
Warrior Skill Tree and priority for Dragon Age: The Veilguard. See a list of all warrior skills and which ones are the best to get!
| Warrior Guides | ||
|---|---|---|
| Best Builds | Skill Tree & Priority | All Equipment | 
| Champion Builds | Reaper Builds | Slayer Builds | 
List of Contents
Your skill priority really depends on what Specialization you want, but here's what we think are the top Warrior skills for each category.
| Reaper | Slayer | Champion | 
| Order | Skill | 
|---|---|
| 1 |  Counterblow    Counterblow  Deflect your enemy’s attack and perform a powerful counterattack.  | 
| 2 |  Focused Retaliation    Focused Retaliation  Gain Precision after a successful Perfect Defense.  | 
| 3 |  Titan Stomp    Titan Stomp  Create a shockwave around you by slamming into the ground. Deals very high Stagger to nearby enemies. Applies Overwhelm.  | 
| 4 |  Improved Throw    Improved Throw  Shield Toss damage: +10%  | 
| 5 |  Return to Sender    Return to Sender  Send incoming projectiles back at your attacker with Perfect Defense.  | 
| 6 |  Providence    Providence  Advantage duration: +20%  | 
| 7 |  Masochism    Masochism  You generate 4 Rage when taking damage.  | 
| 8 |  Shield Volley    Shield Volley  Striking a Shield Toss with a Shield attack volleys the shield back at enemies up to 3 times, dealing damage each time.  | 
| 9 |  Rancor    Rancor  Rage takes 50% longer to begin to decay.  | 
| 10 |  Staggering Toss    Staggering Toss  Shield Toss converts 25% of your current Rage into Stagger.  | 
| 11 |  Desolate Malady    Desolate Malady  Affliction damage: +10%  | 
| 12 |  Eclectic Armorer    Eclectic Armorer  While wearing different classifications of Helm and Armor: / Shield Toss bounces +2 / Ranged attack damage +15% / Weakpoint damage +15%  | 
| 13 |  Ignition    Ignition  Gain Flaming Weapons after defeating an enemy with a Weakpoint hit. Flaming Weapons deals +25% damage.  | 
| 14 |  Ricochet Shot    Ricochet Shot  Shield Toss bounces: +1  | 
| 15 |  Bloody Advance    Bloody Advance  Throw a fan of blades that seek out and impale nearby enemies. Applies Bleeding . While enemies are still impaled, a charged Shield Toss will cause a burst of damage to nearby enemies. Applies Sundered.  | 
| 16 |  Mortal Wounds    Mortal Wounds  Weakpoint damage: +10%  | 
| 17 |  Seething Pitch    Seething Pitch  Shield Toss now generates 2 additional Rage on impact. Striking Weakpoints doubles the effect.  | 
| 18 |  Death's Blessing    Death's Blessing  Necrotic damage: +10%  | 
| 19 |  Master Throw    Master Throw  Shield Toss can now be charged up an additional level.  | 
| 20 |  Spirit Storm    Spirit Storm  Call upon the Mourn Watch’s occult knowledge to unleash a Necrotic storm. A whirlwind moves toward your target, inflicting multiple hits and applying Siphon to enemies.  | 
| 21 |  Reaper    Reaper  Call forth an ethereal scythe that slashes and slices your enemies. Applies Siphon. Detonates Weakened.  | 
| 22 |  Death's Blessing    Death's Blessing  Necrotic damage: +10%  | 
| 23 |  Deadly Ground    Deadly Ground  Create a Necrotic field at your current location. Enemies caught inside the field take constant damage until they escape. Grants Enhanced Damage while you are inside the field.  | 
| 24 |  Reckless Shot    Reckless Shot  Projectile Abilities deal 25% more damage but consume 10% health.  | 
| 25 |  Devastation    Devastation  Affliction damage: +10% / Affliction duration: +20%  | 
| 26 |  Death's Touch    Death's Touch  While any Duration Ability is active, your Charged attacks also apply Necrosis to enemies.  | 
| 27 |  Insidious Rot    Insidious Rot  Maximum Necrosis stacks: +1  | 
| 28 |  Spectral Bulwark    Spectral Bulwark  Hone your guard and protect yourself from enemies foolish enough to attack. Enemies who hit you with a melee attack take damage and very high Stagger. Increases Defense by 50% while active.  | 
| 29 |  Enraged    Enraged  Rage generation: +10%  | 
| 30 |  Killer Instinct    Killer Instinct  Stagger from Abilities: +20%  | 
| 31 |  Providence    Providence  Advantage duration: +20%  | 
| 32 |  Masochism    Masochism  You generate 4 Rage when taking damage.  | 
| 33 |  Depth of Fury    Depth of Fury  Maximum Rage: +50  | 
| 34 |  Death's Throw    Death's Throw  Converts Shield Toss to deal Necrotic damage.  | 
| 35 |  Invigoration    Invigoration  Leech effectiveness: +20%  | 
| 36 |  Living Decay    Living Decay  Your Necrotic damage now has 50% Penetration and restores 2% of your health.  | 
| 37 |  Desperation    Desperation  Gain bonus damage relative to the amount of health your target and you have lost.  | 
| 38 |  Triple Threat    Triple Threat  Equipping an Ability of each damage type increases Ability damage by 20%.  | 
| 39 |  Shellbreaker    Shellbreaker  Damage vs. Armor: +20%  | 
| 40 |  Flames of Victory    Flames of Victory  Gain Flaming Weapons on a successful Takedown. You generate 25% more Stagger from weapon hits while Flaming Weapons is active.  | 
| 41 |  Bulwark    Bulwark  Physical Resistance: +10%  | 
| 42 |  Quick Strikes    Quick Strikes  Defeating an enemy with a Strike Ability replenishes 25 Rage.  | 
| 43 |  Perfect Throw    Perfect Throw  Release Shield Toss the moment a new Charge level is attained to gain bonus damage and bounces.  | 
| 44 |  Shattering Throw    Shattering Throw  Shield Toss damage: +10% / Shield Toss bonuses: +1  | 
| 45 |  Spirit of Hunger    Spirit of Hunger  Killing an enemy spawns a Necrotic projectile that follows enemies.  | 
| 46 |  Let it Linger    Let it Linger  Shield Toss bounces now apply an Affliction based on your Shield’s damage type.  | 
| Reaper | Slayer | Champion | 
| Order | Skill | 
|---|---|
| 1 |  Tumbling Blades    Tumbling Blades  Use your speed to unleash a powerful attack immediately after performing a Combat Roll.  | 
| 2 |  Downfall    Downfall  Jump attacks guarantee Critical hits if the target is Knocked Down.  | 
| 3 |  Fury of the Forge    Fury of the Forge  Burning steel blades rain down on your enemies. Applies Burning on impact.  | 
| 4 |  Rancor    Rancor  Rage takes 50% longer to begin to decay.  | 
| 5 |  Spectral Bulwark    Spectral Bulwark  Hone your guard and protect yourself from enemies foolish enough to attack. Enemies who hit you with a melee attack take damage and very high Stagger. Increases Defense by 50% while active.  | 
| 6 |  Enraged    Enraged  Rage generation: +10%  | 
| 7 |  Counterblow    Counterblow  Deflect your enemy’s attack and perform a powerful counterattack.  | 
| 8 |  Decisive Finish    Decisive Finish  Agile attack damage: +10% / Charged attack damage: +10% / Final attack damage: +10%  | 
| 9 |  Determined Death    Determined Death  You can now hold down your Final attacks, strengthening their impacts. Releasing with perfect timing adds a powerful effect based on your weapon type.  | 
| 10 |  Underestimated    Underestimated  Light attack damage vs. health: +10%  | 
| 11 |  Incite Violence    Incite Violence  Generate 15% more Rage from weapon attacks. This value is doubled vs. enemies suffering from an Affliction.  | 
| 12 |  Wrath    Wrath  Critical damage: +10%  | 
| 13 |  Velocity    Velocity  Stagger from weapon attacks: +20%  | 
| 14 |  Guardian's Reprieve    Guardian's Reprieve  Performing a Takedown heals you for 250 health and grants Deflect.  | 
| 15 |  Concentration    Concentration  Charged attack damage: +10%  | 
| 16 |  Flames of Victory    Flames of Victory  Gain Flaming Weapons on a successful Takedown. You generate 25% more Stagger from weapon hits while Flaming Weapons is active.  | 
| 17 |  Staggering Charge    Staggering Charge  Stagger from Charged attacks: +20%  | 
| 18 |  Whirlwind    Whirlwind  Unleash a whirlwind of steel that damages everything it hits and ends with a final massive blow. The final hit deals increased damage and Stagger. It is also highly likely to disrupt enemies.  | 
| 19 |  Bulwark    Bulwark  Physical Resistance: +10%  | 
| 20 |  Rolling Thunder    Rolling Thunder  After Charged attacks, use a Light attack or Heavy attack to follow up with an additional powerful Charged attack.  | 
| 21 |  For Gold and Glory    For Gold and Glory  Glory favors the bold. Leap into the fray. Deals very high Stagger to enemies within range.  | 
| 22 |  Heroic Leap    Heroic Leap  Leap forward and deal heavy damage to any nearby enemies. Deals high Stagger and is likely to disrupt enemies. Detonates Weakened.  | 
| Reaper | Slayer | Champion | 
| Order | Skill | 
|---|---|
| 1 |  Counterblow    Counterblow  Deflect your enemy’s attack and perform a powerful counterattack.  | 
| 2 |  Focused Retaliation    Focused Retaliation  Gain Precision after a successful Perfect Defense.  | 
| 3 |  Titan Stomp    Titan Stomp  Create a shockwave around you by slamming into the ground. Deals very high Stagger to nearby enemies. Applies Overwhelm.  | 
| 4 |  Bulwark    Bulwark  Physical Resistance: +10%  | 
| 5 |  Return to Sender    Return to Sender  Send incoming projectiles back at your attacker with Perfect Defense.  | 
| 6 |  Reinforcement    Reinforcement  Each of your active Advantages increases damage dealt by 10%.  | 
| 7 |  Enraged    Enraged  Rage generation: +10%  | 
| 8 |  Heavy Armor Mastery    Heavy Armor Mastery  While wearing a Heavy Vitaar and Armor: Defense + 20%. You are now less likely to be disrupted when getting hit.  | 
| 9 |  Fiery Resolve    Fiery Resolve  Gain Flaming Weapons on Perfect Defense. Flaming Weapons lasts 50% longer.  | 
| 10 |  Heavy Hitter    Heavy Hitter  Heavy attack damage: +10%  | 
| 11 |  Grappling Spear    Grappling Spear  Harpoon your targets with a strong throw and drag them in for a closer encounter. Pulls your target toward you. Press Light or Heavy to perform a follow-up attack that deals Physical damage with a high chance to disrupt enemies. Applies Overwhelm.  | 
| 12 |  Shield Volley    Shield Volley  Striking a Shield Toss with a Shield attack volleys the shield back at enemies up to 3 times, dealing damage each time.  | 
| 13 |  Rancor    Rancor  Rage takes 50% longer to begin to decay.  | 
| 14 |  Collateral Damage    Collateral Damage  Hitting multiple enemies with a single Area Ability deals 10% more damage for each enemy hit.  | 
| 15 |  Wildfire    Wildfire  Fire damage: +10%  | 
| 16 |  Staggering Charge    Staggering Charge  Stagger from Charged attack: +20%  | 
| 17 |  Unbroken Finale    Unbroken Finale  Add a powerful Shield Final attack to the end of your Attack Chain.  | 
| 18 |  Explosive Anger    Explosive Anger  Spending Rage deals 200% of the cost as Fire damage to enemies within 6 meters.  | 
| 19 |  Arcane Defiance    Arcane Defiance  Electric Resistance +10% / Necrotic Resistance +10%  | 
| 20 |  Pump the Primer    Pump the Primer  Overwhelmed and Sundered are 20% more effective.  | 
| 21 |  Warden's Fire    Warden's Fire  Unleash a barrage of strikes with the burning strength that resides within every Grey Warden. Applies Burning to enemies.  | 
| 22 |  Blight Bane    Blight Bane  Throw a Warden siege bomb that bursts into a cluster of explosives after a short delay. Launches multiple explosives with each capable of applying Burning to enemies in a small radius. Detonates Weakened.  | 
| 23 |  Shield Bearer    Shield Bearer  Shield damage: +10%  | 
| 24 |  Bulkhead    Bulkhead  For each equipped Control Ability, you gain 20 Defense.  | 
| 25 |  Wildfire    Wildfire  Fire damage: +10%  | 
| 26 |  Endless Fire    Endless Fire  Area Abilities now deal Fire damage. Blight Bane deals additional blasts.  | 
| 27 |  Third Degree    Third Degree  Maximum Burning stacks: +1.  | 
| 28 |  Providence    Providence  Advantage duration: +20%  | 
| 29 |  Masochism    Masochism  You generate 4 Rage when taking damage.  | 
| 30 |  Depth of Fury    Depth of Fury  Maximum Rage: +50  | 
| 31 |  Sly Strike    Sly Strike  Agile, Charged, and Final attacks deal 15% bonus damage to enemies suffering from an Affliction.  | 
| 32 |  Reverb    Reverb  Trigger a powerful shockwave when executing a Perfect Defense. The shockwave deals 300 Fire damage and applies Burning to enemies.  | 
| 33 |  Flare-Up    Flare-Up  Maximum Burning stacks: +1  | 
| 34 |  Ring of Fire    Ring of Fire  Burning is now also applied to enemies around the target.  | 
| 35 |  Enflamed    Enflamed  Burning damage increases by 20% of your current Rage.  | 
| 36 |  Traumatize    Traumatize  Takedown damage: +15%  | 
| 37 |  Falter    Falter  Using Control Ability attacks vs. enemies with High Health deals 100% additional Stagger.  | 
| 38 |  Breathing Room    Breathing Room  The scope of Area Abilities is greatly increased.  | 
| 39 |  Decisive Finish    Decisive Finish  Agile attack damage: +10% / Charged attack damage: +10% / Final attack damage: +10%  | 
| 40 |  Inspiring Guard    Inspiring Guard  Executing a Perfect Defense now guards against otherwise unblockable attacks. Doing so grants Rally Party.  | 
| 41 |  Battlecry    Battlecry  Health +10% / Defense +10%  | 
| 42 |  Aftermath    Aftermath  Unbroken Finale now also deals its damage in a large cone behind the target.The radius is doubled if you have Rally Party. This damage does not count as a Final attack.  | 
| 43 |  The Best Defense    The Best Defense  Gain 50% of your Defense as bonus Shield attack damage.  | 
The Warrior Skill Tree has 6 categories. Core, Survival, Abilities, and Weapons are generic skill tree areas, while the other three, usually named after a faction, unlock a Specialization.
Mourn Watch unlocks Reaper, Lord of Fortune unlocks Slayer, and Grey Warden unlocks Champion. You can refund skill points and respec for your desired Specialization at anytime.
| COR | SUR | ABI | WEA | MWA | LOF | GWA | 
| Skill | Description | 
|---|---|
| Counterblow | Deflect your enemy’s attack and perform a powerful counterattack. | 
| Downfall | Jump attacks guarantee Critical hits if the target is Knocked Down. | 
| Driving Kick | Focus all your strength and determination into one mighty kick. Deals a very high amount of Stagger and very likely disrupts the target. Detonates Weakened. | 
| Flashing Fists | Batter your enemies with repeated, powerful blows. Deals damage to a large area 4 times. | 
| Focused Retaliation | Gain Precision after a successful Perfect Defense. | 
| Rancor | Rage takes 50% longer to begin to decay. | 
| Shield Volley | Striking a Shield Toss with a Shield attack volleys the shield back at enemies up to 3 times, dealing damage each time. | 
| Tumbling Blades | Use your speed to unleash a powerful attack immediately after performing a Combat Roll. | 
| COR | SUR | ABI | WEA | MWA | LOF | GWA | 
| Skill | Description | 
|---|---|
| Battlefield Awareness | Control Abilities now deal Critical hits vs. enemies recovering from Knocked Down. | 
| Bulwark | Physical Resistance: +10% | 
| Conditional Surrender | Primers applied by Control Abilities last 20% longer. Detonations triggered by Control Abilities deal 20% more damage. | 
| Depth of Fury | Maximum Rage: +50 | 
| Fortifying Shots | Defeating an enemy with a Projectile Ability grants Resistant. The duration of Resistant resets if it is already active. | 
| Good Arm | When a Projectile Ability hits an enemy, the damage ignores all Resistances. | 
| Groundbreaker | Shake and shatter the ground with your weapon, spreading cracks that explode after a short delay. Damage is applied on the initial strike and again a short time later. The secondary explosion applies Burning and is likely to disrupt enemies. Detonates Weakened. | 
| Improved Health | Health: +100 | 
| Improved Throw | Shield Toss damage: +10% | 
| Masochism | You generate 4 Rage when taking damage. | 
| Necessary Steps | Primer duration: +20% | 
| Providence | Advantage duration: +20% | 
| Ready Guard | Gain Deflect at the start of each encounter. | 
| Refract | Maximum Deflect stacks: +1. | 
| Reinforced | Defeating an enemy with a Control Ability grants Deflect. | 
| Return to Sender | Send incoming projectiles back at your attacker with Perfect Defense. | 
| Supercharged | Projectile Abilities deal 75% more damage vs. Barrier. | 
| Third Degree | Maximum Burning stacks: +1. | 
| Titan Stomp | Create a shockwave around you by slamming into the ground. Deals very high Stagger to nearby enemies. Applies Overwhelm. | 
| Traumatize | Takedown damage: +15% | 
| COR | SUR | ABI | WEA | MWA | LOF | GWA | 
| Skill | Description | 
|---|---|
| Arm's Reach | The effects of Smash Abilities cover a greater distance. The distance depends on the Ability. | 
| Critical Power | Gain Enhanced Damage on Critical hit kill. | 
| Deadly Ground | Create a Necrotic field at your current location. Enemies caught inside the field take constant damage until they escape. Grants Enhanced Damage while you are inside the field. | 
| Death's Blessing | Necrotic damage: +10% | 
| Depth of Fury | Maximum Rage: +50 | 
| Enduring Rage | Your Rage no longer decays below 50, allowing you to sustain it between fights. | 
| Enervation | Damage vs. Barrier: +20% | 
| Enraged | Rage generation: +10% | 
| Explosive Toss | Charging your Shield Toss at least one level and then pressing Light attack will toss an explosive version of the shield, causing it to deal damage in an area around the target. This attack has a high chance to disrupt enemies. | 
| Insidious Rot | Maximum Necrosis stacks: +1 | 
| Inspiring Strength | Defeating an enemy with a Smash Ability grants Rally Party. | 
| Killer Instinct | Stagger from Abilities: +20% | 
| Providence | Advantage duration: +20% | 
| Salt in the Wound | Hitting enemies with a Duration Ability adds 1 stack to all active Afflictions on the target. | 
| Shellbreaker | Damage vs. Armor: +20% | 
| Shieldbreaker | Breaking an enemy's Armor or Barrier with a Smash Ability grants Enhanced Damage. | 
| Spectral Bulwark | Hone your guard and protect yourself from enemies foolish enough to attack. Enemies who hit you with a melee attack take damage and very high Stagger. Increases Defense by 50% while active. | 
| Time Management | Effects of Duration Abilities are increased by 50%. | 
| Unyielding Focus | Using a Duration Ability grants Immovable. | 
| Wrath | Critical damage: +10% | 
| COR | SUR | ABI | WEA | MWA | LOF | GWA | 
| Skill | Description | 
|---|---|
| Bloody Vengeance | Charged attacks with Swords or Axes apply Bleeding to enemies. Charged attacks with Mauls or Shields deal 15% bonus damage vs. Bleeding enemies. | 
| Breathing Room | The scope of Area Abilities is greatly increased. | 
| Cleaving Strike | A large, sweeping strike pushes a damaging wave over the battlefield. Damage dealt increases with distance from the target while applying Bleeding on hit. | 
| Concentration | Charged attack damage: +10% | 
| Critical Leverage | Strike Abilities are guaranteed to do Critical damage vs. enemies more than 10 meters away. | 
| Dazzle | Hitting multiple enemies with a single Area Ability grants Quickened. | 
| Decisive Finish | Agile attack damage: +10% Charged attack damage: +10% Final attack damage: +10% | 
| Depth of Fury | Maximum Rage: +50 | 
| Desolate Malady | Affliction damage: +10% | 
| Determined Death | You can now hold down your Final attacks, strengthening their impacts. Releasing with perfect timing adds a powerful effect based on your weapon type. | 
| Fighting Dirty | Hitting enemies with a Strike Ability applies an Affliction aligned with the Ability's damage type. | 
| Fury of the Forge | Burning steel blades rain down on your enemies. Applies Burning on impact. | 
| Incite Violence | Generate 15% more Rage from weapon attacks. This value is doubled vs. enemies suffering from an Affliction. | 
| Punisher | Damage dealt by Strike Abilities vs. enemies with Low Health increases by 25%. | 
| Spill Blood | Maximum Bleeding stacks: +1 | 
| Staggering Finale | Stagger from Final attacks: +20% | 
| Underestimated | Light attack damage vs. health: +10% | 
| Velocity | Stagger from weapon attacks: +20% | 
| Wear and Tear | Damage from Area Abilities gain 30% Penetration. | 
| Wrath | Critical damage: +10% | 
| COR | SUR | ABI | WEA | MWA | LOF | GWA | 
| Skill | Description | 
|---|---|
| Bloody Advance | Throw a fan of blades that seek out and impale nearby enemies. Applies Bleeding . While enemies are still impaled, a charged Shield Toss will cause a burst of damage to nearby enemies. Applies Sundered. | 
| Carom | Enemies take 100% more damage and Stagger from environmental impacts. | 
| Defy the Elements | Fire Resistance: 10% Cold Resistance: 10% | 
| Desolate Malady | Affliction damage: +10% | 
| Double Shot | Activating any Projectile Ability also launches a projectile, dealing 100 damage to a nearby enemy. | 
| Eclectic Armorer | While wearing different classifications of Helm and Armor: Shield Toss bounces +2 Ranged attack damage +15% Weakpoint damage +15% | 
| Enervation | Damage vs. Barrier: +20% | 
| Ignition | Gain Flaming Weapons after defeating an enemy with a Weakpoint hit. Flaming Weapons deals +25% damage. | 
| Lingering Decay | Duration Abilities apply Necrosis on impact. | 
| Master Throw | Shield Toss can now be charged up an additional level. | 
| Mortal Wounds | Weakpoint damage: +10% | 
| Necessary Steps | Primer duration: +20% | 
| Ricochet Shot | Shield Toss bounces: +1 | 
| Seething Pitch | Shield Toss now generates 2 additional Rage on impact. Striking Weakpoints doubles the effect. | 
| Shot Chaser | Using a Projectile Ability deals an additional 10% damage relative to the number of possible Shield Toss bounces. | 
| Slam | Performing a Takedown generates an additional 20% Ultimate and 50 Rage. | 
| Staggering Toss | Shield Toss converts 25% of your current Rage into Stagger. | 
| Staying Power | For each active Duration Ability's effect, you take 5% less damage from all sources. | 
| COR | SUR | ABI | WEA | MWA | LOF | GWA | 
| Skill | Description | 
|---|---|
| Blunt Force | Enemies are Knocked Down when their Armor breaks. | 
| Bulwark | Physical Resistance: +10% | 
| Bulwark (Penetration) | Penetration: +15% | 
| Concentration | Charged attack damage: +10% | 
| Concussive Smash | Hitting enemies with a Smash Ability permanently reduces their Defense by 20. | 
| Executioner's Gaze | Final attacks are Critical hits vs. enemies with Low Health. | 
| Flames of Victory | Gain Flaming Weapons on a successful Takedown. You generate 25% more Stagger from weapon hits while Flaming Weapons is active. | 
| Guardian's Reprieve | Performing a Takedown heals you for 250 health and grants Deflect. | 
| Heavy Hitter | Heavy attack damage: +10% | 
| Medium Armor Mastery | While wearing a Medium Helm and Armor: Final attack damage: +20% Charged attack damage: +20% Agile attack damage: +20% Takedown damage: +20% | 
| Overhand Smash | Smash Abilities now deal an additional 50% damage vs. Armor and deal 50% more Stagger. | 
| Precision Strikes | Hitting enemies with a Strike Ability deals increased damage equal to 50% of your base Weakpoint damage. | 
| Quick Strikes | Defeating an enemy with a Strike Ability replenishes 25 Rage. | 
| Rolling Thunder | After Charged attacks, use a Light attack or Heavy attack to follow up with an additional powerful Charged attack. | 
| Shellbreaker | Damage vs. Armor: +20% | 
| Staggering Charge | Stagger from Charged attacks: +20% | 
| Triple Threat | Equipping an Ability of each damage type increases Ability damage by 20%. | 
| Whirlwind | Unleash a whirlwind of steel that damages everything it hits and ends with a final massive blow. The final hit deals increased damage and Stagger. It is also highly likely to disrupt enemies. | 
| COR | SUR | ABI | WEA | MWA | LOF | GWA | 
| Skill | Description | 
|---|---|
| Arcane Defiance | Electric Resistance +10% Necrotic Resistance +10% | 
| Battlefield Awareness | When you interrupt an enemy in the middle of an attack with a Control Ability, you deal 15% bonus damage. | 
| Breathing Room | The scope of Area Abilities is greatly increased. | 
| Collateral Damage | Hitting multiple enemies with a single Area Ability deals 10% more damage for each enemy hit. | 
| Enraged | Rage generation: +10% | 
| Explosive Anger | Spending Rage deals 200% of the cost as Fire damage to enemies within 6 meters. | 
| Falter | Using Control Ability attacks vs. enemies with High Health deals 100% additional Stagger. | 
| Fiery Resolve | Gain Flaming Weapons on Perfect Defense. Flaming Weapons lasts 50% longer. | 
| Grappling Spear | Harpoon your targets with a strong throw and drag them in for a closer encounter. Pulls your target toward you. Press Light or Heavy to perform a follow-up attack that deals Physical damage with a high chance to disrupt enemies. Applies Overwhelm. | 
| Heavy Armor Mastery | While wearing a Heavy Vitaar and Armor: Defense + 20%. You are now less likely to be disrupted when getting hit. | 
| Heavy Hitter | Heavy attack damage: +10% | 
| Pump the Primer | Overwhelmed and Sundered are 20% more effective. | 
| Reinforcement | Each of your active Advantages increases damage dealt by 10%. | 
| Sly Strike | Agile, Charged, and Final attacks deal 15% bonus damage to enemies suffering from an Affliction. | 
| Staggering Charge | Stagger from Charged attack: +20% | 
| Traumatize | Takedown damage: +15% | 
| Unbroken Finale | Add a powerful Shield Final attack to the end of your Attack Chain. | 
| Wildfire | Fire damage: +10% | 
| Reaper | Slayer | Champion | 
| Skill | Description | 
|---|---|
| Death's Blessing | Necrotic damage: +10% | 
| Death's Throw | Converts Shield Toss to deal Necrotic damage. | 
| Death's Touch | While any Duration Ability is active, your Charged attacks also apply Necrosis to enemies. | 
| Desperation | Gain bonus damage relative to the amount of health your target and you have lost. | 
| Devastation | Affliction damage: +10% Affliction duration: +20% | 
| Invigoration | Leech effectiveness: +20% | 
| Let it Linger | Shield Toss bounces now apply an Affliction based on your Shield’s damage type. | 
| Living Decay | Your Necrotic damage now has 50% Penetration and restores 2% of your health. | 
| Perfect Throw | Release Shield Toss the moment a new Charge level is attained to gain bonus damage and bounces. | 
| Reaper | Call forth an ethereal scythe that slashes and slices your enemies. Applies Siphon. Detonates Weakened. | 
| Reckless Shot | Projectile Abilities deal 25% more damage but consume 10% health. | 
| Shattering Throw | Shield Toss damage: +10% Shield Toss bonuses: +1 | 
| Spirit of Hunger | Killing an enemy spawns a Necrotic projectile that follows enemies. | 
| Spirit Storm | Call upon the Mourn Watch’s occult knowledge to unleash a Necrotic storm. A whirlwind moves toward your target, inflicting multiple hits and applying Siphon to enemies. | 
| Reaper | Slayer | Champion | 
| Skill | Description | 
|---|---|
| Arc of Destruction | After a Sprint Attack, use a Light attack or Heavy attack to follow up with an additional Final attack. | 
| Blindside | After a short delay, Charged attacks deal an additional 150 Physical damage. | 
| Charged Smash | Smash Abilities are now Charged attacks. For Whirlwind, this applies only to the final hit. | 
| Decisive Finish | Agile attack damage: +10% Charged attack damage: +10% Final attack damage: +10% | 
| Determination | Physical damage: +10% | 
| Double-Edged | Bonus Ability damage also applies to Weapon damage at 20% of its value. Bonus Weapon damage also applies to Ability damage at 20% of its value. | 
| For Gold and Glory | Glory favors the bold. Leap into the fray. Deals very high Stagger to enemies within range. | 
| Furor | Charged attacks generate more Rage relative to Charge level. | 
| Harder Hits | Weapon damage: +10% Ability damage: +10% | 
| Heroic Leap | Leap forward and deal heavy damage to any nearby enemies. Deals high Stagger and is likely to disrupt enemies. Detonates Weakened. | 
| Sharper Edge | Penetration: +15% | 
| Striking Precision | Hitting an enemy with a Strike Ability grants Precision. The duration of Precision resets if it is already active. | 
| Two-Handed Wind-Up | Charged attacks with your Two-Handed Weapon can be charged even further, unlocking a powerful new attack and greatly increasing its effectiveness. | 
| Violent Catharsis | Expending Rage heals you for 100% of the Rage spent. | 
| Reaper | Slayer | Champion | 
| Skill | Description | 
|---|---|
| Aftermath | Unbroken Finale now also deals its damage in a large cone behind the target.The radius is doubled if you have Rally Party. This damage does not count as a Final attack. | 
| Battlecry | Health +10% Defense +10% | 
| Blight Bane | Throw a Warden siege bomb that bursts into a cluster of explosives after a short delay. Launches multiple explosives with each capable of applying Burning to enemies in a small radius. Detonates Weakened. | 
| Bulkhead | For each equipped Control Ability, you gain 20 Defense. | 
| Endless Fire | Area Abilities now deal Fire damage. Blight Bane deals additional blasts. | 
| Enflamed | Burning damage increases by 20% of your current Rage. | 
| Flare-Up | Maximum Burning stacks: +1 | 
| Inspiring Guard | Executing a Perfect Defense now guards against otherwise unblockable attacks. Doing so grants Rally Party. | 
| Reverb | Trigger a powerful shockwave when executing a Perfect Defense. The shockwave deals 300 Fire damage and applies Burning to enemies. | 
| Ring of Fire | Burning is now also applied to enemies around the target. | 
| Shield Bearer | Shield damage: +10% | 
| The Best Defense | Gain 50% of your Defense as bonus Shield attack damage. | 
| Warden's Fire | Unleash a barrage of strikes with the burning strength that resides within every Grey Warden. Applies Burning to enemies. | 
| Wildfire | Fire damage: +10% | 

|  Rogue Skills |  Warrior Skills |  Mage Skills | 
| Abilities | Passives | 
| Traits | Ultimates | 
| Companion Skills | |