This is a list of all Rings that players can obtain in Dragon Age: The Veilguard. See a list of all Rings including their stats and properties.
List of Contents
| We're still working on updating this page. If you have accessories that aren't on this list, feel free to post it in the comments! |
| Accessories | Stats & Properties |
|---|---|
| Amaranthine Loop |
・+25% Stagger ・+25% Staggered Duration ・+25% Takedown damage |
| Andraste's Will |
・+3 maximum Burning stacks ・All Afflictions that you apply are applied as Burning instead |
| Band of Smoke |
・+15% Cold damage ・+25% Cold Resistance ・+20% Cold Ability damage to health ・50% of all your other damage type bonuses contribute to your Cold damage bonus |
| Biting Thumb |
・+10% Weapon Damage ・+10% Final, Agile, and Charged attack damage ・+25% Armor and Barrier damage with weapons |
| Bleeding Shard |
・+20% Bleeding damage ・+20% damage vs. Bleeding enemies ・+25% Bleeding duration ・+1 maximum Bleeding stacks |
| Brass Root |
・+20% Shocked damage ・+20% damage vs. Shocked enemies ・+25% Shocked duration ・+1 maximum Shocked stacks |
| Call of the Hall |
・+50% Takedown damage ・+50% Stagger ・Get a random Advantage on Takedown |
| Crookytail's Crest |
・While Flaming Weapons is active, Charged attacks deal Fire damage in an area around the target, but remove Flaming Weapons |
| Essence Vortex |
・Abilities now cost +50 Rage to activate ・+30% Ability damage ・Using an Ability now heals you for 1 health per Rage spent |
| Focus of the Veil |
・+15% Electric Damage ・+25% Electric Resistance ・+20% Electric Ability damage vs. Barrier ・50% of all of your other damage type bonuses contribute to your Electric damage bonus |
| Glacial Loop |
・+20% Chilled damage ・+20% damage vs. Chilled enemies ・+25% Chilled duration ・+1 maximum Chilled stacks |
| Glacial Talus |
・+6 Mana on kill ・+15% Mana generation ・+50 maximum Mana ・Damage increases with your current Mana |
| Graven Opal |
・+20% Ranged attack damage ・+15% Weakpoint damage |
| Igneous Fist |
・+25% Flaming Weapons duration ・+15% Flaming Weapons duration |
| Maw of the Black City |
・Your Ability damage is always a Critical hit. ・Using an Ability consumes 20% of your maximum health as Physical damage |
| Necrotic Jade |
・+25% Necrosis Damage ・+20% damage vs. enemies suffering from Necrosis ・+25% Momentum Generation |
| Paragon's Knuckle |
・+30 Defense ・+10% Defense ・+20% Resistances while at Low Health ・You can take up to only 25% of your maximum health as damage from a single hit. |
| Precious Decay |
・+15% Necrotic damage ・+25% Necrotic Resistance ・+20% Necrotic Ability damage to health ・50% of all your other damage type bonuses contribute to your Necrotic damage bonus |
| Shard of the Void |
・While Shocking Weapons is active, Charged attacks deal Electric damage in an area around the target but remove Shocking Weapons |
| The Last Resort |
・Each time you use an Ability that hits an enemy, gain +20% damage and -20% to your Resistances. This bonus is reset if you Defend or Dodge. |
| Thrumming Rock |
・+25% Shocking Weapons duration ・+15% Shocking Weapons damage ・+25% Electric Ability damage while Shocking Weapons is active |
| Twin Palladium |
・+4 Rage on kill ・+15% Rage generation |
| Unburnable Band |
・+20% Burning damage ・+20% damage vs. Burning enemies ・+25% Burning duration ・+1 maximum Burning stacks |
| Warden's Signet |
・+15% Fire damage ・+25% Fire Resistance ・+20% Fire Ability damage against Armor ・50% of all of your other damage type bonuses contribute to your Fire damage bonus |

| All Accessory Types | |
|---|---|
| Belts | Amulets |
| Rings | Trinkets |
| Accessories Guides | ||
|---|---|---|
| List of Unique Accessories | ||