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Final Fantasy XIV Patch 7.4 Heads Into the Mist in December
 Square Enix held its latest Letter from the Producer presentation for MMORPG  Final Fantasy XIV . During the presentation, viewable in full below, Director and Producer Naoki Yoshida revealed the game's latest major update. The Patch 7.4 update, titled "Into the Mist", will release on December 16, 2025. Contents in the update include: 
 
 New Main Scenario Quests 
 New Dungeon:  Mistwake 
 New Trial:  Hell on Rails, which will include both Normal and Extreme modes 
 New Raid Tier:  The Arcadion: Heavyweight, which will include both Normal and Savage modes (Savage difficulty will be available on January 6, 2026) 
 New Variant Dungeon:  Merchant’s Tale, as well as new difficulty levels and play style possibility updates 
 New Unreal Trial:  Tsukuyomi's Pain (Unreal): Level 100 version of the Trial against Tsukuyomi 
 Duty Support Additions:  Dzemael Darkhold and Aurum Vale 
 Occult Crescent Update:  Three new Phantom Jobs (Mystic Knight, Dancer, and Gladiator) and additional accessories 
 Phantom Weapon Updates 
 Cosmic Exploration:  New planet Oizys (available in Patch 7.41), as well as new rewards and system updates 
 Further Cosmic Tool Enhancement 
 Glamour System Updates:  Removal of level, class, and job restrictions on gear for glamour purposes (though weapons and tools can only be equipped by the corresponding class) 
 PvP Updates:  The start of PvP Series 10, existing action adjustments, and new Frontline map: Worqor Chirteh 
 Inconceivably Further Hildibrand Adventures 
 Other Miscellaneous Updates:  Gold Saucer updates, New UI colour themes (Clear White, Clear Green), strategy panel UI, new “Quick Panel” UI, and more. 
 
   
 
   
 Taking place after the events of  Endwalker , and marking the start of a major new story arc for the game,  Dawntrail  sees the Warrior of Light’s help requested for Tural’s contested rite of succession. The expansion adds two new Jobs: melee DPS role Viper and ranged DPS role Pictomancer. It also includes a new level cap of 100, new dungeons, new locations, new side content, and more. Those looking to read more about  Final Fantasy XIV: Dawntrail  can check out  RPGamer’s review  of its PlayStation 5 version. 
   
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 Japanese only with English slides. Also available on  Twitch 
 
 The post  Final Fantasy XIV Patch 7.4 Heads Into the Mist in December  appeared first on  RPGamer . 
 
Oct 31

Arknights: Endfield Beta Test II, PS5 Technical Test Announced
 Gryphline announced new upcoming test versions for  Arknights: Endfield . Firstly, its Beta Test II will be available from November 28, 2025, on PC, iOS, and Android. Those interested in participating in the Beta Test II can register their interest by signing up to the game's  official website  and completing its survey. In addition to revealing the test, Gryphline released a new trailer and screenshots, as well as holding a special livestream featuring gameplay, hosted by Game Producer Light Zhong and Level Designer RUA. 
 The company will also be holding a PlayStation 5 Technical Test, with those interested in participating able to sign-up by completing a survey on the official website. Timings for the PlayStation 5 Technical Test will be revealed at a later date. 
 Developed by Mountain Contour,  Arknights: Endfield  is based on the popular  Arknights  mobile RPG/tower defence title, but will tell a separate story. Players are tasked with surveying the unexplored wildlands outside of the colonies that are home to dangers and secrets and undertaking missions with real-time combat using a party made up of operators from the Protocol Field Recovery Department. The game is planned to release in early 2026 for PC, PlayStation 5, iOS, and Android. 
   
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 The post  Arknights: Endfield Beta Test II, PS5 Technical Test Announced  appeared first on  RPGamer . 
 
Oct 31

Remedy CEO Steps Down: Why Did FBC: Firebreak Become a Massive Flop?
 Remedy Entertainment, the studio behind hits like Control and Alan Wake, is possibly living through what many would call one little nightmare of their own. Following the commercial performance of the studio’s latest release, FBC: Firebreak, Tero Virtala, the CEO of Remedy Entertainment since 2016, has stepped down, marking an end to an era. (As […] 
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Oct 31

Dark Horse Founder Mike Richardson on 40 Years of Shaping the Comics IndustryAs Dark Horse approaches its 40th anniversary, co-founder Mike Richardson reflects on the company’s legacy, its evolution, and why the creative spirit that built it still matters today. 
Oct 31

Asmongold’s Biggest Controversies: 5 Moments That Sparked Major Backlash
 It’s fair to say that Zack Hoyt, aka Asmongold, is one of the biggest names when we talk about the online creator space. He was once known for his World of Warcraft content and variety of gaming streams, but these days, he’s famous for his opinions on politics and global issues. Unfortunately, his commentary has […] 
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Oct 31

Arknights: Endfield, Hypergryph’s 3D strategy RPG begins Beta Test II on November 28 with new content, recruitment now openGRYPHLINE has announced another closed beta test for its real-time 3D strategy RPG, Arknights: Endfield, for Android, iOS, and PC from November 28. First announced in March 2022, the game is set to launch in early 2026 on multiple platforms. The recruitment for this Beta Test II is now live. Get ready to experience new content and features in … 
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Oct 31

Final Fantasy VII Rebirth Director Believes ‘There Is Definitely A Need’ For Environmental Markers Like Yellow PaintThe notorious yellow paint in video games has sparked heated debates, but Final Fantasy VII Rebirth director Naoki Hamaguchi believes such environmental hints are needed at times. 
 The post  Final Fantasy VII Rebirth Director Believes ‘There Is Definitely A Need’ For Environmental Markers Like Yellow Paint  appeared first on  PlayStation Universe . 
 
Oct 31

ARC Raiders Developer AI Usage on The Same Level as THE FINALSCCO Stefan Strandberg said that Embark Studios has no plans to replace real actors, but rather to work with them and AI together. 
Oct 31

Jurassic World Evolution 3 Review (PS5) – The World Is Your ParkAnother entry in the dino life sim has finally hit store fronts. Come see how it fared in our official Jurassic World Evolution 3 PS5 Review! 
 The post  Jurassic World Evolution 3 Review (PS5) – The World Is Your Park  appeared first on  PlayStation Universe . 
 
Oct 31

GRYPHLINE Opens Sign Ups for Arknights: Endfield Beta Test II; Reveals New Content on First Official Developer LivestreamBeta Test II Will Include a New Storyline, Explorable Region, Characters, Combat Changes, and Additional Features for Players to Experience  SHANGHAI — Oct. 31, 2025 — Global game publisher GRYPHLINE is happy to share that sign-ups are now open for Beta Test II of Arknights: Endfield, the company’s highly anticipated upcoming 3D RPG and strategy […] 
 The post  GRYPHLINE Opens Sign Ups for Arknights: Endfield Beta Test II; Reveals New Content on First Official Developer Livestream  appeared first on  Capsule Computers . 
 
Oct 31

System 3 Celebrates 43 Years as World’s Longest-Running Independent Games LabelLegendary System 3 label marks over four decades of innovation, creativity and independence; The Last Ninja Collection coming to Steam PC on 27 November 2025 (Switch, Switch 2, PS5, and Xbox versions coming soon) with James Pond Legacy: The Pond Is Not Enough also on the horizon London, UK – 31 October 2025. System 3, one […] 
 The post  System 3 Celebrates 43 Years as World’s Longest-Running Independent Games Label  appeared first on  Capsule Computers . 
 
Oct 31

Final Fantasy XIV Patch 7.4 Dated and Detailed
 
 The  Final Fantasy XIV  Letter from the Producer Live LXXXIX (89) just ended, and now we know when  FFXIV  patch 7.4 will debut and what it will contain. It is called “Into the Mist,” and that kicks off on December 16, 2025. We will see 7.38 appear before that on November 11, 2025, with that update removing AAC Cruiserweight Tier (Savage)’s weekly limit, letting us swap Ordelle and Montiont Coins for Evercharged Ester, and Return to Ivalice alliance raids getting new furniture. 
 
 
 First, here’s the exact schedule for the next three patches for  FFXIV . This includes one in January 2026, though it wasn’t noted if that will be referred to as 7.41.  
 
 
 
 November 11, 2025:  7.38 
 
 
 December 16, 2025:  7.4 
 
 
 January 6, 2026 : The Arcadion Heavyweight Tier (Savage)  
 
 
 
 As for what to expect from  Final Fantasy XIV  patch 7.4, here’s a list of everything that will show up in  FFXIV Dawntrail  after that. 
 
 
 
 Allagan Tomestones of Mnemonics 
 
 
 The Arcadion Heavyweight Tier (Normal) Raid 
 
 
 Glamour Update will let any class, job, or level use any gear in Glamours. The slide did note there are limits to weapons and tools that means they “can only be equipped by the corresponding class.” 
 
 
 Inconceivably Further Hildibrand Adventures 
 
 
 Manderville Gold Saucer Game Air Force One Gets The Cieldalaes Track. 
 
 
 New Cosmic Exploration Star with rewards: Oizys 
 
 
 New Cosmic Tools level upgrade cap: 765 
 
 
 New Craftable Gear 
 
 
 New Dungeon: Mistwake 
 
 
 New Duty Support for Aurum Vale and Dzemael Darkhold 
 
 
 New Frontier Map/Campaign: Worgor Chirteh 
 
 
 New Main Scenario Quests (MSQ) “Into the Mist” 
 
 
 New Occult Crescent Phantom Jobs: Dancer, Gladiator, and Mystic Knight 
 
 
 New Phantom Weapon level upgrade cap: 775 
 
 
 New Trial: Hell on Rails (Normal/Extreme) 
 
 
 New UI Color Themes: Clear Green and Clear White 
 
 
 New UI Command Panel debuts 
 
 
 New Unreal Trial: Tsukuyomi’s Pain 
 
 
 New Variant Dungeon: The Merchant’s Tale 
 
 
 Strategy Board debuts 
 
 
 
 Here’s the full  Final Fantasy XIV  Letter from the Producer Live LXXXIX (89) presentation: 
 
 
 
 
https://www.youtube.com/watch?v=VaCPpiqmAUs
 
 
 
 
 Final Fantasy XIV  is available for the PS4, PS5, Xbox Series X, and PC, and  FFXIV  patch 7.4 Into the Mist will debut on December 16, 2025. Ahead of all that, we'll see the  Fall Guys  crossover event return . 
 
 The post  Final Fantasy XIV Patch 7.4 Dated and Detailed  appeared first on  Siliconera . 
 
Oct 31

SLEEPLESS – A Midsummer Night’s Dream releases on MangaGamer and Steam!From the twisted mind of Sei Shoujo comes another dark fantasy! TOKYO – October 30th, 2025 – MangaGamer has released the fully uncensored English language edition of Empress’s SLEEPLESS – A Midsummer Night’s Dream on the MangaGamer store and Steam! Those who purchase the title during launch can save 10%. Promotional WebsiteMangaGamer Store PageSteam Page Deep in […] 
 The post  SLEEPLESS – A Midsummer Night’s Dream releases on MangaGamer and Steam!  appeared first on  Capsule Computers . 
 
Oct 31

Love and Deepspace Devs Respond to Player Complaints That Their Dark-Skinned Custom Characters Are Invisible in CutscenesLove and Deepspace has been out for almost two years now, but its playerbase is growing increasingly exasperated over a persistent issue impacting players with dark-skinned custom main characters: their characters are literally invisible. 
Oct 31

2018 PS4 Game Being Shut Down by EAPublisher Electronic Arts has decided to shut down a PS4 game after a little over seven years. NBA Live 19 players should mark their calendars with the game’s shutdown date as its multiplayer trophies will become unobtainable come 2026. PS4 game NBA Live 19 scheduled to be shut down in January 2026 Frankly, I’m a […] 
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Oct 31

Cairn: Mathair’s Curse Review
 Whit's fur ye'll no go past ye 
 Developer Ross McRitchie's  Cairn: Mathair's Curse   draws inspiration from retro RPGs and Scotland for an engaging turn-based adventure. While gameplay might not deviate very far from the classic template, its late 1980/early 1990s Alban setting works nicely with a well-paced and interesting story, backed up by a soundtrack that successfully infuses traditional Scottish sound into the SNES-style music. Its 25-to-30-hour runtime holds up nicely for a worthwhile experience. 
 Cairn: Mathair's Curse  takes place across just over a dozen chapters. The vast majority of these follow not-quite-silent protagonist Alex, a young boy hailing from Awnie Island. His mostly quiet life, albeit hounded by some strange dreams, is interrupted when a nefarious group infiltrates the island and ends up kidnapping some of those he holds dearest. Unable to carry on at home, he is brought to the mainland to help search for his missing loved ones, where his strange powers enable him to investigate mysterious and conspiratorial events involving a corrupting darkness. Other chapters introduce characters that later join up with Alex, while helping to further establish the overall plot and build up the conspiracies behind everything. 
 [caption id="attachment_178677" align="aligncenter" width="640"]  Don't make crazy election pledges you can't fulfill.[/caption] 
 The game manages to hit a sweet spot of pulling on the strings, with plenty of heartfelt moments and emotional events, while also injecting a good amount of zaniness and fun into its proceedings, switching between the two as necessary but never in an immersion-breaking manner. There's plenty of personality to the main and supporting cast, making it easy to root for the protagonists in their ultimate quests to save the homes they find so dear. The Scottish touches are very welcome and go a long way to injecting plenty of character into the world, while the game's generally strong pacing ensures that the story is always progressing in one way or another. 
 Most of the chapters take place around a particular location, though a number of towns and other major places are revisited. Each chapter usually comes with at least one decent-sized dungeon to explore, with a scattering of optional side quests to be found. The dungeons are well designed, with players rewarded for exploring with plenty of chests that provide useful consumable items, pieces of equipment, or items to progress side quests. There's a solid variation between the locations players visit to help keep things interesting, starting at the rural Awnie Island but swiftly moving to a snowy castle, cruise ship on the open water, an underground facility, and more. 
 Combat is initiated by coming into contact with any of the enemies wandering around each area. Exiting and reentering an area will cause most of these encounters to respawn, which has both benefits and drawbacks. Certain early parts of the review playthrough provided some frustrating challenges, primarily due to the lack of healing resources in those moments, though the developer has since released an update to help balance this a bit better. Enemies always hit quite hard and require frequent use of skills to be able to take down. The most dangerous part is always the start of the fight when players are facing groups of enemies, so players will want to try and quickly whittle down or disable as many foes as they can. This means that players will always want to try and keep a steady supply of health and skill point-restoring items on hand, but individual battles are generally very well balanced and ensure players are kept on their toes without ever feeling unfair. 
 [caption id="attachment_178678" align="aligncenter" width="640"]  Players will encounter a wide variety of enemies in the game, most of whom can pack a punch despite perhaps being a chest of drawers.[/caption] 
 The battle system sees a party of up to four taking on anywhere between one and eight enemies, with around three being the most common. Battles are divided into turns, with the order within each turn depending on each combatant's agility. On each character's turn, players choose the standard array of actions: attack, use a skill, defend, use an item, and attempt to flee, though the last option was by and large ineffective during the review playthrough. Each character has a health bar and a spirit meter, the latter used to perform skills, with defending having the bonus of slightly restoring both as well as providing an attack boost for the next turn. There are also various status effects to take advantage and beware of, with players introduced early on to the usefulness of stunning enemies to prevent their actions, as well as some enemy resistances and weaknesses, though nothing that fully nullifies damage or reflects it back. 
 Cairn: Mathair's Curse  operates with a standard experience point-based growth system. Each level-up grants characters an automatic boost to their stats, with various new skills also obtained automatically fairly frequently. There is some trade off in selecting equipment -- some provide more physical defense as opposed to spiritual defense, for example -- to give players some minor tactical options, though the differences might not be as dramatic as some might hope. Players are always able to find a decent cadence of upgrades for their characters, but nowhere near enough for it to ever become overwhelming, and the UI is straightforward and informational enough to make it easy to switch out equipment when desired. 
 [caption id="attachment_178679" align="aligncenter" width="640"]  There's a decent variety of locations to visit in the game's Scottish-inspired setting.[/caption] 
 The music is easily one of  Cairn: Mathair's Curse' s strongest elements. It's very enjoyable throughout; the use of traditional Scottish instruments works excellently with the retro format of the music, going hand-in-hand with the pixel graphics. There are plenty of charming and engaging melodies that are easy to hum along to and simply enjoy on their own. Meanwhile, the visuals do their intended job, nicely evoking the SNES era without ever trying to do too much. All of the main characters are distinct with their sprite designs, and the party members all get a welcome, more detailed portrait in the main menu. A few small passages may be a little bit hidden, but overall locations are crisp and clear about where they need to go and what is available to explore, with plenty of little touches to help players keep track of how everything links up within them. 
 Cairn: Mathair's Curse  is a game that's well worth the time invested in it. While its gameplay might not push the boat out very far, it provides a solid foundation for an engaging storyline and entertaining setting. Heartfelt events, a good balance of zaniness and challenge, and a strong soundtrack ensure that those looking for another strong retro-styled RPG, or even just a fun RPG in general, are well catered for. 
   
 Disclosure: This review is based on a free copy of the game provided by the publisher. 
 The post  Cairn: Mathair’s Curse Review  appeared first on  RPGamer . 
 
Oct 31

2014 PS3, PS4 Dark Fantasy Game Gets Surprise New PS5 EntryA controversial PS3, PS4 dark fantasy game is making a surprise return after 11 years with a new entry on PS5 / PSVR2. Vertigo Games-developed Thief VR: Legacy of Shadow looks pretty promising in its brand-new gameplay trailer, leaving fans hopeful that the series will make a full-fledged return to modern platforms. Thief VR: Legacy […] 
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Oct 31

DRAGON QUEST I & II HD-2D REMAKE NOW AVAILABLE, CONCLUDING THE LEGENDARY ERDRICK TRILOGYEmbark on Two Timeless Adventures, Brought to Life with Stunning HD-2D Visuals, Fresh Story Content and Refined Gameplay SYDNEY (Oct. 31, 2025) – SQUARE ENIX has announced the launch of DRAGON QUEST I & II HD-2D Remake for Nintendo Switch 2™, Nintendo Switch™, PlayStation®5, Xbox Series X|S and PC via Steam® and Microsoft Store on […] 
 The post  DRAGON QUEST I & II HD-2D REMAKE NOW AVAILABLE, CONCLUDING THE LEGENDARY ERDRICK TRILOGY  appeared first on  Capsule Computers . 
 
Oct 31

Call of Duty: Black Ops 7 Prestige Icons Spark Backlash Over Alleged AI DesignTreyarch has officially revealed the Prestige 1–3 icons and rewards for Call of Duty: Black Ops 7, but instead of generating excitement, the announcement has drawn widespread criticism from fans.… 
 The post  Call of Duty: Black Ops 7 Prestige Icons Spark Backlash Over Alleged AI Design  appeared first on  TwistedVoxel . 
 
Oct 31

Every Selling Sunset Season 9 Agent Ranked Worst to Best
 Selling Sunset Season 9 turned up the heat like never before – luxury listings, explosive feuds, and a few shocking shake-ups that had fans glued to Netflix. From high-profile heartbreaks to new faces trying to make their mark at The Oppenheim Group, this season proved once again that the drama behind those glass walls can […] 
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Oct 31

ARK: Survival EvolvedArk: Survival Evolved is a action-adventure survival video game developed by Studio Wildcard.



