involved in that creative process. Furthermore, these elements required last-minute translations, and the studio cites “extreme time constraints” for why it did not utilize its usual translation partners, instead turning to AI in order to localize the videos by launch. 11Bit says updated translations are in the process of being implemented.</p>
<img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2024/05/22/2e32fe89/the_alters_ho_screenshot_09.jpg" alt="The Alters" title="The Alters" typeof="foaf:Image" class="image-style-body-default">
<p>11Bit also points out that the offending translations for those external movies represent 0.3 percent of the overall text in the game (10K words out of 3.4 million across multiple languages). It says the alternative was to release those specific lines of dialogue only in English, which it believed would be a worse decision. “In hindsight, we acknowledge this was the wrong call,” says 11Bit.</p><p>The studio also apologizes for not disclosing its use of AI, saying, “Even more so, no matter what we decided, we should have simply let you know.”</p><p>You can read 11Bit’s full response below (click the image to enlarge):</p>
<a class="linkoriginal" data-featherlight="image" href>
<img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/30/4c8d2400/the_altersaiapology.jpg" typeof="foaf:Image" alt class="image-style-body-default">
</a>
Jun 30

Delhi HC grants dynamic injunction to Gameskraft against rogue websites misusing its MarksThe Delhi High Court in May 2025 granted a dynamic injunction in favour of Gameskraft and its group company, restraining multiple rogue websites and app platforms from infringing its trademarks and copyrights. In February 2025, the Delhi High Court issued a similar injunction in favour of Baazi group. Justice Amit Bansal, while hearing the suit […]
The post Delhi HC grants dynamic injunction to Gameskraft against rogue websites misusing its Marks appeared first on G2G News .
Jun 30

Living Shadows Free Download (Build 18902858)Living Shadows Direct Download: In a world where humans and their shadows have been separated, the line between reality and despair is thin. Explore a dark and disturbing universe as Theo, a young man trapped in a cycle of apathy, discovers a new dimension of his own existence. Living Shadows is a narrative-driven adventure with […]
The post Living Shadows Free Download (Build 18902858) first appeared on WorldofPCGames .
Jun 30

Fantastic Four’s Darkest Storyline Proves Marvel Making Vanessa Kirby’s Sue Storm the Leader Is a Genius Move
Marvel is taking a bold new direction with its upcoming Fantastic Four: First Steps movie by positioning Sue Storm, played by Vanessa Kirby, at the center of the narrative. While earlier adaptations of Sue, like Jessica Alba’s portrayal, were often sidelined, this iteration promises a richer, more nuanced character arc rooted in family dynamics and […]
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Jun 29

Should you pull for Phainon, Tribbie, Sunday or Sparkle in Honkai: Star Rail Version 3.4 Phase 1 bannerHonkai: Star Rail is introducing the Phase 1 banner, featuring Phainon, Tribbie, Sunday, and Sparkle in Version 3.4. Once again, HoYoverse released a quad banner featuring one newly released character and three re-run characters. We will assess each character’s strengths and qualities in the future meta of the game and advise on who you should prefer to pull from the four …
The post Should you pull for Phainon, Tribbie, Sunday or Sparkle in Honkai: Star Rail Version 3.4 Phase 1 banner appeared first on GamingonPhone .
Jun 29

Ironheart’s Most Annoying Trend Proves Marvel Is Truly Screwing up Robert Downey Jr’s Ironman Legacy
Ironheart might be the new tech genius in town, but her most repeated line sounds less like inspiration and more like a bad joke at Tony Stark’s expense. In nearly every appearance, Riri Williams reminds us that the only thing stopping her from being Iron Man is a lack of billions. Seriously? That’s the whole […]
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Jun 29

“Maybe he has changed”: Squid Game Season 3’s Devastating Ending Sparks Giant Debate Thanks to 1 Plot Twist
Ever since the day Squid Game exploded onto our screens, there has never been a dull moment to talk about. Alas, here we are with the third season of the installment having premiered. But ahead of this season lies the change in the character of the Frontman and the devastating death of the most coveted […]
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Jun 29

Honor of Kings Flowborn Guide: Best Arcana, Spells, and Gameplay TipsFlowborn is the newest Marksman hero to join the gorge in Honor of Kings. Besides, being the first hero that can be customized into different roles and gender, Flowborn also delivers a unique mix of sustained damage, mobility, and stat enhancements through his Flow-enhanced abilities. Due to his powerful skill set, Flowborn is capable of …
The post Honor of Kings Flowborn Guide: Best Arcana, Spells, and Gameplay Tips appeared first on GamingonPhone .
Jun 29

Architect Life: A House Design Simulator – ReviewWe’ve said it quite a few times before, and now we’ll say it again: Simulator games are all the rage right now, and it seems that the hype is not going to die down anytime soon. At the time of writing this review, we are actually working on another simulator title, namely Supermarket Simulator, which will be featured soon. That being said, we are keeping our ambition of running a local supermarket under wraps for the time being, as we delve into the complicated job of an architect in Architect Life: A House Design Simulator. While Nacon has vastly improved the quality of its games over the last few years, the publisher’s simulator titles do tend to lag a bit behind. Is Architect Life another Ambulance Life, and will it be pronounced dead at the scene? Or, will this one become a sleeper hit in the genre? Read on to find out. Story Even though Architect Life does have a career mode you can play through, there is no real narrative component here. Sure, you get to name your company, and you get a few pieces of flavor text here and there, but we wouldn’t call this an evolving storyline. This is perfectly fine, as the campaign serves merely as a mode where projects slowly get bigger, making sure you get the hang of things before you dive into the sandbox mode. Graphics Graphically, Architect Life left us with mixed feelings. Some aspects look great when taking a closer look at some textures and a few of the furniture models. Other than those few items, things don’t look all that great. There are quite a few rough edges, and when you’re viewing the building timelapse, everything looks rather horrible. During this part of every project, it feels like we’re watching gameplay footage of something that came out roughly two decades ago. Luckily, the UI is clear for the most part, even though the actual menu organization felt a bit off. Sound In terms of sound design, there isn’t that much to tell. The game has fairly basic SFX for placement and almost typical elevator music when you’re drawing up your plans. It’s all functional, but chances are that you’ll just put on your favorite playlist when playing through what Architect Life has to offer. Gameplay Architect Life: A House Design Simulator is a simulator title in which you’ll design plans for houses, do some interior decorating, and see your drawings come to life. Everything is fairly straightforward, and the game does have a few tutorials to play through to get the hang of things. The game pretty much throws everything you’d expect at you, albeit with rather clunky controls and very limited furniture options. Drawing out your plans is once again fairly straightforward. You can choose outer and inner walls, you’ll see the exact measurements as you’re drawing them, and you can start dividing things up into rooms after that. You’ll have to finish the floors, the walls, place heating and air conditioning, make sure all the necessary furniture is placed, ensure there’s a roof, and so on. You can see what the project needs to be finished, and you’ll need to take into account the budget and even the deadline. During the actual building phase, you’ll also need to make choices when problems arise that may impact the project’s price or deadline. This was a nice touch. In the career mode, if you stay under budget and still have a high satisfactory rating, you might earn a bit of extra cash. You’ll also gain experience, which you can invest in perks that grant you bonuses. You can, of course, just skip the career mode and delve into the sandbox mode if you just want to build without any constraints. While the concept is decent, the execution feels flawed. The controls, for example, are tedious for the most part. For items, you can choose between the snap-on mode and the free build mode. When you choose the former, items will snap in place against each other, or against walls, etc. It’s good in theory, but the execution ended up being frustrating. Items do not just snap against the wall; they snap in specific places, making precise placement very hard. If you choose to drop your items without this mode on, it’s almost impossible to get the correct angle. Even the slightest tap on the key(s) to turn an object will often turn it around too much. On top of that, while the menus are clear, they are sometimes just oddly arranged or annoying to work with. There are basically two furniture menus, one with essential items and one with more decorative items. This, in a way, would make sense if the TV symbol presented us with actual TVs and not just a few tables. The candle icon, on the other hand, presents us with TV sets. It doesn’t really make that much sense. The more you play, the more you notice odd design choices, clumsy mechanics, and a very limited offering of customization options. As there are already 3 DLCs available, it seems the developer wants to focus on selling cosmetic DLC, much in the same way as EA’s The Sims. Conclusion Architect Life: A House Design Simulator has a few interesting elements where the game’s potential shines through, but due to clunky controls, limited design options, and a somewhat bland career mode, things ultimately fall flat. Don’t get us wrong, this isn’t a bad title per se, it just lacks polish and additional content that is not being sold as separate DLC. As it stands now, Architect Life can offer some entertainment, but we advise waiting for a hefty sale.
Jun 29

Batman: Arkham’s Biggest Misstep Was Ignoring the One Element That Kept Us on Edge
Rocksteady’s Batman: Arkham series is perhaps one of the darkest superhero series in gaming, and it proved that throwing the Caped Crusader into terrifying situations always hits different. However, there’s one element that the series’ first game did best while the others ignored it. Batman: Arkham Asylum was a claustrophobic and horrifying look into the […]
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Jun 29

ARK: Survival EvolvedArk: Survival Evolved is a action-adventure survival video game developed by Studio Wildcard.